Merge branch 'raysan5:master' into Add-RL_POINTS

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Maicon Santana 2026-05-12 17:10:20 +01:00 • committed by GitHub
commit fb853ea03c
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172 changed files with 15080 additions and 4022 deletions

View file

@ -275,15 +275,28 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_SOFTWARE # Uncomment to use software rendering
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB_RGFW)
# On HTML5 OpenGL ES 2.0 is used, emscripten translates it to WebGL 1.0
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
#GRAPHICS = GRAPHICS_API_OPENGL_ES3
ifeq ($(GRAPHICS),GRAPHICS_API_OPENGL_SOFTWARE)
$(error WEB_RGFW: Software rendering not supported!)
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
# By default use OpenGL ES 2.0 on Android
GRAPHICS ?= GRAPHICS_API_OPENGL_ES2
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_MEMORY)
# By default use OpenGL Software
GRAPHICS = GRAPHICS_API_OPENGL_SOFTWARE
endif
# Define default C compiler and archiver to pack library: CC, AR
#------------------------------------------------------------------------------------------------
@ -320,7 +333,12 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
AR = $(RPI_TOOLCHAIN)/bin/$(RPI_TOOLCHAIN_NAME)-ar
endif
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
# HTML5 emscripten compiler
CC = emcc
AR = emar
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB_RGFW)
# HTML5 emscripten compiler
CC = emcc
AR = emar
@ -364,7 +382,6 @@ ifneq ($(RAYLIB_CONFIG_FLAGS), NONE)
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# NOTE: When using multi-threading in the user code, it requires -pthread enabled
CFLAGS += -std=gnu99
else
CFLAGS += -std=c99
@ -383,12 +400,15 @@ ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
endif
ifeq ($(RAYLIB_BUILD_MODE),RELEASE)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
CFLAGS += -Os
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -O1
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
CFLAGS += -Os
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB_RGFW)
CFLAGS += -Os
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
CFLAGS += -O2
endif
@ -402,23 +422,12 @@ endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
CFLAGS += -Werror=implicit-function-declaration
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
# -sUSE_PTHREADS=1 # multithreading support
# -sWASM=0 # disable Web Assembly, emitted by default
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
# -sMINIFY_HTML=0 # minify generated html from shell.html
# --profiling # include information for code profiling
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
# --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
CFLAGS += --profiling
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB_RGFW)
ifeq ($(RAYLIB_BUILD_MODE),DEBUG)
CFLAGS += --profiling
endif
@ -768,7 +777,6 @@ all: raylib
raylib: $(OBJS)
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# Compile raylib libray for web
#$(CC) $(OBJS) -r -o $(RAYLIB_RELEASE_PATH)/lib$(RAYLIB_LIB_NAME).bc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
@echo "WARNING: $(TARGET_PLATFORM) does not support SHARED libraries. Generating STATIC library."
endif

View file

@ -73,7 +73,7 @@
#define SUPPORT_RPRAND_GENERATOR 1
#endif
#ifndef SUPPORT_MOUSE_GESTURES
// Mouse gestures are directly mapped like touches and processed by gestures system
// Mouse gestures are directly mapped like touches and processed by the gestures system
#define SUPPORT_MOUSE_GESTURES 1
#endif
#ifndef SUPPORT_SSH_KEYBOARD_RPI
@ -125,7 +125,7 @@
#endif
// rcore: Configuration values
// NOTE: Below values are alread defined inside [rcore.c] so there is no need to be
// NOTE: Below values are already defined inside [rcore.c] so there is no need to be
// redefined here, in case it must be done, uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
@ -159,7 +159,7 @@
#endif
// rlgl: Configuration values
// NOTE: Below values are alread defined inside [rlgl.h] so there is no need to be
// NOTE: Below values are already defined inside [rlgl.h] so there is no need to be
// redefined here, in case it must be done, uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
@ -252,6 +252,9 @@
#ifndef SUPPORT_FILEFORMAT_PIC
#define SUPPORT_FILEFORMAT_PIC 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_PNM
#define SUPPORT_FILEFORMAT_PNM 0 // Disabled by default
#endif
#ifndef SUPPORT_FILEFORMAT_KTX
#define SUPPORT_FILEFORMAT_KTX 0 // Disabled by default
#endif
@ -349,7 +352,7 @@
#endif
// raudio: Configuration values
// NOTE: Below values are alread defined inside [rlgl.h] so there is no need to be
// NOTE: Below values are already defined inside [rlgl.h] so there is no need to be
// redefined here, in case it must be done, uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------

211
src/external/cgltf.h vendored
View file

@ -1,7 +1,7 @@
/**
* cgltf - a single-file glTF 2.0 parser written in C99.
*
* Version: 1.14
* Version: 1.15
*
* Website: https://github.com/jkuhlmann/cgltf
*
@ -141,7 +141,7 @@ typedef struct cgltf_memory_options
typedef struct cgltf_file_options
{
cgltf_result(*read)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, const char* path, cgltf_size* size, void** data);
void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data);
void (*release)(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data, cgltf_size size);
void* user_data;
} cgltf_file_options;
@ -296,6 +296,7 @@ typedef enum cgltf_meshopt_compression_filter {
cgltf_meshopt_compression_filter_octahedral,
cgltf_meshopt_compression_filter_quaternion,
cgltf_meshopt_compression_filter_exponential,
cgltf_meshopt_compression_filter_color,
cgltf_meshopt_compression_filter_max_enum
} cgltf_meshopt_compression_filter;
@ -308,6 +309,7 @@ typedef struct cgltf_meshopt_compression
cgltf_size count;
cgltf_meshopt_compression_mode mode;
cgltf_meshopt_compression_filter filter;
cgltf_bool is_khr;
} cgltf_meshopt_compression;
typedef struct cgltf_buffer_view
@ -376,13 +378,29 @@ typedef struct cgltf_image
cgltf_extension* extensions;
} cgltf_image;
typedef enum cgltf_filter_type {
cgltf_filter_type_undefined = 0,
cgltf_filter_type_nearest = 9728,
cgltf_filter_type_linear = 9729,
cgltf_filter_type_nearest_mipmap_nearest = 9984,
cgltf_filter_type_linear_mipmap_nearest = 9985,
cgltf_filter_type_nearest_mipmap_linear = 9986,
cgltf_filter_type_linear_mipmap_linear = 9987
} cgltf_filter_type;
typedef enum cgltf_wrap_mode {
cgltf_wrap_mode_clamp_to_edge = 33071,
cgltf_wrap_mode_mirrored_repeat = 33648,
cgltf_wrap_mode_repeat = 10497
} cgltf_wrap_mode;
typedef struct cgltf_sampler
{
char* name;
cgltf_int mag_filter;
cgltf_int min_filter;
cgltf_int wrap_s;
cgltf_int wrap_t;
cgltf_filter_type mag_filter;
cgltf_filter_type min_filter;
cgltf_wrap_mode wrap_s;
cgltf_wrap_mode wrap_t;
cgltf_extras extras;
cgltf_size extensions_count;
cgltf_extension* extensions;
@ -500,6 +518,14 @@ typedef struct cgltf_iridescence
cgltf_texture_view iridescence_thickness_texture;
} cgltf_iridescence;
typedef struct cgltf_diffuse_transmission
{
cgltf_texture_view diffuse_transmission_texture;
cgltf_float diffuse_transmission_factor;
cgltf_float diffuse_transmission_color_factor[3];
cgltf_texture_view diffuse_transmission_color_texture;
} cgltf_diffuse_transmission;
typedef struct cgltf_anisotropy
{
cgltf_float anisotropy_strength;
@ -525,6 +551,7 @@ typedef struct cgltf_material
cgltf_bool has_sheen;
cgltf_bool has_emissive_strength;
cgltf_bool has_iridescence;
cgltf_bool has_diffuse_transmission;
cgltf_bool has_anisotropy;
cgltf_bool has_dispersion;
cgltf_pbr_metallic_roughness pbr_metallic_roughness;
@ -537,6 +564,7 @@ typedef struct cgltf_material
cgltf_volume volume;
cgltf_emissive_strength emissive_strength;
cgltf_iridescence iridescence;
cgltf_diffuse_transmission diffuse_transmission;
cgltf_anisotropy anisotropy;
cgltf_dispersion dispersion;
cgltf_texture_view normal_texture;
@ -743,6 +771,7 @@ typedef struct cgltf_data
{
cgltf_file_type file_type;
void* file_data;
cgltf_size file_size;
cgltf_asset asset;
@ -844,6 +873,8 @@ void cgltf_node_transform_world(const cgltf_node* node, cgltf_float* out_matrix)
const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view);
const cgltf_accessor* cgltf_find_accessor(const cgltf_primitive* prim, cgltf_attribute_type type, cgltf_int index);
cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size);
cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size index, cgltf_uint* out, cgltf_size element_size);
cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size index);
@ -1071,9 +1102,10 @@ static cgltf_result cgltf_default_file_read(const struct cgltf_memory_options* m
return cgltf_result_success;
}
static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data)
static void cgltf_default_file_release(const struct cgltf_memory_options* memory_options, const struct cgltf_file_options* file_options, void* data, cgltf_size size)
{
(void)file_options;
(void)size;
void (*memfree)(void*, void*) = memory_options->free_func ? memory_options->free_func : &cgltf_default_free;
memfree(memory_options->user_data, data);
}
@ -1220,7 +1252,7 @@ cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cg
}
cgltf_result (*file_read)(const struct cgltf_memory_options*, const struct cgltf_file_options*, const char*, cgltf_size*, void**) = options->file.read ? options->file.read : &cgltf_default_file_read;
void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = options->file.release ? options->file.release : cgltf_default_file_release;
void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data, cgltf_size size) = options->file.release ? options->file.release : cgltf_default_file_release;
void* file_data = NULL;
cgltf_size file_size = 0;
@ -1234,11 +1266,12 @@ cgltf_result cgltf_parse_file(const cgltf_options* options, const char* path, cg
if (result != cgltf_result_success)
{
file_release(&options->memory, &options->file, file_data);
file_release(&options->memory, &options->file, file_data, file_size);
return result;
}
(*out_data)->file_data = file_data;
(*out_data)->file_size = file_size;
return cgltf_result_success;
}
@ -1630,8 +1663,8 @@ cgltf_result cgltf_validate(cgltf_data* data)
CGLTF_ASSERT_IF((mc->mode == cgltf_meshopt_compression_mode_triangles || mc->mode == cgltf_meshopt_compression_mode_indices) && mc->filter != cgltf_meshopt_compression_filter_none, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_octahedral && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_quaternion && mc->stride != 8, cgltf_result_invalid_gltf);
CGLTF_ASSERT_IF(mc->filter == cgltf_meshopt_compression_filter_color && mc->stride != 4 && mc->stride != 8, cgltf_result_invalid_gltf);
}
}
@ -1822,7 +1855,7 @@ void cgltf_free(cgltf_data* data)
return;
}
void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data) = data->file.release ? data->file.release : cgltf_default_file_release;
void (*file_release)(const struct cgltf_memory_options*, const struct cgltf_file_options*, void* data, cgltf_size size) = data->file.release ? data->file.release : cgltf_default_file_release;
data->memory.free_func(data->memory.user_data, data->asset.copyright);
data->memory.free_func(data->memory.user_data, data->asset.generator);
@ -1857,7 +1890,7 @@ void cgltf_free(cgltf_data* data)
if (data->buffers[i].data_free_method == cgltf_data_free_method_file_release)
{
file_release(&data->memory, &data->file, data->buffers[i].data);
file_release(&data->memory, &data->file, data->buffers[i].data, data->buffers[i].size);
}
else if (data->buffers[i].data_free_method == cgltf_data_free_method_memory_free)
{
@ -2096,7 +2129,7 @@ void cgltf_free(cgltf_data* data)
data->memory.free_func(data->memory.user_data, data->extensions_required);
file_release(&data->memory, &data->file, data->file_data);
file_release(&data->memory, &data->file, data->file_data, data->file_size);
data->memory.free_func(data->memory.user_data, data);
}
@ -2312,11 +2345,58 @@ const uint8_t* cgltf_buffer_view_data(const cgltf_buffer_view* view)
return result;
}
const cgltf_accessor* cgltf_find_accessor(const cgltf_primitive* prim, cgltf_attribute_type type, cgltf_int index)
{
for (cgltf_size i = 0; i < prim->attributes_count; ++i)
{
const cgltf_attribute* attr = &prim->attributes[i];
if (attr->type == type && attr->index == index)
return attr->data;
}
return NULL;
}
static const uint8_t* cgltf_find_sparse_index(const cgltf_accessor* accessor, cgltf_size needle)
{
const cgltf_accessor_sparse* sparse = &accessor->sparse;
const uint8_t* index_data = cgltf_buffer_view_data(sparse->indices_buffer_view);
const uint8_t* value_data = cgltf_buffer_view_data(sparse->values_buffer_view);
if (index_data == NULL || value_data == NULL)
return NULL;
index_data += sparse->indices_byte_offset;
value_data += sparse->values_byte_offset;
cgltf_size index_stride = cgltf_component_size(sparse->indices_component_type);
cgltf_size offset = 0;
cgltf_size length = sparse->count;
while (length)
{
cgltf_size rem = length % 2;
length /= 2;
cgltf_size index = cgltf_component_read_index(index_data + (offset + length) * index_stride, sparse->indices_component_type);
offset += index < needle ? length + rem : 0;
}
if (offset == sparse->count)
return NULL;
cgltf_size index = cgltf_component_read_index(index_data + offset * index_stride, sparse->indices_component_type);
return index == needle ? value_data + offset * accessor->stride : NULL;
}
cgltf_bool cgltf_accessor_read_float(const cgltf_accessor* accessor, cgltf_size index, cgltf_float* out, cgltf_size element_size)
{
if (accessor->is_sparse)
{
return 0;
const uint8_t* element = cgltf_find_sparse_index(accessor, index);
if (element)
return cgltf_element_read_float(element, accessor->type, accessor->component_type, accessor->normalized, out, element_size);
}
if (accessor->buffer_view == NULL)
{
@ -2460,11 +2540,13 @@ cgltf_bool cgltf_accessor_read_uint(const cgltf_accessor* accessor, cgltf_size i
{
if (accessor->is_sparse)
{
return 0;
const uint8_t* element = cgltf_find_sparse_index(accessor, index);
if (element)
return cgltf_element_read_uint(element, accessor->type, accessor->component_type, out, element_size);
}
if (accessor->buffer_view == NULL)
{
memset(out, 0, element_size * sizeof( cgltf_uint ));
memset(out, 0, element_size * sizeof(cgltf_uint));
return 1;
}
const uint8_t* element = cgltf_buffer_view_data(accessor->buffer_view);
@ -2480,7 +2562,9 @@ cgltf_size cgltf_accessor_read_index(const cgltf_accessor* accessor, cgltf_size
{
if (accessor->is_sparse)
{
return 0; // This is an error case, but we can't communicate the error with existing interface.
const uint8_t* element = cgltf_find_sparse_index(accessor, index);
if (element)
return cgltf_component_read_index(element, accessor->component_type);
}
if (accessor->buffer_view == NULL)
{
@ -2598,7 +2682,10 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* o
return accessor->count;
}
index_count = accessor->count < index_count ? accessor->count : index_count;
cgltf_size numbers_per_element = cgltf_num_components(accessor->type);
cgltf_size available_numbers = accessor->count * numbers_per_element;
index_count = available_numbers < index_count ? available_numbers : index_count;
cgltf_size index_component_size = cgltf_component_size(accessor->component_type);
if (accessor->is_sparse)
@ -2620,15 +2707,23 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* o
}
element += accessor->offset;
if (index_component_size == out_component_size && accessor->stride == out_component_size)
if (index_component_size == out_component_size && accessor->stride == out_component_size * numbers_per_element)
{
memcpy(out, element, index_count * index_component_size);
return index_count;
}
// Data couldn't be copied with memcpy due to stride being larger than the component size.
// OR
// The component size of the output array is larger than the component size of the index data, so index data will be padded.
switch (out_component_size)
{
case 1:
for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride)
{
((uint8_t*)out)[index] = (uint8_t)cgltf_component_read_index(element, accessor->component_type);
}
break;
case 2:
for (cgltf_size index = 0; index < index_count; index++, element += accessor->stride)
{
@ -2642,7 +2737,7 @@ cgltf_size cgltf_accessor_unpack_indices(const cgltf_accessor* accessor, void* o
}
break;
default:
break;
return 0;
}
return index_count;
@ -4278,6 +4373,52 @@ static int cgltf_parse_json_iridescence(cgltf_options* options, jsmntok_t const*
return i;
}
static int cgltf_parse_json_diffuse_transmission(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_diffuse_transmission* out_diff_transmission)
{
CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
int size = tokens[i].size;
++i;
// Defaults
cgltf_fill_float_array(out_diff_transmission->diffuse_transmission_color_factor, 3, 1.0f);
out_diff_transmission->diffuse_transmission_factor = 0.f;
for (int j = 0; j < size; ++j)
{
CGLTF_CHECK_KEY(tokens[i]);
if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionFactor") == 0)
{
++i;
out_diff_transmission->diffuse_transmission_factor = cgltf_json_to_float(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionTexture") == 0)
{
i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_diff_transmission->diffuse_transmission_texture);
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionColorFactor") == 0)
{
i = cgltf_parse_json_float_array(tokens, i + 1, json_chunk, out_diff_transmission->diffuse_transmission_color_factor, 3);
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "diffuseTransmissionColorTexture") == 0)
{
i = cgltf_parse_json_texture_view(options, tokens, i + 1, json_chunk, &out_diff_transmission->diffuse_transmission_color_texture);
}
else
{
i = cgltf_skip_json(tokens, i + 1);
}
if (i < 0)
{
return i;
}
}
return i;
}
static int cgltf_parse_json_anisotropy(cgltf_options* options, jsmntok_t const* tokens, int i, const uint8_t* json_chunk, cgltf_anisotropy* out_anisotropy)
{
CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
@ -4406,8 +4547,8 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok
(void)options;
CGLTF_CHECK_TOKTYPE(tokens[i], JSMN_OBJECT);
out_sampler->wrap_s = 10497;
out_sampler->wrap_t = 10497;
out_sampler->wrap_s = cgltf_wrap_mode_repeat;
out_sampler->wrap_t = cgltf_wrap_mode_repeat;
int size = tokens[i].size;
++i;
@ -4424,28 +4565,28 @@ static int cgltf_parse_json_sampler(cgltf_options* options, jsmntok_t const* tok
{
++i;
out_sampler->mag_filter
= cgltf_json_to_int(tokens + i, json_chunk);
= (cgltf_filter_type)cgltf_json_to_int(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "minFilter") == 0)
{
++i;
out_sampler->min_filter
= cgltf_json_to_int(tokens + i, json_chunk);
= (cgltf_filter_type)cgltf_json_to_int(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapS") == 0)
{
++i;
out_sampler->wrap_s
= cgltf_json_to_int(tokens + i, json_chunk);
= (cgltf_wrap_mode)cgltf_json_to_int(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "wrapT") == 0)
{
++i;
out_sampler->wrap_t
= cgltf_json_to_int(tokens + i, json_chunk);
= (cgltf_wrap_mode)cgltf_json_to_int(tokens + i, json_chunk);
++i;
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "extras") == 0)
@ -4766,6 +4907,11 @@ static int cgltf_parse_json_material(cgltf_options* options, jsmntok_t const* to
out_material->has_iridescence = 1;
i = cgltf_parse_json_iridescence(options, tokens, i + 1, json_chunk, &out_material->iridescence);
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_diffuse_transmission") == 0)
{
out_material->has_diffuse_transmission = 1;
i = cgltf_parse_json_diffuse_transmission(options, tokens, i + 1, json_chunk, &out_material->diffuse_transmission);
}
else if (cgltf_json_strcmp(tokens + i, json_chunk, "KHR_materials_anisotropy") == 0)
{
out_material->has_anisotropy = 1;
@ -4974,6 +5120,10 @@ static int cgltf_parse_json_meshopt_compression(cgltf_options* options, jsmntok_
{
out_meshopt_compression->filter = cgltf_meshopt_compression_filter_exponential;
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "COLOR") == 0)
{
out_meshopt_compression->filter = cgltf_meshopt_compression_filter_color;
}
++i;
}
else
@ -5084,6 +5234,12 @@ static int cgltf_parse_json_buffer_view(cgltf_options* options, jsmntok_t const*
out_buffer_view->has_meshopt_compression = 1;
i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression);
}
else if (cgltf_json_strcmp(tokens+i, json_chunk, "KHR_meshopt_compression") == 0)
{
out_buffer_view->has_meshopt_compression = 1;
out_buffer_view->meshopt_compression.is_khr = 1;
i = cgltf_parse_json_meshopt_compression(options, tokens, i + 1, json_chunk, &out_buffer_view->meshopt_compression);
}
else
{
i = cgltf_parse_json_unprocessed_extension(options, tokens, i, json_chunk, &(out_buffer_view->extensions[out_buffer_view->extensions_count++]));
@ -6629,6 +6785,9 @@ static int cgltf_fixup_pointers(cgltf_data* data)
CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_texture.texture, data->textures, data->textures_count);
CGLTF_PTRFIXUP(data->materials[i].iridescence.iridescence_thickness_texture.texture, data->textures, data->textures_count);
CGLTF_PTRFIXUP(data->materials[i].diffuse_transmission.diffuse_transmission_texture.texture, data->textures, data->textures_count);
CGLTF_PTRFIXUP(data->materials[i].diffuse_transmission.diffuse_transmission_color_texture.texture, data->textures, data->textures_count);
CGLTF_PTRFIXUP(data->materials[i].anisotropy.anisotropy_texture.texture, data->textures, data->textures_count);
}

1565
src/external/cgltf_write.h vendored Normal file

File diff suppressed because it is too large Load diff

366
src/external/dr_flac.h vendored
View file

@ -1,6 +1,6 @@
/*
FLAC audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file.
dr_flac - v0.13.0 - TBD
dr_flac - v0.13.4 - TBD
David Reid - mackron@gmail.com
@ -126,7 +126,7 @@ extern "C" {
#define DRFLAC_VERSION_MAJOR 0
#define DRFLAC_VERSION_MINOR 13
#define DRFLAC_VERSION_REVISION 0
#define DRFLAC_VERSION_REVISION 4
#define DRFLAC_VERSION_STRING DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MAJOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_MINOR) "." DRFLAC_XSTRINGIFY(DRFLAC_VERSION_REVISION)
#include <stddef.h> /* For size_t. */
@ -331,6 +331,12 @@ typedef struct
*/
drflac_uint32 type;
/* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */
drflac_uint32 rawDataSize;
/* The offset in the stream of the raw data. */
drflac_uint64 rawDataOffset;
/*
A pointer to the raw data. This points to a temporary buffer so don't hold on to it. It's best to
not modify the contents of this buffer. Use the structures below for more meaningful and structured
@ -338,9 +344,6 @@ typedef struct
*/
const void* pRawData;
/* The size in bytes of the block and the buffer pointed to by pRawData if it's non-NULL. */
drflac_uint32 rawDataSize;
union
{
drflac_streaminfo streaminfo;
@ -392,6 +395,7 @@ typedef struct
drflac_uint32 colorDepth;
drflac_uint32 indexColorCount;
drflac_uint32 pictureDataSize;
drflac_uint64 pictureDataOffset; /* Offset from the start of the stream. */
const drflac_uint8* pPictureData;
} picture;
} data;
@ -1543,6 +1547,8 @@ static DRFLAC_INLINE drflac_bool32 drflac_has_sse41(void)
#define DRFLAC_ZERO_OBJECT(p) DRFLAC_ZERO_MEMORY((p), sizeof(*(p)))
#endif
#define DRFLAC_MIN(a, b) (((a) < (b)) ? (a) : (b))
#define DRFLAC_MAX_SIMD_VECTOR_SIZE 64 /* 64 for AVX-512 in the future. */
/* Result Codes */
@ -2712,9 +2718,17 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x)
#if defined(__GNUC__) || defined(__clang__)
#if defined(DRFLAC_X64)
{
/*
A note on lzcnt.
We check for the presence of the lzcnt instruction at runtime before calling this function, but we still generate this code. I have had
a report where the assembler does not recognize the lzcnt instruction. To work around this we are going to use `rep; bsr` instead which
has an identical byte encoding as lzcnt, and should hopefully improve compatibility with older assemblers.
*/
drflac_uint64 r;
__asm__ __volatile__ (
"lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"
"rep; bsr{q %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"
/*"lzcnt{ %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"*/
);
return (drflac_uint32)r;
@ -2723,12 +2737,13 @@ static DRFLAC_INLINE drflac_uint32 drflac__clz_lzcnt(drflac_cache_t x)
{
drflac_uint32 r;
__asm__ __volatile__ (
"lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"
"rep; bsr{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"
/*"lzcnt{l %1, %0| %0, %1}" : "=r"(r) : "r"(x) : "cc"*/
);
return r;
}
#elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */
#elif defined(DRFLAC_ARM) && (defined(__ARM_ARCH) && __ARM_ARCH >= 5) && !defined(__ARM_ARCH_6M__) && !(defined(__thumb__) && !defined(__thumb2__)) && !defined(DRFLAC_64BIT) /* <-- I haven't tested 64-bit inline assembly, so only enabling this for the 32-bit build for now. */
{
unsigned int r;
__asm__ __volatile__ (
@ -5967,8 +5982,6 @@ static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* p
break; /* Failed to seek to FLAC frame. */
}
} else {
const float approxCompressionRatio = (drflac_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((drflac_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0f);
if (pcmRangeLo > pcmFrameIndex) {
/* We seeked too far forward. We need to move our target byte backward and try again. */
byteRangeHi = lastSuccessfulSeekOffset;
@ -5991,12 +6004,14 @@ static drflac_bool32 drflac__seek_to_pcm_frame__binary_search_internal(drflac* p
break; /* Failed to seek to FLAC frame. */
}
} else {
const double approxCompressionRatio = (drflac_int64)(lastSuccessfulSeekOffset - pFlac->firstFLACFramePosInBytes) / ((drflac_int64)(pcmRangeLo * pFlac->channels * pFlac->bitsPerSample)/8.0);
byteRangeLo = lastSuccessfulSeekOffset;
if (byteRangeHi < byteRangeLo) {
byteRangeHi = byteRangeLo;
}
targetByte = lastSuccessfulSeekOffset + (drflac_uint64)(((drflac_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0f) * approxCompressionRatio);
targetByte = lastSuccessfulSeekOffset + (drflac_uint64)(((drflac_int64)((pcmFrameIndex-pcmRangeLo) * pFlac->channels * pFlac->bitsPerSample)/8.0) * approxCompressionRatio);
if (targetByte > byteRangeHi) {
targetByte = byteRangeHi;
}
@ -6389,7 +6404,7 @@ static void* drflac__realloc_from_callbacks(void* p, size_t szNew, size_t szOld,
}
if (p != NULL) {
DRFLAC_COPY_MEMORY(p2, p, szOld);
DRFLAC_COPY_MEMORY(p2, p, DRFLAC_MIN(szNew, szOld));
pAllocationCallbacks->onFree(p, pAllocationCallbacks->pUserData);
}
@ -6417,11 +6432,22 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d
We want to keep track of the byte position in the stream of the seektable. At the time of calling this function we know that
we'll be sitting on byte 42.
*/
drflac_uint64 runningFilePos = 42;
drflac_uint64 seektablePos = 0;
drflac_uint32 seektableSize = 0;
drflac_uint64 runningFilePos = 42;
drflac_uint64 seektablePos = 0;
drflac_uint32 seektableSize = 0;
drflac_int64 fileSize = 0;
drflac_bool32 hasKnownFileSize = DRFLAC_FALSE;
(void)onTell;
/* We'll be doing some memory allocations here against untrusted data. We'll do a basic validation check that they don't exceed the size of the file. */
if (onTell != NULL && onSeek != NULL) {
if (onSeek(pUserData, 0, DRFLAC_SEEK_END)) {
if (onTell(pUserData, &fileSize)) {
hasKnownFileSize = DRFLAC_TRUE;
}
onSeek(pUserData, runningFilePos, DRFLAC_SEEK_SET);
}
}
for (;;) {
drflac_metadata metadata;
@ -6431,11 +6457,17 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d
if (drflac__read_and_decode_block_header(onRead, pUserData, &isLastBlock, &blockType, &blockSize) == DRFLAC_FALSE) {
return DRFLAC_FALSE;
}
if (hasKnownFileSize && (blockSize > ((drflac_uint64)fileSize - runningFilePos))) {
return DRFLAC_FALSE; /* Block size exceeds the size of the file. */
}
runningFilePos += 4;
metadata.type = blockType;
metadata.pRawData = NULL;
metadata.rawDataSize = 0;
metadata.rawDataOffset = runningFilePos;
metadata.pRawData = NULL;
switch (blockType)
{
@ -6545,7 +6577,7 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
}
metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength;
metadata.data.vorbis_comment.vendor = pRunningData; pRunningData += metadata.data.vorbis_comment.vendorLength;
metadata.data.vorbis_comment.commentCount = drflac__le2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
/* Need space for 'commentCount' comments after the block, which at minimum is a drflac_uint32 per comment */
@ -6712,59 +6744,161 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d
}
if (onMeta) {
void* pRawData;
const char* pRunningData;
const char* pRunningDataEnd;
drflac_bool32 result = DRFLAC_TRUE;
drflac_uint32 blockSizeRemaining = blockSize;
char* pMime = NULL;
char* pDescription = NULL;
void* pPictureData = NULL;
pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks);
if (pRawData == NULL) {
return DRFLAC_FALSE;
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.type, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.type = drflac__be2host_32(metadata.data.picture.type);
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.mimeLength, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.mimeLength = drflac__be2host_32(metadata.data.picture.mimeLength);
if (blockSizeRemaining < metadata.data.picture.mimeLength) {
result = DRFLAC_FALSE;
goto done_flac;
}
if (onRead(pUserData, pRawData, blockSize) != blockSize) {
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
pMime = (char*)drflac__malloc_from_callbacks(metadata.data.picture.mimeLength + 1, pAllocationCallbacks); /* +1 for null terminator. */
if (pMime == NULL) {
result = DRFLAC_FALSE;
goto done_flac;
}
metadata.pRawData = pRawData;
metadata.rawDataSize = blockSize;
pRunningData = (const char*)pRawData;
pRunningDataEnd = (const char*)pRawData + blockSize;
metadata.data.picture.type = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
metadata.data.picture.mimeLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
/* Need space for the rest of the block */
if ((pRunningDataEnd - pRunningData) - 24 < (drflac_int64)metadata.data.picture.mimeLength) { /* <-- Note the order of operations to avoid overflow to a valid value */
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
if (onRead(pUserData, pMime, metadata.data.picture.mimeLength) != metadata.data.picture.mimeLength) {
result = DRFLAC_FALSE;
goto done_flac;
}
metadata.data.picture.mime = pRunningData; pRunningData += metadata.data.picture.mimeLength;
metadata.data.picture.descriptionLength = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
blockSizeRemaining -= metadata.data.picture.mimeLength;
pMime[metadata.data.picture.mimeLength] = '\0'; /* Null terminate for safety. */
metadata.data.picture.mime = (const char*)pMime;
/* Need space for the rest of the block */
if ((pRunningDataEnd - pRunningData) - 20 < (drflac_int64)metadata.data.picture.descriptionLength) { /* <-- Note the order of operations to avoid overflow to a valid value */
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.descriptionLength, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
metadata.data.picture.description = pRunningData; pRunningData += metadata.data.picture.descriptionLength;
metadata.data.picture.width = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
metadata.data.picture.height = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
metadata.data.picture.colorDepth = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
metadata.data.picture.indexColorCount = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
metadata.data.picture.pictureDataSize = drflac__be2host_32_ptr_unaligned(pRunningData); pRunningData += 4;
metadata.data.picture.pPictureData = (const drflac_uint8*)pRunningData;
blockSizeRemaining -= 4;
metadata.data.picture.descriptionLength = drflac__be2host_32(metadata.data.picture.descriptionLength);
/* Need space for the picture after the block */
if (pRunningDataEnd - pRunningData < (drflac_int64)metadata.data.picture.pictureDataSize) { /* <-- Note the order of operations to avoid overflow to a valid value */
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
if (blockSizeRemaining < metadata.data.picture.descriptionLength) {
result = DRFLAC_FALSE;
goto done_flac;
}
onMeta(pUserDataMD, &metadata);
pDescription = (char*)drflac__malloc_from_callbacks(metadata.data.picture.descriptionLength + 1, pAllocationCallbacks); /* +1 for null terminator. */
if (pDescription == NULL) {
result = DRFLAC_FALSE;
goto done_flac;
}
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
if (onRead(pUserData, pDescription, metadata.data.picture.descriptionLength) != metadata.data.picture.descriptionLength) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= metadata.data.picture.descriptionLength;
pDescription[metadata.data.picture.descriptionLength] = '\0'; /* Null terminate for safety. */
metadata.data.picture.description = (const char*)pDescription;
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.width, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.width = drflac__be2host_32(metadata.data.picture.width);
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.height, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.height = drflac__be2host_32(metadata.data.picture.height);
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.colorDepth, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.colorDepth = drflac__be2host_32(metadata.data.picture.colorDepth);
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.indexColorCount, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.indexColorCount = drflac__be2host_32(metadata.data.picture.indexColorCount);
/* Picture data. */
if (blockSizeRemaining < 4 || onRead(pUserData, &metadata.data.picture.pictureDataSize, 4) != 4) {
result = DRFLAC_FALSE;
goto done_flac;
}
blockSizeRemaining -= 4;
metadata.data.picture.pictureDataSize = drflac__be2host_32(metadata.data.picture.pictureDataSize);
if (blockSizeRemaining < metadata.data.picture.pictureDataSize) {
result = DRFLAC_FALSE;
goto done_flac;
}
/* For the actual image data we want to store the offset to the start of the stream. */
metadata.data.picture.pictureDataOffset = runningFilePos + (blockSize - blockSizeRemaining);
/*
For the allocation of image data, we can allow memory allocation to fail, in which case we just leave
the pointer as null. If it fails, we need to fall back to seeking past the image data.
*/
#ifndef DR_FLAC_NO_PICTURE_METADATA_MALLOC
pPictureData = drflac__malloc_from_callbacks(metadata.data.picture.pictureDataSize, pAllocationCallbacks);
if (pPictureData != NULL) {
if (onRead(pUserData, pPictureData, metadata.data.picture.pictureDataSize) != metadata.data.picture.pictureDataSize) {
result = DRFLAC_FALSE;
goto done_flac;
}
} else
#endif
{
/* Allocation failed. We need to seek past the picture data. */
if (!onSeek(pUserData, metadata.data.picture.pictureDataSize, DRFLAC_SEEK_CUR)) {
result = DRFLAC_FALSE;
goto done_flac;
}
}
blockSizeRemaining -= metadata.data.picture.pictureDataSize;
(void)blockSizeRemaining;
metadata.data.picture.pPictureData = (const drflac_uint8*)pPictureData;
/* Only fire the callback if we actually have a way to read the image data. We must have either a valid offset, or a valid data pointer. */
if (metadata.data.picture.pictureDataOffset != 0 || metadata.data.picture.pPictureData != NULL) {
onMeta(pUserDataMD, &metadata);
} else {
/* Don't have a valid offset or data pointer, so just pretend we don't have a picture metadata. */
}
done_flac:
drflac__free_from_callbacks(pMime, pAllocationCallbacks);
drflac__free_from_callbacks(pDescription, pAllocationCallbacks);
drflac__free_from_callbacks(pPictureData, pAllocationCallbacks);
if (result != DRFLAC_TRUE) {
return DRFLAC_FALSE;
}
}
} break;
@ -6800,13 +6934,16 @@ static drflac_bool32 drflac__read_and_decode_metadata(drflac_read_proc onRead, d
*/
if (onMeta) {
void* pRawData = drflac__malloc_from_callbacks(blockSize, pAllocationCallbacks);
if (pRawData == NULL) {
return DRFLAC_FALSE;
}
if (onRead(pUserData, pRawData, blockSize) != blockSize) {
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
if (pRawData != NULL) {
if (onRead(pUserData, pRawData, blockSize) != blockSize) {
drflac__free_from_callbacks(pRawData, pAllocationCallbacks);
return DRFLAC_FALSE;
}
} else {
/* Allocation failed. We need to seek past the block. */
if (!onSeek(pUserData, blockSize, DRFLAC_SEEK_CUR)) {
return DRFLAC_FALSE;
}
}
metadata.pRawData = pRawData;
@ -7985,11 +8122,17 @@ static drflac* drflac_open_with_metadata_private(drflac_read_proc onRead, drflac
return NULL;
}
if ((0xFFFFFFFF - (seekpointCount * sizeof(drflac_seekpoint))) < allocationSize) {
#ifndef DR_FLAC_NO_OGG
drflac__free_from_callbacks(pOggbs, &allocationCallbacks);
#endif
return NULL;
}
allocationSize += seekpointCount * sizeof(drflac_seekpoint);
}
pFlac = (drflac*)drflac__malloc_from_callbacks(allocationSize, &allocationCallbacks);
pFlac = (drflac*)drflac__malloc_from_callbacks((size_t)allocationSize, &allocationCallbacks);
if (pFlac == NULL) {
#ifndef DR_FLAC_NO_OGG
drflac__free_from_callbacks(pOggbs, &allocationCallbacks);
@ -8699,7 +8842,7 @@ static drflac_bool32 drflac__on_tell_stdio(void* pUserData, drflac_int64* pCurso
DRFLAC_ASSERT(pFileStdio != NULL);
DRFLAC_ASSERT(pCursor != NULL);
#if defined(_WIN32)
#if defined(_WIN32) && !defined(NXDK)
#if defined(_MSC_VER) && _MSC_VER > 1200
result = _ftelli64(pFileStdio);
#else
@ -8821,8 +8964,6 @@ static drflac_bool32 drflac__on_seek_memory(void* pUserData, int offset, drflac_
DRFLAC_ASSERT(memoryStream != NULL);
newCursor = memoryStream->currentReadPos;
if (origin == DRFLAC_SEEK_SET) {
newCursor = 0;
} else if (origin == DRFLAC_SEEK_CUR) {
@ -11702,58 +11843,43 @@ static type* drflac__full_read_and_close_ ## extension (drflac* pFlac, unsigned
{ \
type* pSampleData = NULL; \
drflac_uint64 totalPCMFrameCount; \
type buffer[4096]; \
drflac_uint64 pcmFramesRead; \
size_t sampleDataBufferSize = sizeof(buffer); \
\
DRFLAC_ASSERT(pFlac != NULL); \
\
totalPCMFrameCount = pFlac->totalPCMFrameCount; \
totalPCMFrameCount = 0; \
\
if (totalPCMFrameCount == 0) { \
type buffer[4096]; \
drflac_uint64 pcmFramesRead; \
size_t sampleDataBufferSize = sizeof(buffer); \
pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \
if (pSampleData == NULL) { \
goto on_error; \
} \
\
pSampleData = (type*)drflac__malloc_from_callbacks(sampleDataBufferSize, &pFlac->allocationCallbacks); \
if (pSampleData == NULL) { \
goto on_error; \
} \
while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \
if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \
type* pNewSampleData; \
size_t newSampleDataBufferSize; \
\
while ((pcmFramesRead = (drflac_uint64)drflac_read_pcm_frames_##extension(pFlac, sizeof(buffer)/sizeof(buffer[0])/pFlac->channels, buffer)) > 0) { \
if (((totalPCMFrameCount + pcmFramesRead) * pFlac->channels * sizeof(type)) > sampleDataBufferSize) { \
type* pNewSampleData; \
size_t newSampleDataBufferSize; \
\
newSampleDataBufferSize = sampleDataBufferSize * 2; \
pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \
if (pNewSampleData == NULL) { \
drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \
goto on_error; \
} \
\
sampleDataBufferSize = newSampleDataBufferSize; \
pSampleData = pNewSampleData; \
newSampleDataBufferSize = sampleDataBufferSize * 2; \
pNewSampleData = (type*)drflac__realloc_from_callbacks(pSampleData, newSampleDataBufferSize, sampleDataBufferSize, &pFlac->allocationCallbacks); \
if (pNewSampleData == NULL) { \
drflac__free_from_callbacks(pSampleData, &pFlac->allocationCallbacks); \
goto on_error; \
} \
\
DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \
totalPCMFrameCount += pcmFramesRead; \
sampleDataBufferSize = newSampleDataBufferSize; \
pSampleData = pNewSampleData; \
} \
\
/* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \
protect those ears from random noise! */ \
DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \
} else { \
drflac_uint64 dataSize = totalPCMFrameCount*pFlac->channels*sizeof(type); \
if (dataSize > (drflac_uint64)DRFLAC_SIZE_MAX) { \
goto on_error; /* The decoded data is too big. */ \
} \
\
pSampleData = (type*)drflac__malloc_from_callbacks((size_t)dataSize, &pFlac->allocationCallbacks); /* <-- Safe cast as per the check above. */ \
if (pSampleData == NULL) { \
goto on_error; \
} \
\
totalPCMFrameCount = drflac_read_pcm_frames_##extension(pFlac, pFlac->totalPCMFrameCount, pSampleData); \
DRFLAC_COPY_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), buffer, (size_t)(pcmFramesRead*pFlac->channels*sizeof(type))); \
totalPCMFrameCount += pcmFramesRead; \
} \
\
/* At this point everything should be decoded, but we just want to fill the unused part buffer with silence - need to \
protect those ears from random noise! */ \
DRFLAC_ZERO_MEMORY(pSampleData + (totalPCMFrameCount*pFlac->channels), (size_t)(sampleDataBufferSize - totalPCMFrameCount*pFlac->channels*sizeof(type))); \
\
if (sampleRateOut) *sampleRateOut = pFlac->sampleRate; \
if (channelsOut) *channelsOut = pFlac->channels; \
if (totalPCMFrameCountOut) *totalPCMFrameCountOut = totalPCMFrameCount; \
@ -12077,7 +12203,23 @@ DRFLAC_API drflac_bool32 drflac_next_cuesheet_track(drflac_cuesheet_track_iterat
/*
REVISION HISTORY
================
v0.13.0 - TBD
v0.13.4 - TBD
- Add a bounds check when allocating memory during metadata processing.
- Fix a possible overflow error when parsing picture metadata.
v0.13.3 - 2026-01-17
- Fix a compiler compatibility issue with some inlined assembly.
- Fix a compilation warning.
v0.13.2 - 2025-12-02
- Improve robustness of the parsing of picture metadata to improve support for memory constrained embedded devices.
- Fix a warning about an assigned by unused variable.
- Improvements to drflac_open_and_read_pcm_frames_*() and family to avoid excessively large memory allocations from malformed files.
v0.13.1 - 2025-09-10
- Fix an error with the NXDK build.
v0.13.0 - 2025-07-23
- API CHANGE: Seek origin enums have been renamed to match the naming convention used by other dr_libs libraries:
- drflac_seek_origin_start -> DRFLAC_SEEK_SET
- drflac_seek_origin_current -> DRFLAC_SEEK_CUR

