Vertex shaders optimization

This commit is contained in:
raysan5 2016-01-13 17:13:28 +01:00
commit fb6ef2c2f4

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@ -6,7 +6,7 @@ in vec3 fragNormal;
// Diffuse data
uniform sampler2D texture0;
uniform vec4 tintColor;
uniform vec4 fragTintColor;
// Light attributes
uniform vec3 light_ambientColor = vec3(0.6, 0.3, 0);