[rcore] Adds implementation to SetGamepadVibration() on PLATFORM_WEB and updates it on PLATFORM_DESKTOP_SDL to handle duration (#4410)
* Updates SetGamepadVibration() * Handle MAX_GAMEPAD_VIBRATION_TIME * Revert low/high parameters back to left/rightMotor * Fix missin semicolon * Convert duration to seconds * Add SetGamepadVibration() implementation to PLATFORM_WEB
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1 changed files with 41 additions and 16 deletions
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@ -615,7 +615,7 @@ int SetGamepadMappings(const char *mappings)
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}
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// Set gamepad vibration
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor)
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration)
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{
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform");
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}
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