232
src/external/dr_mp3.h vendored
View file

@ -1,6 +1,6 @@
/*
MP3 audio decoder. Choice of public domain or MIT-0. See license statements at the end of this file.
dr_mp3 - v0.7.0 - TBD
dr_mp3 - v0.7.4 - TBD
David Reid - mackron@gmail.com
@ -72,7 +72,7 @@ extern "C" {
#define DRMP3_VERSION_MAJOR 0
#define DRMP3_VERSION_MINOR 7
#define DRMP3_VERSION_REVISION 0
#define DRMP3_VERSION_REVISION 4
#define DRMP3_VERSION_STRING DRMP3_XSTRINGIFY(DRMP3_VERSION_MAJOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_MINOR) "." DRMP3_XSTRINGIFY(DRMP3_VERSION_REVISION)
#include <stddef.h> /* For size_t. */
@ -257,16 +257,45 @@ typedef struct
Low Level Push API
==================
*/
#define DRMP3_MAX_BITRESERVOIR_BYTES 511
#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */
#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */
typedef struct
{
int frame_bytes, channels, sample_rate, layer, bitrate_kbps;
} drmp3dec_frame_info;
typedef struct
{
const drmp3_uint8 *buf;
int pos, limit;
} drmp3_bs;
typedef struct
{
const drmp3_uint8 *sfbtab;
drmp3_uint16 part_23_length, big_values, scalefac_compress;
drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb;
drmp3_uint8 table_select[3], region_count[3], subblock_gain[3];
drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi;
} drmp3_L3_gr_info;
typedef struct
{
drmp3_bs bs;
drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES];
drmp3_L3_gr_info gr_info[4];
float grbuf[2][576], scf[40], syn[18 + 15][2*32];
drmp3_uint8 ist_pos[2][39];
} drmp3dec_scratch;
typedef struct
{
float mdct_overlap[2][9*32], qmf_state[15*2*32];
int reserv, free_format_bytes;
drmp3_uint8 header[4], reserv_buf[511];
drmp3dec_scratch scratch;
} drmp3dec;
/* Initializes a low level decoder. */
@ -592,14 +621,10 @@ DRMP3_API const char* drmp3_version_string(void)
#define DRMP3_OFFSET_PTR(p, offset) ((void*)((drmp3_uint8*)(p) + (offset)))
#define DRMP3_MAX_FREE_FORMAT_FRAME_SIZE 2304 /* more than ISO spec's */
#ifndef DRMP3_MAX_FRAME_SYNC_MATCHES
#define DRMP3_MAX_FRAME_SYNC_MATCHES 10
#endif
#define DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES DRMP3_MAX_FREE_FORMAT_FRAME_SIZE /* MUST be >= 320000/8/32000*1152 = 1440 */
#define DRMP3_MAX_BITRESERVOIR_BYTES 511
#define DRMP3_SHORT_BLOCK_TYPE 2
#define DRMP3_STOP_BLOCK_TYPE 3
#define DRMP3_MODE_MONO 3
@ -632,8 +657,10 @@ DRMP3_API const char* drmp3_version_string(void)
#if !defined(DR_MP3_NO_SIMD)
#if !defined(DR_MP3_ONLY_SIMD) && (defined(_M_X64) || defined(__x86_64__) || defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC))
/* x64 always have SSE2, arm64 always have neon, no need for generic code */
#if !defined(DR_MP3_ONLY_SIMD) && ((defined(_MSC_VER) && _MSC_VER >= 1400) && defined(_M_X64)) || ((defined(__i386) || defined(_M_IX86) || defined(__i386__) || defined(__x86_64__)) && ((defined(_M_IX86_FP) && _M_IX86_FP == 2) || defined(__SSE2__)))
#define DR_MP3_ONLY_SIMD
#endif
#if !defined(DR_MP3_ONLY_SIMD) && (defined(__ARM_NEON) || defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC))
#define DR_MP3_ONLY_SIMD
#endif
@ -655,7 +682,7 @@ DRMP3_API const char* drmp3_version_string(void)
#define DRMP3_VMUL_S(x, s) _mm_mul_ps(x, _mm_set1_ps(s))
#define DRMP3_VREV(x) _mm_shuffle_ps(x, x, _MM_SHUFFLE(0, 1, 2, 3))
typedef __m128 drmp3_f4;
#if defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD)
#if (defined(_MSC_VER) || defined(DR_MP3_ONLY_SIMD)) && !defined(__clang__)
#define drmp3_cpuid __cpuid
#else
static __inline__ __attribute__((always_inline)) void drmp3_cpuid(int CPUInfo[], const int InfoType)
@ -779,11 +806,7 @@ static __inline__ __attribute__((always_inline)) drmp3_int32 drmp3_clip_int16_ar
#define DRMP3_FREE(p) free((p))
#endif
typedef struct
{
const drmp3_uint8 *buf;
int pos, limit;
} drmp3_bs;
typedef struct
{
@ -796,24 +819,6 @@ typedef struct
drmp3_uint8 tab_offset, code_tab_width, band_count;
} drmp3_L12_subband_alloc;
typedef struct
{
const drmp3_uint8 *sfbtab;
drmp3_uint16 part_23_length, big_values, scalefac_compress;
drmp3_uint8 global_gain, block_type, mixed_block_flag, n_long_sfb, n_short_sfb;
drmp3_uint8 table_select[3], region_count[3], subblock_gain[3];
drmp3_uint8 preflag, scalefac_scale, count1_table, scfsi;
} drmp3_L3_gr_info;
typedef struct
{
drmp3_bs bs;
drmp3_uint8 maindata[DRMP3_MAX_BITRESERVOIR_BYTES + DRMP3_MAX_L3_FRAME_PAYLOAD_BYTES];
drmp3_L3_gr_info gr_info[4];
float grbuf[2][576], scf[40], syn[18 + 15][2*32];
drmp3_uint8 ist_pos[2][39];
} drmp3dec_scratch;
static void drmp3_bs_init(drmp3_bs *bs, const drmp3_uint8 *data, int bytes)
{
bs->buf = data;
@ -1227,6 +1232,14 @@ static float drmp3_L3_ldexp_q2(float y, int exp_q2)
return y;
}
/*
I've had reports of GCC 14 throwing an incorrect -Wstringop-overflow warning here. This is an attempt
to silence this warning.
*/
#if (defined(__GNUC__) && (__GNUC__ >= 13)) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-overflow"
#endif
static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *ist_pos, drmp3_bs *bs, const drmp3_L3_gr_info *gr, float *scf, int ch)
{
static const drmp3_uint8 g_scf_partitions[3][28] = {
@ -1288,6 +1301,9 @@ static void drmp3_L3_decode_scalefactors(const drmp3_uint8 *hdr, drmp3_uint8 *is
scf[i] = drmp3_L3_ldexp_q2(gain, iscf[i] << scf_shift);
}
}
#if (defined(__GNUC__) && (__GNUC__ >= 13)) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
static const float g_drmp3_pow43[129 + 16] = {
0,-1,-2.519842f,-4.326749f,-6.349604f,-8.549880f,-10.902724f,-13.390518f,-16.000000f,-18.720754f,-21.544347f,-24.463781f,-27.473142f,-30.567351f,-33.741992f,-36.993181f,
@ -2299,7 +2315,6 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m
int i = 0, igr, frame_size = 0, success = 1;
const drmp3_uint8 *hdr;
drmp3_bs bs_frame[1];
drmp3dec_scratch scratch;
if (mp3_bytes > 4 && dec->header[0] == 0xff && drmp3_hdr_compare(dec->header, mp3))
{
@ -2336,23 +2351,23 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m
if (info->layer == 3)
{
int main_data_begin = drmp3_L3_read_side_info(bs_frame, scratch.gr_info, hdr);
int main_data_begin = drmp3_L3_read_side_info(bs_frame, dec->scratch.gr_info, hdr);
if (main_data_begin < 0 || bs_frame->pos > bs_frame->limit)
{
drmp3dec_init(dec);
return 0;
}
success = drmp3_L3_restore_reservoir(dec, bs_frame, &scratch, main_data_begin);
success = drmp3_L3_restore_reservoir(dec, bs_frame, &dec->scratch, main_data_begin);
if (success && pcm != NULL)
{
for (igr = 0; igr < (DRMP3_HDR_TEST_MPEG1(hdr) ? 2 : 1); igr++, pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*576*info->channels))
{
DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float));
drmp3_L3_decode(dec, &scratch, scratch.gr_info + igr*info->channels, info->channels);
drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]);
DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float));
drmp3_L3_decode(dec, &dec->scratch, dec->scratch.gr_info + igr*info->channels, info->channels);
drmp3d_synth_granule(dec->qmf_state, dec->scratch.grbuf[0], 18, info->channels, (drmp3d_sample_t*)pcm, dec->scratch.syn[0]);
}
}
drmp3_L3_save_reservoir(dec, &scratch);
drmp3_L3_save_reservoir(dec, &dec->scratch);
} else
{
#ifdef DR_MP3_ONLY_MP3
@ -2366,15 +2381,15 @@ DRMP3_API int drmp3dec_decode_frame(drmp3dec *dec, const drmp3_uint8 *mp3, int m
drmp3_L12_read_scale_info(hdr, bs_frame, sci);
DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float));
DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float));
for (i = 0, igr = 0; igr < 3; igr++)
{
if (12 == (i += drmp3_L12_dequantize_granule(scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1)))
if (12 == (i += drmp3_L12_dequantize_granule(dec->scratch.grbuf[0] + i, bs_frame, sci, info->layer | 1)))
{
i = 0;
drmp3_L12_apply_scf_384(sci, sci->scf + igr, scratch.grbuf[0]);
drmp3d_synth_granule(dec->qmf_state, scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, scratch.syn[0]);
DRMP3_ZERO_MEMORY(scratch.grbuf[0], 576*2*sizeof(float));
drmp3_L12_apply_scf_384(sci, sci->scf + igr, dec->scratch.grbuf[0]);
drmp3d_synth_granule(dec->qmf_state, dec->scratch.grbuf[0], 12, info->channels, (drmp3d_sample_t*)pcm, dec->scratch.syn[0]);
DRMP3_ZERO_MEMORY(dec->scratch.grbuf[0], 576*2*sizeof(float));
pcm = DRMP3_OFFSET_PTR(pcm, sizeof(drmp3d_sample_t)*384*info->channels);
}
if (bs_frame->pos > bs_frame->limit)
@ -3005,23 +3020,27 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm
((drmp3_uint32)ape[26] << 16) |
((drmp3_uint32)ape[27] << 24);
streamEndOffset -= 32 + tagSize;
streamLen -= 32 + tagSize;
/* Fire a metadata callback for the APE data. Must include both the main content and footer. */
if (onMeta != NULL) {
/* We first need to seek to the start of the APE tag. */
if (onSeek(pUserData, streamEndOffset, DRMP3_SEEK_END)) {
size_t apeTagSize = (size_t)tagSize + 32;
drmp3_uint8* pTagData = (drmp3_uint8*)drmp3_malloc(apeTagSize, pAllocationCallbacks);
if (pTagData != NULL) {
if (onRead(pUserData, pTagData, apeTagSize) == apeTagSize) {
drmp3__on_meta(pMP3, DRMP3_METADATA_TYPE_APE, pTagData, apeTagSize);
}
if (32 + tagSize < streamLen) {
streamEndOffset -= 32 + tagSize;
streamLen -= 32 + tagSize;
/* Fire a metadata callback for the APE data. Must include both the main content and footer. */
if (onMeta != NULL) {
/* We first need to seek to the start of the APE tag. */
if (onSeek(pUserData, streamEndOffset, DRMP3_SEEK_END)) {
size_t apeTagSize = (size_t)tagSize + 32;
drmp3_uint8* pTagData = (drmp3_uint8*)drmp3_malloc(apeTagSize, pAllocationCallbacks);
if (pTagData != NULL) {
if (onRead(pUserData, pTagData, apeTagSize) == apeTagSize) {
drmp3__on_meta(pMP3, DRMP3_METADATA_TYPE_APE, pTagData, apeTagSize);
}
drmp3_free(pTagData, pAllocationCallbacks);
drmp3_free(pTagData, pAllocationCallbacks);
}
}
}
} else {
/* The tag size is larger than the stream. Invalid APE tag. */
}
}
}
@ -3153,7 +3172,6 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm
{
drmp3_bs bs;
drmp3_L3_gr_info grInfo[4];
const drmp3_uint8* pTagData = pFirstFrameData;
drmp3_bs_init(&bs, pFirstFrameData + DRMP3_HDR_SIZE, firstFrameInfo.frame_bytes - DRMP3_HDR_SIZE);
@ -3164,11 +3182,16 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm
if (drmp3_L3_read_side_info(&bs, grInfo, pFirstFrameData) >= 0) {
drmp3_bool32 isXing = DRMP3_FALSE;
drmp3_bool32 isInfo = DRMP3_FALSE;
const drmp3_uint8* pTagData;
const drmp3_uint8* pTagDataBeg;
pTagDataBeg = pFirstFrameData + DRMP3_HDR_SIZE + (bs.pos/8);
pTagData = pTagDataBeg;
if (firstFrameInfo.frame_bytes - (size_t)(pTagData - pFirstFrameData) < 8) {
goto done_xing_info; /* Frame too small for a Xing/Info tag. */
}
/* Check for both "Xing" and "Info" identifiers. */
isXing = (pTagData[0] == 'X' && pTagData[1] == 'i' && pTagData[2] == 'n' && pTagData[3] == 'g');
isInfo = (pTagData[0] == 'I' && pTagData[1] == 'n' && pTagData[2] == 'f' && pTagData[3] == 'o');
@ -3180,42 +3203,60 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm
pTagData += 8; /* Skip past the ID and flags. */
if (flags & 0x01) { /* FRAMES flag. */
if (firstFrameInfo.frame_bytes - (size_t)(pTagData - pFirstFrameData) < 4) {
goto done_xing_info; /* Invalid Xing/Info tag. */
}
detectedMP3FrameCount = (drmp3_uint32)pTagData[0] << 24 | (drmp3_uint32)pTagData[1] << 16 | (drmp3_uint32)pTagData[2] << 8 | (drmp3_uint32)pTagData[3];
pTagData += 4;
}
if (flags & 0x02) { /* BYTES flag. */
if (firstFrameInfo.frame_bytes - (size_t)(pTagData - pFirstFrameData) < 4) {
goto done_xing_info; /* Invalid Xing/Info tag. */
}
bytes = (drmp3_uint32)pTagData[0] << 24 | (drmp3_uint32)pTagData[1] << 16 | (drmp3_uint32)pTagData[2] << 8 | (drmp3_uint32)pTagData[3];
(void)bytes; /* <-- Just to silence a warning about `bytes` being assigned but unused. Want to leave this here in case I want to make use of it later. */
pTagData += 4;
}
if (flags & 0x04) { /* TOC flag. */
if (firstFrameInfo.frame_bytes - (size_t)(pTagData - pFirstFrameData) < 100) {
goto done_xing_info; /* Invalid Xing/Info tag. */
}
/* TODO: Extract and bind seek points. */
pTagData += 100;
}
if (flags & 0x08) { /* SCALE flag. */
if (firstFrameInfo.frame_bytes - (size_t)(pTagData - pFirstFrameData) < 4) {
goto done_xing_info; /* Invalid Xing/Info tag. */
}
pTagData += 4;
}
/* At this point we're done with the Xing/Info header. Now we can look at the LAME data. */
if (pTagData[0]) {
int delayInPCMFrames;
int paddingInPCMFrames;
if (firstFrameInfo.frame_bytes - (size_t)(pTagData - pFirstFrameData) < 36) {
goto done_xing_info; /* Invalid Xing/Info tag. */
}
pTagData += 21;
if (pTagData - pFirstFrameData + 14 < firstFrameInfo.frame_bytes) {
int delayInPCMFrames;
int paddingInPCMFrames;
delayInPCMFrames = (( (drmp3_uint32)pTagData[0] << 4) | ((drmp3_uint32)pTagData[1] >> 4)) + (528 + 1);
paddingInPCMFrames = ((((drmp3_uint32)pTagData[1] & 0xF) << 8) | ((drmp3_uint32)pTagData[2] )) - (528 + 1);
if (paddingInPCMFrames < 0) {
paddingInPCMFrames = 0; /* Padding cannot be negative. Probably a malformed file. Ignore. */
}
pMP3->delayInPCMFrames = (drmp3_uint32)delayInPCMFrames;
pMP3->paddingInPCMFrames = (drmp3_uint32)paddingInPCMFrames;
delayInPCMFrames = (( (drmp3_uint32)pTagData[0] << 4) | ((drmp3_uint32)pTagData[1] >> 4)) + (528 + 1);
paddingInPCMFrames = ((((drmp3_uint32)pTagData[1] & 0xF) << 8) | ((drmp3_uint32)pTagData[2] )) - (528 + 1);
if (paddingInPCMFrames < 0) {
paddingInPCMFrames = 0; /* Padding cannot be negative. Probably a malformed file. Ignore. */
}
pMP3->delayInPCMFrames = (drmp3_uint32)delayInPCMFrames;
pMP3->paddingInPCMFrames = (drmp3_uint32)paddingInPCMFrames;
}
/*
@ -3246,7 +3287,16 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm
/* The start offset needs to be moved to the end of this frame so it's not included in any audio processing after seeking. */
pMP3->streamStartOffset += (drmp3_uint32)(firstFrameInfo.frame_bytes);
pMP3->streamCursor = pMP3->streamStartOffset;
/*
The internal decoder needs to be reset to clear out any state. If we don't reset this state, it's possible for
there to be inconsistencies in the number of samples read when reading to the end of the stream depending on
whether or not the caller seeks to the start of the stream.
*/
drmp3dec_init(&pMP3->decoder);
}
done_xing_info:;
} else {
/* Failed to read the side info. */
}
@ -3259,7 +3309,7 @@ static drmp3_bool32 drmp3_init_internal(drmp3* pMP3, drmp3_read_proc onRead, drm
}
if (detectedMP3FrameCount != 0xFFFFFFFF) {
pMP3->totalPCMFrameCount = detectedMP3FrameCount * firstFramePCMFrameCount;
pMP3->totalPCMFrameCount = (drmp3_uint64)detectedMP3FrameCount * firstFramePCMFrameCount;
}
pMP3->channels = pMP3->mp3FrameChannels;
@ -3307,8 +3357,6 @@ static drmp3_bool32 drmp3__on_seek_memory(void* pUserData, int byteOffset, drmp3
DRMP3_ASSERT(pMP3 != NULL);
newCursor = pMP3->memory.currentReadPos;
if (origin == DRMP3_SEEK_SET) {
newCursor = 0;
} else if (origin == DRMP3_SEEK_CUR) {
@ -3981,7 +4029,7 @@ static drmp3_bool32 drmp3__on_tell_stdio(void* pUserData, drmp3_int64* pCursor)
DRMP3_ASSERT(pFileStdio != NULL);
DRMP3_ASSERT(pCursor != NULL);
#if defined(_WIN32)
#if defined(_WIN32) && !defined(NXDK)
#if defined(_MSC_VER) && _MSC_VER > 1200
result = _ftelli64(pFileStdio);
#else
@ -4223,7 +4271,7 @@ DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_f32(drmp3* pMP3, drmp3_uint64 frame
#else
/* Slow path. Convert from s16 to f32. */
{
drmp3_int16 pTempS16[8192];
drmp3_int16 pTempS16[1152*2]; /* MP3 frames have a maximum per-channel sample count of 1152. Times 2 to account for stereo. */
drmp3_uint64 totalPCMFramesRead = 0;
while (totalPCMFramesRead < framesToRead) {
@ -4260,7 +4308,7 @@ DRMP3_API drmp3_uint64 drmp3_read_pcm_frames_s16(drmp3* pMP3, drmp3_uint64 frame
#else
/* Slow path. Convert from f32 to s16. */
{
float pTempF32[4096];
float pTempF32[1152*2]; /* MP3 frames have a maximum per-channel sample count of 1152. Times 2 to account for stereo. */
drmp3_uint64 totalPCMFramesRead = 0;
while (totalPCMFramesRead < framesToRead) {
@ -4748,7 +4796,7 @@ static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig,
drmp3_uint64 totalFramesRead = 0;
drmp3_uint64 framesCapacity = 0;
float* pFrames = NULL;
float temp[4096];
float temp[1152*2]; /* MP3 frames have a maximum per-channel sample count of 1152. Times 2 to account for stereo. */
DRMP3_ASSERT(pMP3 != NULL);
@ -4780,6 +4828,8 @@ static float* drmp3__full_read_and_close_f32(drmp3* pMP3, drmp3_config* pConfig,
pNewFrames = (float*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks);
if (pNewFrames == NULL) {
drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks);
pFrames = NULL;
totalFramesRead = 0;
break;
}
@ -4815,7 +4865,7 @@ static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pC
drmp3_uint64 totalFramesRead = 0;
drmp3_uint64 framesCapacity = 0;
drmp3_int16* pFrames = NULL;
drmp3_int16 temp[4096];
drmp3_int16 temp[1152*2]; /* MP3 frames have a maximum per-channel sample count of 1152. Times 2 to account for stereo. */
DRMP3_ASSERT(pMP3 != NULL);
@ -4847,6 +4897,8 @@ static drmp3_int16* drmp3__full_read_and_close_s16(drmp3* pMP3, drmp3_config* pC
pNewFrames = (drmp3_int16*)drmp3__realloc_from_callbacks(pFrames, (size_t)newFramesBufferSize, (size_t)oldFramesBufferSize, &pMP3->allocationCallbacks);
if (pNewFrames == NULL) {
drmp3__free_from_callbacks(pFrames, &pMP3->allocationCallbacks);
pFrames = NULL;
totalFramesRead = 0;
break;
}
@ -4981,7 +5033,27 @@ DIFFERENCES BETWEEN minimp3 AND dr_mp3
/*
REVISION HISTORY
================
v0.7.0 - TBD
v0.7.4 - TBD
- Fix an overflow error with "Xing" and "Info" tag parsing.
- Add some validation checks for "Xing" and "Info" tag parsing.
- Reduce size of some stack allocations.
- Improvements to SIMD detection.
v0.7.3 - 2026-01-17
- Fix an error in drmp3_open_and_read_pcm_frames_s16() and family when memory allocation fails.
- Fix some compilation warnings.
v0.7.2 - 2025-12-02
- Reduce stack space to improve robustness on embedded systems.
- Fix a compilation error with MSVC Clang toolset relating to cpuid.
- Fix an error with APE tag parsing.
v0.7.1 - 2025-09-10
- Silence a warning with GCC.
- Fix an error with the NXDK build.
- Fix a decoding inconsistency when seeking. Prior to this change, reading to the end of the stream immediately after initializing will result in a different number of samples read than if the stream is seeked to the start and read to the end.
v0.7.0 - 2025-07-23
- The old `DRMP3_IMPLEMENTATION` has been removed. Use `DR_MP3_IMPLEMENTATION` instead. The reason for this change is that in the future everything will eventually be using the underscored naming convention in the future, so `drmp3` will become `dr_mp3`.
- API CHANGE: Seek origins have been renamed to match the naming convention used by dr_wav and my other libraries.
- drmp3_seek_origin_start -> DRMP3_SEEK_SET

