Vertex shaders optimization

This commit is contained in:
raysan5 2016-01-13 17:13:28 +01:00
commit fb6ef2c2f4

View file

@ -5,7 +5,7 @@ in vec2 fragTexCoord;
out vec4 fragColor;
uniform sampler2D texture0;
uniform vec4 tintColor;
uniform vec4 fragTintColor;
// NOTE: Add here your custom variables
@ -15,5 +15,5 @@ void main()
// NOTE: Implement here your fragment shader code
fragColor = texelColor*tintColor;
fragColor = texelColor*fragTintColor;
}