rlparser: update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2026-06-03 19:03:21 +00:00
commit fc824ff6d4
4 changed files with 112 additions and 112 deletions

View file

@ -3800,7 +3800,7 @@
},
{
"name": "IsShaderValid",
"description": "Check if a shader is valid (loaded on GPU)",
"description": "Check if shader is valid (loaded on GPU)",
"returnType": "bool",
"params": [
{
@ -4528,7 +4528,7 @@
},
{
"name": "DirectoryExists",
"description": "Check if a directory path exists",
"description": "Check if directory path exists",
"returnType": "bool",
"params": [
{
@ -4663,7 +4663,7 @@
},
{
"name": "IsPathFile",
"description": "Check if a given path is a file or a directory",
"description": "Check if given path is a file or a directory",
"returnType": "bool",
"params": [
{
@ -4726,7 +4726,7 @@
},
{
"name": "IsFileDropped",
"description": "Check if a file has been dropped into window",
"description": "Check if file has been dropped into window",
"returnType": "bool"
},
{
@ -4989,7 +4989,7 @@
},
{
"name": "IsKeyPressed",
"description": "Check if a key has been pressed once",
"description": "Check if key has been pressed once",
"returnType": "bool",
"params": [
{
@ -5000,7 +5000,7 @@
},
{
"name": "IsKeyPressedRepeat",
"description": "Check if a key has been pressed again",
"description": "Check if key has been pressed again",
"returnType": "bool",
"params": [
{
@ -5011,7 +5011,7 @@
},
{
"name": "IsKeyDown",
"description": "Check if a key is being pressed",
"description": "Check if key is being pressed",
"returnType": "bool",
"params": [
{
@ -5022,7 +5022,7 @@
},
{
"name": "IsKeyReleased",
"description": "Check if a key has been released once",
"description": "Check if key has been released once",
"returnType": "bool",
"params": [
{
@ -5033,7 +5033,7 @@
},
{
"name": "IsKeyUp",
"description": "Check if a key is NOT being pressed",
"description": "Check if key is NOT being pressed",
"returnType": "bool",
"params": [
{
@ -5076,7 +5076,7 @@
},
{
"name": "IsGamepadAvailable",
"description": "Check if a gamepad is available",
"description": "Check if gamepad is available",
"returnType": "bool",
"params": [
{
@ -5098,7 +5098,7 @@
},
{
"name": "IsGamepadButtonPressed",
"description": "Check if a gamepad button has been pressed once",
"description": "Check if gamepad button has been pressed once",
"returnType": "bool",
"params": [
{
@ -5113,7 +5113,7 @@
},
{
"name": "IsGamepadButtonDown",
"description": "Check if a gamepad button is being pressed",
"description": "Check if gamepad button is being pressed",
"returnType": "bool",
"params": [
{
@ -5128,7 +5128,7 @@
},
{
"name": "IsGamepadButtonReleased",
"description": "Check if a gamepad button has been released once",
"description": "Check if gamepad button has been released once",
"returnType": "bool",
"params": [
{
@ -5143,7 +5143,7 @@
},
{
"name": "IsGamepadButtonUp",
"description": "Check if a gamepad button is NOT being pressed",
"description": "Check if gamepad button is NOT being pressed",
"returnType": "bool",
"params": [
{
@ -5223,7 +5223,7 @@
},
{
"name": "IsMouseButtonPressed",
"description": "Check if a mouse button has been pressed once",
"description": "Check if mouse button has been pressed once",
"returnType": "bool",
"params": [
{
@ -5234,7 +5234,7 @@
},
{
"name": "IsMouseButtonDown",
"description": "Check if a mouse button is being pressed",
"description": "Check if mouse button is being pressed",
"returnType": "bool",
"params": [
{
@ -5245,7 +5245,7 @@
},
{
"name": "IsMouseButtonReleased",
"description": "Check if a mouse button has been released once",
"description": "Check if mouse button has been released once",
"returnType": "bool",
"params": [
{
@ -5256,7 +5256,7 @@
},
{
"name": "IsMouseButtonUp",
"description": "Check if a mouse button is NOT being pressed",
"description": "Check if mouse button is NOT being pressed",
"returnType": "bool",
"params": [
{
@ -5401,7 +5401,7 @@
},
{
"name": "IsGestureDetected",
"description": "Check if a gesture has been detected",
"description": "Check if gesture has been detected",
"returnType": "bool",
"params": [
{
@ -8716,7 +8716,7 @@
},
{
"name": "IsTextureValid",
"description": "Check if a texture is valid (loaded in GPU)",
"description": "Check if texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
@ -8738,7 +8738,7 @@
},
{
"name": "IsRenderTextureValid",
"description": "Check if a render texture is valid (loaded in GPU)",
"description": "Check if render texture is valid (loaded in GPU)",
"returnType": "bool",
"params": [
{
@ -9195,7 +9195,7 @@
"returnType": "Color",
"params": [
{
"type": "void *",
"type": "const void *",
"name": "srcPtr"
},
{
@ -9333,7 +9333,7 @@
},
{
"name": "IsFontValid",
"description": "Check if a font is valid (font data loaded, WARNING: GPU texture not checked)",
"description": "Check if font is valid (font data loaded, WARNING: GPU texture not checked)",
"returnType": "bool",
"params": [
{
@ -10800,7 +10800,7 @@
},
{
"name": "IsModelValid",
"description": "Check if a model is valid (loaded in GPU, VAO/VBOs)",
"description": "Check if model is valid (loaded in GPU, VAO/VBOs)",
"returnType": "bool",
"params": [
{
@ -11433,7 +11433,7 @@
},
{
"name": "IsMaterialValid",
"description": "Check if a material is valid (shader assigned, map textures loaded in GPU)",
"description": "Check if material is valid (shader assigned, map textures loaded in GPU)",
"returnType": "bool",
"params": [
{
@ -11853,7 +11853,7 @@
},
{
"name": "IsSoundValid",
"description": "Check if a sound is valid (data loaded and buffers initialized)",
"description": "Check if sound is valid (data loaded and buffers initialized)",
"returnType": "bool",
"params": [
{
@ -11990,7 +11990,7 @@
},
{
"name": "IsSoundPlaying",
"description": "Check if a sound is currently playing",
"description": "Check if sound is currently playing",
"returnType": "bool",
"params": [
{
@ -12151,7 +12151,7 @@
},
{
"name": "IsMusicValid",
"description": "Check if a music stream is valid (context and buffers initialized)",
"description": "Check if music stream is valid (context and buffers initialized)",
"returnType": "bool",
"params": [
{