190
src/external/dr_wav.h vendored
View file

@ -1,6 +1,6 @@
/*
WAV audio loader and writer. Choice of public domain or MIT-0. See license statements at the end of this file.
dr_wav - v0.14.0 - TBD
dr_wav - v0.14.6 - TBD
David Reid - mackron@gmail.com
@ -147,7 +147,7 @@ extern "C" {
#define DRWAV_VERSION_MAJOR 0
#define DRWAV_VERSION_MINOR 14
#define DRWAV_VERSION_REVISION 0
#define DRWAV_VERSION_REVISION 6
#define DRWAV_VERSION_STRING DRWAV_XSTRINGIFY(DRWAV_VERSION_MAJOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_MINOR) "." DRWAV_XSTRINGIFY(DRWAV_VERSION_REVISION)
#include <stddef.h> /* For size_t. */
@ -1971,7 +1971,15 @@ DRWAV_PRIVATE drwav_result drwav__read_chunk_header(drwav_read_proc onRead, void
return DRWAV_INVALID_FILE;
}
pHeaderOut->sizeInBytes = drwav_bytes_to_u64(sizeInBytes) - 24; /* <-- Subtract 24 because w64 includes the size of the header. */
pHeaderOut->sizeInBytes = drwav_bytes_to_u64(sizeInBytes);
/* Subtract 24 from the size because with w64 the reported chunk size includes the size of the header itself. */
if (pHeaderOut->sizeInBytes >= 24) {
pHeaderOut->sizeInBytes -= 24;
} else {
return DRWAV_INVALID_FILE;
}
pHeaderOut->paddingSize = drwav__chunk_padding_size_w64(pHeaderOut->sizeInBytes);
*pRunningBytesReadOut += 24;
} else {
@ -2189,6 +2197,22 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars
if (pMetadata != NULL && bytesJustRead == sizeof(smplHeaderData)) {
drwav_uint32 iSampleLoop;
drwav_uint32 loopCount;
drwav_uint32 calculatedLoopCount;
/*
When we calcualted the amount of memory required for the "smpl" chunk we excluded the chunk entirely
if the loop count in the header did not match with the calculated count based on the size of the
chunk. When this happens, the second stage will still hit this path but the `pMetadata` will be
non-null, but will either be pointing at the very end of the allocation or at the start of another
chunk. We need to check the loop counts for consistency *before* dereferencing the pMetadata object
so it's consistent with how we do it in the first stage.
*/
loopCount = drwav_bytes_to_u32(smplHeaderData + 28);
calculatedLoopCount = (drwav_uint32)((pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES);
if (loopCount != calculatedLoopCount) {
return totalBytesRead;
}
pMetadata->type = drwav_metadata_type_smpl;
pMetadata->data.smpl.manufacturerId = drwav_bytes_to_u32(smplHeaderData + 0);
@ -2205,7 +2229,7 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars
The loop count needs to be validated against the size of the chunk for safety so we don't
attempt to read over the boundary of the chunk.
*/
if (pMetadata->data.smpl.sampleLoopCount == (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES) {
if (pMetadata->data.smpl.sampleLoopCount == calculatedLoopCount) {
pMetadata->data.smpl.pLoops = (drwav_smpl_loop*)drwav__metadata_get_memory(pParser, sizeof(drwav_smpl_loop) * pMetadata->data.smpl.sampleLoopCount, DRWAV_METADATA_ALIGNMENT);
for (iSampleLoop = 0; iSampleLoop < pMetadata->data.smpl.sampleLoopCount; ++iSampleLoop) {
@ -2230,6 +2254,15 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_smpl_to_metadata_obj(drwav__metadata_pars
drwav__metadata_parser_read(pParser, pMetadata->data.smpl.pSamplerSpecificData, pMetadata->data.smpl.samplerSpecificDataSizeInBytes, &totalBytesRead);
}
} else {
/*
Getting here means the loop count in the header does not match up with the size of the
chunk. Clear out the data to zero just to be safe.
This should never actually get hit because we check for it above, but keeping this here
for added safety.
*/
DRWAV_ZERO_OBJECT(&pMetadata->data.smpl);
}
}
@ -2555,8 +2588,10 @@ DRWAV_PRIVATE drwav_uint64 drwav__read_bext_to_metadata_obj(drwav__metadata_pars
pMetadata->data.bext.pCodingHistory = (char*)drwav__metadata_get_memory(pParser, extraBytes + 1, 1);
DRWAV_ASSERT(pMetadata->data.bext.pCodingHistory != NULL);
bytesRead += drwav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL);
pMetadata->data.bext.codingHistorySize = (drwav_uint32)drwav__strlen(pMetadata->data.bext.pCodingHistory);
pMetadata->data.bext.codingHistorySize = (drwav_uint32)drwav__metadata_parser_read(pParser, pMetadata->data.bext.pCodingHistory, extraBytes, NULL);
pMetadata->data.bext.pCodingHistory[pMetadata->data.bext.codingHistorySize] = '\0'; /* <-- Explicit null terminator in case of a badly formed file. */
bytesRead += pMetadata->data.bext.codingHistorySize;
} else {
pMetadata->data.bext.pCodingHistory = NULL;
pMetadata->data.bext.codingHistorySize = 0;
@ -2730,10 +2765,10 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser*
bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead);
if (bytesJustRead == sizeof(buffer)) {
drwav_uint32 loopCount = drwav_bytes_to_u32(buffer);
drwav_uint64 calculatedLoopCount;
drwav_uint32 calculatedLoopCount;
/* The loop count must be validated against the size of the chunk. */
calculatedLoopCount = (pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES;
calculatedLoopCount = (drwav_uint32)((pChunkHeader->sizeInBytes - DRWAV_SMPL_BYTES) / DRWAV_SMPL_LOOP_BYTES);
if (calculatedLoopCount == loopCount) {
bytesJustRead = drwav__metadata_parser_read(pParser, buffer, sizeof(buffer), &bytesRead);
if (bytesJustRead == sizeof(buffer)) {
@ -2835,7 +2870,9 @@ DRWAV_PRIVATE drwav_uint64 drwav__metadata_process_chunk(drwav__metadata_parser*
return bytesRead;
}
allocSizeNeeded += drwav__strlen(buffer) + 1;
allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - DRWAV_BEXT_BYTES + 1; /* Coding history. */
/* Coding history. */
allocSizeNeeded += (size_t)pChunkHeader->sizeInBytes - DRWAV_BEXT_BYTES + 1;
drwav__metadata_request_extra_memory_for_stage_2(pParser, allocSizeNeeded, 1);
@ -3296,6 +3333,10 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on
((pWav->container == drwav_container_w64) && drwav_guid_equal(header.id.guid, drwavGUID_W64_FMT))) {
drwav_uint8 fmtData[16];
if (header.sizeInBytes < sizeof(fmtData)) {
return DRWAV_FALSE; /* Invalid fmt chunk. */
}
foundChunk_fmt = DRWAV_TRUE;
if (pWav->onRead(pWav->pUserData, fmtData, sizeof(fmtData)) != sizeof(fmtData)) {
@ -3605,7 +3646,7 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on
we'll need to abort because we can't be doing a backwards seek back to the SSND chunk in order to read the
data. For this reason, this configuration of AIFF files are not supported with sequential mode.
*/
return DRWAV_FALSE;
return DRWAV_FALSE;
}
} else {
chunkSize += header.paddingSize; /* <-- Make sure we seek past the padding. */
@ -3808,6 +3849,11 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on
/* We decode two samples per byte. There will be blockCount headers in the data chunk. This is enough to know how to calculate the total PCM frame count. */
totalBlockHeaderSizeInBytes = blockCount * (6*fmt.channels);
if (totalBlockHeaderSizeInBytes >= dataChunkSize) { /* <-- We'll be subtracting totalBlockHeaderSizeInBytes from dataChunkSize next so it must be validated. */
drwav_free(pWav->pMetadata, &pWav->allocationCallbacks);
return DRWAV_FALSE; /* Invalid file. */
}
pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels;
}
if (pWav->translatedFormatTag == DR_WAVE_FORMAT_DVI_ADPCM) {
@ -3821,6 +3867,11 @@ DRWAV_PRIVATE drwav_bool32 drwav_init__internal(drwav* pWav, drwav_chunk_proc on
/* We decode two samples per byte. There will be blockCount headers in the data chunk. This is enough to know how to calculate the total PCM frame count. */
totalBlockHeaderSizeInBytes = blockCount * (4*fmt.channels);
if (totalBlockHeaderSizeInBytes >= dataChunkSize) { /* <-- We'll be subtracting totalBlockHeaderSizeInBytes from dataChunkSize next so it must be validated. */
drwav_free(pWav->pMetadata, &pWav->allocationCallbacks);
return DRWAV_FALSE; /* Invalid file. */
}
pWav->totalPCMFrameCount = ((dataChunkSize - totalBlockHeaderSizeInBytes) * 2) / fmt.channels;
/* The header includes a decoded sample for each channel which acts as the initial predictor sample. */
@ -5285,7 +5336,7 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_tell_stdio(void* pUserData, drwav_int64* pC
DRWAV_ASSERT(pFileStdio != NULL);
DRWAV_ASSERT(pCursor != NULL);
#if defined(_WIN32)
#if defined(_WIN32) && !defined(NXDK)
#if defined(_MSC_VER) && _MSC_VER > 1200
result = _ftelli64(pFileStdio);
#else
@ -5492,8 +5543,6 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory(void* pUserData, int offset, dr
DRWAV_ASSERT(pWav != NULL);
newCursor = pWav->memoryStream.currentReadPos;
if (origin == DRWAV_SEEK_SET) {
newCursor = 0;
} else if (origin == DRWAV_SEEK_CUR) {
@ -5566,8 +5615,6 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offs
DRWAV_ASSERT(pWav != NULL);
newCursor = pWav->memoryStreamWrite.currentWritePos;
if (origin == DRWAV_SEEK_SET) {
newCursor = 0;
} else if (origin == DRWAV_SEEK_CUR) {
@ -5576,7 +5623,7 @@ DRWAV_PRIVATE drwav_bool32 drwav__on_seek_memory_write(void* pUserData, int offs
newCursor = (drwav_int64)pWav->memoryStreamWrite.dataSize;
} else {
DRWAV_ASSERT(!"Invalid seek origin");
return DRWAV_INVALID_ARGS;
return DRWAV_FALSE;
}
newCursor += offset;
@ -6258,12 +6305,12 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav
{
drwav_uint64 totalFramesRead = 0;
static drwav_int32 adaptationTable[] = {
static const drwav_int32 adaptationTable[] = {
230, 230, 230, 230, 307, 409, 512, 614,
768, 614, 512, 409, 307, 230, 230, 230
};
static drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 };
static drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 };
static const drwav_int32 coeff1Table[] = { 256, 512, 0, 192, 240, 460, 392 };
static const drwav_int32 coeff2Table[] = { 0, -256, 0, 64, 0, -208, -232 };
DRWAV_ASSERT(pWav != NULL);
DRWAV_ASSERT(framesToRead > 0);
@ -6292,7 +6339,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav
pWav->msadpcm.cachedFrameCount = 2;
/* The predictor is used as an index into coeff1Table so we'll need to validate to ensure it never overflows. */
if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table)) {
if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table)) {
return totalFramesRead; /* Invalid file. */
}
} else {
@ -6319,7 +6366,8 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav
pWav->msadpcm.cachedFrameCount = 2;
/* The predictor is used as an index into coeff1Table so we'll need to validate to ensure it never overflows. */
if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[1] >= drwav_countof(coeff2Table)) {
if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table) ||
pWav->msadpcm.predictor[1] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[1] >= drwav_countof(coeff2Table)) {
return totalFramesRead; /* Invalid file. */
}
}
@ -6373,15 +6421,17 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav
drwav_int32 newSample0;
drwav_int32 newSample1;
/* The predictor is read from the file and then indexed into a table. Check that it's in bounds. */
if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table)) {
return totalFramesRead;
}
newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8;
newSample0 += nibble0 * pWav->msadpcm.delta[0];
newSample0 = drwav_clamp(newSample0, -32768, 32767);
pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8;
if (pWav->msadpcm.delta[0] < 16) {
pWav->msadpcm.delta[0] = 16;
}
pWav->msadpcm.delta[0] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8, 16, 0x7FFFFFFF);
pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1];
pWav->msadpcm.prevFrames[0][1] = newSample0;
@ -6390,15 +6440,11 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav
newSample1 += nibble1 * pWav->msadpcm.delta[0];
newSample1 = drwav_clamp(newSample1, -32768, 32767);
pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8;
if (pWav->msadpcm.delta[0] < 16) {
pWav->msadpcm.delta[0] = 16;
}
pWav->msadpcm.delta[0] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[0]) >> 8, 16, 0x7FFFFFFF);
pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1];
pWav->msadpcm.prevFrames[0][1] = newSample1;
pWav->msadpcm.cachedFrames[2] = newSample0;
pWav->msadpcm.cachedFrames[3] = newSample1;
pWav->msadpcm.cachedFrameCount = 2;
@ -6408,28 +6454,30 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__msadpcm(drwav* pWav, drwav
drwav_int32 newSample1;
/* Left. */
if (pWav->msadpcm.predictor[0] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[0] >= drwav_countof(coeff2Table)) {
return totalFramesRead; /* Out of bounds. Invalid file. */
}
newSample0 = ((pWav->msadpcm.prevFrames[0][1] * coeff1Table[pWav->msadpcm.predictor[0]]) + (pWav->msadpcm.prevFrames[0][0] * coeff2Table[pWav->msadpcm.predictor[0]])) >> 8;
newSample0 += nibble0 * pWav->msadpcm.delta[0];
newSample0 = drwav_clamp(newSample0, -32768, 32767);
pWav->msadpcm.delta[0] = (adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8;
if (pWav->msadpcm.delta[0] < 16) {
pWav->msadpcm.delta[0] = 16;
}
pWav->msadpcm.delta[0] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0xF0) >> 4)] * pWav->msadpcm.delta[0]) >> 8, 16, 0x7FFFFFFF);
pWav->msadpcm.prevFrames[0][0] = pWav->msadpcm.prevFrames[0][1];
pWav->msadpcm.prevFrames[0][1] = newSample0;
/* Right. */
if (pWav->msadpcm.predictor[1] >= drwav_countof(coeff1Table) || pWav->msadpcm.predictor[1] >= drwav_countof(coeff2Table)) {
return totalFramesRead; /* Out of bounds. Invalid file. */
}
newSample1 = ((pWav->msadpcm.prevFrames[1][1] * coeff1Table[pWav->msadpcm.predictor[1]]) + (pWav->msadpcm.prevFrames[1][0] * coeff2Table[pWav->msadpcm.predictor[1]])) >> 8;
newSample1 += nibble1 * pWav->msadpcm.delta[1];
newSample1 = drwav_clamp(newSample1, -32768, 32767);
pWav->msadpcm.delta[1] = (adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8;
if (pWav->msadpcm.delta[1] < 16) {
pWav->msadpcm.delta[1] = 16;
}
pWav->msadpcm.delta[1] = (drwav_int32)drwav_clamp(((drwav_int64)adaptationTable[((nibbles & 0x0F) >> 0)] * pWav->msadpcm.delta[1]) >> 8, 16, 0x7FFFFFFF);
pWav->msadpcm.prevFrames[1][0] = pWav->msadpcm.prevFrames[1][1];
pWav->msadpcm.prevFrames[1][1] = newSample1;
@ -6451,12 +6499,12 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin
drwav_uint64 totalFramesRead = 0;
drwav_uint32 iChannel;
static drwav_int32 indexTable[16] = {
static const drwav_int32 indexTable[16] = {
-1, -1, -1, -1, 2, 4, 6, 8,
-1, -1, -1, -1, 2, 4, 6, 8
};
static drwav_int32 stepTable[89] = {
static const drwav_int32 stepTable[89] = {
7, 8, 9, 10, 11, 12, 13, 14, 16, 17,
19, 21, 23, 25, 28, 31, 34, 37, 41, 45,
50, 55, 60, 66, 73, 80, 88, 97, 107, 118,
@ -6606,7 +6654,7 @@ DRWAV_PRIVATE drwav_uint64 drwav_read_pcm_frames_s16__ima(drwav* pWav, drwav_uin
#ifndef DR_WAV_NO_CONVERSION_API
static unsigned short g_drwavAlawTable[256] = {
static const unsigned short g_drwavAlawTable[256] = {
0xEA80, 0xEB80, 0xE880, 0xE980, 0xEE80, 0xEF80, 0xEC80, 0xED80, 0xE280, 0xE380, 0xE080, 0xE180, 0xE680, 0xE780, 0xE480, 0xE580,
0xF540, 0xF5C0, 0xF440, 0xF4C0, 0xF740, 0xF7C0, 0xF640, 0xF6C0, 0xF140, 0xF1C0, 0xF040, 0xF0C0, 0xF340, 0xF3C0, 0xF240, 0xF2C0,
0xAA00, 0xAE00, 0xA200, 0xA600, 0xBA00, 0xBE00, 0xB200, 0xB600, 0x8A00, 0x8E00, 0x8200, 0x8600, 0x9A00, 0x9E00, 0x9200, 0x9600,
@ -6625,7 +6673,7 @@ static unsigned short g_drwavAlawTable[256] = {
0x02B0, 0x0290, 0x02F0, 0x02D0, 0x0230, 0x0210, 0x0270, 0x0250, 0x03B0, 0x0390, 0x03F0, 0x03D0, 0x0330, 0x0310, 0x0370, 0x0350
};
static unsigned short g_drwavMulawTable[256] = {
static const unsigned short g_drwavMulawTable[256] = {
0x8284, 0x8684, 0x8A84, 0x8E84, 0x9284, 0x9684, 0x9A84, 0x9E84, 0xA284, 0xA684, 0xAA84, 0xAE84, 0xB284, 0xB684, 0xBA84, 0xBE84,
0xC184, 0xC384, 0xC584, 0xC784, 0xC984, 0xCB84, 0xCD84, 0xCF84, 0xD184, 0xD384, 0xD584, 0xD784, 0xD984, 0xDB84, 0xDD84, 0xDF84,
0xE104, 0xE204, 0xE304, 0xE404, 0xE504, 0xE604, 0xE704, 0xE804, 0xE904, 0xEA04, 0xEB04, 0xEC04, 0xED04, 0xEE04, 0xEF04, 0xF004,
@ -6703,6 +6751,10 @@ DRWAV_PRIVATE void drwav__pcm_to_s16(drwav_int16* pOut, const drwav_uint8* pIn,
shift += 8;
}
if (!drwav__is_little_endian()) {
sample = drwav__bswap64(sample);
}
pIn += j;
*pOut++ = (drwav_int16)((drwav_int64)sample >> 48);
}
@ -7144,6 +7196,10 @@ DRWAV_PRIVATE void drwav__pcm_to_f32(float* pOut, const drwav_uint8* pIn, size_t
shift += 8;
}
if (!drwav__is_little_endian()) {
sample = drwav__bswap64(sample);
}
pIn += j;
*pOut++ = (float)((drwav_int64)sample / 9223372036854775807.0);
}
@ -7628,6 +7684,10 @@ DRWAV_PRIVATE void drwav__pcm_to_s32(drwav_int32* pOut, const drwav_uint8* pIn,
shift += 8;
}
if (!drwav__is_little_endian()) {
sample = drwav__bswap64(sample);
}
pIn += j;
*pOut++ = (drwav_int32)((drwav_int64)sample >> 32);
}
@ -8053,6 +8113,12 @@ DRWAV_PRIVATE drwav_int16* drwav__read_pcm_frames_and_close_s16(drwav* pWav, uns
DRWAV_ASSERT(pWav != NULL);
/* Check for overflow before multiplication. */
if (pWav->channels == 0 || pWav->totalPCMFrameCount > DRWAV_SIZE_MAX / pWav->channels / sizeof(drwav_int16)) {
drwav_uninit(pWav);
return NULL; /* Overflow or invalid channels. */
}
sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int16);
if (sampleDataSize > DRWAV_SIZE_MAX) {
drwav_uninit(pWav);
@ -8095,6 +8161,12 @@ DRWAV_PRIVATE float* drwav__read_pcm_frames_and_close_f32(drwav* pWav, unsigned
DRWAV_ASSERT(pWav != NULL);
/* Check for overflow before multiplication. */
if (pWav->channels == 0 || pWav->totalPCMFrameCount > DRWAV_SIZE_MAX / pWav->channels / sizeof(float)) {
drwav_uninit(pWav);
return NULL; /* Overflow or invalid channels. */
}
sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(float);
if (sampleDataSize > DRWAV_SIZE_MAX) {
drwav_uninit(pWav);
@ -8137,6 +8209,12 @@ DRWAV_PRIVATE drwav_int32* drwav__read_pcm_frames_and_close_s32(drwav* pWav, uns
DRWAV_ASSERT(pWav != NULL);
/* Check for overflow before multiplication. */
if (pWav->channels == 0 || pWav->totalPCMFrameCount > DRWAV_SIZE_MAX / pWav->channels / sizeof(drwav_int32)) {
drwav_uninit(pWav);
return NULL; /* Overflow or invalid channels. */
}
sampleDataSize = pWav->totalPCMFrameCount * pWav->channels * sizeof(drwav_int32);
if (sampleDataSize > DRWAV_SIZE_MAX) {
drwav_uninit(pWav);
@ -8517,7 +8595,31 @@ DRWAV_API drwav_bool32 drwav_fourcc_equal(const drwav_uint8* a, const char* b)
/*
REVISION HISTORY
================
v0.14.0 - TBD
v0.14.6 - TBD
- Fix an error when loading files with a malformed "bext" chunk.
- Fix an error when loading files with a malformed "fmt" chunk.
- Fix an underflow error with badly formed ADPCM encoded files.
- Fix an underflow error with badly formed W64 files.
- Fix an error when converting from >32 bit samples to s16/f32/s32 on big-endian architectures.
v0.14.5 - 2026-03-03
- Fix a crash when loading files with a malformed "smpl" chunk.
- Fix a signed overflow bug with the MS-ADPCM decoder.
v0.14.4 - 2026-01-17
- Fix some compilation warnings.
v0.14.3 - 2025-12-14
- Fix a possible out-of-bounds read when reading from MS-ADPCM encoded files.
- Fix a possible integer overflow error.
v0.14.2 - 2025-12-02
- Fix a compilation warning.
v0.14.1 - 2025-09-10
- Fix an error with the NXDK build.
v0.14.0 - 2025-07-23
- API CHANGE: Seek origin enums have been renamed to the following:
- drwav_seek_origin_start -> DRWAV_SEEK_SET
- drwav_seek_origin_current -> DRWAV_SEEK_CUR

View file

@ -1538,10 +1538,10 @@ mulong jar_mod_load_file(jar_mod_context_t * modctx, const char* filename)
modctx->modfile = (muchar *) JARMOD_MALLOC(fsize);
modctx->modfilesize = fsize;
memset(modctx->modfile, 0, fsize);
fread(modctx->modfile, fsize, 1, f);
if(fread(modctx->modfile, fsize, 1, f) != 1) fsize = 0;
fclose(f);
if(!jar_mod_load(modctx, (void *)modctx->modfile, fsize)) fsize = 0;
if(fsize && !jar_mod_load(modctx, (void *)modctx->modfile, fsize)) fsize = 0;
} else fsize = 0;
}
return fsize;

53
src/external/m3d.h vendored
View file

@ -236,7 +236,8 @@ typedef struct {
#ifdef M3D_ASCII
#define M3D_PROPERTYDEF(f,i,n) { (f), (i), (char*)(n) }
char *key;
#else
#endif
#ifndef M3D_ASCII
#define M3D_PROPERTYDEF(f,i,n) { (f), (i) }
#endif
} m3dpd_t;
@ -414,7 +415,8 @@ typedef struct {
#ifdef M3D_ASCII
#define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (char*)(n), (p), { (a), (b), (c), (d), (e), (f), (g), (h) } }
char *key;
#else
#endif
#ifndef M3D_ASCII
#define M3D_CMDDEF(t,n,p,a,b,c,d,e,f,g,h) { (p), { (a), (b), (c), (d), (e), (f), (g), (h) } }
#endif
uint8_t p;
@ -674,6 +676,10 @@ static m3dcd_t m3d_commandtypes[] = {
#include <stdlib.h>
#include <string.h>
/* we'll need this with M3D_NOTEXTURE */
char *stbi_zlib_decode_malloc_guesssize_headerflag(const char *buffer, int len, int initial_size, int *outlen, int parse_header);
#ifndef M3D_NOTEXTURE
#if !defined(M3D_NOIMPORTER) && !defined(STBI_INCLUDE_STB_IMAGE_H)
/* PNG decompressor from
@ -1868,6 +1874,11 @@ static void *_m3dstbi__png_load(_m3dstbi__context *s, int *x, int *y, int *comp,
#if !defined(M3D_NOIMPORTER) && defined(STBI_INCLUDE_STB_IMAGE_H) && !defined(STB_IMAGE_IMPLEMENTATION)
#error "stb_image.h included without STB_IMAGE_IMPLEMENTATION. Sorry, we need some stuff defined inside the ifguard for proper integration"
#endif
#else
#if !defined(STBI_INCLUDE_STB_IMAGE_H) || defined(STBI_NO_ZLIB)
#error "stb_image.h not included or STBI_NO_ZLIB defined. Sorry, we need its zlib implementation for proper integration"
#endif
#endif /* M3D_NOTEXTURE */
#if defined(M3D_EXPORTER) && !defined(INCLUDE_STB_IMAGE_WRITE_H)
/* zlib_compressor from
@ -2168,9 +2179,11 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
unsigned int i, len = 0;
unsigned char *buff = NULL;
char *fn2;
#ifndef M3D_NOTEXTURE
unsigned int w, h;
stbi__context s;
stbi__result_info ri;
#endif
/* failsafe */
if(!fn || !*fn) return M3D_UNDEF;
@ -2209,13 +2222,17 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
if(!model->texture) {
if(buff && freecb) (*freecb)(buff);
model->errcode = M3D_ERR_ALLOC;
model->numtexture = 0;
return M3D_UNDEF;
}
memset(&model->texture[i], 0, sizeof(m3dtx_t));
model->texture[i].name = fn;
model->texture[i].w = model->texture[i].h = 0; model->texture[i].d = NULL;
if(buff) {
if(buff[0] == 0x89 && buff[1] == 'P' && buff[2] == 'N' && buff[3] == 'G') {
s.read_from_callbacks = 0;
#ifndef M3D_NOTEXTURE
/* return pixel buffer of the decoded texture */
memset(&s, 0, sizeof(s));
memset(&ri, 0, sizeof(ri));
s.img_buffer = s.img_buffer_original = (unsigned char *) buff;
s.img_buffer_end = s.img_buffer_original_end = (unsigned char *) buff+len;
/* don't use model->texture[i].w directly, it's a uint16_t */
@ -2225,6 +2242,16 @@ M3D_INDEX _m3d_gettx(m3d_t *model, m3dread_t readfilecb, m3dfree_t freecb, char
model->texture[i].w = w;
model->texture[i].h = h;
model->texture[i].f = (uint8_t)len;
#else
/* return only the raw undecoded texture */
if((model->texture[i].d = (uint8_t*)M3D_MALLOC(len))) {
memcpy(model->texture[i].d, buff, len);
model->texture[i].w = len & 0xffff;
model->texture[i].h = (len >> 16) & 0xffff;
model->texture[i].f = 0;
} else
model->errcode = M3D_ERR_ALLOC;
#endif
} else {
#ifdef M3D_TX_INTERP
if((model->errcode = M3D_TX_INTERP(fn, buff, len, &model->texture[i])) != M3D_SUCCESS) {
@ -4280,7 +4307,7 @@ m3db_t *m3d_pose(m3d_t *model, M3D_INDEX actionid, uint32_t msec)
if(l != msec) {
model->vertex = (m3dv_t*)M3D_REALLOC(model->vertex, (model->numvertex + 2 * model->numbone) * sizeof(m3dv_t));
if(!model->vertex) {
free(ret);
M3D_FREE(ret);
model->errcode = M3D_ERR_ALLOC;
return NULL;
}
@ -4492,7 +4519,7 @@ void m3d_free(m3d_t *model)
if(model->label) M3D_FREE(model->label);
if(model->inlined) M3D_FREE(model->inlined);
if(model->extra) M3D_FREE(model->extra);
free(model);
M3D_FREE(model);
}
#endif
@ -4568,15 +4595,15 @@ static uint32_t _m3d_stridx(m3dstr_t *str, uint32_t numstr, char *s)
safe = _m3d_safestr(s, 0);
if(!safe) return 0;
if(!*safe) {
free(safe);
M3D_FREE(safe);
return 0;
}
for(i = 0; i < numstr; i++)
if(!strcmp(str[i].str, s)) {
free(safe);
M3D_FREE(safe);
return str[i].offs;
}
free(safe);
M3D_FREE(safe);
}
return 0;
}
@ -4889,7 +4916,7 @@ unsigned char *m3d_save(m3d_t *model, int quality, int flags, unsigned int *size
if(cmd->type == m3dc_mesh) {
if(numgrp + 2 < maxgrp) {
maxgrp += 1024;
grpidx = (uint32_t*)realloc(grpidx, maxgrp * sizeof(uint32_t));
grpidx = (uint32_t*)M3D_REALLOC(grpidx, maxgrp * sizeof(uint32_t));
if(!grpidx) goto memerr;
if(!numgrp) {
grpidx[0] = 0;
@ -5194,7 +5221,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(sa) M3D_FREE(sa);
if(sd) M3D_FREE(sd);
if(out) M3D_FREE(out);
if(opa) free(opa);
if(opa) M3D_FREE(opa);
if(h) M3D_FREE(h);
M3D_LOG("Out of memory");
model->errcode = M3D_ERR_ALLOC;
@ -6285,7 +6312,7 @@ memerr: if(vrtxidx) M3D_FREE(vrtxidx);
if(skin) M3D_FREE(skin);
if(str) M3D_FREE(str);
if(vrtx) M3D_FREE(vrtx);
if(opa) free(opa);
if(opa) M3D_FREE(opa);
if(h) M3D_FREE(h);
return out;
}
@ -6310,7 +6337,7 @@ namespace M3D {
public:
Model() {
this->model = (m3d_t*)malloc(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t));
this->model = (m3d_t*)M3D_MALLOC(sizeof(m3d_t)); memset(this->model, 0, sizeof(m3d_t));
}
Model(_unused const std::string &data, _unused m3dread_t ReadFileCB,
_unused m3dfree_t FreeCB, _unused M3D::Model mtllib) {

60
src/external/qoa.h vendored
View file

@ -31,7 +31,7 @@ struct {
struct {
char magic[4]; // magic bytes "qoaf"
uint32_t samples; // samples per channel in this file
} file_header;
} file_header;
struct {
struct {
@ -39,12 +39,12 @@ struct {
uint24_t samplerate; // samplerate in hz
uint16_t fsamples; // samples per channel in this frame
uint16_t fsize; // frame size (includes this header)
} frame_header;
} frame_header;
struct {
int16_t history[4]; // most recent last
int16_t weights[4]; // most recent last
} lms_state[num_channels];
} lms_state[num_channels];
qoa_slice_t slices[256][num_channels];
@ -66,7 +66,7 @@ frame may contain between 1 .. 256 (inclusive) slices per channel. The last
slice (for each channel) in the last frame may contain less than 20 samples; the
slice still must be 8 bytes wide, with the unused samples zeroed out.
Channels are interleaved per slice. E.g. for 2 channel stereo:
Channels are interleaved per slice. E.g. for 2 channel stereo:
slice[0] = L, slice[1] = R, slice[2] = L, slice[3] = R ...
A valid QOA file or stream must have at least one frame. Each frame must contain
@ -74,7 +74,7 @@ at least one channel and one sample with a samplerate between 1 .. 16777215
(inclusive).
If the total number of samples is not known by the encoder, the samples in the
file header may be set to 0x00000000 to indicate that the encoder is
file header may be set to 0x00000000 to indicate that the encoder is
"streaming". In a streaming context, the samplerate and number of channels may
differ from frame to frame. For static files (those with samples set to a
non-zero value), each frame must have the same number of channels and same
@ -88,15 +88,15 @@ counts 1 .. 8 is:
1. Mono
2. L, R
3. L, R, C
4. FL, FR, B/SL, B/SR
5. FL, FR, C, B/SL, B/SR
3. L, R, C
4. FL, FR, B/SL, B/SR
5. FL, FR, C, B/SL, B/SR
6. FL, FR, C, LFE, B/SL, B/SR
7. FL, FR, C, LFE, B, SL, SR
7. FL, FR, C, LFE, B, SL, SR
8. FL, FR, C, LFE, BL, BR, SL, SR
QOA predicts each audio sample based on the previously decoded ones using a
"Sign-Sign Least Mean Squares Filter" (LMS). This prediction plus the
"Sign-Sign Least Mean Squares Filter" (LMS). This prediction plus the
dequantized residual forms the final output sample.
*/
@ -178,9 +178,9 @@ typedef unsigned long long qoa_uint64_t;
/* The quant_tab provides an index into the dequant_tab for residuals in the
range of -8 .. 8. It maps this range to just 3bits and becomes less accurate at
the higher end. Note that the residual zero is identical to the lowest positive
value. This is mostly fine, since the qoa_div() function always rounds away
range of -8 .. 8. It maps this range to just 3bits and becomes less accurate at
the higher end. Note that the residual zero is identical to the lowest positive
value. This is mostly fine, since the qoa_div() function always rounds away
from zero. */
static const int qoa_quant_tab[17] = {
@ -193,8 +193,8 @@ static const int qoa_quant_tab[17] = {
/* We have 16 different scalefactors. Like the quantized residuals these become
less accurate at the higher end. In theory, the highest scalefactor that we
would need to encode the highest 16bit residual is (2**16)/8 = 8192. However we
rely on the LMS filter to predict samples accurately enough that a maximum
residual of one quarter of the 16 bit range is sufficient. I.e. with the
rely on the LMS filter to predict samples accurately enough that a maximum
residual of one quarter of the 16 bit range is sufficient. I.e. with the
scalefactor 2048 times the quant range of 8 we can encode residuals up to 2**14.
The scalefactor values are computed as:
@ -205,9 +205,9 @@ static const int qoa_scalefactor_tab[16] = {
};
/* The reciprocal_tab maps each of the 16 scalefactors to their rounded
reciprocals 1/scalefactor. This allows us to calculate the scaled residuals in
the encoder with just one multiplication instead of an expensive division. We
/* The reciprocal_tab maps each of the 16 scalefactors to their rounded
reciprocals 1/scalefactor. This allows us to calculate the scaled residuals in
the encoder with just one multiplication instead of an expensive division. We
do this in .16 fixed point with integers, instead of floats.
The reciprocal_tab is computed as:
@ -218,11 +218,11 @@ static const int qoa_reciprocal_tab[16] = {
};
/* The dequant_tab maps each of the scalefactors and quantized residuals to
/* The dequant_tab maps each of the scalefactors and quantized residuals to
their unscaled & dequantized version.
Since qoa_div rounds away from the zero, the smallest entries are mapped to 3/4
instead of 1. The dequant_tab assumes the following dequantized values for each
instead of 1. The dequant_tab assumes the following dequantized values for each
of the quant_tab indices and is computed as:
float dqt[8] = {0.75, -0.75, 2.5, -2.5, 4.5, -4.5, 7, -7};
dequant_tab[s][q] <- round_ties_away_from_zero(scalefactor_tab[s] * dqt[q])
@ -258,7 +258,7 @@ adjusting 4 weights based on the residual of the previous prediction.
The next sample is predicted as the sum of (weight[i] * history[i]).
The adjustment of the weights is done with a "Sign-Sign-LMS" that adds or
subtracts the residual to each weight, based on the corresponding sample from
subtracts the residual to each weight, based on the corresponding sample from
the history. This, surprisingly, is sufficient to get worthwhile predictions.
This is all done with fixed point integers. Hence the right-shifts when updating
@ -285,8 +285,8 @@ static void qoa_lms_update(qoa_lms_t *lms, int sample, int residual) {
}
/* qoa_div() implements a rounding division, but avoids rounding to zero for
small numbers. E.g. 0.1 will be rounded to 1. Note that 0 itself still
/* qoa_div() implements a rounding division, but avoids rounding to zero for
small numbers. E.g. 0.1 will be rounded to 1. Note that 0 itself still
returns as 0, which is handled in the qoa_quant_tab[].
qoa_div() takes an index into the .16 fixed point qoa_reciprocal_tab as an
argument, so it can do the division with a cheaper integer multiplication. */
@ -385,10 +385,10 @@ unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned
for (unsigned int c = 0; c < channels; c++) {
int slice_len = qoa_clamp(QOA_SLICE_LEN, 0, frame_len - sample_index);
int slice_start = sample_index * channels + c;
int slice_end = (sample_index + slice_len) * channels + c;
int slice_end = (sample_index + slice_len) * channels + c;
/* Brute for search for the best scalefactor. Just go through all
16 scalefactors, encode all samples for the current slice and
/* Brute force search for the best scalefactor. Just go through all
16 scalefactors, encode all samples for the current slice and
meassure the total squared error. */
qoa_uint64_t best_rank = -1;
#ifdef QOA_RECORD_TOTAL_ERROR
@ -402,7 +402,7 @@ unsigned int qoa_encode_frame(const short *sample_data, qoa_desc *qoa, unsigned
/* There is a strong correlation between the scalefactors of
neighboring slices. As an optimization, start testing
the best scalefactor of the previous slice first. */
int scalefactor = (sfi + prev_scalefactor[c]) % 16;
int scalefactor = (sfi + prev_scalefactor[c]) & (16 - 1);
/* We have to reset the LMS state to the last known good one
before trying each scalefactor, as each pass updates the LMS
@ -500,7 +500,7 @@ void *qoa_encode(const short *sample_data, qoa_desc *qoa, unsigned int *out_len)
num_frames * QOA_LMS_LEN * 4 * qoa->channels + /* 4 * 4 bytes lms state per channel */
num_slices * 8 * qoa->channels; /* 8 byte slices */
unsigned char *bytes = (unsigned char *)QOA_MALLOC(encoded_size);
unsigned char *bytes = QOA_MALLOC(encoded_size);
for (unsigned int c = 0; c < qoa->channels; c++) {
/* Set the initial LMS weights to {0, 0, -1, 2}. This helps with the
@ -657,7 +657,7 @@ short *qoa_decode(const unsigned char *bytes, int size, qoa_desc *qoa) {
/* Calculate the required size of the sample buffer and allocate */
int total_samples = qoa->samples * qoa->channels;
short *sample_data = (short *)QOA_MALLOC(total_samples * sizeof(short));
short *sample_data = QOA_MALLOC(total_samples * sizeof(short));
unsigned int sample_index = 0;
unsigned int frame_len;
@ -733,7 +733,7 @@ void *qoa_read(const char *filename, qoa_desc *qoa) {
bytes_read = fread(data, 1, size, f);
fclose(f);
sample_data = qoa_decode((const unsigned char *)data, bytes_read, qoa);
sample_data = qoa_decode(data, bytes_read, qoa);
QOA_FREE(data);
return sample_data;
}

4
src/external/qoi.h vendored
View file

@ -427,7 +427,7 @@ void *qoi_encode(const void *data, const qoi_desc *desc, int *out_len) {
run = 0;
}
index_pos = QOI_COLOR_HASH(px) % 64;
index_pos = QOI_COLOR_HASH(px) & (64 - 1);
if (index[index_pos].v == px.v) {
bytes[p++] = QOI_OP_INDEX | index_pos;
@ -574,7 +574,7 @@ void *qoi_decode(const void *data, int size, qoi_desc *desc, int channels) {
run = (b1 & 0x3f);
}
index[QOI_COLOR_HASH(px) % 64] = px;
index[QOI_COLOR_HASH(px) & (64 - 1)] = px;
}
pixels[px_pos + 0] = px.rgba.r;

