rlparser: update raylib_api.* by CI
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2c690425c9
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4 changed files with 112 additions and 112 deletions
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@ -1397,7 +1397,7 @@ Function 076: LoadShaderFromMemory() (2 input parameters)
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Function 077: IsShaderValid() (1 input parameters)
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Name: IsShaderValid
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Return type: bool
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Description: Check if a shader is valid (loaded on GPU)
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Description: Check if shader is valid (loaded on GPU)
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Param[1]: shader (type: Shader)
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Function 078: GetShaderLocation() (2 input parameters)
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Name: GetShaderLocation
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@ -1708,7 +1708,7 @@ Function 130: FileExists() (1 input parameters)
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Function 131: DirectoryExists() (1 input parameters)
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Name: DirectoryExists
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Return type: bool
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Description: Check if a directory path exists
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Description: Check if directory path exists
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Param[1]: dirPath (type: const char *)
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Function 132: IsFileExtension() (2 input parameters)
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Name: IsFileExtension
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@ -1774,7 +1774,7 @@ Function 143: ChangeDirectory() (1 input parameters)
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Function 144: IsPathFile() (1 input parameters)
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Name: IsPathFile
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Return type: bool
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Description: Check if a given path is a file or a directory
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Description: Check if given path is a file or a directory
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Param[1]: path (type: const char *)
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Function 145: IsFileNameValid() (1 input parameters)
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Name: IsFileNameValid
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@ -1801,7 +1801,7 @@ Function 148: UnloadDirectoryFiles() (1 input parameters)
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Function 149: IsFileDropped() (0 input parameters)
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Name: IsFileDropped
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Return type: bool
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Description: Check if a file has been dropped into window
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Description: Check if file has been dropped into window
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No input parameters
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Function 150: LoadDroppedFiles() (0 input parameters)
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Name: LoadDroppedFiles
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@ -1920,27 +1920,27 @@ Function 169: PlayAutomationEvent() (1 input parameters)
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Function 170: IsKeyPressed() (1 input parameters)
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Name: IsKeyPressed
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Return type: bool
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Description: Check if a key has been pressed once
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Description: Check if key has been pressed once
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Param[1]: key (type: int)
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Function 171: IsKeyPressedRepeat() (1 input parameters)
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Name: IsKeyPressedRepeat
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Return type: bool
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Description: Check if a key has been pressed again
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Description: Check if key has been pressed again
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Param[1]: key (type: int)
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Function 172: IsKeyDown() (1 input parameters)
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Name: IsKeyDown
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Return type: bool
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Description: Check if a key is being pressed
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Description: Check if key is being pressed
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Param[1]: key (type: int)
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Function 173: IsKeyReleased() (1 input parameters)
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Name: IsKeyReleased
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Return type: bool
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Description: Check if a key has been released once
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Description: Check if key has been released once
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Param[1]: key (type: int)
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Function 174: IsKeyUp() (1 input parameters)
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Name: IsKeyUp
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Return type: bool
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Description: Check if a key is NOT being pressed
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Description: Check if key is NOT being pressed
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Param[1]: key (type: int)
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Function 175: GetKeyPressed() (0 input parameters)
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Name: GetKeyPressed
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@ -1965,7 +1965,7 @@ Function 178: SetExitKey() (1 input parameters)
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Function 179: IsGamepadAvailable() (1 input parameters)
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Name: IsGamepadAvailable
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Return type: bool
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Description: Check if a gamepad is available
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Description: Check if gamepad is available
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Param[1]: gamepad (type: int)
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Function 180: GetGamepadName() (1 input parameters)
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Name: GetGamepadName
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@ -1975,25 +1975,25 @@ Function 180: GetGamepadName() (1 input parameters)
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Function 181: IsGamepadButtonPressed() (2 input parameters)
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Name: IsGamepadButtonPressed
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Return type: bool
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Description: Check if a gamepad button has been pressed once
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Description: Check if gamepad button has been pressed once
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Param[1]: gamepad (type: int)
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Param[2]: button (type: int)
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Function 182: IsGamepadButtonDown() (2 input parameters)
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Name: IsGamepadButtonDown
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Return type: bool
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Description: Check if a gamepad button is being pressed
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Description: Check if gamepad button is being pressed
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Param[1]: gamepad (type: int)
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Param[2]: button (type: int)
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Function 183: IsGamepadButtonReleased() (2 input parameters)
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Name: IsGamepadButtonReleased
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Return type: bool
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Description: Check if a gamepad button has been released once
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Description: Check if gamepad button has been released once
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Param[1]: gamepad (type: int)
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Param[2]: button (type: int)
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Function 184: IsGamepadButtonUp() (2 input parameters)
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Name: IsGamepadButtonUp
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Return type: bool
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Description: Check if a gamepad button is NOT being pressed
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Description: Check if gamepad button is NOT being pressed
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Param[1]: gamepad (type: int)
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Param[2]: button (type: int)
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Function 185: GetGamepadButtonPressed() (0 input parameters)
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@ -2028,22 +2028,22 @@ Function 189: SetGamepadVibration() (4 input parameters)
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Function 190: IsMouseButtonPressed() (1 input parameters)
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Name: IsMouseButtonPressed
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Return type: bool
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Description: Check if a mouse button has been pressed once
