Remove trailing spaces on shaders

This commit is contained in:
Ray 2026-03-29 01:10:29 +01:00
commit fb0f83bc91

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@ -20,7 +20,7 @@ void main()
// NOTE: Implement here your fragment shader code
// final color is the color from the texture
// final color is the color from the texture
// times the tint color (colDiffuse)
// times the fragment color (interpolated vertex color)
finalColor = texelColor*colDiffuse*fragColor;