245
src/external/rlsw.h vendored
View file

@ -153,7 +153,7 @@
#define SW_MAX_TEXTURES 128
#endif
// Enables the use of a lookup table for uint8_t to float conversion
// Enable the use of a lookup table for uint8_t to float conversion
// Requires an additional 1KB of global memory
// Disabled when SIMD intrinsics are enabled
#ifndef SW_USE_COLOR_LUT
@ -164,6 +164,19 @@
#endif
#endif
// Fast power-of-two texture wrap (SW_REPEAT mode only)
// When defined, textures whose width/height are powers of two use a bitmask
// wrap (`x & (size-1)`) instead of `floorf`-based fractional wrap or the
// signed `%` chain in the linear sampler. Saves a software divide on Xtensa
// and a few instructions everywhere. NPOT textures keep using the original
// path via a runtime `(size & (size-1)) == 0` check, so SW_REPEAT remains
// correct for them. The only observable behavior change is for POT textures
// sampled with negative UV coordinates: bitmask wrap (two's complement) can
// differ from `sw_fract` by one texel. Off by default to keep bit-for-bit
// behavior; opt in if you control your asset UVs.
//
// #define SW_TEXTURE_REPEAT_POT_FAST
//----------------------------------------------------------------------------------
// OpenGL Compatibility Types
//----------------------------------------------------------------------------------
@ -200,6 +213,7 @@ typedef double GLclampd;
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
//#define GL_ATTRIB_STACK_DEPTH 0x0BB0
//#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
@ -507,6 +521,7 @@ typedef enum {
SW_RENDERER = GL_RENDERER,
SW_VERSION = GL_VERSION,
SW_EXTENSIONS = GL_EXTENSIONS,
SW_SHADING_LANGUAGE_VERSION = GL_SHADING_LANGUAGE_VERSION,
SW_COLOR_CLEAR_VALUE = GL_COLOR_CLEAR_VALUE,
SW_DEPTH_CLEAR_VALUE = GL_DEPTH_CLEAR_VALUE,
SW_CURRENT_COLOR = GL_CURRENT_COLOR,
@ -844,6 +859,17 @@ SWAPI void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWatta
#endif
#endif
// ESP-DSP acceleration: ESP-IDF ships an optimized math library that includes
// `dspm_mult_4x4x4_f32` (4x4 matrix multiply) and `dspm_mult_4x4x1_f32`
// (matrix * vector). These are S3-tuned hand-vectorized kernels that beat the
// scalar versions for both throughput and code-size. Detection is opt-in to
// keep the dependency optional: define SW_USE_ESP_DSP from your build system
// (or rely on the `idf_component.yml` example shown in the rlsw docs).
#if defined(ESP_PLATFORM) && defined(SW_USE_ESP_DSP)
#define SW_HAS_ESP_DSP
#include "dspm_mult.h"
#endif
#ifdef __cplusplus
#define SW_CURLY_INIT(name) name
#else
@ -1038,6 +1064,9 @@ typedef struct {
SWmatrix currentMatrixMode; // Current matrix mode (e.g., sw_MODELVIEW, sw_PROJECTION)
sw_matrix_t *currentMatrix; // Pointer to the currently used matrix according to the mode
sw_matrix_t matMVP; // Model view projection matrix, calculated and used internally
#ifdef SW_HAS_ESP_DSP
float matMVP_rm[16]; // Row-major MVP, kept in sync for esp-dsp dspm_mult_4x4x1_f32 vertex transform
#endif
bool isDirtyMVP; // Indicates if the MVP matrix should be rebuilt
sw_handle_t boundFramebufferId; // Framebuffer currently bound
@ -1141,6 +1170,14 @@ static inline void sw_matrix_id(sw_matrix_t dst)
static inline void sw_matrix_mul_rst(float *SW_RESTRICT dst, const float *SW_RESTRICT left, const float *SW_RESTRICT right)
{
#ifdef SW_HAS_ESP_DSP
// dspm_mult_4x4x4_f32 treats its operands as row-major. rlsw stores matrices
// column-major, so passing them flat is equivalent to passing transposes:
// dspm_mult(L^T, R^T) computes (L^T)*(R^T) = (R*L)^T, written back into a
// flat array gives the same bit pattern as the column-major product (R*L)
// -- exactly the semantic the scalar fallback below has.
dspm_mult_4x4x4_f32(left, right, dst);
#else
float l00 = left[0], l01 = left[1], l02 = left[2], l03 = left[3];
float l10 = left[4], l11 = left[5], l12 = left[6], l13 = left[7];
float l20 = left[8], l21 = left[9], l22 = left[10], l23 = left[11];
@ -1165,6 +1202,7 @@ static inline void sw_matrix_mul_rst(float *SW_RESTRICT dst, const float *SW_RES
dst[7] = l10*right[3] + l11*right[7] + l12*right[11] + l13*right[15];
dst[11] = l20*right[3] + l21*right[7] + l22*right[11] + l23*right[15];
dst[15] = l30*right[3] + l31*right[7] + l32*right[11] + l33*right[15];
#endif
}
static inline void sw_matrix_mul(sw_matrix_t dst, const sw_matrix_t left, const sw_matrix_t right)
@ -1210,6 +1248,33 @@ static inline float sw_fract(float x)
return (x - floorf(x));
}
// Fast reciprocal: 1-ULP accurate in ~7 instructions on Xtensa using the
// hardware `recip0.s` seed + two Newton-Raphson refinement steps. All work
// stays in FPU registers — no `__divsf3` software call. Hot-path divisions
// in the rasterizer (span/triangle setup, perspective divide, etc.) call
// this. On non-Xtensa targets it transparently expands to `1.0f / x`, so
// generated code is identical to before.
#if defined(__XTENSA__)
__attribute__((always_inline))
static inline float sw_rcp(float x)
{
float result, temp;
__asm__(
"recip0.s %0, %2\n"
"const.s %1, 1\n"
"msub.s %1, %2, %0\n"
"madd.s %0, %0, %1\n"
"const.s %1, 1\n"
"msub.s %1, %2, %0\n"
"maddn.s %0, %0, %1\n"
: "=&f"(result), "=&f"(temp) : "f"(x)
);
return result;
}
#else
static inline float sw_rcp(float x) { return 1.0f/x; }
#endif
static inline uint8_t sw_luminance8(const uint8_t *color)
{
return (uint8_t)((color[0]*77 + color[1]*150 + color[2]*29) >> 8);
@ -2281,7 +2346,7 @@ static inline sw_pixel_write_color_f sw_pixel_get_write_color_func(sw_pixelforma
{
case SW_PIXELFORMAT_COLOR_GRAYSCALE: return sw_pixel_write_color_GRAYSCALE;
case SW_PIXELFORMAT_COLOR_GRAYALPHA: return sw_pixel_write_color_GRAYALPHA;
case SW_PIXELFORMAT_COLOR_R3G3B2: return sw_pixel_write_color_R3G3B2;
case SW_PIXELFORMAT_COLOR_R3G3B2: return sw_pixel_write_color_R3G3B2;
case SW_PIXELFORMAT_COLOR_R5G6B5: return sw_pixel_write_color_R5G6B5;
case SW_PIXELFORMAT_COLOR_R8G8B8: return sw_pixel_write_color_R8G8B8;
case SW_PIXELFORMAT_COLOR_R5G5B5A1: return sw_pixel_write_color_R5G5B5A1;
@ -2357,7 +2422,8 @@ static inline bool sw_texture_alloc(sw_texture_t *texture, const void *data, int
sw_pixel_read_color8_f readColor8 = NULL;
sw_pixel_read_color_f readColor = NULL;
if (!isDepth) {
if (!isDepth)
{
readColor8 = sw_pixel_get_read_color8_func(format);
readColor = sw_pixel_get_read_color_func(format);
}
@ -2405,18 +2471,38 @@ static inline void sw_texture_free(sw_texture_t *texture)
static inline void sw_texture_sample_nearest(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex, float u, float v)
{
u = (tex->sWrap == SW_REPEAT)? sw_fract(u) : sw_saturate(u);
v = (tex->tWrap == SW_REPEAT)? sw_fract(v) : sw_saturate(v);
int x, y;
int x = u*tex->width;
int y = v*tex->height;
#ifdef SW_TEXTURE_REPEAT_POT_FAST
if ((tex->sWrap == SW_REPEAT) && ((tex->width & tex->wMinus1) == 0))
{
x = (int)(u*tex->width) & tex->wMinus1;
}
else
#endif
{
u = (tex->sWrap == SW_REPEAT)? sw_fract(u) : sw_saturate(u);
x = (int)(u*tex->width);
}
#ifdef SW_TEXTURE_REPEAT_POT_FAST
if ((tex->tWrap == SW_REPEAT) && ((tex->height & tex->hMinus1) == 0))
{
y = (int)(v*tex->height) & tex->hMinus1;
}
else
#endif
{
v = (tex->tWrap == SW_REPEAT)? sw_fract(v) : sw_saturate(v);
y = (int)(v*tex->height);
}
tex->readColor(color, tex->pixels, y*tex->width + x);
}
static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex, float u, float v)
{
// TODO: With a bit more cleverness thee number of operations can
// TODO: With a bit more cleverness the number of operations can
// be clearly reduced, but for now it works fine
float xf = (u*tex->width) - 0.5f;
@ -2431,13 +2517,19 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
int x1 = x0 + 1;
int y1 = y0 + 1;
// NOTE: If the textures are POT, avoid the division for SW_REPEAT
if (tex->sWrap == SW_CLAMP)
{
x0 = (x0 > tex->wMinus1)? tex->wMinus1 : x0;
x1 = (x1 > tex->wMinus1)? tex->wMinus1 : x1;
}
#ifdef SW_TEXTURE_REPEAT_POT_FAST
else if ((tex->width & tex->wMinus1) == 0)
{
// POT fast path: bitmask wrap covers negative ints via two's complement
x0 = x0 & tex->wMinus1;
x1 = x1 & tex->wMinus1;
}
#endif
else
{
x0 = (x0%tex->width + tex->width)%tex->width;
@ -2449,6 +2541,13 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
y0 = (y0 > tex->hMinus1)? tex->hMinus1 : y0;
y1 = (y1 > tex->hMinus1)? tex->hMinus1 : y1;
}
#ifdef SW_TEXTURE_REPEAT_POT_FAST
else if ((tex->height & tex->hMinus1) == 0)
{
y0 = y0 & tex->hMinus1;
y1 = y1 & tex->hMinus1;
}
#endif
else
{
y0 = (y0%tex->height + tex->height)%tex->height;
@ -2472,7 +2571,7 @@ static inline void sw_texture_sample_linear(float *SW_RESTRICT color, const sw_t
static inline void sw_texture_sample(float *SW_RESTRICT color, const sw_texture_t *SW_RESTRICT tex,
float u, float v, float dUdx, float dUdy, float dVdx, float dVdy)
{
// NOTE: Commented there is the previous method used
// NOTE: Commented there is the previous method used
// There was no need to compute the square root because
// using the squared value, the comparison remains (L2 > 1.0f*1.0f)
//float du = sqrtf(dUdx*dUdx + dUdy*dUdy);
@ -2673,7 +2772,7 @@ static inline void sw_framebuffer_output_copy(void *dst, const sw_texture_t *buf
}
}
static inline void sw_framebuffer_output_blit(void *dst, const sw_texture_t *buffer,
static inline void sw_framebuffer_output_blit(void *dst, const sw_texture_t *buffer,
int xDst, int yDst, int wDst, int hDst, int xSrc, int ySrc, int wSrc, int hSrc, sw_pixelformat_t format)
{
const uint8_t *srcBase = buffer->pixels;
@ -2803,7 +2902,8 @@ static const sw_blend_f SW_BLEND_TABLE[SW_BLEND_FACTOR_COUNT][SW_BLEND_FACTOR_CO
// Maps a GL blend factor enum to its compact table index
static inline int sw_blend_factor_index(SWfactor f)
{
switch (f) {
switch (f)
{
case SW_ZERO: return 0;
case SW_ONE: return 1;
case SW_SRC_COLOR: return 2;
@ -2821,7 +2921,8 @@ static inline int sw_blend_factor_index(SWfactor f)
static bool sw_blend_factor_needs_alpha(SWfactor f)
{
switch (f) {
switch (f)
{
case SW_SRC_ALPHA:
case SW_ONE_MINUS_SRC_ALPHA:
case SW_DST_ALPHA:
@ -2829,6 +2930,7 @@ static bool sw_blend_factor_needs_alpha(SWfactor f)
case SW_SRC_ALPHA_SATURATE: return true;
default: break;
}
return false;
}
@ -3007,25 +3109,25 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_TRIANGLE BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX
#define SW_ENABLE_TEXTURE
#include __FILE__
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX_DEPTH
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3033,7 +3135,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_BLEND
@ -3041,7 +3143,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3049,7 +3151,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
#define RLSW_TEMPLATE_RASTER_TRIANGLE TEX_DEPTH_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3059,7 +3161,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_TRIANGLE
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY(NAME, FLAGS) [FLAGS] = sw_raster_triangle_##NAME,
static const sw_raster_triangle_f SW_RASTER_TRIANGLE_TABLE[] = {
@ -3106,25 +3208,25 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_QUAD BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX
#define SW_ENABLE_TEXTURE
#include __FILE__
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX_DEPTH
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3132,7 +3234,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_BLEND
@ -3140,7 +3242,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3148,7 +3250,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_QUAD
#define RLSW_TEMPLATE_RASTER_QUAD TEX_DEPTH_BLEND
#define SW_ENABLE_TEXTURE
#define SW_ENABLE_DEPTH_TEST
@ -3158,7 +3260,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_DEPTH_TEST
#undef SW_ENABLE_TEXTURE
#undef RLSW_TEMPLATE_RASTER_QUAD
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY(NAME, FLAGS) [FLAGS] = sw_raster_quad_##NAME,
static const sw_raster_quad_f SW_RASTER_QUAD_TABLE[] = {
@ -3202,19 +3304,19 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_LINE BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_LINE
#define RLSW_TEMPLATE_RASTER_LINE DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_LINE
#define RLSW_TEMPLATE_RASTER_LINE BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_LINE
#define RLSW_TEMPLATE_RASTER_LINE DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3222,7 +3324,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_LINE
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY0(NAME, FLAGS) [FLAGS] = sw_raster_line_##NAME,
#define SW_TABLE_ENTRY1(NAME, FLAGS) [FLAGS] = sw_raster_line_thick_##NAME,
@ -3266,19 +3368,19 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#define RLSW_TEMPLATE_RASTER_POINT BASE
#include __FILE__ // IWYU pragma: keep
#undef RLSW_TEMPLATE_RASTER_POINT
#define RLSW_TEMPLATE_RASTER_POINT DEPTH
#define SW_ENABLE_DEPTH_TEST
#include __FILE__
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_POINT
#define RLSW_TEMPLATE_RASTER_POINT BLEND
#define SW_ENABLE_BLEND
#include __FILE__
#undef SW_ENABLE_BLEND
#undef RLSW_TEMPLATE_RASTER_POINT
#define RLSW_TEMPLATE_RASTER_POINT DEPTH_BLEND
#define SW_ENABLE_DEPTH_TEST
#define SW_ENABLE_BLEND
@ -3286,7 +3388,7 @@ static bool sw_polygon_clip(sw_vertex_t polygon[SW_MAX_CLIPPED_POLYGON_VERTICES]
#undef SW_ENABLE_BLEND
#undef SW_ENABLE_DEPTH_TEST
#undef RLSW_TEMPLATE_RASTER_POINT
// Dispatch table (auto-generated from SW_RASTER_VARIANTS)
#define SW_TABLE_ENTRY(NAME, FLAGS) [FLAGS] = sw_raster_point_##NAME,
static const sw_raster_point_f SW_RASTER_POINT_TABLE[] = {
@ -3362,7 +3464,7 @@ static void sw_triangle_clip_and_project(void)
// Calculation of the reciprocal of W for normalization
// as well as perspective-correct attributes
const float wRcp = 1.0f/v->position[3];
const float wRcp = sw_rcp(v->position[3]);
// Division of XYZ coordinates by weight
v->position[0] *= wRcp;
@ -3477,7 +3579,7 @@ static void sw_quad_clip_and_project(void)
// Calculation of the reciprocal of W for normalization
// as well as perspective-correct attributes
const float wRcp = 1.0f/v->position[3];
const float wRcp = sw_rcp(v->position[3]);
// Division of XYZ coordinates by weight
v->position[0] *= wRcp;
@ -3655,8 +3757,8 @@ static bool sw_line_clip_and_project(sw_vertex_t *v0, sw_vertex_t *v1)
if (!sw_line_clip(v0, v1)) return false;
// Convert clip coordinates to NDC
v0->position[3] = 1.0f/v0->position[3];
v1->position[3] = 1.0f/v1->position[3];
v0->position[3] = sw_rcp(v0->position[3]);
v1->position[3] = sw_rcp(v1->position[3]);
for (int i = 0; i < 3; i++)
{
v0->position[i] *= v0->position[3];
@ -3705,7 +3807,7 @@ static bool sw_point_clip_and_project(sw_vertex_t *v)
if ((v->position[i] < -v->position[3]) || (v->position[i] > v->position[3])) return false;
}
v->position[3] = 1.0f/v->position[3];
v->position[3] = sw_rcp(v->position[3]);
v->position[0] *= v->position[3];
v->position[1] *= v->position[3];
v->position[2] *= v->position[3];
@ -3787,6 +3889,19 @@ static void sw_immediate_begin(SWdraw mode)
RLSW.stackModelview[RLSW.stackModelviewCounter - 1],
RLSW.stackProjection[RLSW.stackProjectionCounter - 1]);
#ifdef SW_HAS_ESP_DSP
// Pre-transpose to row-major so dspm_mult_4x4x1_f32(matMVP_rm, v, out)
// computes M*v directly in the per-vertex hot path. 16 scalar copies
// per MVP update vs. saving ~20 cycles per vertex transform.
for (int i = 0; i < 4; i++)
{
for (int j = 0; j < 4; j++)
{
RLSW.matMVP_rm[4*i + j] = RLSW.matMVP[4*j + i];
}
}
#endif
RLSW.isDirtyMVP = false;
}
@ -3838,11 +3953,17 @@ static void sw_immediate_push_vertex(const float position[4])
sw_vertex_t *vertex = &RLSW.primitive.buffer[RLSW.primitive.vertexCount++];
// Calculate clip coordinates
#ifdef SW_HAS_ESP_DSP
// dspm_mult_4x4x1_f32 declares its inputs non-const; rlsw treats them as
// read-only and the cast is safe (the kernel only loads from B).
dspm_mult_4x4x1_f32(RLSW.matMVP_rm, (float *)position, vertex->position);
#else
const float *m = RLSW.matMVP;
vertex->position[0] = m[0]*position[0] + m[4]*position[1] + m[8]*position[2] + m[12]*position[3];
vertex->position[1] = m[1]*position[0] + m[5]*position[1] + m[9]*position[2] + m[13]*position[3];
vertex->position[2] = m[2]*position[0] + m[6]*position[1] + m[10]*position[2] + m[14]*position[3];
vertex->position[3] = m[3]*position[0] + m[7]*position[1] + m[11]*position[2] + m[15]*position[3];
#endif
// Copy the attributes in the current vertex
for (int i = 0; i < 4; i++) vertex->color[i] = RLSW.primitive.color[i];
@ -4160,6 +4281,7 @@ const char *swGetString(SWget name)
case SW_RENDERER: result = "RLSW OpenGL Software Renderer"; break;
case SW_VERSION: result = RLSW_VERSION; break;
case SW_EXTENSIONS: result = "None"; break;
case SW_SHADING_LANGUAGE_VERSION: result = "Not supported"; break;
default: RLSW.errCode = SW_INVALID_ENUM; break;
}
@ -5171,7 +5293,7 @@ void swFramebufferTexture2D(SWattachment attach, uint32_t texture)
RLSW.colorBuffer = sw_pool_get(&RLSW.texturePool, texture);
} break;
case SW_DEPTH_ATTACHMENT:
{
{
fb->depthAttachment = texture;
RLSW.depthBuffer = sw_pool_get(&RLSW.texturePool, texture);
} break;
@ -5262,13 +5384,13 @@ void swGetFramebufferAttachmentParameteriv(SWattachment attachment, SWattachget
static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t *end, float dUdy, float dVdy)
{
// Gets the start/end coordinates and skip empty lines
// Gets the start/end coordinates and skip empty lines
int xStart = (int)start->position[0];
int xEnd = (int)end->position[0];
if (xStart == xEnd) return;
// Compute the inverse horizontal distance along the X axis
float dxRcp = 1.0f/(end->position[0] - start->position[0]);
float dxRcp = sw_rcp(end->position[0] - start->position[0]);
// Compute the interpolation steps along the X axis
float dWdx = (end->position[3] - start->position[3])*dxRcp;
@ -5322,12 +5444,12 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
int blockEnd = x + SW_AFFINE_BLOCK;
if (blockEnd > xEnd) blockEnd = xEnd;
float blockLenF = (float)(blockEnd - x);
float blockLenRcp = 1.0f/blockLenF;
float blockLenRcp = sw_rcp(blockLenF);
// Only 2 '1/w' here; none inside the pixel loop
float wRcpA = 1.0f/w;
float wRcpA = sw_rcp(w);
float wB = w + dWdx*blockLenF;
float wRcpB = 1.0f/wB;
float wRcpB = sw_rcp(wB);
// Perspective-correct color at both block endpoints, then affine gradient
float srcColor[4] = {
@ -5398,7 +5520,9 @@ static void SW_RASTER_TRIANGLE_SPAN(const sw_vertex_t *start, const sw_vertex_t
}
#endif
#ifdef SW_ENABLE_DEPTH_TEST
discard:
#endif
srcColor[0] += dSrcColordx[0];
srcColor[1] += dSrcColordx[1];
srcColor[2] += dSrcColordx[2];
@ -5443,9 +5567,10 @@ static void SW_RASTER_TRIANGLE(const sw_vertex_t *v0, const sw_vertex_t *v1, con
if (v0->position[1] > v1->position[1]) { const sw_vertex_t *tmp = v0; v0 = v1; v1 = tmp; }
// Extracting coordinates from the sorted vertices
float x0 = v0->position[0], y0 = v0->position[1];
float x1 = v1->position[0], y1 = v1->position[1];
float x2 = v2->position[0], y2 = v2->position[1];
// Put x away for safe keeping. Only y is used right now. Silences warnings.
float y0 = v0->position[1];
float y1 = v1->position[1];
float y2 = v2->position[1];
// Compute height differences
float h02 = y2 - y0;
@ -5455,9 +5580,9 @@ static void SW_RASTER_TRIANGLE(const sw_vertex_t *v0, const sw_vertex_t *v1, con
if (h02 < 1e-6f) return;
// Inverse edge dy for per-edge dV/dy (scanline interpolation)
float h02Rcp = 1.0f/h02;
float h01Rcp = (h01 > 1e-6f)? 1.0f/h01 : 0.0f;
float h12Rcp = (h12 > 1e-6f)? 1.0f/h12 : 0.0f;
float h02Rcp = sw_rcp(h02);
float h01Rcp = (h01 > 1e-6f)? sw_rcp(h01) : 0.0f;
float h12Rcp = (h12 > 1e-6f)? sw_rcp(h12) : 0.0f;
// Compute gradients for each side of the triangle
sw_vertex_t dVXdy02, dVXdy01, dVXdy12;
@ -5556,8 +5681,8 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
float h = (float)(yMax - yMin);
if ((w <= 0) || (h <= 0)) return;
float wRcp = 1.0f/w;
float hRcp = 1.0f/h;
float wRcp = sw_rcp(w);
float hRcp = sw_rcp(h);
// Subpixel corrections
float xSubstep = 1.0f - sw_fract(tl->position[0]);
@ -5655,7 +5780,9 @@ static void SW_RASTER_QUAD(const sw_vertex_t *a, const sw_vertex_t *b,
}
#endif
#ifdef SW_ENABLE_DEPTH_TEST
discard:
#endif
color[0] += dCdx[0];
color[1] += dCdx[1];
color[2] += dCdx[2];
@ -5742,7 +5869,7 @@ static void SW_RASTER_LINE(const sw_vertex_t *v0, const sw_vertex_t *v1)
// Compute per pixel increments
float xInc = dx/steps;
float yInc = dy/steps;
float stepRcp = 1.0f/steps;
float stepRcp = sw_rcp(steps);
#ifdef SW_ENABLE_DEPTH_TEST
float zInc = (v1->position[2] - v0->position[2])*stepRcp;
#endif
@ -5808,7 +5935,9 @@ static void SW_RASTER_LINE(const sw_vertex_t *v0, const sw_vertex_t *v1)
}
#endif
#ifdef SW_ENABLE_DEPTH_TEST
discard:
#endif
x += xInc;
y += yInc;
#ifdef SW_ENABLE_DEPTH_TEST

File diff suppressed because it is too large Load diff

View file

@ -4,14 +4,14 @@
#ifndef WIN32_CLIPBOARD_
#define WIN32_CLIPBOARD_
unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned long long int *dataSize);
unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned int *dataSize);
#endif // WIN32_CLIPBOARD_
#ifdef WIN32_CLIPBOARD_IMPLEMENTATION
#include <stdio.h>
#include <stdbool.h>
#include <stdlib.h>
#include <assert.h>
#include <limits.h>
// NOTE: These search for architecture is taken from "windows.h", and it's necessary to avoid including windows.h
// and still make it compile on msvc, because import indirectly importing "winnt.h" (e.g. <minwindef.h>) can cause problems is these are not defined
@ -213,7 +213,7 @@ static int GetPixelDataOffset(BITMAPINFOHEADER bih); // Get pixel data offset fr
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned long long int *dataSize)
unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned int *dataSize)
{
unsigned char *bmpData = NULL;
@ -228,7 +228,7 @@ unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned long
*width = bmpInfoHeader->biWidth;
*height = bmpInfoHeader->biHeight;
SIZE_T clipDataSize = GlobalSize(clipHandle);
if (clipDataSize >= sizeof(BITMAPINFOHEADER))
if ((clipDataSize >= sizeof(BITMAPINFOHEADER)) && (clipDataSize < INT_MAX))
{
int pixelOffset = GetPixelDataOffset(*bmpInfoHeader);
@ -236,7 +236,7 @@ unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned long
//------------------------------------------------------------------------
BITMAPFILEHEADER bmpFileHeader = { 0 };
SIZE_T bmpFileSize = sizeof(bmpFileHeader) + clipDataSize;
*dataSize = bmpFileSize;
*dataSize = (unsigned int)bmpFileSize;
bmpFileHeader.bfType = 0x4D42; // BMP fil type constant
bmpFileHeader.bfSize = (DWORD)bmpFileSize; // Up to 4GB works fine
@ -254,7 +254,7 @@ unsigned char *Win32GetClipboardImageData(int *width, int *height, unsigned long
}
else
{
TRACELOG(LOG_WARNING, "Clipboard data is malformed");
TRACELOG(LOG_WARNING, "Clipboard data is not supported (>2GB?)");
GlobalUnlock(clipHandle);
CloseClipboard();
}

View file

@ -616,13 +616,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -656,9 +656,9 @@ double GetTime(void)
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
}
@ -1273,27 +1273,28 @@ static int32_t AndroidInputCallback(struct android_app *app, AInputEvent *event)
int32_t keycode = AKeyEvent_getKeyCode(event);
//int32_t AKeyEvent_getMetaState(event);
// Handle gamepad button presses and releases
// NOTE: Skip gamepad handling if this is a keyboard event, as some devices
// report both AINPUT_SOURCE_KEYBOARD and AINPUT_SOURCE_GAMEPAD flags
if ((FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) ||
FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD)) &&
!FLAG_IS_SET(source, AINPUT_SOURCE_KEYBOARD))
// Handle gamepad button presses and releases. AOSP stamps the
// KEYBOARD source bit on every key event from a gamepad, so
// discriminate on the keycode rather than gating on source bits.
if (FLAG_IS_SET(source, AINPUT_SOURCE_JOYSTICK) ||
FLAG_IS_SET(source, AINPUT_SOURCE_GAMEPAD))
{
// Assuming a single gamepad, "detected" on its input event
CORE.Input.Gamepad.ready[0] = true;
GamepadButton button = AndroidTranslateGamepadButton(keycode);
if (button == GAMEPAD_BUTTON_UNKNOWN) return 1;
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
if (button != GAMEPAD_BUTTON_UNKNOWN)
{
CORE.Input.Gamepad.currentButtonState[0][button] = 1;
}
else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up
// Assuming a single gamepad, "detected" on its input event
CORE.Input.Gamepad.ready[0] = true;
return 1; // Handled gamepad button
if (AKeyEvent_getAction(event) == AKEY_EVENT_ACTION_DOWN)
{
CORE.Input.Gamepad.currentButtonState[0][button] = 1;
}
else CORE.Input.Gamepad.currentButtonState[0][button] = 0; // Key up
return 1; // Handled gamepad button
}
// Unknown keycode: fall through to the keyboard handler below.
}
KeyboardKey key = ((keycode > 0) && (keycode < KEYCODE_MAP_SIZE))? mapKeycode[keycode] : KEY_NULL;

View file

@ -111,6 +111,12 @@
//----------------------------------------------------------------------------------
typedef struct {
GLFWwindow *handle; // GLFW window handle (graphic device)
#if defined(__linux__) && defined(_GLFW_X11)
// Local storage for the window handle returned by glfwGetX11Window
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
XID windowHandleX11;
#endif
} PlatformData;
//----------------------------------------------------------------------------------
@ -755,12 +761,6 @@ void SetWindowFocused(void)
glfwFocusWindow(platform.handle);
}
#if defined(__linux__) && defined(_GLFW_X11)
// Local storage for the window handle returned by glfwGetX11Window
// This is needed as X11 handles are integers and may not fit inside a pointer depending on platform
// Storing the handle locally and returning a pointer in GetWindowHandle allows the code to work regardless of pointer width
static XID X11WindowHandle;
#endif
// Get native window handle
void *GetWindowHandle(void)
{
@ -778,17 +778,16 @@ void *GetWindowHandle(void)
}
else
{
X11WindowHandle = glfwGetX11Window(platform.handle);
return &X11WindowHandle;
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
return &platform.windowHandleX11;
}
#else
return glfwGetWaylandWindow(platform.handle);
#endif
#elif defined(_GLFW_X11)
// Store the window handle localy and return a pointer to the variable instead
// Reasoning detailed in the declaration of X11WindowHandle
X11WindowHandle = glfwGetX11Window(platform.handle);
return &X11WindowHandle;
platform.windowHandleX11 = glfwGetX11Window(platform.handle);
return &platform.windowHandleX11;
#endif
#endif
#if defined(__APPLE__)
@ -1055,12 +1054,13 @@ Image GetClipboardImage(void)
#if SUPPORT_CLIPBOARD_IMAGE && SUPPORT_MODULE_RTEXTURES
#if defined(_WIN32)
unsigned long long int dataSize = 0;
unsigned int dataSize = 0;
void *bmpData = NULL;
int width = 0;
int height = 0;
bmpData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
bmpData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
if (bmpData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data.");
else image = LoadImageFromMemory(".bmp", (const unsigned char *)bmpData, (int)dataSize);
@ -1113,7 +1113,7 @@ Image GetClipboardImage(void)
XCloseDisplay(dpy);
#else
TRACELOG(LOG_WARNING, "GetClipboardImage() not implemented on target platform");
#endif // defined(_WIN32)
#endif // _WIN32
#else
TRACELOG(LOG_WARNING, "Clipboard image: SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_MODULE_RTEXTURES to work properly");
#endif // SUPPORT_CLIPBOARD_IMAGE
@ -1129,7 +1129,7 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
@ -1137,7 +1137,7 @@ void HideCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
glfwSetInputMode(platform.handle, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
@ -1151,7 +1151,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Reset mouse position within the window area before disabling cursor

363
src/platforms/rcore_desktop_rgfw.c Executable file → Normal file
View file

@ -177,6 +177,13 @@ typedef struct {
RGFW_window *window; // Native display device (physical screen connection)
RGFW_monitor *monitor;
mg_gamepads minigamepad;
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
RGFW_surface *surface;
u8 *surfacePixels;
i32 surfaceWidth;
i32 surfaceHeight;
#endif
} PlatformData;
//----------------------------------------------------------------------------------
@ -723,7 +730,7 @@ void SetWindowIcon(Image image)
TRACELOG(LOG_WARNING, "RGFW: Window icon image must be in R8G8B8A8 pixel format");
return;
}
RGFW_window_setIcon(platform.window, (u8 *)image.data, image.width, image.height, 4);
RGFW_window_setIcon(platform.window, (u8 *)image.data, image.width, image.height, RGFW_formatRGBA8);
}
// Set icon for window
@ -749,8 +756,8 @@ void SetWindowIcons(Image *images, int count)
if ((smallIcon == NULL) || ((images[i].width < smallIcon->width) && (images[i].height > smallIcon->height))) smallIcon = &images[i];
}
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, smallIcon->width, smallIcon->height, 4, RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, bigIcon->width, bigIcon->height, 4, RGFW_iconTaskbar);
if (smallIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)smallIcon->data, smallIcon->width, smallIcon->height, RGFW_formatRGBA8, RGFW_iconWindow);
if (bigIcon != NULL) RGFW_window_setIconEx(platform.window, (u8 *)bigIcon->data, bigIcon->width, bigIcon->height, RGFW_formatRGBA8, RGFW_iconTaskbar);
}
}
@ -821,6 +828,11 @@ void SetWindowSize(int width, int height)
CORE.Window.screen.height = height;
}
if (!CORE.Window.usingFbo)
{
SetupViewport(CORE.Window.screen.width, CORE.Window.screen.height);
}
RGFW_window_resize(platform.window, CORE.Window.screen.width, CORE.Window.screen.height);
}
@ -1012,15 +1024,15 @@ Image GetClipboardImage(void)
#if SUPPORT_CLIPBOARD_IMAGE && SUPPORT_MODULE_RTEXTURES
#if defined(_WIN32)
unsigned long long int dataSize = 0; // moved into _WIN32 scope until other platforms gain support
void *fileData = NULL; // moved into _WIN32 scope until other platforms gain support
unsigned int dataSize = 0;
void *fileData = NULL;
int width = 0;
int height = 0;
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
fileData = (void *)Win32GetClipboardImageData(&width, &height, &dataSize);
if (fileData == NULL) TRACELOG(LOG_WARNING, "Clipboard image: Couldn't get clipboard data");
else image = LoadImageFromMemory(".bmp", (const unsigned char *)fileData, dataSize);
else image = LoadImageFromMemory(".bmp", (const unsigned char *)fileData, (int)dataSize);
#elif defined(__linux__) && defined(DRGFW_X11)
@ -1070,7 +1082,7 @@ Image GetClipboardImage(void)
XCloseDisplay(dpy);
#else
TRACELOG(LOG_WARNING, "Clipboard image: PLATFORM_DESKTOP_RGFW doesn't implement GetClipboardImage() for this OS");
#endif // defined(_WIN32)
#endif // _WIN32
#else
TRACELOG(LOG_WARNING, "Clipboard image: SUPPORT_CLIPBOARD_IMAGE requires SUPPORT_MODULE_RTEXTURES to work properly");
#endif // SUPPORT_CLIPBOARD_IMAGE
@ -1085,14 +1097,14 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
RGFW_window_showMouse(platform.window, false);
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
RGFW_window_captureRawMouse(platform.window, false);
@ -1104,7 +1116,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = true;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
RGFW_window_captureRawMouse(platform.window, true);
@ -1116,7 +1128,35 @@ void DisableCursor(void)
// Swap back buffer with front buffer (screen drawing)
void SwapScreenBuffer(void)
{
RGFW_window_swapBuffers_OpenGL(platform.window);
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
{
if (platform.surface)
{
// copy rlsw pixel data to the surface framebuffer
swReadPixels(0, 0, platform.surfaceWidth, platform.surfaceHeight, SW_RGBA, SW_UNSIGNED_BYTE, platform.surfacePixels);
// Mac wants a different pixel order. I cant seem to get this to work any other way
#if defined(__APPLE__)
unsigned char temp = 0;
unsigned char *p = NULL;
for (int i = 0; i < (platform.surfaceWidth * platform.surfaceHeight); i += 1)
{
p = platform.surfacePixels + (i * 4);
temp = p[0];
p[0] = p[2];
p[2] = temp;
}
#endif
// blit surface to the window
RGFW_window_blitSurface(platform.window, platform.surface);
}
}
#else
{
RGFW_window_swapBuffers_OpenGL(platform.window);
}
#endif
}
//----------------------------------------------------------------------------------
@ -1126,7 +1166,9 @@ void SwapScreenBuffer(void)
// Get elapsed time measure in seconds since InitTimer()
double GetTime(void)
{
double time = get_time_seconds() - CORE.Time.base;
// CORE.Time.base is nanoseconds as integer
double baseTime = (double)CORE.Time.base*1e-9;
double time = get_time_seconds() - baseTime;
return time;
}
@ -1308,6 +1350,9 @@ void PollInputEvents(void)
// Window events are also polled (Minimized, maximized, close...)
case RGFW_windowResized:
{
// set flag that the window was resized
CORE.Window.resizedLastFrame = true;
#if defined(__APPLE__)
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
@ -1356,7 +1401,42 @@ void PollInputEvents(void)
CORE.Window.currentFbo.width = CORE.Window.screen.width;
CORE.Window.currentFbo.height = CORE.Window.screen.height;
#endif
CORE.Window.resizedLastFrame = true;
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
SetupViewport(platform.window->w * currentMonitor->pixelRatio, platform.window->h * currentMonitor->pixelRatio);
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
#endif
platform.surfaceWidth = CORE.Window.currentFbo.width;
platform.surfaceHeight = CORE.Window.currentFbo.height;
// in software mode we dont have the viewport so we need to reverse the highdpi changes
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
Vector2 scaleDpi = GetWindowScaleDPI();
platform.surfaceWidth *= scaleDpi.x;
platform.surfaceHeight *= scaleDpi.y;
}
if (platform.surfacePixels != NULL)
{
RL_FREE(platform.surfacePixels);
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
}
if (platform.surface != NULL)
{
RGFW_surface_free(platform.surface);
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
swResize(platform.surfaceWidth, platform.surfaceHeight);
}
#endif
} break;
case RGFW_windowMaximized:
{
@ -1447,37 +1527,35 @@ void PollInputEvents(void)
} break;
case RGFW_mousePosChanged:
{
float event_x = 0.0f, event_y = 0.0f;
float mouseX = 0.0f;
float mouseY = 0.0f;
if (RGFW_window_isCaptured(platform.window))
{
event_x = (float)rgfw_event.mouse.vecX;
event_y = (float)rgfw_event.mouse.vecY;
mouseX = (float)rgfw_event.mouse.vecX;
mouseY = (float)rgfw_event.mouse.vecY;
}
else
{
event_x = (float)rgfw_event.mouse.x;
event_y = (float)rgfw_event.mouse.y;
mouseX = (float)rgfw_event.mouse.x;
mouseY = (float)rgfw_event.mouse.y;
}
#if defined(__EMSCRIPTEN__)
{
double canvasWidth = 0.0;
double canvasHeight = 0.0;
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
event_x *= ((float)GetScreenWidth() / (float)canvasWidth);
event_y *= ((float)GetScreenHeight() / (float)canvasHeight);
}
double canvasWidth = 0.0;
double canvasHeight = 0.0;
emscripten_get_element_css_size("#canvas", &canvasWidth, &canvasHeight);
mouseX *= ((float)GetScreenWidth()/(float)canvasWidth);
mouseY *= ((float)GetScreenHeight()/(float)canvasHeight);
#endif
if (RGFW_window_isCaptured(platform.window))
{
CORE.Input.Mouse.currentPosition.x += event_x;
CORE.Input.Mouse.currentPosition.y += event_y;
CORE.Input.Mouse.currentPosition.x += mouseX;
CORE.Input.Mouse.currentPosition.y += mouseY;
}
else
{
CORE.Input.Mouse.currentPosition.x = event_x;
CORE.Input.Mouse.currentPosition.y = event_y;
CORE.Input.Mouse.currentPosition.x = mouseX;
CORE.Input.Mouse.currentPosition.y = mouseY;
}
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
@ -1599,10 +1677,62 @@ int InitPlatform(void)
// Initialize RGFW internal global state, only required systems
unsigned int flags = RGFW_windowCenter | RGFW_windowAllowDND;
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, RGFW_windowNoBorder);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, RGFW_windowTransparent);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(flags, RGFW_windowFocusOnShow | RGFW_windowFocus);
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
FLAG_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE);
}
// Check window creation flags
// Init window in fullscreen mode if requested
// NOTE: Keeping original screen size for toggle
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE))
{
FLAG_SET(flags, RGFW_windowFullscreen);
int result = RGFW_init();
if (result != 0)
{
TRACELOG(LOG_WARNING, "RGFW: Failed to initialize RGFW");
return -1;
}
// NOTE: Fullscreen applications default to the primary monitor
RGFW_monitor *monitor = RGFW_getPrimaryMonitor();
if (!monitor)
{
TRACELOG(LOG_WARNING, "RGFW: Failed to get primary monitor");
return -1;
}
// Default display resolution to that of the current mode
CORE.Window.display.width = monitor->mode.w;
CORE.Window.display.height = monitor->mode.h;
// Check if user requested some screen size
if ((CORE.Window.screen.width == 0) || (CORE.Window.screen.height == 0))
{
// Set some default screen size in case user decides to exit fullscreen mode
CORE.Window.previousScreen.width = 800;
CORE.Window.previousScreen.height = 450;
CORE.Window.previousPosition.x = (CORE.Window.display.width - CORE.Window.previousScreen.width)/2;
CORE.Window.previousPosition.y = (CORE.Window.display.height - CORE.Window.previousScreen.height)/2;
// Set screen width/height to the display width/height
if (CORE.Window.screen.width == 0) CORE.Window.screen.width = CORE.Window.display.width;
if (CORE.Window.screen.height == 0) CORE.Window.screen.height = CORE.Window.display.height;
}
else
{
CORE.Window.previousScreen = CORE.Window.screen;
CORE.Window.screen = CORE.Window.display;
}
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_BORDERLESS_WINDOWED_MODE))
@ -1610,16 +1740,16 @@ int InitPlatform(void)
FLAG_SET(flags, RGFW_windowedFullscreen);
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNDECORATED)) FLAG_SET(flags, RGFW_windowNoBorder);
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_RESIZABLE)) FLAG_SET(flags, RGFW_windowNoResize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_TRANSPARENT)) FLAG_SET(flags, RGFW_windowTransparent);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_FULLSCREEN_MODE)) FLAG_SET(flags, RGFW_windowFullscreen);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIDDEN)) FLAG_SET(flags, RGFW_windowHide);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED)) FLAG_SET(flags, RGFW_windowMaximize);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
{
#if !defined(__APPLE__)
CORE.Window.screen.width = CORE.Window.screen.width * GetWindowScaleDPI().x;
CORE.Window.screen.height = CORE.Window.screen.height * GetWindowScaleDPI().y;
#endif
}
// NOTE: Some OpenGL context attributes must be set before window creation
// Check selection OpenGL version
RGFW_glHints* hints = RGFW_getGlobalHints_OpenGL();
if (rlGetVersion() == RL_OPENGL_21)
{
@ -1636,22 +1766,16 @@ int InitPlatform(void)
hints->major = 4;
hints->minor = 3;
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) hints->samples = 4;
if (!FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_UNFOCUSED)) FLAG_SET(flags, RGFW_windowFocusOnShow | RGFW_windowFocus);
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI))
else if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
#if !defined(__APPLE__)
CORE.Window.screen.width = CORE.Window.screen.width * GetWindowScaleDPI().x;
CORE.Window.screen.height = CORE.Window.screen.height * GetWindowScaleDPI().y;
#endif
hints->major = 1;
hints->minor = 1;
hints->renderer = RGFW_glSoftware;
}
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT)) hints->samples = 4;
RGFW_setGlobalHints_OpenGL(hints);
platform.window = RGFW_createWindow((CORE.Window.title != 0)? CORE.Window.title : " ", 0, 0, CORE.Window.screen.width, CORE.Window.screen.height, flags | RGFW_windowOpenGL);
CORE.Time.base = get_time_seconds();
#ifndef PLATFORM_WEB_RGFW
i32 screenSizeWidth;
@ -1716,7 +1840,41 @@ int InitPlatform(void)
#endif
}
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// apple always scales for retina
#if defined(__APPLE__)
RGFW_monitor* currentMonitor = RGFW_window_getMonitor(platform.window);
CORE.Window.screenScale = MatrixScale(currentMonitor->pixelRatio, currentMonitor->pixelRatio, 1.0f);
CORE.Window.render.width = CORE.Window.screen.width * currentMonitor->pixelRatio;
CORE.Window.render.height = CORE.Window.screen.height * currentMonitor->pixelRatio;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
#endif
platform.surfaceWidth = CORE.Window.currentFbo.width;
platform.surfaceHeight = CORE.Window.currentFbo.height;
platform.surfacePixels = RL_MALLOC(platform.surfaceWidth * platform.surfaceHeight * 4);
if (platform.surfacePixels == NULL)
{
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software pixel buffer");
return -1;
}
platform.surface = RGFW_window_createSurface(platform.window, platform.surfacePixels, platform.surfaceWidth, platform.surfaceHeight, RGFW_formatBGRA8);
if (platform.surface == NULL)
{
RL_FREE(platform.surfacePixels);
TRACELOG(LOG_FATAL, "PLATFORM: Failed to initialize software surface");
return -1;
}
#endif
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
@ -1745,20 +1903,63 @@ int InitPlatform(void)
//----------------------------------------------------------------------------
#if defined(RGFW_WAYLAND)
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland, Software): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software (fallback)): Initialized successfully");
}
else
{
if (RGFW_usingWayland()) TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Wayland): Initialized successfully");
else TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (fallback)): Initialized successfully");
}
#elif defined(RGFW_X11)
#if defined(__APPLE__)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11 (MacOS)): Initialized successfully");
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software, (MacOS)): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, (MacOS)): Initialized successfully");
}
#else
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - X11): Initialized successfully");
}
#endif
#elif defined (RGFW_WINDOWS)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - Win32): Initialized successfully");
}
#elif defined(RGFW_WASM)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - WASMs): Initialized successfully");
}
#elif defined(RGFW_MACOS)
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
if (rlGetVersion() == RL_OPENGL_SOFTWARE)
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS, Software): Initialized successfully");
}
else
{
TRACELOG(LOG_INFO, "PLATFORM: DESKTOP (RGFW - MacOS): Initialized successfully");
}
#endif
mg_gamepads_init(&platform.minigamepad);
@ -1771,6 +1972,18 @@ void ClosePlatform(void)
{
mg_gamepads_free(&platform.minigamepad);
RGFW_window_close(platform.window);
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
if (platform.surfacePixels != NULL)
{
RL_FREE(platform.surfacePixels);
}
if (platform.surface != NULL)
{
RGFW_surface_free(platform.surface);
}
#endif
}
// Keycode mapping
@ -1788,34 +2001,36 @@ double get_time_seconds(void)
#if defined(_WIN32)
static LARGE_INTEGER freq = { 0 };
static int freq_init = 0;
LARGE_INTEGER counter;
if (!freq_init) {
static bool freqInitialized = false;
LARGE_INTEGER counter = { 0 };
if (!freqInitialized)
{
// Lazy initialization
QueryPerformanceFrequency(&freq);
freq_init = 1;
freqInitialized = true;
}
QueryPerformanceCounter(&counter);
currentTime = (double)counter.QuadPart / (double)freq.QuadPart;
currentTime = (double)counter.QuadPart/(double)freq.QuadPart;
#elif defined(__EMSCRIPTEN__)
currentTime = emscripten_get_now() / 1000.0;
currentTime = emscripten_get_now()/1000.0;
#elif defined(__APPLE__)
static mach_timebase_info_data_t tb;
static int tb_initialized = 0;
if (!tb_initialized) {
static mach_timebase_info_data_t tb = { 0 };
static bool tbInitialized = false;
if (!tbInitialized)
{
mach_timebase_info(&tb);
tb_initialized = 1;
tbInitialized = true;
}
uint64_t ticks = mach_absolute_time();
currentTime = (double)ticks * (double)tb.numer / (double)tb.denom / 1e9;
currentTime = (double)ticks*(double)tb.numer/(double)tb.denom/1e9;
#elif defined(__linux__)
struct timespec ts;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
currentTime = (double)ts.tv_sec + (double)ts.tv_nsec / 1e9;
currentTime = (double)ts.tv_sec + (double)ts.tv_nsec/1e9;
#else
// fallback to cstd
currentTime = (double)clock() / (double)CLOCKS_PER_SEC;
// Fallback to cstd
currentTime = (double)clock()/(double)CLOCKS_PER_SEC;
#endif
return currentTime;

