rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2026-06-03 19:03:21 +00:00
commit fc824ff6d4
4 changed files with 112 additions and 112 deletions

View file

@ -1397,7 +1397,7 @@ Function 076: LoadShaderFromMemory() (2 input parameters)
Function 077: IsShaderValid() (1 input parameters)
Name: IsShaderValid
Return type: bool
Description: Check if a shader is valid (loaded on GPU)
Description: Check if shader is valid (loaded on GPU)
Param[1]: shader (type: Shader)
Function 078: GetShaderLocation() (2 input parameters)
Name: GetShaderLocation
@ -1708,7 +1708,7 @@ Function 130: FileExists() (1 input parameters)
Function 131: DirectoryExists() (1 input parameters)
Name: DirectoryExists
Return type: bool
Description: Check if a directory path exists
Description: Check if directory path exists
Param[1]: dirPath (type: const char *)
Function 132: IsFileExtension() (2 input parameters)
Name: IsFileExtension
@ -1774,7 +1774,7 @@ Function 143: ChangeDirectory() (1 input parameters)
Function 144: IsPathFile() (1 input parameters)
Name: IsPathFile
Return type: bool
Description: Check if a given path is a file or a directory
Description: Check if given path is a file or a directory
Param[1]: path (type: const char *)
Function 145: IsFileNameValid() (1 input parameters)
Name: IsFileNameValid
@ -1801,7 +1801,7 @@ Function 148: UnloadDirectoryFiles() (1 input parameters)
Function 149: IsFileDropped() (0 input parameters)
Name: IsFileDropped
Return type: bool
Description: Check if a file has been dropped into window
Description: Check if file has been dropped into window
No input parameters
Function 150: LoadDroppedFiles() (0 input parameters)
Name: LoadDroppedFiles
@ -1920,27 +1920,27 @@ Function 169: PlayAutomationEvent() (1 input parameters)
Function 170: IsKeyPressed() (1 input parameters)
Name: IsKeyPressed
Return type: bool
Description: Check if a key has been pressed once
Description: Check if key has been pressed once
Param[1]: key (type: int)
Function 171: IsKeyPressedRepeat() (1 input parameters)
Name: IsKeyPressedRepeat
Return type: bool
Description: Check if a key has been pressed again
Description: Check if key has been pressed again
Param[1]: key (type: int)
Function 172: IsKeyDown() (1 input parameters)
Name: IsKeyDown
Return type: bool
Description: Check if a key is being pressed
Description: Check if key is being pressed
Param[1]: key (type: int)
Function 173: IsKeyReleased() (1 input parameters)
Name: IsKeyReleased
Return type: bool
Description: Check if a key has been released once
Description: Check if key has been released once
Param[1]: key (type: int)
Function 174: IsKeyUp() (1 input parameters)
Name: IsKeyUp
Return type: bool
Description: Check if a key is NOT being pressed
Description: Check if key is NOT being pressed
Param[1]: key (type: int)
Function 175: GetKeyPressed() (0 input parameters)
Name: GetKeyPressed
@ -1965,7 +1965,7 @@ Function 178: SetExitKey() (1 input parameters)
Function 179: IsGamepadAvailable() (1 input parameters)
Name: IsGamepadAvailable
Return type: bool
Description: Check if a gamepad is available
Description: Check if gamepad is available
Param[1]: gamepad (type: int)
Function 180: GetGamepadName() (1 input parameters)
Name: GetGamepadName
@ -1975,25 +1975,25 @@ Function 180: GetGamepadName() (1 input parameters)
Function 181: IsGamepadButtonPressed() (2 input parameters)
Name: IsGamepadButtonPressed
Return type: bool
Description: Check if a gamepad button has been pressed once
Description: Check if gamepad button has been pressed once
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 182: IsGamepadButtonDown() (2 input parameters)
Name: IsGamepadButtonDown
Return type: bool
Description: Check if a gamepad button is being pressed
Description: Check if gamepad button is being pressed
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 183: IsGamepadButtonReleased() (2 input parameters)
Name: IsGamepadButtonReleased
Return type: bool
Description: Check if a gamepad button has been released once
Description: Check if gamepad button has been released once
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 184: IsGamepadButtonUp() (2 input parameters)
Name: IsGamepadButtonUp
Return type: bool
Description: Check if a gamepad button is NOT being pressed
Description: Check if gamepad button is NOT being pressed
Param[1]: gamepad (type: int)
Param[2]: button (type: int)
Function 185: GetGamepadButtonPressed() (0 input parameters)
@ -2028,22 +2028,22 @@ Function 189: SetGamepadVibration() (4 input parameters)
Function 190: IsMouseButtonPressed() (1 input parameters)
Name: IsMouseButtonPressed
Return type: bool
Description: Check if a mouse button has been pressed once
Description: Check if mouse button has been pressed once