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Description: Check if mouse button has been pressed once
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Param[1]: button (type: int)
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Function 191: IsMouseButtonDown() (1 input parameters)
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Name: IsMouseButtonDown
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Return type: bool
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Description: Check if a mouse button is being pressed
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Description: Check if mouse button is being pressed
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Param[1]: button (type: int)
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Function 192: IsMouseButtonReleased() (1 input parameters)
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Name: IsMouseButtonReleased
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Return type: bool
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Description: Check if a mouse button has been released once
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Description: Check if mouse button has been released once
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Param[1]: button (type: int)
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Function 193: IsMouseButtonUp() (1 input parameters)
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Name: IsMouseButtonUp
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Return type: bool
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Description: Check if a mouse button is NOT being pressed
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Description: Check if mouse button is NOT being pressed
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Param[1]: button (type: int)
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Function 194: GetMouseX() (0 input parameters)
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Name: GetMouseX
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@ -2131,7 +2131,7 @@ Function 209: SetGesturesEnabled() (1 input parameters)
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Function 210: IsGestureDetected() (1 input parameters)
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Name: IsGestureDetected
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Return type: bool
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Description: Check if a gesture has been detected
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Description: Check if gesture has been detected
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Param[1]: gesture (type: unsigned int)
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Function 211: GetGestureDetected() (0 input parameters)
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Name: GetGestureDetected
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@ -3340,7 +3340,7 @@ Function 372: LoadRenderTexture() (2 input parameters)
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Function 373: IsTextureValid() (1 input parameters)
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Name: IsTextureValid
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Return type: bool
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Description: Check if a texture is valid (loaded in GPU)
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Description: Check if texture is valid (loaded in GPU)
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Param[1]: texture (type: Texture2D)
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Function 374: UnloadTexture() (1 input parameters)
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Name: UnloadTexture
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@ -3350,7 +3350,7 @@ Function 374: UnloadTexture() (1 input parameters)
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Function 375: IsRenderTextureValid() (1 input parameters)
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Name: IsRenderTextureValid
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Return type: bool
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Description: Check if a render texture is valid (loaded in GPU)
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Description: Check if render texture is valid (loaded in GPU)
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Param[1]: target (type: RenderTexture2D)
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Function 376: UnloadRenderTexture() (1 input parameters)
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Name: UnloadRenderTexture
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@ -3525,7 +3525,7 @@ Function 402: GetPixelColor() (2 input parameters)
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Name: GetPixelColor
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Return type: Color
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Description: Get Color from a source pixel pointer of certain format
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Param[1]: srcPtr (type: void *)
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Param[1]: srcPtr (type: const void *)
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Param[2]: format (type: int)
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Function 403: SetPixelColor() (3 input parameters)
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Name: SetPixelColor
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@ -3579,7 +3579,7 @@ Function 409: LoadFontFromMemory() (6 input parameters)
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Function 410: IsFontValid() (1 input parameters)
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Name: IsFontValid
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Return type: bool
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Description: Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
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Description: Check if font is valid (font data loaded, WARNING: GPU texture not checked)
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Param[1]: font (type: Font)
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Function 411: LoadFontData() (7 input parameters)
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Name: LoadFontData
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@ -4119,7 +4119,7 @@ Function 486: LoadModelFromMesh() (1 input parameters)
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Function 487: IsModelValid() (1 input parameters)
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Name: IsModelValid
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Return type: bool
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Description: Check if a model is valid (loaded in GPU, VAO/VBOs)
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Description: Check if model is valid (loaded in GPU, VAO/VBOs)
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Param[1]: model (type: Model)
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Function 488: UnloadModel() (1 input parameters)
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Name: UnloadModel
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@ -4353,7 +4353,7 @@ Function 519: LoadMaterialDefault() (0 input parameters)
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Function 520: IsMaterialValid() (1 input parameters)
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Name: IsMaterialValid
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Return type: bool
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Description: Check if a material is valid (shader assigned, map textures loaded in GPU)
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Description: Check if material is valid (shader assigned, map textures loaded in GPU)
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Param[1]: material (type: Material)
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Function 521: UnloadMaterial() (1 input parameters)
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Name: UnloadMaterial
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@ -4527,7 +4527,7 @@ Function 547: LoadSoundAlias() (1 input parameters)
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Function 548: IsSoundValid() (1 input parameters)
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Name: IsSoundValid
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Return type: bool
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Description: Check if a sound is valid (data loaded and buffers initialized)
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Description: Check if sound is valid (data loaded and buffers initialized)
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Param[1]: sound (type: Sound)
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Function 549: UpdateSound() (3 input parameters)
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Name: UpdateSound
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@ -4586,7 +4586,7 @@ Function 558: ResumeSound() (1 input parameters)
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Function 559: IsSoundPlaying() (1 input parameters)
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Name: IsSoundPlaying
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Return type: bool
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Description: Check if a sound is currently playing
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Description: Check if sound is currently playing
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Param[1]: sound (type: Sound)
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Function 560: SetSoundVolume() (2 input parameters)
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Name: SetSoundVolume
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@ -4651,7 +4651,7 @@ Function 569: LoadMusicStreamFromMemory() (3 input parameters)
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Function 570: IsMusicValid() (1 input parameters)
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Name: IsMusicValid
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Return type: bool
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Description: Check if a music stream is valid (context and buffers initialized)
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Description: Check if music stream is valid (context and buffers initialized)
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Param[1]: music (type: Music)
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Function 571: UnloadMusicStream() (1 input parameters)
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Name: UnloadMusicStream
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