View file

@ -1144,7 +1144,7 @@ const char *GetClipboardText(void)
char *clipboard = SDL_GetClipboardText();
int clipboardSize = snprintf(buffer, sizeof(buffer), "%s", clipboard);
int clipboardSize = snprintf(buffer, MAX_CLIPBOARD_BUFFER_LENGTH, "%s", clipboard);
if (clipboardSize >= MAX_CLIPBOARD_BUFFER_LENGTH)
{
char *truncate = buffer + MAX_CLIPBOARD_BUFFER_LENGTH - 4;
@ -1227,7 +1227,7 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
#if defined(USING_VERSION_SDL3)
@ -1238,7 +1238,7 @@ void HideCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_FALSE);
@ -1247,7 +1247,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
SDL_SetRelativeMouseMode(SDL_TRUE);
@ -1528,6 +1528,10 @@ void PollInputEvents(void)
if ((width + borderLeft + borderRight != usableBounds.w) && (height + borderTop + borderBottom != usableBounds.h)) FLAG_CLEAR(CORE.Window.flags, FLAG_WINDOW_MAXIMIZED);
}
#endif
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swResize(width, height);
#endif
} break;
case SDL_WINDOWEVENT_ENTER: CORE.Input.Mouse.cursorOnScreen = true; break;
@ -1671,8 +1675,13 @@ void PollInputEvents(void)
} break;
case SDL_MOUSEWHEEL:
{
CORE.Input.Mouse.currentWheelMove.x = (float)event.wheel.x;
CORE.Input.Mouse.currentWheelMove.y = (float)event.wheel.y;
#if defined(USING_VERSION_SDL3)
CORE.Input.Mouse.currentWheelMove.x = event.wheel.x;
CORE.Input.Mouse.currentWheelMove.y = event.wheel.y;
#else
CORE.Input.Mouse.currentWheelMove.x = event.wheel.preciseX;
CORE.Input.Mouse.currentWheelMove.y = event.wheel.preciseY;
#endif
} break;
case SDL_MOUSEMOTION:
{
@ -2064,7 +2073,8 @@ int InitPlatform(void)
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);

View file

@ -1063,14 +1063,14 @@ Vector2 GetMonitorPosition(int monitor)
// Get selected monitor width (currently used by monitor)
int GetMonitorWidth(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorWidth not implemented");
//TRACELOG(LOG_WARNING, "GetMonitorWidth not implemented");
return 0;
}
// Get selected monitor height (currently used by monitor)
int GetMonitorHeight(int monitor)
{
TRACELOG(LOG_WARNING, "GetMonitorHeight not implemented");
//TRACELOG(LOG_WARNING, "GetMonitorHeight not implemented");
return 0;
}
@ -1105,7 +1105,7 @@ const char *GetMonitorName(int monitor)
// Get window position XY on monitor
Vector2 GetWindowPosition(void)
{
TRACELOG(LOG_WARNING, "GetWindowPosition not implemented");
//TRACELOG(LOG_WARNING, "GetWindowPosition not implemented");
return (Vector2){ 0, 0 };
}
@ -1146,7 +1146,7 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
// NOTE: Using SetCursor() instead of ShowCursor() because
@ -1155,7 +1155,7 @@ void HideCursor(void)
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
if (CORE.Input.Mouse.cursorLocked)
@ -1526,7 +1526,6 @@ int InitPlatform(void)
if (hr < 0) TRACELOG(LOG_ERROR, "%s failed, hresult=0x%lx", "SetProcessDpiAwareness", (DWORD)hr);
}
*/
HINSTANCE hInstance = GetModuleHandleW(0);
// Define window class
@ -1643,7 +1642,8 @@ int InitPlatform(void)
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
@ -1760,13 +1760,31 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
memset(CORE.Input.Keyboard.previousKeyState, 0, sizeof(CORE.Input.Keyboard.previousKeyState));
memset(CORE.Input.Keyboard.currentKeyState, 0, sizeof(CORE.Input.Keyboard.currentKeyState));
} break;
case WM_SIZING:
case WM_SIZING: // Sent to a window that the user is resizing
{
if (!(CORE.Window.flags & FLAG_WINDOW_RESIZABLE))
TRACELOG(LOG_WARNING, "WIN32: WINDOW: Trying to resize a non-resizable window");
if (CORE.Window.flags & FLAG_WINDOW_RESIZABLE)
{
//HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
}
result = TRUE;
} break;
case WM_SIZE:
{
// WARNING: Don't trust the docs, they say this message can not be obtained if not calling DefWindowProc()
// in response to WM_WINDOWPOSCHANGED but looks like when a window is created,
// this message can be obtained without getting WM_WINDOWPOSCHANGED
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
// WARNING: Waiting two frames before resizing because software-renderer backend is initilized with swInit() later
// than InitPlatform(), that triggers WM_SIZE, so avoid crashing
if (CORE.Time.frameCounter > 2) HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
#else
// NOTE: This message is only triggered on window creation
HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
#endif
result = 0; // If an application processes WM_SIZE message, it should return zero
} break;
case WM_GETMINMAXINFO:
{
DWORD style = MakeWindowStyle(platform.desiredFlags);
@ -1865,19 +1883,13 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lpara
default: break;
}
} break;
case WM_SIZE:
{
// WARNING: Don't trust the docs, they say this message can not be obtained if not calling DefWindowProc()
// in response to WM_WINDOWPOSCHANGED but looks like when a window is created,
// this message can be obtained without getting WM_WINDOWPOSCHANGED
// WARNING: This call fails for Software-Renderer backend
//HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
} break;
//case WM_MOVE
//case WM_MOVE: break;
case WM_WINDOWPOSCHANGED:
{
WINDOWPOS *pos = (WINDOWPOS*)lparam;
if (!(pos->flags & SWP_NOSIZE)) HandleWindowResize(hwnd, &platform.appScreenWidth, &platform.appScreenHeight);
DefWindowProc(hwnd, msg, wparam, lparam);
} break;
case WM_GETDPISCALEDSIZE:
{
@ -2091,6 +2103,10 @@ static void HandleWindowResize(HWND hwnd, int *width, int *height)
CORE.Window.screenScale = MatrixScale( (float)CORE.Window.render.width/CORE.Window.screen.width,
(float)CORE.Window.render.height/CORE.Window.screen.height, 1.0f);
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
swResize(clientSize.cx, clientSize.cy);
#endif
}
// Update window style

View file

@ -266,9 +266,12 @@ static void PollKeyboardEvents(void); // Process evdev keyboard events
static void PollGamepadEvents(void); // Process evdev gamepad events
static void PollMouseEvents(void); // Process evdev mouse events
// Not used by software rendering.
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode); // Search matching DRM mode in connector's mode list
static int FindExactConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search exactly matching DRM connector mode in connector's list
static int FindNearestConnectorMode(const drmModeConnector *connector, uint width, uint height, uint fps, bool allowInterlaced); // Search the nearest matching DRM connector mode in connector's list
#endif
static void SetupFramebuffer(int width, int height); // Setup main framebuffer (required by InitPlatform())
@ -561,13 +564,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -577,7 +580,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorLocked = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle
@ -837,14 +840,8 @@ void SwapScreenBuffer(void)
uint32_t height = mode->vdisplay;
// Dumb buffers use a fixed format based on bpp
#if SW_COLOR_BUFFER_BITS == 24
const uint32_t bpp = 32; // 32 bits per pixel (XRGB8888 format)
const uint32_t depth = 24; // Color depth, here only 24 bits, alpha is not used
#else
// REVIEW: Not sure how it will be interpreted (RGB or RGBA?)
const uint32_t bpp = SW_COLOR_BUFFER_BITS;
const uint32_t depth = SW_COLOR_BUFFER_BITS;
#endif
// Create a dumb buffer for software rendering
struct drm_mode_create_dumb creq = { 0 };
@ -899,7 +896,7 @@ void SwapScreenBuffer(void)
// Copy the software rendered buffer to the dumb buffer with scaling if needed
// NOTE: RLSW will make a simple copy if the dimensions match
swBlitFramebuffer(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
swBlitPixels(0, 0, width, height, 0, 0, width, height, SW_RGBA, SW_UNSIGNED_BYTE, dumbBuffer);
// Unmap the buffer
munmap(dumbBuffer, creq.size);
@ -1009,9 +1006,9 @@ double GetTime(void)
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
}
@ -1432,7 +1429,7 @@ int InitPlatform(void)
if (eglGetPlatformDisplayEXT != NULL) platform.device = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_KHR, platform.gbmDevice, NULL);
}
// In case extension not found or display could not be retrieved, try useing legacy version
// In case extension not found or display could not be retrieved, try using legacy version
if (platform.device == EGL_NO_DISPLAY) platform.device = eglGetDisplay((EGLNativeDisplayType)platform.gbmDevice);
#endif
if (platform.device == EGL_NO_DISPLAY)
@ -1555,12 +1552,6 @@ int InitPlatform(void)
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
@ -1586,13 +1577,14 @@ int InitPlatform(void)
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
#endif
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully (Software Rendering)");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
#endif
if (FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
@ -2571,6 +2563,7 @@ static void PollMouseEvents(void)
}
}
#if !defined(GRAPHICS_API_OPENGL_SOFTWARE)
// Search matching DRM mode in connector's mode list
static int FindMatchingConnectorMode(const drmModeConnector *connector, const drmModeModeInfo *mode)
{
@ -2659,6 +2652,7 @@ static int FindNearestConnectorMode(const drmModeConnector *connector, uint widt
return nearestIndex;
}
#endif
// Compute framebuffer size relative to screen size and display size
// NOTE: Global variables CORE.Window.render.width/CORE.Window.render.height and CORE.Window.renderOffset.x/CORE.Window.renderOffset.y can be modified

View file

@ -324,13 +324,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -339,7 +339,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle
@ -364,14 +364,16 @@ double GetTime(void)
{
double time = 0.0;
#if defined(_WIN32)
LARGE_INTEGER now = { 0 };
QueryPerformanceCounter(&now);
return (double)(now.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
LARGE_INTEGER currentTicks = { 0 };
QueryPerformanceCounter(&currentTicks);
time = (double)(currentTicks.QuadPart - CORE.Time.base)/(double)platform.timerFrequency.QuadPart;
#elif defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__EMSCRIPTEN__)
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
#endif
return time;
}

View file

@ -303,13 +303,13 @@ void ShowCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
CORE.Input.Mouse.cursorHidden = true;
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
// Set cursor position in the middle
@ -318,7 +318,7 @@ void EnableCursor(void)
CORE.Input.Mouse.cursorHidden = false;
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
// Set cursor position in the middle
@ -341,10 +341,12 @@ void SwapScreenBuffer(void)
double GetTime(void)
{
double time = 0.0;
struct timespec ts = { 0 };
clock_gettime(CLOCK_MONOTONIC, &ts);
unsigned long long int nanoSeconds = (unsigned long long int)ts.tv_sec*1000000000LLU + (unsigned long long int)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
unsigned long long nanoSeconds = (unsigned long long)ts.tv_sec*1000000000LLU + (unsigned long long)ts.tv_nsec;
time = (double)(nanoSeconds - CORE.Time.base)*1e-9; // Elapsed time since InitTimer()
return time;
}
@ -474,12 +476,6 @@ int InitPlatform(void)
CORE.Window.render.height = CORE.Window.screen.height;
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);
TRACELOG(LOG_INFO, " > Viewport offsets: %i, %i", CORE.Window.renderOffset.x, CORE.Window.renderOffset.y);
}
else
{
@ -494,7 +490,8 @@ int InitPlatform(void)
CORE.Window.currentFbo.width = CORE.Window.render.width;
CORE.Window.currentFbo.height = CORE.Window.render.height;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);

View file

@ -76,7 +76,6 @@ typedef struct {
char canvasId[64]; // Keep current canvas id where wasm app is running
// NOTE: Useful when trying to run multiple wasms in different canvases in same webpage
#if defined(GRAPHICS_API_OPENGL_SOFTWARE)
unsigned int *pixels; // Pointer to pixel data buffer (RGBA 32bit format)
#endif
@ -913,7 +912,7 @@ void ShowCursor(void)
}
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
if (!CORE.Input.Mouse.cursorHidden)
@ -924,7 +923,7 @@ void HideCursor(void)
}
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
emscripten_exit_pointerlock();
@ -935,7 +934,7 @@ void EnableCursor(void)
// NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback()
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
emscripten_request_pointerlock(platform.canvasId, 1);
@ -1423,7 +1422,8 @@ int InitPlatform(void)
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);

View file

@ -891,7 +891,7 @@ void ShowCursor(void)
}
}
// Hides mouse cursor
// Hide mouse cursor
void HideCursor(void)
{
if (!CORE.Input.Mouse.cursorHidden)
@ -902,7 +902,7 @@ void HideCursor(void)
}
}
// Enables cursor (unlock cursor)
// Enable cursor (unlock cursor)
void EnableCursor(void)
{
emscripten_exit_pointerlock();
@ -913,7 +913,7 @@ void EnableCursor(void)
// NOTE: CORE.Input.Mouse.cursorLocked handled by EmscriptenPointerlockCallback()
}
// Disables cursor (lock cursor)
// Disable cursor (lock cursor)
void DisableCursor(void)
{
emscripten_request_pointerlock(platform.canvasId, 1);
@ -1245,7 +1245,8 @@ int InitPlatform(void)
CORE.Window.currentFbo.width = fbWidth;
CORE.Window.currentFbo.height = fbHeight;
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully");
TRACELOG(LOG_INFO, "DISPLAY: Device initialized successfully %s",
FLAG_IS_SET(CORE.Window.flags, FLAG_WINDOW_HIGHDPI)? "(HighDPI)" : "");
TRACELOG(LOG_INFO, " > Display size: %i x %i", CORE.Window.display.width, CORE.Window.display.height);
TRACELOG(LOG_INFO, " > Screen size: %i x %i", CORE.Window.screen.width, CORE.Window.screen.height);
TRACELOG(LOG_INFO, " > Render size: %i x %i", CORE.Window.render.width, CORE.Window.render.height);

View file

@ -11,22 +11,22 @@
* - Play/Stop/Pause/Resume loaded audio
*
* CONFIGURATION:
* #define SUPPORT_MODULE_RAUDIO
* #define SUPPORT_MODULE_RAUDIO 1
* raudio module is included in the build
*
* #define RAUDIO_STANDALONE
* Define to use the module as standalone library (independently of raylib)
* Required types and functions are defined in the same module
*
* #define SUPPORT_FILEFORMAT_WAV
* #define SUPPORT_FILEFORMAT_OGG
* #define SUPPORT_FILEFORMAT_MP3
* #define SUPPORT_FILEFORMAT_QOA
* #define SUPPORT_FILEFORMAT_FLAC
* #define SUPPORT_FILEFORMAT_XM
* #define SUPPORT_FILEFORMAT_MOD
* #define SUPPORT_FILEFORMAT_WAV 1
* #define SUPPORT_FILEFORMAT_OGG 1
* #define SUPPORT_FILEFORMAT_MP3 1
* #define SUPPORT_FILEFORMAT_QOA 1
* #define SUPPORT_FILEFORMAT_FLAC 0
* #define SUPPORT_FILEFORMAT_XM 1
* #define SUPPORT_FILEFORMAT_MOD 1
* Selected desired fileformats to be supported for loading. Some of those formats are
* supported by default, to remove support, comment unrequired #define in this module
* supported by default, to remove support, #define as 0 in this module or your build system
*
* DEPENDENCIES:
* miniaudio.h - Audio device management lib (https://github.com/mackron/miniaudio)
@ -378,7 +378,7 @@ struct rAudioProcessor {
rAudioProcessor *prev; // Previous audio processor on the list
};
#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
#define AudioBuffer rAudioBuffer // WARNING: Renamed to avoid symbol collision with CoreAudio (macOS) AudioBuffer type
// Audio data context
typedef struct AudioData {
@ -434,6 +434,7 @@ static const char *GetFileName(const char *filePath); // Get point
static const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
static unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
static void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
static bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write)
static bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated
#endif
@ -857,7 +858,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
else if ((strcmp(fileType, ".mp3") == 0) || (strcmp(fileType, ".MP3") == 0))
{
drmp3_config config = { 0 };
unsigned long long int totalFrameCount = 0;
unsigned long long totalFrameCount = 0;
// NOTE: Forcing conversion to 32bit float sample size on reading
wave.data = drmp3_open_memory_and_read_pcm_frames_f32(fileData, dataSize, &config, &totalFrameCount, NULL);
@ -867,7 +868,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
{
wave.channels = config.channels;
wave.sampleRate = config.sampleRate;
wave.frameCount = (int)totalFrameCount;
wave.frameCount = (unsigned int)totalFrameCount; // WARNING: Potential loss of data
}
else TRACELOG(LOG_WARNING, "WAVE: Failed to load MP3 data");
@ -895,13 +896,13 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
#if SUPPORT_FILEFORMAT_FLAC
else if ((strcmp(fileType, ".flac") == 0) || (strcmp(fileType, ".FLAC") == 0))
{
unsigned long long int totalFrameCount = 0;
unsigned long long totalFrameCount = 0;
// NOTE: Forcing conversion to 16bit sample size on reading
wave.data = drflac_open_memory_and_read_pcm_frames_s16(fileData, dataSize, &wave.channels, &wave.sampleRate, &totalFrameCount, NULL);
wave.sampleSize = 16;
if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount;
if (wave.data != NULL) wave.frameCount = (unsigned int)totalFrameCount; // WARNING: Potential loss of data
else TRACELOG(LOG_WARNING, "WAVE: Failed to load FLAC data");
}
#endif
@ -912,7 +913,7 @@ Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int
return wave;
}
// Checks if wave data is valid (data loaded and parameters)
// Check if wave data is valid (data loaded and parameters)
bool IsWaveValid(Wave wave)
{
bool result = false;
@ -963,26 +964,24 @@ Sound LoadSoundFromWave(Wave wave)
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed to get frame count for format conversion");
AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, frameCount, AUDIO_BUFFER_USAGE_STATIC);
if (audioBuffer == NULL)
if (audioBuffer != NULL)
{
TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
return sound; // early return to avoid dereferencing the audioBuffer null pointer
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
sound.frameCount = frameCount;
sound.stream.sampleRate = AUDIO.System.device.sampleRate;
sound.stream.sampleSize = 32;
sound.stream.channels = AUDIO_DEVICE_CHANNELS;
sound.stream.buffer = audioBuffer;
}
frameCount = (ma_uint32)ma_convert_frames(audioBuffer->data, frameCount, AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, wave.data, frameCountIn, formatIn, wave.channels, wave.sampleRate);
if (frameCount == 0) TRACELOG(LOG_WARNING, "SOUND: Failed format conversion");
sound.frameCount = frameCount;
sound.stream.sampleRate = AUDIO.System.device.sampleRate;
sound.stream.sampleSize = 32;
sound.stream.channels = AUDIO_DEVICE_CHANNELS;
sound.stream.buffer = audioBuffer;
else TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
}
return sound;
}
// Clone sound from existing sound data, clone does not own wave data
// Load sound alias, clone sound from existing sound data, clone does not own wave data
// NOTE: Wave data must be unallocated manually and will be shared across all clones
Sound LoadSoundAlias(Sound source)
{
@ -992,31 +991,29 @@ Sound LoadSoundAlias(Sound source)
{
AudioBuffer *audioBuffer = LoadAudioBuffer(AUDIO_DEVICE_FORMAT, AUDIO_DEVICE_CHANNELS, AUDIO.System.device.sampleRate, 0, AUDIO_BUFFER_USAGE_STATIC);
if (audioBuffer == NULL)
if (audioBuffer != NULL)
{
TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
return sound; // Early return to avoid dereferencing the audioBuffer null pointer
audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames;
audioBuffer->data = source.stream.buffer->data;
// Initalize the buffer as if it was new
audioBuffer->volume = 1.0f;
audioBuffer->pitch = 1.0f;
audioBuffer->pan = 0.0f; // Center
sound.frameCount = source.frameCount;
sound.stream.sampleRate = AUDIO.System.device.sampleRate;
sound.stream.sampleSize = 32;
sound.stream.channels = AUDIO_DEVICE_CHANNELS;
sound.stream.buffer = audioBuffer;
}
audioBuffer->sizeInFrames = source.stream.buffer->sizeInFrames;
audioBuffer->data = source.stream.buffer->data;
// Initalize the buffer as if it was new
audioBuffer->volume = 1.0f;
audioBuffer->pitch = 1.0f;
audioBuffer->pan = 0.0f; // Center
sound.frameCount = source.frameCount;
sound.stream.sampleRate = AUDIO.System.device.sampleRate;
sound.stream.sampleSize = 32;
sound.stream.channels = AUDIO_DEVICE_CHANNELS;
sound.stream.buffer = audioBuffer;
else TRACELOG(LOG_WARNING, "SOUND: Failed to create buffer");
}
return sound;
}
// Checks if a sound is valid (data loaded and buffers initialized)
// Check if a sound is valid (data loaded and buffers initialized)
bool IsSoundValid(Sound sound)
{
bool result = false;
@ -1051,6 +1048,7 @@ void UnloadSoundAlias(Sound alias)
{
UntrackAudioBuffer(alias.stream.buffer);
ma_data_converter_uninit(&alias.stream.buffer->converter, NULL);
RL_FREE(alias.stream.buffer->converterResidual);
RL_FREE(alias.stream.buffer);
}
}
@ -1071,7 +1069,7 @@ void UpdateSound(Sound sound, const void *data, int frameCount)
// Export wave data to file
bool ExportWave(Wave wave, const char *fileName)
{
bool success = false;
bool result = false;
if (false) { }
#if SUPPORT_FILEFORMAT_WAV
@ -1088,11 +1086,11 @@ bool ExportWave(Wave wave, const char *fileName)
void *fileData = NULL;
size_t fileDataSize = 0;
success = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
if (success) success = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
result = drwav_init_memory_write(&wav, &fileData, &fileDataSize, &format, NULL);
if (result) result = (int)drwav_write_pcm_frames(&wav, wave.frameCount, wave.data);
drwav_result result = drwav_uninit(&wav);
if (result == DRWAV_SUCCESS) success = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
if (result == DRWAV_SUCCESS) result = SaveFileData(fileName, (unsigned char *)fileData, (unsigned int)fileDataSize);
drwav_free(fileData, NULL);
}
@ -1108,7 +1106,7 @@ bool ExportWave(Wave wave, const char *fileName)
qoa.samples = wave.frameCount;
int bytesWritten = qoa_write(fileName, (const short *)wave.data, &qoa);
if (bytesWritten > 0) success = true;
if (bytesWritten > 0) result = true;
}
else TRACELOG(LOG_WARNING, "AUDIO: Wave data must be 16 bit per sample for QOA format export");
}
@ -1117,19 +1115,19 @@ bool ExportWave(Wave wave, const char *fileName)
{
// Export raw sample data (without header)
// NOTE: It's up to the user to track wave parameters
success = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
result = SaveFileData(fileName, wave.data, wave.frameCount*wave.channels*wave.sampleSize/8);
}
if (success) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
if (result) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave data exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave data", fileName);
return success;
return result;
}
// Export wave sample data to code (.h)
bool ExportWaveAsCode(Wave wave, const char *fileName)
{
bool success = false;
bool result = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
@ -1183,14 +1181,14 @@ bool ExportWaveAsCode(Wave wave, const char *fileName)
}
// NOTE: Text data length exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName);
if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Wave as code exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export wave as code", fileName);
return success;
return result;
}
// Play a sound
@ -1706,8 +1704,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
// Copy data to allocated memory for default UnloadMusicStream
unsigned char *newData = (unsigned char *)RL_MALLOC(dataSize);
int it = dataSize/sizeof(unsigned char);
for (int i = 0; i < it; i++) newData[i] = data[i];
for (int i = 0; i < dataSize; i++) newData[i] = data[i];
// Memory loaded version for jar_mod_load_file()
if (dataSize && (dataSize < 32*1024*1024))
@ -1754,7 +1751,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data,
return music;
}
// Checks if a music stream is valid (context and buffers initialized)
// Check if a music stream is valid (context and buffers initialized)
bool IsMusicValid(Music music)
{
return ((music.ctxData != NULL) && // Validate context loaded
@ -1767,6 +1764,8 @@ bool IsMusicValid(Music music)
// Unload music stream
void UnloadMusicStream(Music music)
{
if (IsMusicStreamPlaying(music)) StopMusicStream(music);
UnloadAudioStream(music.stream);
if (music.ctxData != NULL)
@ -2069,7 +2068,7 @@ void SetMusicPitch(Music music, float pitch)
SetAudioBufferPitch(music.stream.buffer, pitch);
}
// Set pan for a music
// Set pan for music
void SetMusicPan(Music music, float pan)
{
SetAudioBufferPan(music.stream.buffer, pan);
@ -2157,7 +2156,7 @@ AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, un
return stream;
}
// Checks if an audio stream is valid (buffers initialized)
// Check if an audio stream is valid (buffers initialized)
bool IsAudioStreamValid(AudioStream stream)
{
return ((stream.buffer != NULL) && // Validate stream buffer
@ -2187,12 +2186,15 @@ void UpdateAudioStream(AudioStream stream, const void *data, int frameCount)
// Check if any audio stream buffers requires refill
bool IsAudioStreamProcessed(AudioStream stream)
{
if (stream.buffer == NULL) return false;
bool result = false;
ma_mutex_lock(&AUDIO.System.lock);
result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1];
ma_mutex_unlock(&AUDIO.System.lock);
if (stream.buffer != NULL)
{
ma_mutex_lock(&AUDIO.System.lock);
result = stream.buffer->isSubBufferProcessed[0] || stream.buffer->isSubBufferProcessed[1];
ma_mutex_unlock(&AUDIO.System.lock);
}
return result;
}
@ -2882,9 +2884,17 @@ static unsigned char *LoadFileData(const char *fileName, int *dataSize)
return data;
}
// Unload file data allocated by LoadFileData()
static void UnloadFileData(unsigned char *data)
{
RL_FREE(data);
}
// Save data to file from buffer
static bool SaveFileData(const char *fileName, void *data, int dataSize)
{
bool result = true;
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wb");
@ -2902,21 +2912,23 @@ static bool SaveFileData(const char *fileName, void *data, int dataSize)
else
{
TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
return false;
result = false;
}
}
else
{
TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return false;
result = false;
}
return true;
return result;
}
// Save text data to file (write), string must be '\0' terminated
static bool SaveFileText(const char *fileName, char *text)
{
bool result = true;
if (fileName != NULL)
{
FILE *file = fopen(fileName, "wt");
@ -2934,16 +2946,16 @@ static bool SaveFileText(const char *fileName, char *text)
else
{
TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
return false;
result = false;
}
}
else
{
TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return false;
result = false;
}
return true;
return result;
}
#endif

View file

@ -1,8 +1,8 @@
GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO
FILEVERSION 5,5,0,0
PRODUCTVERSION 5,5,0,0
FILEVERSION 6,0,0,0
PRODUCTVERSION 6,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
@ -11,12 +11,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib dynamic library (www.raylib.com)"
VALUE "FileVersion", "5.5.0"
VALUE "FileVersion", "6.0.0"
VALUE "InternalName", "raylib.dll"
VALUE "LegalCopyright", "(c) 2025 Ramon Santamaria (@raysan5)"
VALUE "LegalCopyright", "(c) 2026 Ramon Santamaria (@raysan5)"
VALUE "OriginalFilename", "raylib.dll"
VALUE "ProductName", "raylib"
VALUE "ProductVersion", "5.5.0"
VALUE "ProductVersion", "6.0.0"
END
END
BLOCK "VarFileInfo"

Binary file not shown.