Param[1]: button (type: int)
Function 191: IsMouseButtonDown() (1 input parameters)
Name: IsMouseButtonDown
Return type: bool
Description: Check if a mouse button is being pressed
Description: Check if mouse button is being pressed
Param[1]: button (type: int)
Function 192: IsMouseButtonReleased() (1 input parameters)
Name: IsMouseButtonReleased
Return type: bool
Description: Check if a mouse button has been released once
Description: Check if mouse button has been released once
Param[1]: button (type: int)
Function 193: IsMouseButtonUp() (1 input parameters)
Name: IsMouseButtonUp
Return type: bool
Description: Check if a mouse button is NOT being pressed
Description: Check if mouse button is NOT being pressed
Param[1]: button (type: int)
Function 194: GetMouseX() (0 input parameters)
Name: GetMouseX
@ -2131,7 +2131,7 @@ Function 209: SetGesturesEnabled() (1 input parameters)
Function 210: IsGestureDetected() (1 input parameters)
Name: IsGestureDetected
Return type: bool
Description: Check if a gesture has been detected
Description: Check if gesture has been detected
Param[1]: gesture (type: unsigned int)
Function 211: GetGestureDetected() (0 input parameters)
Name: GetGestureDetected
@ -3340,7 +3340,7 @@ Function 372: LoadRenderTexture() (2 input parameters)
Function 373: IsTextureValid() (1 input parameters)
Name: IsTextureValid
Return type: bool
Description: Check if a texture is valid (loaded in GPU)
Description: Check if texture is valid (loaded in GPU)
Param[1]: texture (type: Texture2D)
Function 374: UnloadTexture() (1 input parameters)
Name: UnloadTexture
@ -3350,7 +3350,7 @@ Function 374: UnloadTexture() (1 input parameters)
Function 375: IsRenderTextureValid() (1 input parameters)
Name: IsRenderTextureValid
Return type: bool
Description: Check if a render texture is valid (loaded in GPU)
Description: Check if render texture is valid (loaded in GPU)
Param[1]: target (type: RenderTexture2D)
Function 376: UnloadRenderTexture() (1 input parameters)
Name: UnloadRenderTexture
@ -3525,7 +3525,7 @@ Function 402: GetPixelColor() (2 input parameters)
Name: GetPixelColor
Return type: Color
Description: Get Color from a source pixel pointer of certain format
Param[1]: srcPtr (type: void *)
Param[1]: srcPtr (type: const void *)
Param[2]: format (type: int)
Function 403: SetPixelColor() (3 input parameters)
Name: SetPixelColor
@ -3579,7 +3579,7 @@ Function 409: LoadFontFromMemory() (6 input parameters)
Function 410: IsFontValid() (1 input parameters)
Name: IsFontValid
Return type: bool
Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
Description: Check if font is valid (font data loaded, WARNING: GPU texture not checked)
Param[1]: font (type: Font)
Function 411: LoadFontData() (7 input parameters)
Name: LoadFontData
@ -4119,7 +4119,7 @@ Function 486: LoadModelFromMesh() (1 input parameters)
Function 487: IsModelValid() (1 input parameters)
Name: IsModelValid
Return type: bool
Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
Description: Check if model is valid (loaded in GPU, VAO/VBOs)
Param[1]: model (type: Model)
Function 488: UnloadModel() (1 input parameters)
Name: UnloadModel
@ -4353,7 +4353,7 @@ Function 519: LoadMaterialDefault() (0 input parameters)
Function 520: IsMaterialValid() (1 input parameters)
Name: IsMaterialValid
Return type: bool
Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
Description: Check if material is valid (shader assigned, map textures loaded in GPU)
Param[1]: material (type: Material)
Function 521: UnloadMaterial() (1 input parameters)
Name: UnloadMaterial
@ -4527,7 +4527,7 @@ Function 547: LoadSoundAlias() (1 input parameters)
Function 548: IsSoundValid() (1 input parameters)
Name: IsSoundValid
Return type: bool
Description: Check if a sound is valid (data loaded and buffers initialized)
Description: Check if sound is valid (data loaded and buffers initialized)
Param[1]: sound (type: Sound)
Function 549: UpdateSound() (3 input parameters)
Name: UpdateSound
@ -4586,7 +4586,7 @@ Function 558: ResumeSound() (1 input parameters)
Function 559: IsSoundPlaying() (1 input parameters)
Name: IsSoundPlaying
Return type: bool
Description: Check if a sound is currently playing
Description: Check if sound is currently playing
Param[1]: sound (type: Sound)
Function 560: SetSoundVolume() (2 input parameters)
Name: SetSoundVolume
@ -4651,7 +4651,7 @@ Function 569: LoadMusicStreamFromMemory() (3 input parameters)
Function 570: IsMusicValid() (1 input parameters)
Name: IsMusicValid
Return type: bool
Description: Check if a music stream is valid (context and buffers initialized)
Description: Check if music stream is valid (context and buffers initialized)
Param[1]: music (type: Music)
Function 571: UnloadMusicStream() (1 input parameters)
Name: UnloadMusicStream