Working on web examples
Reorganizing folders Review examples Work on makefile and loader.html
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421 changed files with 103406 additions and 525372 deletions
166
docs/examples/web/core/core_2d_camera.c
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166
docs/examples/web/core/core_2d_camera.c
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/*******************************************************************************************
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*
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* raylib [core] example - 2d camera
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*
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* This example has been created using raylib 1.5 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2016 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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#define MAX_BUILDINGS 100
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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Rectangle player = { 400, 280, 40, 40 };
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Rectangle buildings[MAX_BUILDINGS];
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Color buildColors[MAX_BUILDINGS];
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Camera2D camera;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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//----------------------------------------------------------------------------------
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// Main Enry Point
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//----------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
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int spacing = 0;
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for (int i = 0; i < MAX_BUILDINGS; i++)
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{
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buildings[i].width = GetRandomValue(50, 200);
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buildings[i].height = GetRandomValue(100, 800);
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buildings[i].y = screenHeight - 130 - buildings[i].height;
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buildings[i].x = -6000 + spacing;
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spacing += buildings[i].width;
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buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
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}
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camera.target = (Vector2){ player.x + 20, player.y + 20 };
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camera.offset = (Vector2){ 0, 0 };
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camera.rotation = 0.0f;
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camera.zoom = 1.0f;
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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#else
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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UpdateDrawFrame();
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}
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#endif
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_RIGHT))
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{
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player.x += 2; // Player movement
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camera.offset.x -= 2; // Camera displacement with player movement
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}
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else if (IsKeyDown(KEY_LEFT))
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{
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player.x -= 2; // Player movement
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camera.offset.x += 2; // Camera displacement with player movement
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}
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// Camera target follows player
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camera.target = (Vector2){ player.x + 20, player.y + 20 };
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// Camera rotation controls
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if (IsKeyDown(KEY_A)) camera.rotation--;
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else if (IsKeyDown(KEY_S)) camera.rotation++;
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// Limit camera rotation to 80 degrees (-40 to 40)
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if (camera.rotation > 40) camera.rotation = 40;
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else if (camera.rotation < -40) camera.rotation = -40;
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// Camera zoom controls
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camera.zoom += ((float)GetMouseWheelMove()*0.05f);
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if (camera.zoom > 3.0f) camera.zoom = 3.0f;
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else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
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// Camera reset (zoom and rotation)
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if (IsKeyPressed(KEY_R))
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{
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camera.zoom = 1.0f;
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camera.rotation = 0.0f;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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Begin2dMode(camera);
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DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
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for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
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DrawRectangleRec(player, RED);
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DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
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DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
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End2dMode();
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DrawText("SCREEN AREA", 640, 10, 20, RED);
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DrawRectangle(0, 0, screenWidth, 5, RED);
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DrawRectangle(0, 5, 5, screenHeight - 10, RED);
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DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
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DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
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DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
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DrawRectangleLines( 10, 10, 250, 113, BLUE);
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DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
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DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
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DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
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DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
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DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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239
docs/examples/web/core/core_2d_camera.html
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239
docs/examples/web/core/core_2d_camera.html
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<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>raylib HTML5 GAME</title>
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<meta name="title" content="raylib HTML5 GAME">
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<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
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<meta name="viewport" content="width=device-width">
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<!-- Facebook metatags for sharing -->
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<meta property="og:title" content="raylib HTML5 GAME">
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<meta property="og:image:type" content="image/png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta property="og:url" content="http://www.raylib.com/games">
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<meta property="og:site_name" content="raylib.com">
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<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
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<meta name="twitter:card" content="summary">
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<meta name="twitter:site" content="@emegemegames">
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<meta name="twitter:title" content="raylib HTML5 GAME">
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<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
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<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
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<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
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<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
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<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
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<style>
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body {
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font-family: arial;
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margin: 0;
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padding: none;
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}
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#header_part {
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width: 100%;
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height: 80px;
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background-color: #888888;
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}
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#logo {
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width:64px;
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height:64px;
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float:left;
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position:relative;
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margin:10px;
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background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
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}
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.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
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div.emscripten { text-align: center; }
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div.emscripten_border { border: 1px solid black; }
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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canvas.emscripten { border: 0px none; }
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#emscripten_logo {
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display: inline-block;
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margin: 0;
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}
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.spinner {
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height: 30px;
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width: 30px;
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margin: 0;
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margin-top: 20px;
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margin-left: 20px;
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display: inline-block;
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vertical-align: top;
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-webkit-animation: rotation .8s linear infinite;
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-moz-animation: rotation .8s linear infinite;
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-o-animation: rotation .8s linear infinite;