View file

@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raylib v6.0 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
* raylib v6.1-dev - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
*
* FEATURES:
* - NO external dependencies, all required libraries included with raylib
@ -10,7 +10,7 @@
* - Software renderer optional, for systems with no GPU: [rlsw]
* - Custom OpenGL abstraction layer (usable as standalone module): [rlgl]
* - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
* - Many texture formats supportted, including compressed formats (DXT, ETC, ASTC)
* - Many texture formats supported, including compressed formats (DXT, ETC, ASTC)
* - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
* - Flexible Materials system, supporting classic maps and PBR maps
* - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
@ -35,14 +35,14 @@
* [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
* [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
* [rcore] rprand (Ramon Santamaria) for pseudo-random numbers generation
* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
* [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
* [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
* [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
* [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
* [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image management
* [rtextures] stb_image (Sean Barrett) for images loading (BMP, TGA, PNG, JPEG, HDR...)
* [rtextures] stb_image_write (Sean Barrett) for image writing (BMP, TGA, PNG, JPG)
* [rtextures] stb_image_resize2 (Sean Barrett) for image resizing algorithms
* [rtextures] stb_perlin (Sean Barrett) for Perlin Noise image generation
* [rtextures] rltexgpu (Ramon Santamaria) for GPU-compressed texture formats
* [rtext] stb_truetype (Sean Barret) for ttf fonts loading
* [rtext] stb_rect_pack (Sean Barret) for rectangles packing
* [rtext] stb_truetype (Sean Barrett) for ttf fonts loading
* [rtext] stb_rect_pack (Sean Barrett) for rectangles packing
* [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
* [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
* [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
@ -51,10 +51,10 @@
* [raudio] dr_wav (David Reid) for WAV audio file loading
* [raudio] dr_flac (David Reid) for FLAC audio file loading
* [raudio] dr_mp3 (David Reid) for MP3 audio file loading
* [raudio] stb_vorbis (Sean Barret) for OGG audio loading
* [raudio] stb_vorbis (Sean Barrett) for OGG audio loading
* [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
* [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
* [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio management
*
*
* LICENSE: zlib/libpng
@ -87,9 +87,9 @@
#include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
#define RAYLIB_VERSION_MAJOR 6
#define RAYLIB_VERSION_MINOR 0
#define RAYLIB_VERSION_MINOR 1
#define RAYLIB_VERSION_PATCH 0
#define RAYLIB_VERSION "6.0"
#define RAYLIB_VERSION "6.1-dev"
// Function specifiers in case library is build/used as a shared library
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
@ -203,12 +203,14 @@
// Types and Structures Definition
//----------------------------------------------------------------------------------
// Boolean type
#if !defined(__cplusplus)
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool)
#elif !defined(bool)
typedef enum bool { false = 0, true = !false } bool;
#define RL_BOOL_TYPE
#endif
#endif
// Vector2, 2 components
typedef struct Vector2 {
@ -963,10 +965,10 @@ typedef enum {
// Callbacks to hook some internal functions
// WARNING: These callbacks are intended for advanced users
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
typedef bool (*SaveFileDataCallback)(const char *fileName, const void *data, int dataSize); // FileIO: Save binary data
typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
typedef bool (*SaveFileTextCallback)(const char *fileName, const char *text); // FileIO: Save text data
//------------------------------------------------------------------------------------
@ -1034,23 +1036,23 @@ RLAPI void EnableEventWaiting(void); // Enable wait
RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
// Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor
RLAPI void ShowCursor(void); // Show cursor
RLAPI void HideCursor(void); // Hide cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
RLAPI void EnableCursor(void); // Enable cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disable cursor (lock cursor)
RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
// Drawing-related functions
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
RLAPI void ClearBackground(Color color); // Clear background (framebuffer) to color
RLAPI void BeginDrawing(void); // Begin canvas (framebuffer) drawing
RLAPI void EndDrawing(void); // End canvas (framebuffer) drawing and swap buffers (double buffering)
RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
RLAPI void EndMode2D(void); // End 2D mode with custom camera
RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
RLAPI void EndMode3D(void); // End 3D mode and returns to default 2D orthographic mode
RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
RLAPI void EndTextureMode(void); // Ends drawing to render texture
RLAPI void EndTextureMode(void); // End drawing to render texture
RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
@ -1071,9 +1073,9 @@ RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Lo
RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value and bind the texture (sampler2d)
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
@ -1081,10 +1083,10 @@ RLAPI void UnloadShader(Shader shader); // Un
#define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get sized screen space position for a 3d world space position
RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get screen space position for a 2d camera world space position
RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get world space position for a 2d camera screen space position
RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
@ -1110,7 +1112,7 @@ RLAPI void UnloadRandomSequence(int *sequence); // Unload random values
// Misc. functions
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
RLAPI void SetConfigFlags(unsigned int flags); // Set up init configuration flags (view FLAGS)
RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
// Logging system
@ -1126,7 +1128,7 @@ RLAPI void MemFree(void *ptr); // Internal memo
// File system management functions
RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
RLAPI bool SaveFileData(const char *fileName, const void *data, int dataSize); // Save data to file from byte array (write), returns true on success
RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
@ -1161,8 +1163,8 @@ RLAPI int MakeDirectory(const char *dirPath); // Create di
RLAPI bool ChangeDirectory(const char *dirPath); // Change working directory, return true on success
RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths, files and directories, no subdirs scan
RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and subdir scan; some filters available: `*.*`,`FILES*`,`DIRS*`
RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
@ -1175,10 +1177,10 @@ RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *
RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string (includes NULL terminator), memory must be MemFree()
RLAPI unsigned char *DecodeDataBase64(const char *text, int *outputSize); // Decode Base64 string (expected NULL terminated), memory must be MemFree()
RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
RLAPI unsigned int *ComputeSHA256(unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes)
RLAPI unsigned int ComputeCRC32(const unsigned char *data, int dataSize); // Compute CRC32 hash code
RLAPI unsigned int *ComputeMD5(const unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
RLAPI unsigned int *ComputeSHA1(const unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
RLAPI unsigned int *ComputeSHA256(const unsigned char *data, int dataSize); // Compute SHA256 hash code, returns static int[8] (32 bytes)
// Automation events functionality
RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
@ -1245,7 +1247,7 @@ RLAPI int GetTouchPointCount(void); // Get number of t
// Gestures and Touch Handling Functions (Module: rgestures)
//------------------------------------------------------------------------------------
RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture has been detected
RLAPI int GetGestureDetected(void); // Get latest detected gesture
RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
@ -1279,10 +1281,10 @@ RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color);
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
RLAPI void DrawLineDashed(Vector2 startPos, Vector2 endPos, int dashSize, int spaceSize, Color color); // Draw a dashed line
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
RLAPI void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer); // Draw a gradient-filled circle
RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
@ -1290,7 +1292,7 @@ RLAPI void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color colo
RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
RLAPI void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color); // Draw ellipse outline (Vector version)
RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
@ -1302,12 +1304,13 @@ RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color c
RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle lines with rounded edges outline
RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
RLAPI void DrawTriangleGradient(Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors (vertex in counter-clockwise order!)
RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon of n sides
RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
@ -1327,14 +1330,14 @@ RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vect
RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
RLAPI Vector2 GetSplinePointBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
// Basic shapes collision detection functions
RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created between two points [p1] and [p2]
RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
@ -1355,11 +1358,11 @@ RLAPI Image LoadImageAnim(const char *fileName, int *frames);
RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer (screenshot)
RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer, memory must be MemFree()
RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
// Image generation functions
@ -1401,7 +1404,7 @@ RLAPI void ImageRotateCCW(Image *image);
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorContrast(Image *image, int contrast); // Modify image color: contrast (-100 to 100)
RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
@ -1426,9 +1429,10 @@ RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color c
RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
RLAPI void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle lines within an image
RLAPI void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image with extended parameters
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
RLAPI void ImageDrawTriangleGradient(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
@ -1460,7 +1464,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a texture (or part of it) that stretches or shrinks nicely
// Color/pixel related functions
RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
@ -1504,7 +1508,7 @@ RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color co
RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple characters (codepoint)
// Text font info functions
RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
@ -1528,19 +1532,22 @@ RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size);
// Text strings management functions (no UTF-8 strings, only byte chars)
// WARNING 1: Most of these functions use internal static buffers[], it's recommended to store returned data on user-side for re-use
// WARNING 2: Some strings allocate memory internally for the returned strings, those strings must be free by user using MemFree()
// WARNING 2: Some functions allocate memory internally for the returned strings, those strings must be freed by user using MemFree()
RLAPI char **LoadTextLines(const char *text, int *count); // Load text as separate lines ('\n')
RLAPI void UnloadTextLines(char **text, int lineCount); // Unload text lines
RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text strings are equal
RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
RLAPI const char *TextRemoveSpaces(const char *text); // Remove text spaces, concat words
RLAPI char *GetTextBetween(const char *text, const char *begin, const char *end); // Get text between two strings
RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string (WARNING: memory must be freed!)
RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings (WARNING: memory must be freed!)
RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
RLAPI char *TextReplace(const char *text, const char *search, const char *replacement); // Replace text string with new string
RLAPI char *TextReplaceAlloc(const char *text, const char *search, const char *replacement); // Replace text string with new string, memory must be MemFree()
RLAPI char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings
RLAPI char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement); // Replace text between two specific strings, memory must be MemFree()
RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a defined byte position
RLAPI char *TextInsertAlloc(const char *text, const char *insert, int position); // Insert text in a defined byte position, memory must be MemFree()
RLAPI char *TextJoin(char **textList, int count, const char *delimiter); // Join text strings with delimiter
RLAPI char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings, using MAX_TEXTSPLIT_COUNT static strings
RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor
@ -1573,9 +1580,9 @@ RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slice
RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int slices, Color color); // Draw a cylinder wires with base at startPos and top at endPos
RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
@ -1596,10 +1603,8 @@ RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint);
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
@ -1667,15 +1672,15 @@ RLAPI float GetMasterVolume(void); // Get mas
// Wave/Sound loading/unloading functions
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
RLAPI bool IsWaveValid(Wave wave); // Check if wave data is valid (data loaded and parameters)
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
RLAPI Sound LoadSoundAlias(Sound source); // Load sound alias, new sound that shares the same sample data as the source sound, does not own the sound data
RLAPI bool IsSoundValid(Sound sound); // Check if a sound is valid (data loaded and buffers initialized)
RLAPI void UpdateSound(Sound sound, const void *data, int frameCount); // Update sound buffer with new data (default data format: 32 bit float, stereo)
RLAPI void UnloadWave(Wave wave); // Unload wave data
RLAPI void UnloadSound(Sound sound); // Unload sound
RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
RLAPI void UnloadSoundAlias(Sound alias); // Unload sound alias (does not deallocate sample data)
RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
@ -1697,24 +1702,24 @@ RLAPI void UnloadWaveSamples(float *samples); // Unload
// Music management functions
RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
RLAPI bool IsMusicValid(Music music); // Check if a music stream is valid (context and buffers initialized)
RLAPI void UnloadMusicStream(Music music); // Unload music stream
RLAPI void PlayMusicStream(Music music); // Start music playing
RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
RLAPI void UpdateMusicStream(Music music); // Update buffers for music streaming
RLAPI void StopMusicStream(Music music); // Stop music playing
RLAPI void PauseMusicStream(Music music); // Pause music playing
RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (-1.0 left, 0.0 center, 1.0 right)
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for music (1.0 is base level)
RLAPI void SetMusicPan(Music music, float pan); // Set pan for music (-1.0 left, 0.0 center, 1.0 right)
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
// AudioStream management functions
RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
RLAPI bool IsAudioStreamValid(AudioStream stream); // Check if an audio stream is valid (buffers initialized)
RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
@ -1725,7 +1730,7 @@ RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check i
RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (-1.0 to 1.0 range, 0.0 is centered)
RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (-1.0 left, 0.0 center, 1.0 right)
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data

View file

@ -1,8 +1,8 @@
GLFW_ICON ICON "raylib.ico"
1 VERSIONINFO
FILEVERSION 5,5,0,0
PRODUCTVERSION 5,5,0,0
FILEVERSION 6,0,0,0
PRODUCTVERSION 6,0,0,0
BEGIN
BLOCK "StringFileInfo"
BEGIN
@ -11,12 +11,12 @@ BEGIN
BEGIN
VALUE "CompanyName", "raylib technologies"
VALUE "FileDescription", "raylib application (www.raylib.com)"
VALUE "FileVersion", "5.5.0"
VALUE "FileVersion", "6.0.0"
VALUE "InternalName", "raylib"
VALUE "LegalCopyright", "(c) 2025 Ramon Santamaria (@raysan5)"
VALUE "LegalCopyright", "(c) 2026 Ramon Santamaria (@raysan5)"
VALUE "OriginalFilename", "raylib"
VALUE "ProductName", "raylib app"
VALUE "ProductVersion", "5.5.0"
VALUE "ProductVersion", "6.0.0"
END
END
BLOCK "VarFileInfo"

Binary file not shown.

View file

@ -1,6 +1,6 @@
/**********************************************************************************************
*
* raymath v2.0 - Math functions to work with Vector2, Vector3, Matrix and Quaternions
* raymath v2.0 - Math functions to work with Vector2, Vector3, Vector4, Matrix and Quaternions
*
* CONVENTIONS:
* - Matrix structure is defined as row-major (memory layout) but parameters naming AND all
@ -15,7 +15,7 @@
* - Functions use always a "result" variable for return (except C++ operators)
* - Functions are always defined inline
* - Angles are always in radians (DEG2RAD/RAD2DEG macros provided for convenience)
* - No compound literals used to make sure libray is compatible with C++
* - No compound literals used to make sure the library is compatible with C++
*
* CONFIGURATION:
* #define RAYMATH_IMPLEMENTATION
@ -183,7 +183,7 @@ typedef struct float16 {
#if RAYMATH_USE_SIMD_INTRINSICS
// SIMD is used on the most costly raymath function MatrixMultiply()
// NOTE: Only SSE intrinsics support implemented
// TODO: Consider support for other SIMD instrinsics:
// TODO: Consider support for other SIMD intrinsics:
// - SSEx, AVX, AVX2, FMA, NEON, RVV
/*
#if defined(__SSE4_2__)
@ -1151,7 +1151,7 @@ RMAPI Vector3 Vector3Unproject(Vector3 source, Matrix projection, Matrix view)
// Create quaternion from source point
Quaternion quat = { source.x, source.y, source.z, 1.0f };
// Multiply quat point by unprojecte matrix
// Multiply quat point by unprojected matrix
Quaternion qtransformed = { // QuaternionTransform(quat, matViewProjInv)
matViewProjInv.m0*quat.x + matViewProjInv.m4*quat.y + matViewProjInv.m8*quat.z + matViewProjInv.m12*quat.w,
matViewProjInv.m1*quat.x + matViewProjInv.m5*quat.y + matViewProjInv.m9*quat.z + matViewProjInv.m13*quat.w,
@ -1264,19 +1264,21 @@ RMAPI Vector3 Vector3Refract(Vector3 v, Vector3 n, float r)
//----------------------------------------------------------------------------------
// Module Functions Definition - Vector4 math
//----------------------------------------------------------------------------------
// Get vector zero
RMAPI Vector4 Vector4Zero(void)
{
Vector4 result = { 0.0f, 0.0f, 0.0f, 0.0f };
return result;
}
// Get vector one
RMAPI Vector4 Vector4One(void)
{
Vector4 result = { 1.0f, 1.0f, 1.0f, 1.0f };
return result;
}
// Add two vectors
RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2)
{
Vector4 result = {
@ -1288,6 +1290,7 @@ RMAPI Vector4 Vector4Add(Vector4 v1, Vector4 v2)
return result;
}
// Add value to vector components
RMAPI Vector4 Vector4AddValue(Vector4 v, float add)
{
Vector4 result = {
@ -1299,6 +1302,7 @@ RMAPI Vector4 Vector4AddValue(Vector4 v, float add)
return result;
}
// Substract vectors
RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2)
{
Vector4 result = {
@ -1310,6 +1314,7 @@ RMAPI Vector4 Vector4Subtract(Vector4 v1, Vector4 v2)
return result;
}
// Substract value from vector components
RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add)
{
Vector4 result = {
@ -1321,18 +1326,21 @@ RMAPI Vector4 Vector4SubtractValue(Vector4 v, float add)
return result;
}
// Vector length
RMAPI float Vector4Length(Vector4 v)
{
float result = sqrtf((v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w));
return result;
}
// Vector square length
RMAPI float Vector4LengthSqr(Vector4 v)
{
float result = (v.x*v.x) + (v.y*v.y) + (v.z*v.z) + (v.w*v.w);
return result;
}
// Vectors dot product
RMAPI float Vector4DotProduct(Vector4 v1, Vector4 v2)
{
float result = (v1.x*v2.x + v1.y*v2.y + v1.z*v2.z + v1.w*v2.w);
@ -1358,6 +1366,7 @@ RMAPI float Vector4DistanceSqr(Vector4 v1, Vector4 v2)
return result;
}
// Scale vector components by value (multiply)
RMAPI Vector4 Vector4Scale(Vector4 v, float scale)
{
Vector4 result = { v.x*scale, v.y*scale, v.z*scale, v.w*scale };
@ -1753,13 +1762,14 @@ RMAPI Matrix MatrixMultiply(Matrix left, Matrix right)
return result;
}
// Multiply matrix components by value
RMAPI Matrix MatrixMultiplyValue(Matrix left, float value)
{
Matrix result = {
left.m0 * value, left.m4 * value, left.m8 * value, left.m12 * value,
left.m1 * value, left.m5 * value, left.m9 * value, left.m13 * value,
left.m2 * value, left.m6 * value, left.m10 * value, left.m14 * value,
left.m3 * value, left.m7 * value, left.m11 * value, left.m15 * value
left.m0*value, left.m4*value, left.m8*value, left.m12*value,
left.m1*value, left.m5*value, left.m9*value, left.m13*value,
left.m2*value, left.m6*value, left.m10*value, left.m14*value,
left.m3*value, left.m7*value, left.m11*value, left.m15*value
};
return result;
@ -2495,19 +2505,14 @@ RMAPI Quaternion QuaternionFromAxisAngle(Vector3 axis, float angle)
{
Quaternion result = { 0.0f, 0.0f, 0.0f, 1.0f };
float axisLength = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
float length = sqrtf(axis.x*axis.x + axis.y*axis.y + axis.z*axis.z);
if (axisLength != 0.0f)
if (length != 0.0f)
{
angle *= 0.5f;
float length = 0.0f;
float ilength = 0.0f;
// Vector3Normalize(axis)
length = axisLength;
if (length == 0.0f) length = 1.0f;
ilength = 1.0f/length;
float ilength = 1.0f/length;
axis.x *= ilength;
axis.y *= ilength;
axis.z *= ilength;
@ -2797,6 +2802,11 @@ inline const Vector2& operator -= (Vector2& lhs, const Vector2& rhs)
return lhs;
}
inline Vector2 operator * (const float& lhs, const Vector2& rhs)
{
return Vector2Scale(rhs, lhs);
}
inline Vector2 operator * (const Vector2& lhs, const float& rhs)
{
return Vector2Scale(lhs, rhs);
@ -2891,6 +2901,11 @@ inline const Vector3& operator -= (Vector3& lhs, const Vector3& rhs)
return lhs;
}
inline Vector3 operator * (const float& lhs, const Vector3& rhs)
{
return Vector3Scale(rhs, lhs);
}
inline Vector3 operator * (const Vector3& lhs, const float& rhs)
{
return Vector3Scale(lhs, rhs);
@ -2986,6 +3001,11 @@ inline const Vector4& operator -= (Vector4& lhs, const Vector4& rhs)
return lhs;
}
inline Vector4 operator * (const float& lhs, const Vector4& rhs)
{
return Vector4Scale(rhs, lhs);
}
inline Vector4 operator * (const Vector4& lhs, const float& rhs)
{
return Vector4Scale(lhs, rhs);

View file

@ -103,7 +103,7 @@
Vector3 position; // Camera position
Vector3 target; // Camera target it looks-at
Vector3 up; // Camera up vector (rotation over its axis)
float fovy; // Camera field-of-view apperture in Y (degrees) in perspective, used as near plane width in orthographic
float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
int projection; // Camera projection type: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
} Camera3D;
@ -352,7 +352,7 @@ void CameraYaw(Camera *camera, float angle, bool rotateAroundTarget)
// Rotates the camera around its right vector, pitch is "looking up and down"
// - lockView prevents camera overrotation (aka "somersaults")
// - rotateAroundTarget defines if rotation is around target or around its position
// - rotateUp rotates the up direction as well (typically only usefull in CAMERA_FREE)
// - rotateUp rotates the up direction as well (typically only useful in CAMERA_FREE)
// NOTE: [angle] must be provided in radians
void CameraPitch(Camera *camera, float angle, bool lockView, bool rotateAroundTarget, bool rotateUp)
{

View file

@ -35,31 +35,31 @@
* - Memory framebuffer output, using software renderer, no OS required
*
* CONFIGURATION:
* #define SUPPORT_CAMERA_SYSTEM
* #define SUPPORT_CAMERA_SYSTEM 1
* Camera module is included (rcamera.h) and multiple predefined cameras are available:
* free, 1st/3rd person, orbital, custom
*
* #define SUPPORT_GESTURES_SYSTEM
* #define SUPPORT_GESTURES_SYSTEM 1
* Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
*
* #define SUPPORT_MOUSE_GESTURES
* #define SUPPORT_MOUSE_GESTURES 1
* Mouse gestures are directly mapped like touches and processed by gestures system
*
* #define SUPPORT_BUSY_WAIT_LOOP
* #define SUPPORT_BUSY_WAIT_LOOP 1
* Use busy wait loop for timing sync, if not defined, a high-resolution timer is setup and used
*
* #define SUPPORT_PARTIALBUSY_WAIT_LOOP
* #define SUPPORT_PARTIALBUSY_WAIT_LOOP 0
* Use a partial-busy wait loop, in this case frame sleeps for most of the time and runs a busy-wait-loop at the end
*
* #define SUPPORT_SCREEN_CAPTURE
* #define SUPPORT_SCREEN_CAPTURE 1
* Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
*
* #define SUPPORT_COMPRESSION_API
* #define SUPPORT_COMPRESSION_API 1
* Support CompressData() and DecompressData() functions, those functions use zlib implementation
* provided by stb_image and stb_image_write libraries, so, those libraries must be enabled on textures module
* for linkage
*
* #define SUPPORT_AUTOMATION_EVENTS
* #define SUPPORT_AUTOMATION_EVENTS 1
* Support automatic events recording and playing, useful for automated testing systems or AI based game playing
*
* DEPENDENCIES:
@ -106,7 +106,7 @@
#include "config.h" // Defines module configuration flags
#include <stdlib.h> // Required for: srand(), rand(), atexit(), exit()
#include <stdlib.h> // Required for: srand(), rand(), exit()
#include <stdio.h> // Required for: FILE, fopen(), fseek(), ftell(), fread(), fwrite(), fprintf(), vprintf(), fclose(), sprintf() [Used in OpenURL()]
#include <string.h> // Required for: strlen(), strncpy(), strcmp(), strrchr(), memset(), strcat()
#include <stdarg.h> // Required for: va_list, va_start(), va_end() [Used in TraceLog()]
@ -267,15 +267,18 @@
#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
#endif
// File and directory scan filters
// NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx()
// WARNING: Custom file filters can be specified but following raylib IsFileExtension() convention: ".png;.wav;.glb"
#ifndef FILE_FILTER_TAG_ALL
#define FILE_FILTER_TAG_ALL "*.*" // Filter to include all file types and directories on directory scan
#endif // NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx()
#define FILE_FILTER_TAG_ALL "*.*" // Filter to include all file types and directories on scan
#endif
#ifndef FILE_FILTER_TAG_FILE_ONLY
#define FILE_FILTER_TAG_FILE_ONLY "FILES*" // Filter to include all file types on directory scan
#endif // NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx()
#define FILE_FILTER_TAG_FILE_ONLY "FILES*" // Filter to include all file types on scan (no directories)
#endif
#ifndef FILE_FILTER_TAG_DIR_ONLY
#define FILE_FILTER_TAG_DIR_ONLY "DIR*" // Filter to include directories on directory scan
#endif // NOTE: Used in ScanDirectoryFiles(), LoadDirectoryFilesEx() and GetDirectoryFileCountEx()
#define FILE_FILTER_TAG_DIR_ONLY "DIRS*" // Filter to include only directories on scan
#endif
// Flags bitwise operation macros
#define FLAG_SET(n, f) ((n) |= (f))
@ -304,7 +307,7 @@ typedef struct CoreData {
Size screen; // Screen current width and height
Point position; // Window current position
Size previousScreen; // Screen previous width and height (required on fullscreen/borderless-windowed toggle)
Point previousPosition; // Window previous position (required on fullscreeen/borderless-windowed toggle)
Point previousPosition; // Window previous position (required on fullscreen/borderless-windowed toggle)
Size render; // Screen framebuffer width and height
Point renderOffset; // Screen framebuffer render offset (Not required anymore?)
Size currentFbo; // Current framebuffer render width and height (depends on active render texture)
@ -326,7 +329,7 @@ typedef struct CoreData {
char currentKeyState[MAX_KEYBOARD_KEYS]; // Registers current frame key state
char previousKeyState[MAX_KEYBOARD_KEYS]; // Registers previous frame key state
// NOTE: Since key press logic involves comparing previous vs currrent key state,
// NOTE: Since key press logic involves comparing previous vs current key state,
// key repeats needs to be handled specially
char keyRepeatInFrame[MAX_KEYBOARD_KEYS]; // Registers key repeats for current frame
@ -376,14 +379,14 @@ typedef struct CoreData {
} Gamepad;
} Input;
struct {
double current; // Current time measure
double previous; // Previous time measure
double update; // Time measure for frame update
double draw; // Time measure for frame draw
double frame; // Time measure for one frame
double target; // Desired time for one frame, if 0 not applied
unsigned long long int base; // Base time measure for hi-res timer (PLATFORM_ANDROID, PLATFORM_DRM)
unsigned int frameCounter; // Frame counter
double current; // Current time measure (seconds)
double previous; // Previous time measure (seconds)
double update; // Time measure for frame update (seconds)
double draw; // Time measure for frame draw (seconds)
double frame; // Time measure for one frame (seconds)
double target; // Desired time for one frame, if 0 not applied (seconds)
unsigned long long base; // Base time measure for hi-res timer (ticks or nanoseconds)
unsigned int frameCounter; // Frame counter (frames)
} Time;
} CoreData;
@ -439,18 +442,6 @@ typedef enum AutomationEventType {
ACTION_SETTARGETFPS // param[0]: fps
} AutomationEventType;
// Event type to config events flags
// WARNING: Not used at the moment
typedef enum {
EVENT_INPUT_KEYBOARD = 0,
EVENT_INPUT_MOUSE = 1,
EVENT_INPUT_GAMEPAD = 2,
EVENT_INPUT_TOUCH = 4,
EVENT_INPUT_GESTURE = 8,
EVENT_WINDOW = 16,
EVENT_CUSTOM = 32
} EventType;
// Event type name strings, required for export
static const char *autoEventTypeName[] = {
"EVENT_NONE",
@ -479,16 +470,6 @@ static const char *autoEventTypeName[] = {
"ACTION_SETTARGETFPS"
};
/*
// Automation event (24 bytes)
// NOTE: Opaque struct, internal to raylib
struct AutomationEvent {
unsigned int frame; // Event frame
unsigned int type; // Event type (AutomationEventType)
int params[4]; // Event parameters (if required)
};
*/
static AutomationEventList *currentEventList = NULL; // Current automation events list, set by user, keep internal pointer
static bool automationEventRecording = false; // Recording automation events flag
//static short automationEventEnabled = 0b0000001111111111; // TODO: Automation events enabled for recording/playing
@ -684,7 +665,7 @@ void InitWindow(int width, int height, const char *title)
}
// Initialize render dimensions for embedded platforms
// NOTE: On desktop platforms (GLFW, SDL, etc.), CORE.Window.render.width/height are set during window creation
// NOTE: On desktop platforms (GLFW, SDL, etc.), CORE.Window.render.width/height are set during window creation
// On embedded platforms with no window manager, InitPlatform() doesn't set these values, so they should be initialized
// here from screen dimensions (which are set from the InitWindow parameters)
if ((CORE.Window.render.width == 0) || (CORE.Window.render.height == 0))
@ -711,7 +692,7 @@ void InitWindow(int width, int height, const char *title)
Rectangle rec = GetFontDefault().recs[95];
if (FLAG_IS_SET(CORE.Window.flags, FLAG_MSAA_4X_HINT))
{
// NOTE: Try to maxime rec padding to avoid pixel bleeding on MSAA filtering
// NOTE: Try to maximize rec padding to avoid pixel bleeding on MSAA filtering
SetShapesTexture(GetFontDefault().texture, (Rectangle){ rec.x + 2, rec.y + 2, 1, 1 });
}
else
@ -821,7 +802,7 @@ int GetRenderWidth(void)
{
int width = 0;
if (CORE.Window.usingFbo) return CORE.Window.currentFbo.width;
if (CORE.Window.usingFbo) width = CORE.Window.currentFbo.width;
else width = CORE.Window.render.width;
return width;
@ -832,7 +813,7 @@ int GetRenderHeight(void)
{
int height = 0;
if (CORE.Window.usingFbo) return CORE.Window.currentFbo.height;
if (CORE.Window.usingFbo) height = CORE.Window.currentFbo.height;
else height = CORE.Window.render.height;
return height;
@ -866,14 +847,14 @@ bool IsCursorOnScreen(void)
// Module Functions Definition: Screen Drawing
//----------------------------------------------------------------------------------
// Set background color (framebuffer clear color)
// Clear background (framebuffer) to color
void ClearBackground(Color color)
{
rlClearColor(color.r, color.g, color.b, color.a); // Set clear color
rlClearScreenBuffers(); // Clear current framebuffers
}
// Setup canvas (framebuffer) to start drawing
// Begin canvas (framebuffer) drawing
void BeginDrawing(void)
{
// WARNING: Previously to BeginDrawing() other render textures drawing could happen,
@ -890,7 +871,7 @@ void BeginDrawing(void)
// NOTE: Not required with OpenGL 3.3+
}
// End canvas drawing and swap buffers (double buffering)
// End canvas (framebuffer) drawing and swap buffers (double buffering)
void EndDrawing(void)
{
rlDrawRenderBatchActive(); // Update and draw internal render batch
@ -946,7 +927,7 @@ void BeginMode2D(Camera2D camera)
rlMultMatrixf(MatrixToFloat(GetCameraMatrix2D(camera)));
}
// Ends 2D mode with custom camera
// End 2D mode with custom camera
void EndMode2D(void)
{
rlDrawRenderBatchActive(); // Update and draw internal render batch
@ -995,7 +976,7 @@ void BeginMode3D(Camera camera)
rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
}
// Ends 3D mode and returns to default 2D orthographic mode
// End 3D mode and returns to default 2D orthographic mode
void EndMode3D(void)
{
rlDrawRenderBatchActive(); // Update and draw internal render batch
@ -1042,7 +1023,7 @@ void BeginTextureMode(RenderTexture2D target)
CORE.Window.usingFbo = true;
}
// Ends drawing to render texture
// End drawing to render texture
void EndTextureMode(void)
{
rlDrawRenderBatchActive(); // Update and draw internal render batch
@ -1227,7 +1208,7 @@ void UnloadVrStereoConfig(VrStereoConfig config)
//----------------------------------------------------------------------------------
// Load shader from files and bind default locations
// NOTE: If shader string is NULL, using default vertex/fragment shaders
// NOTE: If shader filename is NULL, using default vertex/fragment shaders
Shader LoadShader(const char *vsFileName, const char *fsFileName)
{
Shader shader = { 0 };
@ -1511,7 +1492,7 @@ Matrix GetCameraMatrix2D(Camera2D camera)
return matTransform;
}
// Get the screen space position from a 3d world space position
// Get screen space position from a 3d world space position
Vector2 GetWorldToScreen(Vector3 position, Camera camera)
{
Vector2 screenPosition = GetWorldToScreenEx(position, camera, GetScreenWidth(), GetScreenHeight());
@ -1519,7 +1500,7 @@ Vector2 GetWorldToScreen(Vector3 position, Camera camera)
return screenPosition;
}
// Get size position for a 3d world space position (useful for texture drawing)
// Get sized screen space position for a 3d world space position (useful for texture drawing)
Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height)
{
// Calculate projection matrix (from perspective instead of frustum
@ -1561,7 +1542,7 @@ Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int heigh
return screenPosition;
}
// Get the screen space position for a 2d camera world space position
// Get screen space position for a 2d camera world space position
Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
{
Matrix matCamera = GetCameraMatrix2D(camera);
@ -1570,7 +1551,7 @@ Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera)
return (Vector2){ transform.x, transform.y };
}
// Get the world space position for a 2d camera screen space position
// Get world space position for a 2d camera screen space position
Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera)
{
Matrix invMatCamera = MatrixInvert(GetCameraMatrix2D(camera));
@ -1621,18 +1602,20 @@ int GetFPS(void)
for (int i = 0; i < FPS_CAPTURE_FRAMES_COUNT; i++) history[i] = 0;
}
if (fpsFrame == 0) return 0;
if ((GetTime() - last) > FPS_STEP)
if (fpsFrame != 0)
{
last = (float)GetTime();
index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT;
average -= history[index];
history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
average += history[index];
}
if ((GetTime() - last) > FPS_STEP)
{
last = (float)GetTime();
index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT;
average -= history[index];
history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
average += history[index];
}
fps = (int)roundf(1.0f/average);
fps = (int)roundf(1.0f/average);
}
else fps = 0;
#endif
return fps;
@ -1752,9 +1735,9 @@ int GetRandomValue(int min, int max)
else
{
// Rejection sampling to get a uniform integer in [min, max]
unsigned long c = (unsigned long)RAND_MAX + 1UL; // number of possible rand() results
unsigned long m = (unsigned long)range; // size of the target interval
unsigned long t = c - (c%m); // largest multiple of m <= c
unsigned long c = (unsigned long)RAND_MAX + 1UL; // Number of possible results
unsigned long m = (unsigned long)range; // Size of the target interval
unsigned long t = c - (c%m); // Largest multiple of m <= c
unsigned long r = 0;
for (;;)
@ -1848,7 +1831,7 @@ void TakeScreenshot(const char *fileName)
#endif
}
// Setup window configuration flags (view FLAGS)
// Set up window configuration flags (view FLAGS)
// NOTE: This function is expected to be called before window creation,
// because it sets up some flags for the window creation process
// To configure window states after creation, use SetWindowState()
@ -1987,7 +1970,7 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize)
size_t count = fread(data, sizeof(unsigned char), size, file);
// WARNING: fread() returns a size_t value, usually 'unsigned int' (32bit compilation) and 'unsigned long long' (64bit compilation)
// dataSize is unified along raylib as a 'int' type, so, for file-sizes > INT_MAX (2147483647 bytes) there is a limitation
// dataSize is unified along raylib as a 'int' type, so, for file-sizes >INT_MAX (2147483647 bytes) there is a limitation
if (count > 2147483647)
{
TRACELOG(LOG_WARNING, "FILEIO: [%s] File is bigger than 2147483647 bytes, avoid using LoadFileData()", fileName);
@ -1999,7 +1982,7 @@ unsigned char *LoadFileData(const char *fileName, int *dataSize)
{
*dataSize = (int)count;
if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, dataSize, count);
if ((*dataSize) != size) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially loaded (%i bytes out of %i)", fileName, *dataSize, size);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File loaded successfully", fileName);
}
}
@ -2023,9 +2006,9 @@ void UnloadFileData(unsigned char *data)
}
// Save data to file from buffer
bool SaveFileData(const char *fileName, void *data, int dataSize)
bool SaveFileData(const char *fileName, const void *data, int dataSize)
{
bool success = false;
bool result = false;
if (fileName != NULL)
{
@ -2043,20 +2026,20 @@ bool SaveFileData(const char *fileName, void *data, int dataSize)
else if (count != dataSize) TRACELOG(LOG_WARNING, "FILEIO: [%s] File partially written", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] File saved successfully", fileName);
int result = fclose(file);
if (result == 0) success = true;
int closed = fclose(file);
if (closed == 0) result = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open file", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
return result;
}
// Export data to code (.h), returns true on success
bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName)
{
bool success = false;
bool result = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
@ -2096,14 +2079,14 @@ bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileN
byteCount += sprintf(txtData + byteCount, "0x%x };\n", data[dataSize - 1]);
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName);
if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Data as code exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export data as code", fileName);
return success;
return result;
}
// Load text data from file, returns a '\0' terminated string
@ -2166,7 +2149,7 @@ void UnloadFileText(char *text)
// Save text data to file (write), string must be '\0' terminated
bool SaveFileText(const char *fileName, const char *text)
{
bool success = false;
bool result = false;
if (fileName != NULL)
{
@ -2181,14 +2164,14 @@ bool SaveFileText(const char *fileName, const char *text)
if (count < 0) TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to write text file", fileName);
else TRACELOG(LOG_INFO, "FILEIO: [%s] Text file saved successfully", fileName);
int result = fclose(file);
if (result == 0) success = true;
int closed = fclose(file);
if (closed == 0) result = true;
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to open text file", fileName);
}
else TRACELOG(LOG_WARNING, "FILEIO: File name provided is not valid");
return success;
return result;
}
// File access custom callbacks
@ -2278,10 +2261,11 @@ int FileMove(const char *srcPath, const char *dstPath)
if (FileExists(srcPath))
{
if (FileCopy(srcPath, dstPath) == 0)
result = FileRemove(srcPath);
else
TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to copy file to [%s]", srcPath, dstPath);
FileCopy(srcPath, dstPath);
// Make sure file has been correctly copied before removing
if (FileExists(dstPath) && (GetFileLength(srcPath) == GetFileLength(dstPath))) result = FileRemove(srcPath);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to copy file to [%s]", srcPath, dstPath);
}
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Source file does not exist", srcPath);
@ -2300,7 +2284,7 @@ int FileTextReplace(const char *fileName, const char *search, const char *replac
if (FileExists(fileName))
{
fileText = LoadFileText(fileName);
fileTextUpdated = TextReplace(fileText, search, replacement);
fileTextUpdated = TextReplaceAlloc(fileText, search, replacement);
result = SaveFileText(fileName, fileTextUpdated);
MemFree(fileTextUpdated);
UnloadFileText(fileText);
@ -2359,8 +2343,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
{
int fileExtLength = (int)strlen(fileExt);
char fileExtLower[16] = { 0 };
char *fileExtLowerPtr = fileExtLower;
for (int i = 0; (i < fileExtLength) && (i < 16); i++)
for (int i = 0; (i < fileExtLength) && (i < 15); i++)
{
// Copy and convert to lower-case
if ((fileExt[i] >= 'A') && (fileExt[i] <= 'Z')) fileExtLower[i] = fileExt[i] + 32;
@ -2371,7 +2354,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
int extLength = (int)strlen(ext);
char *extList = (char *)RL_CALLOC(extLength + 1, 1);
char *extListPtrs[MAX_FILE_EXTENSIONS] = { 0 };
strncpy(extList, ext, extLength);
memcpy(extList, ext, extLength);
extListPtrs[0] = extList;
for (int i = 0; i < extLength; i++)
@ -2380,11 +2363,15 @@ bool IsFileExtension(const char *fileName, const char *ext)
if ((extList[i] >= 'A') && (extList[i] <= 'Z')) extList[i] += 32;
// Get pointer to next extension and add null-terminator
if ((extList[i] == ';') && (extCount < (MAX_FILE_EXTENSIONS - 1)))
if (extList[i] == ';')
{
extList[i] = '\0';
extListPtrs[extCount] = extList + i + 1;
extCount++;
if (extCount < MAX_FILE_EXTENSIONS)
{
extListPtrs[extCount] = extList + i + 1;
extCount++;
}
}
}
@ -2392,7 +2379,7 @@ bool IsFileExtension(const char *fileName, const char *ext)
{
// Consider the case where extension provided
// does not start with the '.'
fileExtLowerPtr = fileExtLower;
char *fileExtLowerPtr = fileExtLower;
if (extListPtrs[i][0] != '.') fileExtLowerPtr++;
if (strcmp(fileExtLowerPtr, extListPtrs[i]) == 0)
@ -2511,9 +2498,9 @@ const char *GetFileNameWithoutExt(const char *filePath)
if (filePath != NULL)
{
strncpy(fileName, GetFileName(filePath), MAX_FILENAME_LENGTH - 1); // Get filename.ext without path
int fileNameLenght = (int)strlen(fileName); // Get size in bytes
int fileNameLength = (int)strlen(fileName); // Get size in bytes
for (int i = fileNameLenght; i > 0; i--) // Reverse search '.'
for (int i = fileNameLength; i > 0; i--) // Reverse search '.'
{
if (fileName[i] == '.')
{
@ -2605,7 +2592,7 @@ const char *GetWorkingDirectory(void)
static char currentDir[MAX_FILEPATH_LENGTH] = { 0 };
memset(currentDir, 0, MAX_FILEPATH_LENGTH);
char *path = GETCWD(currentDir, MAX_FILEPATH_LENGTH - 1);
char *path = GETCWD(currentDir, MAX_FILEPATH_LENGTH);
return path;
}
@ -2720,17 +2707,18 @@ const char *GetApplicationDirectory(void)
// Load directory filepaths
// NOTE: Base path is prepended to the scanned filepaths
// WARNING: Directory is scanned twice, first time to get files count
// No recursive scanning is done!
// WARNING: Directory is scanned twice, first time to get paths count
// Scanneed files and directories, no recursive/subdirs scanning
FilePathList LoadDirectoryFiles(const char *dirPath)
{
return LoadDirectoryFilesEx(dirPath, FILE_FILTER_TAG_ALL, false);
}
// Load directory filepaths with extension filtering and recursive directory scan
// Use 'DIR*' to include directories on directory scan
// Use '*.*' to include all file types and directories on directory scan
// WARNING: Directory is scanned twice, first time to get files count
// Use "*.*" to include all files and directories on scan
// Use "FILES*" to include only files on scan
// Use "DIRS*" to include only directories on scan
// WARNING: Directory is scanned twice, first time to get paths count
FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs)
{
FilePathList files = { 0 };
@ -2951,9 +2939,9 @@ unsigned int GetDirectoryFileCountEx(const char *basePath, const char *filter, b
{
// Construct new path from our base path
#if defined(_WIN32)
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s\\%s", basePath, entity->d_name);
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH, "%s\\%s", basePath, entity->d_name);
#else
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s/%s", basePath, entity->d_name);
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH, "%s/%s", basePath, entity->d_name);
#endif
// Don't add to count if path too long
if ((pathLength < 0) || (pathLength >= MAX_FILEPATH_LENGTH))
@ -3035,7 +3023,7 @@ unsigned char *DecompressData(const unsigned char *compData, int compDataSize, i
char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize)
{
// Base64 conversion table from RFC 4648 [0..63]
// NOTE: They represent 64 values (6 bits), to encode 3 bytes of data into 4 "sixtets" (6bit characters)
// NOTE: They represent 64 values (6 bits), to encode 3 bytes of data into 4 "sextets" (6bit characters)
static const char base64EncodeTable[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
// Compute expected size and padding
@ -3122,7 +3110,7 @@ unsigned char *DecodeDataBase64(const char *text, int *outputSize)
int outputCount = 0;
for (int i = 0; i < dataSize;)
{
// Every 4 sixtets must generate 3 octets
// Every 4 sextets must generate 3 octets
if ((i + 2) >= dataSize)
{
TRACELOG(LOG_WARNING, "BASE64: Decoding error: Input data size is not valid");
@ -3156,7 +3144,7 @@ unsigned char *DecodeDataBase64(const char *text, int *outputSize)
}
// Compute CRC32 hash code
unsigned int ComputeCRC32(unsigned char *data, int dataSize)
unsigned int ComputeCRC32(const unsigned char *data, int dataSize)
{
static unsigned int crcTable[256] = {
0x00000000, 0x77073096, 0xee0e612c, 0x990951ba, 0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
@ -3202,7 +3190,7 @@ unsigned int ComputeCRC32(unsigned char *data, int dataSize)
// Compute MD5 hash code
// NOTE: Returns a static int[4] array (16 bytes)
unsigned int *ComputeMD5(unsigned char *data, int dataSize)
unsigned int *ComputeMD5(const unsigned char *data, int dataSize)
{
#define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c))))
@ -3320,7 +3308,7 @@ unsigned int *ComputeMD5(unsigned char *data, int dataSize)
// Compute SHA-1 hash code
// NOTE: Returns a static int[5] array (20 bytes)
unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
unsigned int *ComputeSHA1(const unsigned char *data, int dataSize)
{
#define SHA1_ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c))))
@ -3348,15 +3336,15 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
memcpy(msg, data, dataSize);
msg[dataSize] = 128; // Write the '1' bit
unsigned long long bitsLen = 8ULL * dataSize;
msg[newDataSize-1] = (unsigned char)(bitsLen);
msg[newDataSize-2] = (unsigned char)(bitsLen >> 8);
msg[newDataSize-3] = (unsigned char)(bitsLen >> 16);
msg[newDataSize-4] = (unsigned char)(bitsLen >> 24);
msg[newDataSize-5] = (unsigned char)(bitsLen >> 32);
msg[newDataSize-6] = (unsigned char)(bitsLen >> 40);
msg[newDataSize-7] = (unsigned char)(bitsLen >> 48);
msg[newDataSize-8] = (unsigned char)(bitsLen >> 56);
unsigned long long bitsLen = 8ULL*dataSize;
msg[newDataSize - 1] = (unsigned char)(bitsLen);
msg[newDataSize - 2] = (unsigned char)(bitsLen >> 8);
msg[newDataSize - 3] = (unsigned char)(bitsLen >> 16);
msg[newDataSize - 4] = (unsigned char)(bitsLen >> 24);
msg[newDataSize - 5] = (unsigned char)(bitsLen >> 32);
msg[newDataSize - 6] = (unsigned char)(bitsLen >> 40);
msg[newDataSize - 7] = (unsigned char)(bitsLen >> 48);
msg[newDataSize - 8] = (unsigned char)(bitsLen >> 56);
// Process the message in successive 512-bit chunks
for (int offset = 0; offset < newDataSize; offset += (512/8))
@ -3430,7 +3418,7 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
// Compute SHA-256 hash code
// NOTE: Returns a static int[8] array (32 bytes)
unsigned int *ComputeSHA256(unsigned char *data, int dataSize)
unsigned int *ComputeSHA256(const unsigned char *data, int dataSize)
{
#define SHA256_ROTATE_RIGHT(x, c) ((x >> c) | (x << ((sizeof(unsigned int)*8) - c)))
#define SHA256_A0(x) (SHA256_ROTATE_RIGHT(x, 7) ^ SHA256_ROTATE_RIGHT(x, 18) ^ (x >> 3))
@ -3465,8 +3453,8 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize)
hash[6] = 0x1f83d9ab;
hash[7] = 0x5be0cd19;
const unsigned long long int bitLen = ((unsigned long long int)dataSize)*8;
unsigned long long int paddedSize = dataSize + sizeof(dataSize);
const unsigned long long bitLen = 8ULL*dataSize;
unsigned long long paddedSize = dataSize + sizeof(dataSize);
paddedSize += (64 - (paddedSize%64));
unsigned char *buffer = (unsigned char *)RL_CALLOC(paddedSize, sizeof(unsigned char));
@ -3477,7 +3465,7 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize)
buffer[(paddedSize - sizeof(bitLen)) + (i - 1)] = (bitLen >> (8*(sizeof(bitLen) - i))) & 0xFF;
}
for (unsigned long long int blockN = 0; blockN < paddedSize/64; blockN++)
for (unsigned long long blockN = 0; blockN < paddedSize/64; blockN++)
{
unsigned int a = hash[0];
unsigned int b = hash[1];
@ -3499,7 +3487,7 @@ unsigned int *ComputeSHA256(unsigned char *data, int dataSize)
}
for (int t = 16; t < 64; t++) w[t] = SHA256_A1(w[t - 2]) + w[t - 7] + SHA256_A0(w[t - 15]) + w[t - 16];
for (unsigned long long int t = 0; t < 64; t++)
for (int t = 0; t < 64; t++)
{
unsigned int e1 = (SHA256_ROTATE_RIGHT(e, 6) ^ SHA256_ROTATE_RIGHT(e, 11) ^ SHA256_ROTATE_RIGHT(e, 25));
unsigned int ch = ((e & f) ^ (~e & g));
@ -3630,7 +3618,7 @@ void UnloadAutomationEventList(AutomationEventList list)
// Export automation events list as text file
bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
{
bool success = false;
bool result = false;
#if SUPPORT_AUTOMATION_EVENTS
// Export events as binary file
@ -3648,7 +3636,7 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
memcpy(binBuffer + offset, list.events, sizeof(AutomationEvent)*list.count);
offset += sizeof(AutomationEvent)*list.count;
success = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize);
result = SaveFileData(TextFormat("%s.rae",fileName), binBuffer, binarySize);
RL_FREE(binBuffer);
}
*/
@ -3679,12 +3667,12 @@ bool ExportAutomationEventList(AutomationEventList list, const char *fileName)
}
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
#endif
return success;
return result;
}
// Setup automation event list to record to
@ -4121,8 +4109,8 @@ Vector2 GetMouseDelta(void)
{
Vector2 delta = { 0 };
delta.x = CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x;
delta.y = CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y;
delta.x = (CORE.Input.Mouse.currentPosition.x - CORE.Input.Mouse.previousPosition.x)*CORE.Input.Mouse.scale.x;
delta.y = (CORE.Input.Mouse.currentPosition.y - CORE.Input.Mouse.previousPosition.y)*CORE.Input.Mouse.scale.y;
return delta;
}
@ -4231,7 +4219,7 @@ void InitTimer(void)
if (clock_gettime(CLOCK_MONOTONIC, &now) == 0) // Success
{
CORE.Time.base = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec;
CORE.Time.base = (unsigned long long)now.tv_sec*1000000000LLU + (unsigned long long)now.tv_nsec;
}
else TRACELOG(LOG_WARNING, "TIMER: Hi-resolution timer not available");
#endif
@ -4279,9 +4267,9 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const
{
// Construct new path from our base path
#if defined(_WIN32)
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s\\%s", basePath, dp->d_name);
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH, "%s\\%s", basePath, dp->d_name);
#else
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH - 1, "%s/%s", basePath, dp->d_name);
int pathLength = snprintf(path, MAX_FILEPATH_LENGTH, "%s/%s", basePath, dp->d_name);
#endif
if ((pathLength < 0) || (pathLength >= MAX_FILEPATH_LENGTH))
@ -4293,7 +4281,7 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const
if ((filter == NULL) || (strstr(filter, FILE_FILTER_TAG_ALL) != NULL) ||
(strstr(filter, FILE_FILTER_TAG_FILE_ONLY) != NULL) || IsFileExtension(path, filter))
{
strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1);
memcpy(files->paths[files->count], path, pathLength);
files->count++;
}
}
@ -4301,7 +4289,7 @@ static void ScanDirectoryFiles(const char *basePath, FilePathList *files, const
{
if ((filter != NULL) && ((strstr(filter, FILE_FILTER_TAG_DIR_ONLY) != NULL) || (strstr(filter, FILE_FILTER_TAG_ALL) != NULL)))
{
strncpy(files->paths[files->count], path, MAX_FILEPATH_LENGTH - 1);
memcpy(files->paths[files->count], path, pathLength);
files->count++;
}

View file

@ -59,10 +59,13 @@
// NOTE: Below types are required for standalone usage
//----------------------------------------------------------------------------------
// Boolean type
#if !defined(__cplusplus)
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
#elif !defined(bool)
typedef enum bool { false = 0, true = !false } bool;
#define RL_BOOL_TYPE
#endif
#endif
#if !defined(RL_VECTOR2_TYPE)
@ -124,7 +127,7 @@ void UpdateGestures(void); // Update gestures detec
#if defined(RGESTURES_STANDALONE)
void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
bool IsGestureDetected(int gesture); // Check if a gesture have been detected
bool IsGestureDetected(int gesture); // Check if a gesture has been detected
int GetGestureDetected(void); // Get latest detected gesture
float GetGestureHoldDuration(void); // Get gesture hold time in seconds
@ -154,8 +157,8 @@ float GetGesturePinchAngle(void); // Get gesture pinch ang
extern "C" { // Prevents name mangling of functions
#endif
// Functions required to query time on Windows
int __stdcall QueryPerformanceCounter(unsigned long long int *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long int *lpFrequency);
int __stdcall QueryPerformanceCounter(unsigned long long *lpPerformanceCount);
int __stdcall QueryPerformanceFrequency(unsigned long long *lpFrequency);
#if defined(__cplusplus)
}
#endif
@ -297,10 +300,10 @@ void ProcessGestureEvent(GestureEvent event)
}
else if (event.touchAction == TOUCH_ACTION_UP)
{
// A swipe can happen while the current gesture is drag, but (specially for web) also hold, so set upPosition for both cases
// A swipe can happen while the current gesture is drag, but (especially for web) also hold, so set upPosition for both cases
if (GESTURES.current == GESTURE_DRAG || GESTURES.current == GESTURE_HOLD) GESTURES.Touch.upPosition = event.position[0];
// NOTE: GESTURES.Drag.intensity dependent on the resolution of the screen
// NOTE: GESTURES.Drag.intensity is dependent on the resolution of the screen
GESTURES.Drag.distance = rgVector2Distance(GESTURES.Touch.downPositionA, GESTURES.Touch.upPosition);
GESTURES.Drag.intensity = GESTURES.Drag.distance/(float)((rgGetCurrentTime() - GESTURES.Swipe.startTime));
@ -515,37 +518,36 @@ static double rgGetCurrentTime(void)
time = GetTime();
#else
#if defined(_WIN32)
unsigned long long int clockFrequency, currentTime;
unsigned long long clockFrequency = 0;
unsigned long long currentClockTicks = 0;
QueryPerformanceFrequency(&clockFrequency); // BE CAREFUL: Costly operation!
QueryPerformanceCounter(&currentTime);
QueryPerformanceCounter(&currentClockTicks);
time = (double)currentTime/clockFrequency; // Time in seconds
time = (double)currentClockTicks/clockFrequency; // Time in seconds
#endif
#if defined(__linux__)
// NOTE: Only for Linux-based systems
struct timespec now;
struct timespec now = { 0 };
clock_gettime(CLOCK_MONOTONIC, &now);
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
unsigned long long nanoSeconds = (unsigned long long)now.tv_sec*1000000000LLU + (unsigned long long)now.tv_nsec;
time = ((double)nowTime*1e-9); // Time in seconds
time = ((double)nanoSeconds*1e-9); // Time in seconds
#endif
#if defined(__APPLE__)
//#define CLOCK_REALTIME CALENDAR_CLOCK // returns UTC time since 1970-01-01
//#define CLOCK_MONOTONIC SYSTEM_CLOCK // returns the time since boot time
clock_serv_t cclock;
mach_timespec_t now;
clock_serv_t cclock = { 0 };
mach_timespec_t now = { 0 };
host_get_clock_service(mach_host_self(), SYSTEM_CLOCK, &cclock);
// NOTE: OS X does not have clock_gettime(), using clock_get_time()
clock_get_time(cclock, &now);
mach_port_deallocate(mach_task_self(), cclock);
unsigned long long int nowTime = (unsigned long long int)now.tv_sec*1000000000LLU + (unsigned long long int)now.tv_nsec; // Time in nanoseconds
unsigned long long nanoSeconds = (unsigned long long)now.tv_sec*1000000000LLU + (unsigned long long)now.tv_nsec;
time = ((double)nowTime*1e-9); // Time in seconds
time = ((double)nanoSeconds*1e-9); // Time in seconds
#endif
#endif

View file

@ -7,10 +7,10 @@
* that provides a pseudo-OpenGL 1.1 immediate-mode style API (rlVertex, rlTranslate, rlRotate...)
*
* ADDITIONAL NOTES:
* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffer are
* When choosing an OpenGL backend different than OpenGL 1.1, some internal buffers are
* initialized on rlglInit() to accumulate vertex data
*
* When an internal state change is required all the stored vertex data is rendered in batch,
* When an internal state change is required all the stored vertex data is rendered in a batch,
* additionally, rlDrawRenderBatchActive() could be called to force flushing of the batch
*
* Some resources are also loaded for convenience, here the complete list:
@ -29,7 +29,7 @@
* #define GRAPHICS_API_OPENGL_ES2
* #define GRAPHICS_API_OPENGL_ES3
* Use selected OpenGL graphics backend, should be supported by platform
* Those preprocessor defines are only used on rlgl module, if OpenGL version is
* Those preprocessor defines are only used on the rlgl module, if OpenGL version is
* required by any other module, use rlGetVersion() to check it
*
* #define RLGL_IMPLEMENTATION
@ -49,7 +49,7 @@
* #define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 8192 // Default internal render batch elements limits
* #define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
* #define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
* #define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of texture units that can be activated on batch drawing (SetShaderValueTexture())
*
* #define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
* #define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
@ -359,11 +359,13 @@
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if !defined(__cplusplus)
#if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
#include <stdbool.h>
#elif !defined(__cplusplus) && !defined(bool) && !defined(RL_BOOL_TYPE)
// Boolean type
typedef enum bool { false = 0, true = !false } bool;
#elif !defined(bool)
typedef enum bool { false = 0, true = !false } bool;
#define RL_BOOL_TYPE
#endif
#endif
#if !defined(RL_MATRIX_TYPE)
@ -881,7 +883,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#elif defined(GRAPHICS_API_OPENGL_ES2)
// NOTE: OpenGL ES 2.0 can be enabled on Desktop platforms,
// in that case, functions are loaded from a custom glad for OpenGL ES 2.0
// TODO: OpenGL ES 2.0 support shouldn't be platform-dependant, neither require GLAD
// TODO: OpenGL ES 2.0 support shouldn't be platform-dependent, neither require GLAD
#if defined(PLATFORM_DESKTOP_GLFW) || defined(PLATFORM_DESKTOP_SDL)
#define GLAD_GLES2_IMPLEMENTATION
#include "external/glad_gles2.h"
@ -894,7 +896,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
// It seems OpenGL ES 2.0 instancing entry points are not defined on Raspberry Pi
// provided headers (despite being defined in official Khronos GLES2 headers)
// TODO: Avoid raylib platform-dependant code on rlgl, it should be a completely portable library
// TODO: Avoid raylib platform-dependent code on rlgl, it should be a completely portable library
#if defined(PLATFORM_DRM)
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
@ -1016,9 +1018,7 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS
#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#endif
#ifndef RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES
#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEMATRICES
#endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM
#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
#endif
@ -1142,21 +1142,23 @@ typedef struct rlglData {
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
static bool isGpuReady = false;
static double rlCullDistanceNear = RL_CULL_DISTANCE_NEAR;
static double rlCullDistanceFar = RL_CULL_DISTANCE_FAR;
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
static rlglData RLGL = { 0 };
#endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2
static bool isGpuReady = false;
#endif
#if defined(GRAPHICS_API_OPENGL_ES2) && !defined(GRAPHICS_API_OPENGL_ES3)
// VAO functions entry points
// NOTE: VAO functionality is exposed through extensions (OES)
static PFNGLGENVERTEXARRAYSOESPROC glGenVertexArrays = NULL;
static PFNGLBINDVERTEXARRAYOESPROC glBindVertexArray = NULL;
static PFNGLDELETEVERTEXARRAYSOESPROC glDeleteVertexArrays = NULL;
// NOTE: Instancing functionality could also be available through extension
// Instancing functionality entry points
// NOTE: Instancing functionality could be available through extensions
static PFNGLDRAWARRAYSINSTANCEDEXTPROC glDrawArraysInstanced = NULL;
static PFNGLDRAWELEMENTSINSTANCEDEXTPROC glDrawElementsInstanced = NULL;
static PFNGLVERTEXATTRIBDIVISOREXTPROC glVertexAttribDivisor = NULL;
@ -1393,7 +1395,7 @@ void rlFrustum(double left, double right, double bottom, double top, double znea
void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar)
{
// NOTE: If left-right and top-botton values are equal it could create a division by zero,
// response to it is platform/compiler dependant
// response to it is platform/compiler dependent
Matrix matOrtho = { 0 };
float rl = (float)(right - left);
@ -1512,7 +1514,7 @@ void rlBegin(int mode)
// Finish vertex providing
void rlEnd(void)
{
// NOTE: Depth increment is dependant on rlOrtho(): z-near and z-far values,
// NOTE: Depth increment is dependent on rlOrtho(): z-near and z-far values,
// as well as depth buffer bit-depth (16bit or 24bit or 32bit)
// Correct increment formula would be: depthInc = (zfar - znear)/pow(2, bits)
RLGL.currentBatch->currentDepth += (1.0f/20000.0f);
@ -1624,6 +1626,11 @@ void rlNormal3f(float x, float y, float z)
normaly = RLGL.State.transform.m1*x + RLGL.State.transform.m5*y + RLGL.State.transform.m9*z;
normalz = RLGL.State.transform.m2*x + RLGL.State.transform.m6*y + RLGL.State.transform.m10*z;
}
// NOTE: Default behavior assumes the normal vector is in the correct space for what the shader expects,
// it could be not normalized to 0.0f..1.0f, magnitud can be useed for some effects
/*
// WARNING: Vector normalization if required
float length = sqrtf(normalx*normalx + normaly*normaly + normalz*normalz);
if (length != 0.0f)
{
@ -1632,6 +1639,7 @@ void rlNormal3f(float x, float y, float z)
normaly *= ilength;
normalz *= ilength;
}
*/
RLGL.State.normalx = normalx;
RLGL.State.normaly = normaly;
RLGL.State.normalz = normalz;
@ -1914,7 +1922,7 @@ void rlBindFramebuffer(unsigned int target, unsigned int framebuffer)
void rlActiveDrawBuffers(int count)
{
#if (defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES3))
// NOTE: Maximum number of draw buffers supported is implementation dependant,
// NOTE: Maximum number of draw buffers supported is implementation dependent,
// it can be queried with glGet*() but it must be at least 8
//GLint maxDrawBuffers = 0;
//glGetIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
@ -3372,8 +3380,15 @@ unsigned int rlLoadTexture(const void *data, int width, int height, int format,
// Texture parameters configuration
// NOTE: glTexParameteri does NOT affect texture uploading
#if defined(GRAPHICS_API_OPENGL_ES2)
// Check if texture is power-of-two (POT)
bool texIsPOT = false;
if (((width > 0) && ((width & (width - 1)) == 0)) &&
((height > 0) && ((height & (height - 1)) == 0))) texIsPOT = true;
// NOTE: OpenGL ES 2.0 with no GL_OES_texture_npot support (i.e. WebGL) has limited NPOT support, so CLAMP_TO_EDGE must be used
if (RLGL.ExtSupported.texNPOT)
if ((texIsPOT) || (RLGL.ExtSupported.texNPOT))
{
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); // Set texture to repeat on x-axis
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); // Set texture to repeat on y-axis
@ -3644,7 +3659,7 @@ void rlGetGlTextureFormats(int format, unsigned int *glInternalFormat, unsigned
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_ARB; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_ARB; break;
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_ARB; break;
#else // defined(GRAPHICS_API_OPENGL_ES2)
#else // GRAPHICS_API_OPENGL_ES2
case RL_PIXELFORMAT_UNCOMPRESSED_R16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_LUMINANCE; *glFormat = GL_LUMINANCE; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGB; *glFormat = GL_RGB; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
case RL_PIXELFORMAT_UNCOMPRESSED_R16G16B16A16: if (RLGL.ExtSupported.texFloat16) *glInternalFormat = GL_RGBA; *glFormat = GL_RGBA; *glType = GL_HALF_FLOAT_OES; break; // NOTE: Requires extension OES_texture_half_float
@ -3693,6 +3708,8 @@ void rlUnloadTexture(unsigned int id)
// NOTE: Only supports GPU mipmap generation
void rlGenTextureMipmaps(unsigned int id, int width, int height, int format, int *mipmaps)
{
if (!isGpuReady) { TRACELOG(RL_LOG_WARNING, "GL: GPU is not ready to load data, trying to load before InitWindow()?"); return; }
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
glBindTexture(GL_TEXTURE_2D, id);
@ -4659,14 +4676,14 @@ void rlUpdateShaderBuffer(unsigned int id, const void *data, unsigned int dataSi
// Get SSBO buffer size
unsigned int rlGetShaderBufferSize(unsigned int id)
{
unsigned int result = 0;
#if defined(GRAPHICS_API_OPENGL_43)
GLint64 size = 0;
glBindBuffer(GL_SHADER_STORAGE_BUFFER, id);
glGetBufferParameteri64v(GL_SHADER_STORAGE_BUFFER, GL_BUFFER_SIZE, &size);
return (size > 0)? (unsigned int)size : 0;
#else
return 0;
if (size > 0) result = (unsigned int)size;
#endif
return result;
}
// Read SSBO buffer data (GPU->CPU)

View file

@ -3,18 +3,19 @@
* rmodels - Basic functions to draw 3d shapes and load and draw 3d models
*
* CONFIGURATION:
* #define SUPPORT_MODULE_RMODELS
* #define SUPPORT_MODULE_RMODELS 1
* rmodels module is included in the build
*
* #define SUPPORT_FILEFORMAT_OBJ
* #define SUPPORT_FILEFORMAT_MTL
* #define SUPPORT_FILEFORMAT_IQM
* #define SUPPORT_FILEFORMAT_GLTF
* #define SUPPORT_FILEFORMAT_VOX
* #define SUPPORT_FILEFORMAT_M3D
* #define SUPPORT_FILEFORMAT_OBJ 1
* #define SUPPORT_FILEFORMAT_MTL 1
* #define SUPPORT_FILEFORMAT_IQM 1
* #define SUPPORT_FILEFORMAT_GLTF 1
* #define SUPPORT_FILEFORMAT_GLTF_WRITE 0
* #define SUPPORT_FILEFORMAT_VOX 1
* #define SUPPORT_FILEFORMAT_M3D 1
* Selected desired fileformats to be supported for model data loading
*
* #define SUPPORT_MESH_GENERATION
* #define SUPPORT_MESH_GENERATION 1
* Support procedural mesh generation functions, uses external par_shapes.h library
* NOTE: Some generated meshes DO NOT include generated texture coordinates
*
@ -71,6 +72,11 @@
#define CGLTF_IMPLEMENTATION
#include "external/cgltf.h" // glTF file format loading
#endif
#if SUPPORT_FILEFORMAT_GLTF_WRITE
// NOTE: No need for custom allocators, memory buffer provided
#define CGLTF_WRITE_IMPLEMENTATION
#include "external/cgltf_write.h" // glTF file format writing
#endif
#if SUPPORT_FILEFORMAT_VOX
#define VOX_MALLOC RL_MALLOC
@ -79,7 +85,7 @@
#define VOX_FREE RL_FREE
#define VOX_LOADER_IMPLEMENTATION
#include "external/vox_loader.h" // VOX file format loading (MagikaVoxel)
#include "external/vox_loader.h" // VOX file format loading (MagicaVoxel)
#endif
#if SUPPORT_FILEFORMAT_M3D
@ -713,9 +719,9 @@ void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, fl
// Draw a wired cylinder with base at startPos and top at endPos
// NOTE: It could be also used for pyramid and cone
void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color)
void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int slices, Color color)
{
if (sides < 3) sides = 3;
if (slices < 3) slices = 3;
Vector3 direction = { endPos.x - startPos.x, endPos.y - startPos.y, endPos.z - startPos.z };
if ((direction.x == 0) && (direction.y == 0) && (direction.z == 0)) return; // Security check
@ -724,12 +730,12 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
Vector3 b1 = Vector3Normalize(Vector3Perpendicular(direction));
Vector3 b2 = Vector3Normalize(Vector3CrossProduct(b1, direction));
float baseAngle = (2.0f*PI)/sides;
float baseAngle = (2.0f*PI)/slices;
rlBegin(RL_LINES);
rlColor4ub(color.r, color.g, color.b, color.a);
for (int i = 0; i < sides; i++)
for (int i = 0; i < slices; i++)
{
// Compute the four vertices
float s1 = sinf(baseAngle*(i + 0))*startRadius;
@ -758,7 +764,7 @@ void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, fl
}
// Draw a capsule with the center of its sphere caps at startPos and endPos
void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color)
void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color)
{
if (slices < 3) slices = 3;
@ -897,7 +903,7 @@ void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int
}
// Draw capsule wires with the center of its sphere caps at startPos and endPos
void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color)
void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int rings, int slices, Color color)
{
if (slices < 3) slices = 3;
@ -1171,16 +1177,17 @@ bool IsModelValid(Model model)
// but some VBOs could not be used, it depends on Mesh vertex data
for (int i = 0; i < model.meshCount; i++)
{
if ((model.meshes[i].vertices != NULL) && (model.meshes[i].vboId[0] == 0)) { result = false; break; } // Vertex position buffer not uploaded to GPU
if ((model.meshes[i].vertices != NULL) && (model.meshes[i].vboId[0] == 0)) { result = false; break; } // Vertex position buffer not uploaded to GPU
if ((model.meshes[i].texcoords != NULL) && (model.meshes[i].vboId[1] == 0)) { result = false; break; } // Vertex textcoords buffer not uploaded to GPU
if ((model.meshes[i].normals != NULL) && (model.meshes[i].vboId[2] == 0)) { result = false; break; } // Vertex normals buffer not uploaded to GPU
if ((model.meshes[i].colors != NULL) && (model.meshes[i].vboId[3] == 0)) { result = false; break; } // Vertex colors buffer not uploaded to GPU
if ((model.meshes[i].tangents != NULL) && (model.meshes[i].vboId[4] == 0)) { result = false; break; } // Vertex tangents buffer not uploaded to GPU
if ((model.meshes[i].texcoords2 != NULL) && (model.meshes[i].vboId[5] == 0)) { result = false; break; } // Vertex texcoords2 buffer not uploaded to GPU
if ((model.meshes[i].indices != NULL) && (model.meshes[i].vboId[6] == 0)) { result = false; break; } // Vertex indices buffer not uploaded to GPU
if ((model.meshes[i].boneIndices != NULL) && (model.meshes[i].vboId[7] == 0)) { result = false; break; } // Vertex boneIndices buffer not uploaded to GPU
if ((model.meshes[i].boneWeights != NULL) && (model.meshes[i].vboId[8] == 0)) { result = false; break; } // Vertex boneWeights buffer not uploaded to GPU
if ((model.meshes[i].normals != NULL) && (model.meshes[i].vboId[2] == 0)) { result = false; break; } // Vertex normals buffer not uploaded to GPU
if ((model.meshes[i].colors != NULL) && (model.meshes[i].vboId[3] == 0)) { result = false; break; } // Vertex colors buffer not uploaded to GPU
if ((model.meshes[i].tangents != NULL) && (model.meshes[i].vboId[4] == 0)) { result = false; break; } // Vertex tangents buffer not uploaded to GPU
if ((model.meshes[i].texcoords2 != NULL) && (model.meshes[i].vboId[5] == 0)) { result = false; break; } // Vertex texcoords2 buffer not uploaded to GPU
if ((model.meshes[i].indices != NULL) && (model.meshes[i].vboId[6] == 0)) { result = false; break; } // Vertex indices buffer not uploaded to GPU
#if SUPPORT_GPU_SKINNING
if ((model.meshes[i].boneIndices != NULL) && (model.meshes[i].vboId[7] == 0)) { result = false; break; } // Vertex boneIndices buffer not uploaded to GPU
if ((model.meshes[i].boneWeights != NULL) && (model.meshes[i].vboId[8] == 0)) { result = false; break; } // Vertex boneWeights buffer not uploaded to GPU
#endif
// NOTE: Some OpenGL versions do not support VAO, so avoid below check
//if (model.meshes[i].vaoId == 0) { result = false; break }
}
@ -1276,7 +1283,6 @@ void UploadMesh(Mesh *mesh, bool dynamic)
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
mesh->vaoId = rlLoadVertexArray();
if (mesh->vaoId == 0) return;
rlEnableVertexArray(mesh->vaoId);
@ -1945,7 +1951,7 @@ void UnloadMesh(Mesh mesh)
// Export mesh data to file
bool ExportMesh(Mesh mesh, const char *fileName)
{
bool success = false;
bool result = false;
if (IsFileExtension(fileName, ".obj"))
{
@ -2009,22 +2015,35 @@ bool ExportMesh(Mesh mesh, const char *fileName)
}
// NOTE: Text data length exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
}
else if (IsFileExtension(fileName, ".gltf")) // Or .glb
{
// TODO: Implement gltf/glb support
/*
cgltf_size expected = cgltf_write(options, NULL, 0, data);
char *buffer = (char *)RL_CALLOC(expected, 0);
cgltf_size actual = cgltf_write(options, buffer, expected, data);
// NOTE: cgltf_write() includes a NULL terminator that should be ommited in case of a .glb
if (options->type == cgltf_file_type_glb) cgltf_write_glb(file, buffer, actual - 1, data->bin, data->bin_size);
else SaveFileText(fileName, buffer); // Write a plain JSON file
*/
}
else if (IsFileExtension(fileName, ".raw"))
{
// TODO: Support additional file formats to export mesh vertex data
}
return success;
return result;
}
// Export mesh as code file (.h) defining multiple arrays of vertex attributes
bool ExportMeshAsCode(Mesh mesh, const char *fileName)
{
bool success = false;
bool result = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
@ -2108,14 +2127,14 @@ bool ExportMeshAsCode(Mesh mesh, const char *fileName)
//-----------------------------------------------------------------------------------------
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
//if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName);
//if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName);
//else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName);
return success;
return result;
}
#if SUPPORT_FILEFORMAT_OBJ || SUPPORT_FILEFORMAT_MTL
@ -3912,7 +3931,7 @@ void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rota
Color colDiffuse = mat.maps[MATERIAL_MAP_DIFFUSE].color;
// Applying color tint directly to material diffuse map,
// because is comes as an input paramter to the function
// because it comes as an input parameter to the function
Color colTinted = { 0 };
colTinted.r = (unsigned char)(((int)colDiffuse.r*(int)tint.r)/255);
colTinted.g = (unsigned char)(((int)colDiffuse.g*(int)tint.g)/255);
@ -3956,32 +3975,6 @@ void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float
rlDisableWireMode();
}
// Draw a model points
// WARNING: OpenGL ES 2.0 does not support point mode drawing
void DrawModelPoints(Model model, Vector3 position, float scale, Color tint)
{
rlEnablePointMode();
rlDisableBackfaceCulling();
DrawModel(model, position, scale, tint);
rlEnableBackfaceCulling();
rlDisablePointMode();
}
// Draw a model points
// WARNING: OpenGL ES 2.0 does not support point mode drawing
void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint)
{
rlEnablePointMode();
rlDisableBackfaceCulling();
DrawModelEx(model, position, rotationAxis, rotationAngle, scale, tint);
rlEnableBackfaceCulling();
rlDisablePointMode();
}
// Draw a billboard
void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint)
{
@ -4107,7 +4100,8 @@ bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, floa
*/
// Check for distances squared to avoid sqrtf()
if (Vector3DotProduct(Vector3Subtract(center2, center1), Vector3Subtract(center2, center1)) <= (radius1 + radius2)*(radius1 + radius2)) collision = true;
float radSum = radius1 + radius2;
if (Vector3DistanceSqr(center1, center2) <= (radSum*radSum)) collision = true;
return collision;
}
@ -4133,18 +4127,13 @@ bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius)
{
bool collision = false;
float dmin = 0;
Vector3 closestPoint = {
Clamp(center.x, box.min.x, box.max.x),
Clamp(center.y, box.min.y, box.max.y),
Clamp(center.z, box.min.z, box.max.z)
};
if (center.x < box.min.x) dmin += powf(center.x - box.min.x, 2);
else if (center.x > box.max.x) dmin += powf(center.x - box.max.x, 2);
if (center.y < box.min.y) dmin += powf(center.y - box.min.y, 2);
else if (center.y > box.max.y) dmin += powf(center.y - box.max.y, 2);
if (center.z < box.min.z) dmin += powf(center.z - box.min.z, 2);
else if (center.z > box.max.z) dmin += powf(center.z - box.max.z, 2);
if (dmin <= (radius*radius)) collision = true;
if (Vector3DistanceSqr(center, closestPoint) <= (radius*radius)) collision = true;
return collision;
}
@ -5286,7 +5275,7 @@ static cgltf_result LoadFileGLTFCallback(const struct cgltf_memory_options *memo
}
// Release file data callback for cgltf
static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data)
static void ReleaseFileGLTFCallback(const struct cgltf_memory_options *memoryOptions, const struct cgltf_file_options *fileOptions, void *data, cgltf_size size)
{
UnloadFileData((unsigned char *)data);
}
@ -6900,7 +6889,7 @@ static Model LoadM3D(const char *fileName)
mi = m3d->face[i].materialid;
// Only allocate colors VertexBuffer if there's a color vertex in the model for this material batch
// if all colors are fully transparent black for all verteces of this materal, then assuming no vertex colors
// if all colors are fully transparent black for all vertices of this material, then assuming no vertex colors
for (j = i, l = vcolor = 0; (j < (int)m3d->numface) && (mi == m3d->face[j].materialid); j++, l++)
{
if (!m3d->vertex[m3d->face[j].vertex[0]].color ||

View file

@ -8,18 +8,18 @@
* are used but QUADS implementation can be selected with SUPPORT_QUADS_DRAW_MODE define
*
* Some functions define texture coordinates (rlTexCoord2f()) for the shapes and use a
* user-provided texture with SetShapesTexture(), the pourpouse of this implementation
* user-provided texture with SetShapesTexture(), the purpose of this implementation
* is allowing to reduce draw calls when combined with a texture-atlas
*
* By default, raylib sets the default texture and rectangle at InitWindow()[rcore] to one
* white character of default font [rtext], this way, raylib text and shapes can be draw with
* white character of default font [rtext], this way, raylib text and shapes can be drawn with
* a single draw call and it also allows users to configure it the same way with their own fonts
*
* CONFIGURATION:
* #define SUPPORT_MODULE_RSHAPES
* #define SUPPORT_MODULE_RSHAPES 1
* rshapes module is included in the build
*
* #define SUPPORT_QUADS_DRAW_MODE
* #define SUPPORT_QUADS_DRAW_MODE 1
* Use QUADS instead of TRIANGLES for drawing when possible. Lines-based shapes still use LINES
*
*
@ -289,6 +289,22 @@ void DrawCircleV(Vector2 center, float radius, Color color)
DrawCircleSector(center, radius, 0, 360, 36, color);
}
// Draw a gradient-filled circle
void DrawCircleGradient(Vector2 center, float radius, Color inner, Color outer)
{
rlBegin(RL_TRIANGLES);
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(inner.r, inner.g, inner.b, inner.a);
rlVertex2f(center.x, center.y);
rlColor4ub(outer.r, outer.g, outer.b, outer.a);
rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radius, center.y + sinf(DEG2RAD*(i + 10))*radius);
rlColor4ub(outer.r, outer.g, outer.b, outer.a);
rlVertex2f(center.x + cosf(DEG2RAD*i)*radius, center.y + sinf(DEG2RAD*i)*radius);
}
rlEnd();
}
// Draw a piece of a circle
void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
@ -438,22 +454,6 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float
rlEnd();
}
// Draw a gradient-filled circle
void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer)
{
rlBegin(RL_TRIANGLES);
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(inner.r, inner.g, inner.b, inner.a);
rlVertex2f((float)centerX, (float)centerY);
rlColor4ub(outer.r, outer.g, outer.b, outer.a);
rlVertex2f((float)centerX + cosf(DEG2RAD*(i + 10))*radius, (float)centerY + sinf(DEG2RAD*(i + 10))*radius);
rlColor4ub(outer.r, outer.g, outer.b, outer.a);
rlVertex2f((float)centerX + cosf(DEG2RAD*i)*radius, (float)centerY + sinf(DEG2RAD*i)*radius);
}
rlEnd();
}
// Draw circle outline
void DrawCircleLines(int centerX, int centerY, float radius, Color color)
{
@ -1386,6 +1386,12 @@ void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, f
// Draw a triangle
// NOTE: Vertex must be provided in counter-clockwise order
void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
{
DrawTriangleGradient(v1, v2, v3, color, color, color);
}
// Draw triangle with interpolated colors (vertex in counter-clockwise order!)
void DrawTriangleGradient(Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
{
#if SUPPORT_QUADS_DRAW_MODE
rlSetTexture(GetShapesTexture().id);
@ -1393,17 +1399,20 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
rlBegin(RL_QUADS);
rlNormal3f(0.0f, 0.0f, 1.0f);
rlColor4ub(color.r, color.g, color.b, color.a);
rlColor4ub(c1.r, c1.g, c1.b, c1.a);
rlTexCoord2f(shapeRect.x/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(v1.x, v1.y);
rlColor4ub(c2.r, c2.g, c2.b, c2.a);
rlTexCoord2f(shapeRect.x/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(v2.x, v2.y);
rlColor4ub(c3.r, c3.g, c3.b, c3.a);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, (shapeRect.y + shapeRect.height)/texShapes.height);
rlVertex2f(v3.x, v3.y);
rlColor4ub(c3.r, c3.g, c3.b, c3.a);
rlTexCoord2f((shapeRect.x + shapeRect.width)/texShapes.width, shapeRect.y/texShapes.height);
rlVertex2f(v3.x, v3.y);
rlEnd();
@ -1411,9 +1420,11 @@ void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
rlSetTexture(0);
#else
rlBegin(RL_TRIANGLES);
rlColor4ub(color.r, color.g, color.b, color.a);
rlColor4ub(c1.r, c1.g, c1.b, c1.a);
rlVertex2f(v1.x, v1.y);
rlColor4ub(c2.r, c2.g, c2.b, c2.a);
rlVertex2f(v2.x, v2.y);
rlColor4ub(c3.r, c3.g, c3.b, c3.a);
rlVertex2f(v3.x, v3.y);
rlEnd();
#endif
@ -1496,7 +1507,7 @@ void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color)
}
}
// Draw a regular polygon of n sides (Vector version)
// Draw a polygon of n sides
void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color)
{
if (sides < 3) sides = 3;
@ -2179,7 +2190,7 @@ Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4,
}
// Get spline point for a given t [0.0f .. 1.0f], Quadratic Bezier
Vector2 GetSplinePointBezierQuad(Vector2 startPos, Vector2 controlPos, Vector2 endPos, float t)
Vector2 GetSplinePointBezierQuadratic(Vector2 startPos, Vector2 controlPos, Vector2 endPos, float t)
{
Vector2 point = { 0 };
@ -2313,16 +2324,18 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
float dx = fabsf(center.x - recCenterX);
float dy = fabsf(center.y - recCenterY);
if (dx > (rec.width/2.0f + radius)) { return false; }
if (dy > (rec.height/2.0f + radius)) { return false; }
if ((dx <= (rec.width/2.0f + radius)) && (dy <= (rec.height/2.0f + radius)))
{
if (dx <= (rec.width/2.0f)) collision = true;
else if (dy <= (rec.height/2.0f)) collision = true;
else
{
float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) +
(dy - rec.height/2.0f)*(dy - rec.height/2.0f);
if (dx <= (rec.width/2.0f)) { return true; }
if (dy <= (rec.height/2.0f)) { return true; }
float cornerDistanceSq = (dx - rec.width/2.0f)*(dx - rec.width/2.0f) +
(dy - rec.height/2.0f)*(dy - rec.height/2.0f);
collision = (cornerDistanceSq <= (radius*radius));
collision = (cornerDistanceSq <= (radius*radius));
}
}
return collision;
}
@ -2350,8 +2363,11 @@ bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2,
if ((0.0f <= t) && (t <= 1.0f) && (0.0f <= u) && (u <= 1.0f))
{
collisionPoint->x = startPos1.x + t*rx;
collisionPoint->y = startPos1.y + t*ry;
if (collisionPoint)
{
collisionPoint->x = startPos1.x + t*rx;
collisionPoint->y = startPos1.y + t*ry;
}
collision = true;
}
@ -2383,25 +2399,31 @@ bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshol
// Check if circle collides with a line created between two points [p1] and [p2]
bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2)
{
bool collision = false;
float dx = p1.x - p2.x;
float dy = p1.y - p2.y;
if ((fabsf(dx) + fabsf(dy)) <= FLT_EPSILON)
{
return CheckCollisionCircles(p1, 0, center, radius);
collision = CheckCollisionCircles(p1, 0, center, radius);
}
else
{
float lengthSQ = ((dx*dx) + (dy*dy));
float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ);
if (dotProduct > 1.0f) dotProduct = 1.0f;
else if (dotProduct < 0.0f) dotProduct = 0.0f;
float dx2 = (p1.x - (dotProduct*(dx))) - center.x;
float dy2 = (p1.y - (dotProduct*(dy))) - center.y;
float distanceSQ = ((dx2*dx2) + (dy2*dy2));
if (distanceSQ <= radius*radius) collision = true;
}
float lengthSQ = ((dx*dx) + (dy*dy));
float dotProduct = (((center.x - p1.x)*(p2.x - p1.x)) + ((center.y - p1.y)*(p2.y - p1.y)))/(lengthSQ);
if (dotProduct > 1.0f) dotProduct = 1.0f;
else if (dotProduct < 0.0f) dotProduct = 0.0f;
float dx2 = (p1.x - (dotProduct*(dx))) - center.x;
float dy2 = (p1.y - (dotProduct*(dy))) - center.y;
float distanceSQ = ((dx2*dx2) + (dy2*dy2));
return (distanceSQ <= radius*radius);
return collision;
}
// Get collision rectangle for two rectangles collision

View file

@ -3,22 +3,22 @@
* rtext - Basic functions to load fonts and draw text
*
* CONFIGURATION:
* #define SUPPORT_MODULE_RTEXT
* #define SUPPORT_MODULE_RTEXT 1
* rtext module is included in the build
*
* #define SUPPORT_FILEFORMAT_FNT
* #define SUPPORT_FILEFORMAT_TTF
* #define SUPPORT_FILEFORMAT_BDF
* #define SUPPORT_FILEFORMAT_FNT 1
* #define SUPPORT_FILEFORMAT_TTF 1
* #define SUPPORT_FILEFORMAT_BDF 0
* Selected desired fileformats to be supported for loading. Some of those formats are
* supported by default, to remove support, comment unrequired #define in this module
* supported by default, to remove support, #define as 0 in this module or your build system
*
* #define TEXTSPLIT_MAX_TEXT_BUFFER_LENGTH
* TextSplit() function static buffer max size
* #define MAX_TEXT_BUFFER_LENGTH 1024
* Text functions using static buffer max size
*
* #define MAX_TEXTSPLIT_COUNT
* #define MAX_TEXTSPLIT_COUNT 128
* TextSplit() function static substrings pointers array (pointing to static buffer)
*
* #define FONT_ATLAS_CORNER_REC_SIZE
* #define FONT_ATLAS_CORNER_REC_SIZE 3
* On font atlas image generation [GenImageFontAtlas()], add a NxN pixels white rectangle
* at the bottom-right corner of the atlas. It can be useful to for shapes drawing, to allow
* drawing text and shapes with a single draw call [SetShapesTexture()]
@ -156,7 +156,7 @@ extern void LoadFontDefault(void)
{
#define BIT_CHECK(a,b) ((a) & (1u << (b)))
// Check to see if the font for an image has alreeady been allocated,
// Check to see if the font for an image has already been allocated,
// and if no need to upload, then return
if (defaultFont.glyphs != NULL) return;
@ -447,7 +447,7 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
int j = 0;
while (((lineSpacing + j) < image.height) &&
!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
!COLOR_EQUAL(pixels[(lineSpacing + j)*image.width + charSpacing], key)) j++;
charHeight = j;
@ -1017,7 +1017,7 @@ void UnloadFont(Font font)
// Export font as code file, returns true on success
bool ExportFontAsCode(Font font, const char *fileName)
{
bool success = false;
bool result = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
@ -1159,14 +1159,14 @@ bool ExportFontAsCode(Font font, const char *fileName)
UnloadImage(image);
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Font as code exported successfully", fileName);
if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Font as code exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export font as code", fileName);
return success;
return result;
}
// Draw current FPS
@ -1279,7 +1279,7 @@ void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSiz
DrawTexturePro(font.texture, srcRec, dstRec, (Vector2){ 0, 0 }, 0.0f, tint);
}
// Draw multiple character (codepoints)
// Draw multiple characters (codepoints)
void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint)
{
float textOffsetY = 0; // Offset between lines (on linebreak '\n')
@ -1395,8 +1395,7 @@ Vector2 MeasureTextCodepoints(Font font, const int *codepoints, int length, floa
{
Vector2 textSize = { 0 };
// Security check
if ((font.texture.id == 0) || (codepoints == NULL) || (length == 0)) return textSize;
if ((font.texture.id == 0) || (codepoints == NULL) || (length == 0)) return textSize; // Security check
float textWidth = 0.0f;
// Used to count longer text line width
@ -1675,7 +1674,7 @@ int TextCopy(char *dst, const char *src)
return bytes;
}
// Check if two text string are equal
// Check if two text strings are equal
// REQUIRES: strcmp()
bool TextIsEqual(const char *text1, const char *text2)
{
@ -1699,17 +1698,18 @@ const char *TextSubtext(const char *text, int position, int length)
{
int textLength = TextLength(text);
if (position >= textLength) return buffer; // First char is already '\0' by memset
if (position < textLength)
{
int maxLength = textLength - position;
if (length > maxLength) length = maxLength;
if (length >= MAX_TEXT_BUFFER_LENGTH) length = MAX_TEXT_BUFFER_LENGTH - 1;
int maxLength = textLength - position;
if (length > maxLength) length = maxLength;
if (length >= MAX_TEXT_BUFFER_LENGTH) length = MAX_TEXT_BUFFER_LENGTH - 1;
// NOTE: Alternative: memcpy(buffer, text + position, length)
// NOTE: Alternative: memcpy(buffer, text + position, length)
for (int c = 0; c < length; c++) buffer[c] = text[position + c];
for (int c = 0; c < length; c++) buffer[c] = text[position + c];
buffer[length] = '\0';
buffer[length] = '\0';
}
}
return buffer;
@ -1724,7 +1724,7 @@ const char *TextRemoveSpaces(const char *text)
if (text != NULL)
{
// Avoid copying the ' ' characters
for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[j] != '\0'); i++)
for (int i = 0, j = 0; (i < MAX_TEXT_BUFFER_LENGTH - 1) && (text[i] != '\0'); i++)
{
if (text[i] != ' ') { buffer[j] = text[i]; j++; }
}
@ -1736,8 +1736,6 @@ const char *TextRemoveSpaces(const char *text)
// Get text between two strings
char *GetTextBetween(const char *text, const char *begin, const char *end)
{
#define MAX_TEXT_BETWEEN_SIZE 1024
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
@ -1752,8 +1750,8 @@ char *GetTextBetween(const char *text, const char *begin, const char *end)
{
endIndex += (beginIndex + beginLen);
int len = (endIndex - beginIndex - beginLen);
if (len < (MAX_TEXT_BETWEEN_SIZE - 1)) strncpy(buffer, text + beginIndex + beginLen, len);
else strncpy(buffer, text + beginIndex + beginLen, MAX_TEXT_BETWEEN_SIZE - 1);
if (len < (MAX_TEXT_BUFFER_LENGTH - 1)) strncpy(buffer, text + beginIndex + beginLen, len);
else strncpy(buffer, text + beginIndex + beginLen, MAX_TEXT_BUFFER_LENGTH - 1);
}
}
@ -1762,8 +1760,74 @@ char *GetTextBetween(const char *text, const char *begin, const char *end)
// Replace text string
// REQUIRES: strstr(), strncpy()
// WARNING: Allocated memory must be manually freed
// NOTE: Limited text replace functionality, using static string
char *TextReplace(const char *text, const char *search, const char *replacement)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
if ((text != NULL) && (search != NULL) && (search[0] != '\0'))
{
if (replacement == NULL) replacement = "";
char *insertPoint = NULL; // Next insert point
char *tempPtr = NULL; // Temp pointer
int textLen = 0; // Text string length
int searchLen = 0; // Search string length of (the string to remove)
int replaceLen = 0; // Replacement length (the string to replace by)
int lastReplacePos = 0; // Distance between next search and end of last replace
int count = 0; // Number of replacements
textLen = TextLength(text);
searchLen = TextLength(search);
replaceLen = TextLength(replacement);
// Count the number of replacements needed
insertPoint = (char *)text;
for (count = 0; (tempPtr = strstr(insertPoint, search)); count++) insertPoint = tempPtr + searchLen;
if ((textLen + count*(replaceLen - searchLen)) < (MAX_TEXT_BUFFER_LENGTH - 1))
{
// TODO: Allow copying data replaced up to maximum buffer size and stop
tempPtr = buffer; // Point to result start
// First time through the loop, all the variable are set correctly from here on,
// - 'temp' points to the end of the result string
// - 'insertPoint' points to the next occurrence of replace in text
// - 'text' points to the remainder of text after "end of replace"
while (count > 0)
{
insertPoint = (char *)strstr(text, search);
lastReplacePos = (int)(insertPoint - text);
memcpy(tempPtr, text, lastReplacePos);
tempPtr += lastReplacePos;
if (replaceLen > 0)
{
memcpy(tempPtr, replacement, replaceLen);
tempPtr += replaceLen;
}
text += (lastReplacePos + searchLen); // Move to next "end of replace"
count--;
}
// Copy remaind text part after replacement to result (pointed by moving temp)
// NOTE: Text pointer internal copy has been updated along the process
strncpy(tempPtr, text, TextLength(text));
}
else TRACELOG(LOG_WARNING, "Text with replacement is longer than internal buffer, use TextReplaceAlloc()");
}
return buffer;
}
// Replace text string
// REQUIRES: strstr(), strncpy()
// WARNING: Allocated memory must be manually freed
char *TextReplaceAlloc(const char *text, const char *search, const char *replacement)
{
char *result = NULL;
@ -1825,11 +1889,46 @@ char *TextReplace(const char *text, const char *search, const char *replacement)
return result;
}
// Replace text between two specific strings
// REQUIRES: strncpy()
// NOTE: If (replacement == NULL) removes "begin"[ ]"end" text
char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
if ((text != NULL) && (begin != NULL) && (end != NULL))
{
int beginIndex = TextFindIndex(text, begin);
if (beginIndex > -1)
{
int beginLen = TextLength(begin);
int endIndex = TextFindIndex(text + beginIndex + beginLen, end);
if (endIndex > -1)
{
endIndex += (beginIndex + beginLen);
int textLen = TextLength(text);
int replaceLen = (replacement == NULL)? 0 : TextLength(replacement);
//int toreplaceLen = endIndex - beginIndex - beginLen;
strncpy(buffer, text, beginIndex + beginLen); // Copy first text part
if (replacement != NULL) strncpy(buffer + beginIndex + beginLen, replacement, replaceLen); // Copy replacement (if provided)
strncpy(buffer + beginIndex + beginLen + replaceLen, text + endIndex, textLen - endIndex); // Copy end text part
}
}
}
return buffer;
}
// Replace text between two specific strings
// REQUIRES: strncpy()
// NOTE: If (replacement == NULL) remove "begin"[ ]"end" text
// WARNING: Returned string must be freed by user
char *TextReplaceBetween(const char *text, const char *begin, const char *end, const char *replacement)
char *TextReplaceBetweenAlloc(const char *text, const char *begin, const char *end, const char *replacement)
{
char *result = NULL;
@ -1864,6 +1963,34 @@ char *TextReplaceBetween(const char *text, const char *begin, const char *end, c
// Insert text in a specific position, moves all text forward
// WARNING: Allocated memory must be manually freed
char *TextInsert(const char *text, const char *insert, int position)
{
static char buffer[MAX_TEXT_BUFFER_LENGTH] = { 0 };
memset(buffer, 0, MAX_TEXT_BUFFER_LENGTH);
if ((text != NULL) && (insert != NULL))
{
int textLen = TextLength(text);
int insertLen = TextLength(insert);
if ((textLen + insertLen) < (MAX_TEXT_BUFFER_LENGTH - 1))
{
// TODO: Allow copying data inserted up to maximum buffer size and stop
for (int i = 0; i < position; i++) buffer[i] = text[i];
for (int i = position; i < insertLen + position; i++) buffer[i] = insert[i - position];
for (int i = (insertLen + position); i < (textLen + insertLen); i++) buffer[i] = text[i];
buffer[textLen + insertLen] = '\0'; // Add EOL
}
else TRACELOG(LOG_WARNING, "Text with inserted string is longer than internal buffer, use TextInserExt()");
}
return buffer;
}
// Insert text in a specific position, moves all text forward
// WARNING: Allocated memory must be manually freed
char *TextInsertAlloc(const char *text, const char *insert, int position)
{
char *result = NULL;
@ -2265,7 +2392,6 @@ int GetCodepoint(const char *text, int *codepointSize)
0001 0000-0010 FFFF | 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx
*/
int codepoint = 0x3f; // Codepoint (defaults to '?')
*codepointSize = 1;
if (text == NULL) return codepoint;

View file

@ -3,31 +3,31 @@
* rtextures - Basic functions to load and draw textures
*
* CONFIGURATION:
* #define SUPPORT_MODULE_RTEXTURES
* #define SUPPORT_MODULE_RTEXTURES 1
* rtextures module is included in the build
*
* #define SUPPORT_FILEFORMAT_BMP
* #define SUPPORT_FILEFORMAT_PNG
* #define SUPPORT_FILEFORMAT_TGA
* #define SUPPORT_FILEFORMAT_JPG
* #define SUPPORT_FILEFORMAT_GIF
* #define SUPPORT_FILEFORMAT_QOI
* #define SUPPORT_FILEFORMAT_PSD
* #define SUPPORT_FILEFORMAT_HDR
* #define SUPPORT_FILEFORMAT_PIC
* #define SUPPORT_FILEFORMAT_PNM
* #define SUPPORT_FILEFORMAT_DDS
* #define SUPPORT_FILEFORMAT_PKM
* #define SUPPORT_FILEFORMAT_KTX
* #define SUPPORT_FILEFORMAT_PVR
* #define SUPPORT_FILEFORMAT_ASTC
* Select desired fileformats to be supported for image data loading. Some of those formats are
* supported by default, to remove support, comment unrequired #define in this module
* #define SUPPORT_FILEFORMAT_BMP 1
* #define SUPPORT_FILEFORMAT_PNG 1
* #define SUPPORT_FILEFORMAT_TGA 0
* #define SUPPORT_FILEFORMAT_JPG 0
* #define SUPPORT_FILEFORMAT_GIF 1
* #define SUPPORT_FILEFORMAT_QOI 1
* #define SUPPORT_FILEFORMAT_PSD 0
* #define SUPPORT_FILEFORMAT_HDR 0
* #define SUPPORT_FILEFORMAT_PIC 0
* #define SUPPORT_FILEFORMAT_PNM 0
* #define SUPPORT_FILEFORMAT_DDS 1
* #define SUPPORT_FILEFORMAT_PKM 0
* #define SUPPORT_FILEFORMAT_KTX 0
* #define SUPPORT_FILEFORMAT_PVR 0
* #define SUPPORT_FILEFORMAT_ASTC 0
* Selected desired fileformats to be supported for image data loading. Some of those formats are
* supported by default, to remove support, #define as 0 in this module or your build system
*
* #define SUPPORT_IMAGE_EXPORT
* #define SUPPORT_IMAGE_EXPORT 1
* Support image export in multiple file formats
*
* #define SUPPORT_IMAGE_GENERATION
* #define SUPPORT_IMAGE_GENERATION 1
* Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)
*
* DEPENDENCIES:
@ -366,7 +366,7 @@ Image LoadImageAnim(const char *fileName, int *frames)
return image;
}
// Load animated image data
// Load animated image data from memory
// - Image.data buffer includes all frames: [image#0][image#1][image#2][...]
// - Number of frames is returned through 'frames' parameter
// - All frames are returned in RGBA format
@ -376,8 +376,7 @@ Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileDat
Image image = { 0 };
int frameCount = 0;
// Security check for input data
if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image;
if ((fileType == NULL) || (fileData == NULL) || (dataSize == 0)) return image; // Security check
#if SUPPORT_FILEFORMAT_GIF
if ((strcmp(fileType, ".gif") == 0) || (strcmp(fileType, ".GIF") == 0))
@ -581,7 +580,7 @@ Image LoadImageFromTexture(Texture2D texture)
return image;
}
// Load image from screen buffer and (screenshot)
// Load image from screen buffer (screenshot)
Image LoadImageFromScreen(void)
{
Image image = { 0 };
@ -621,8 +620,7 @@ bool ExportImage(Image image, const char *fileName)
{
int result = 0;
// Security check for input data
if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result;
if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return result; // Security check
#if SUPPORT_IMAGE_EXPORT
int channels = 4;
@ -709,8 +707,7 @@ unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataS
unsigned char *fileData = NULL;
*dataSize = 0;
// Security check for input data
if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return NULL;
if ((image.width == 0) || (image.height == 0) || (image.data == NULL)) return fileData; // Security check
int channels = 4;
@ -734,7 +731,7 @@ unsigned char *ExportImageToMemory(Image image, const char *fileType, int *dataS
// Export image as code file (.h) defining an array of bytes
bool ExportImageAsCode(Image image, const char *fileName)
{
bool success = false;
bool result = false;
#ifndef TEXT_BYTES_PER_LINE
#define TEXT_BYTES_PER_LINE 20
@ -774,14 +771,14 @@ bool ExportImageAsCode(Image image, const char *fileName)
byteCount += sprintf(txtData + byteCount, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]);
// NOTE: Text data size exported is determined by '\0' (NULL) character
success = SaveFileText(fileName, txtData);
result = SaveFileText(fileName, txtData);
RL_FREE(txtData);
if (success != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName);
if (result != 0) TRACELOG(LOG_INFO, "FILEIO: [%s] Image as code exported successfully", fileName);
else TRACELOG(LOG_WARNING, "FILEIO: [%s] Failed to export image as code", fileName);
return success;
return result;
}
//------------------------------------------------------------------------------------
@ -1536,8 +1533,7 @@ Image ImageFromChannel(Image image, int selectedChannel)
{
Image result = { 0 };
// Security check to avoid program crash
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result;
if ((image.data == NULL) || (image.width == 0) || (image.height == 0)) return result; // Security check
// Check selected channel is valid
if (selectedChannel < 0)
@ -1579,7 +1575,7 @@ Image ImageFromChannel(Image image, int selectedChannel)
// Check for RGBA formats
if (selectedChannel > 3)
{
TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (rgba). Setting channel to alpha.");
TRACELOG(LOG_WARNING, "ImageFromChannel supports channels 0 to 3 (RGBA). Setting channel to alpha.");
selectedChannel = 3;
}
@ -2799,7 +2795,7 @@ void ImageColorGrayscale(Image *image)
// Modify image color: contrast
// NOTE: Contrast values between -100 and 100
void ImageColorContrast(Image *image, float contrast)
void ImageColorContrast(Image *image, int contrast)
{
// Security check to avoid program crash
if ((image->data == NULL) || (image->width == 0) || (image->height == 0)) return;
@ -2807,8 +2803,8 @@ void ImageColorContrast(Image *image, float contrast)
if (contrast < -100) contrast = -100;
if (contrast > 100) contrast = 100;
contrast = (100.0f + contrast)/100.0f;
contrast *= contrast;
float factor = (float)(100.0f + contrast)/100.0f;
factor *= factor;
Color *pixels = LoadImageColors(*image);
@ -2816,7 +2812,7 @@ void ImageColorContrast(Image *image, float contrast)
{
float pR = (float)pixels[i].r/255.0f;
pR -= 0.5f;
pR *= contrast;
pR *= factor;
pR += 0.5f;
pR *= 255;
if (pR < 0) pR = 0;
@ -2824,7 +2820,7 @@ void ImageColorContrast(Image *image, float contrast)
float pG = (float)pixels[i].g/255.0f;
pG -= 0.5f;
pG *= contrast;
pG *= factor;
pG += 0.5f;
pG *= 255;
if (pG < 0) pG = 0;
@ -2832,7 +2828,7 @@ void ImageColorContrast(Image *image, float contrast)
float pB = (float)pixels[i].b/255.0f;
pB -= 0.5f;
pB *= contrast;
pB *= factor;
pB += 0.5f;
pB *= 255;
if (pB < 0) pB = 0;
@ -2937,7 +2933,7 @@ void ImageColorReplace(Image *image, Color color, Color replace)
// NOTE: Memory allocated should be freed using UnloadImageColors();
Color *LoadImageColors(Image image)
{
if ((image.width == 0) || (image.height == 0)) return NULL;
if ((image.width == 0) || (image.height == 0)) return NULL; // Security check
Color *pixels = (Color *)RL_MALLOC(image.width*image.height*sizeof(Color));
@ -3734,7 +3730,14 @@ void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color)
}
// Draw rectangle lines within an image
void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color)
void ImageDrawRectangleLines(Image *dst, int posX, int posY, int width, int height, Color color)
{
Rectangle rec = { posX, posY, width, height };
ImageDrawRectangleLinesEx(dst, rec, 1, color);
}
// Draw rectangle lines within an image with extended parameters
void ImageDrawRectangleLinesEx(Image *dst, Rectangle rec, int thick, Color color)
{
ImageDrawRectangle(dst, (int)rec.x, (int)rec.y, (int)rec.width, thick, color);
ImageDrawRectangle(dst, (int)rec.x, (int)(rec.y + thick), thick, (int)(rec.height - thick*2), color);
@ -3810,7 +3813,7 @@ void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color col
}
// Draw triangle with interpolated colors within an image
void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
void ImageDrawTriangleGradient(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3)
{
// Calculate the 2D bounding box of the triangle
// Determine the minimum and maximum x and y coordinates of the triangle vertices
@ -4628,7 +4631,7 @@ void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2
}
}
// Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
// Draw a texture (or part of it) that stretches or shrinks nicely using n-patch info
void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint)
{
if (texture.id > 0)
@ -4903,44 +4906,44 @@ Vector3 ColorToHSV(Color color)
float max = 0.0f;
float delta = 0.0f;
min = rgb.x < rgb.y? rgb.x : rgb.y;
min = min < rgb.z? min : rgb.z;
min = (rgb.x < rgb.y)? rgb.x : rgb.y;
min = (min < rgb.z)? min : rgb.z;
max = rgb.x > rgb.y? rgb.x : rgb.y;
max = max > rgb.z? max : rgb.z;
max = (rgb.x > rgb.y)? rgb.x : rgb.y;
max = (max > rgb.z)? max : rgb.z;
hsv.z = max; // Value
hsv.z = max; // Value
delta = max - min;
if (delta < 0.00001f)
{
hsv.y = 0.0f;
hsv.x = 0.0f; // Undefined, maybe NAN?
hsv.x = 0.0f; // Undefined, maybe NAN?
return hsv;
}
if (max > 0.0f)
{
// NOTE: If max is 0, this divide would cause a crash
hsv.y = (delta/max); // Saturation
hsv.y = (delta/max); // Saturation
}
else
{
// NOTE: If max is 0, then r = g = b = 0, s = 0, h is undefined
hsv.y = 0.0f;
hsv.x = NAN; // Undefined
hsv.x = NAN; // Undefined
return hsv;
}
// NOTE: Comparing float values could not work properly
if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
if (rgb.x >= max) hsv.x = (rgb.y - rgb.z)/delta; // Between yellow & magenta
else
{
if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
if (rgb.y >= max) hsv.x = 2.0f + (rgb.z - rgb.x)/delta; // Between cyan & yellow
else hsv.x = 4.0f + (rgb.x - rgb.y)/delta; // Between magenta & cyan
}
hsv.x *= 60.0f; // Convert to degrees
hsv.x *= 60.0f; // Convert to degrees
if (hsv.x < 0.0f) hsv.x += 360.0f;
@ -5093,7 +5096,7 @@ Color ColorAlpha(Color color, float alpha)
// Get src alpha-blended into dst color with tint
Color ColorAlphaBlend(Color dst, Color src, Color tint)
{
Color out = WHITE;
Color result = WHITE;
// Apply color tint to source color
src.r = (unsigned char)(((unsigned int)src.r*((unsigned int)tint.r+1)) >> 8);
@ -5104,24 +5107,24 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
//#define COLORALPHABLEND_FLOAT
#define COLORALPHABLEND_INTEGERS
#if defined(COLORALPHABLEND_INTEGERS)
if (src.a == 0) out = dst;
else if (src.a == 255) out = src;
if (src.a == 0) result = dst;
else if (src.a == 255) result = src;
else
{
unsigned int alpha = (unsigned int)src.a + 1; // Shifting by 8 (dividing by 256), so need to take that excess into account
out.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8);
result.a = (unsigned char)(((unsigned int)alpha*256 + (unsigned int)dst.a*(256 - alpha)) >> 8);
if (out.a > 0)
if (result.a > 0)
{
out.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
out.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
out.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/out.a) >> 8);
result.r = (unsigned char)((((unsigned int)src.r*alpha*256 + (unsigned int)dst.r*(unsigned int)dst.a*(256 - alpha))/result.a) >> 8);
result.g = (unsigned char)((((unsigned int)src.g*alpha*256 + (unsigned int)dst.g*(unsigned int)dst.a*(256 - alpha))/result.a) >> 8);
result.b = (unsigned char)((((unsigned int)src.b*alpha*256 + (unsigned int)dst.b*(unsigned int)dst.a*(256 - alpha))/result.a) >> 8);
}
}
#endif
#if defined(COLORALPHABLEND_FLOAT)
if (src.a == 0) out = dst;
else if (src.a == 255) out = src;
if (src.a == 0) result = dst;
else if (src.a == 255) result = src;
else
{
Vector4 fdst = ColorNormalize(dst);
@ -5138,11 +5141,11 @@ Color ColorAlphaBlend(Color dst, Color src, Color tint)
fout.z = (fsrc.z*fsrc.w + fdst.z*fdst.w*(1 - fsrc.w))/fout.w;
}
out = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
result = (Color){ (unsigned char)(fout.x*255.0f), (unsigned char)(fout.y*255.0f), (unsigned char)(fout.z*255.0f), (unsigned char)(fout.w*255.0f) };
}
#endif
return out;
return result;
}
// Get color lerp interpolation between two colors, factor [0.0f..1.0f]