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animation: rotation 0.8s linear infinite;
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border-left: 5px solid black;
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border-right: 5px solid black;
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border-bottom: 5px solid black;
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border-top: 5px solid red;
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border-radius: 100%;
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background-color: rgb(245, 245, 245);
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}
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@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
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to {-webkit-transform: rotate(360deg);}
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}
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@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
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to {-moz-transform: rotate(360deg);}
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}
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@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
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to {-o-transform: rotate(360deg);}
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}
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@keyframes rotation {
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from {transform: rotate(0deg);}
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to {transform: rotate(360deg);}
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}
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#status {
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display: inline-block;
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vertical-align: top;
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margin-top: 30px;
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margin-left: 20px;
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font-weight: bold;
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color: rgb(40, 40, 40);
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}
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#progress {
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height: 20px;
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width: 30px;
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}
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#controls {
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display: inline-block;
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float: right;
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vertical-align: top;
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margin-top: 30px;
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margin-right: 20px;
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}
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#output {
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width: 100%;
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height: 140px;
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margin: 0 auto;
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margin-top: 10px;
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display: block;
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background-color: black;
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color: rgb(37, 174, 38);
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font-family: 'Lucida Console', Monaco, monospace;
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outline: none;
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}
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</style>
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</head>
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<body>
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<div id="header_part">
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<a id="logo" href="http://www.raylib.com"></a>
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<div class="spinner" id='spinner'></div>
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<div class="emscripten" id="status">Downloading...</div>
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<span id='controls'>
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<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
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</span>
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<div class="emscripten">
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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</div>
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<div class="emscripten_border">
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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<textarea id="output" rows="8"></textarea>
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<script type='text/javascript'>
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var statusElement = document.getElementById('status');
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var progressElement = document.getElementById('progress');
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var spinnerElement = document.getElementById('spinner');
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var Module = {
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preRun: [],
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postRun: [],
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print: (function() {
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var element = document.getElementById('output');
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if (element) element.value = ''; // clear browser cache
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return function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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// These replacements are necessary if you render to raw HTML
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//text = text.replace(/&/g, "&");
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//text = text.replace(/</g, "<");
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//text = text.replace(/>/g, ">");
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//text = text.replace('\n', '<br>', 'g');
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console.log(text);
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if (element) {
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element.value += text + "\n";
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element.scrollTop = element.scrollHeight; // focus on bottom
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}
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};
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})(),
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printErr: function(text) {
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if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
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if (0) { // XXX disabled for safety typeof dump == 'function') {
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dump(text + '\n'); // fast, straight to the real console
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} else {
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console.error(text);
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}
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},
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function(text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.text) return;
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var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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var now = Date.now();
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if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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spinnerElement.hidden = false;
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} else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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if (!text) spinnerElement.style.display = 'none';
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function(left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function(event) {
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// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
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Module.setStatus('Exception thrown, see JavaScript console');
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spinnerElement.style.display = 'none';
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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<script async type="text/javascript" src="core_2d_camera.js"></script>
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</body>
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</html>
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24862
docs/examples/web/core/core_2d_camera.js
Normal file
24862
docs/examples/web/core/core_2d_camera.js
Normal file
File diff suppressed because one or more lines are too long
125
docs/examples/web/core/core_3d_camera_first_person.c
Normal file
125
docs/examples/web/core/core_3d_camera_first_person.c
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/*******************************************************************************************
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*
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* raylib [core] example - 3d camera first person (adapted for HTML5 platform)
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*
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* This example has been created using raylib 1.3 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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#define MAX_COLUMNS 20
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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// Define the camera to look into our 3d world (position, target, up vector)
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Camera camera = {{ 4.0f, 2.0f, 4.0f }, { 0.0f, 1.8f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 60.0f };
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// Generates some random columns
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float heights[MAX_COLUMNS];
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Vector3 positions[MAX_COLUMNS];
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Color colors[MAX_COLUMNS];
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//Vector3 playerPosition;
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Vector3 playerPosition = { 4.0f, 2.0f, 4.0f }; // Define player position
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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void UpdateDrawFrame(void); // Update and Draw one frame
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||||
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//----------------------------------------------------------------------------------
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||||
// Main Enry Point
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||||
//----------------------------------------------------------------------------------
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||||
int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person");
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for (int i = 0; i < MAX_COLUMNS; i++)
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{
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heights[i] = (float)GetRandomValue(1, 12);
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positions[i] = (Vector3){ GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15) };
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colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
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}
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|
||||
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera and player position
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawPlane((Vector3){ 0.0f, 0.0f, 0.0f }, (Vector2){ 32.0f, 32.0f }, LIGHTGRAY); // Draw ground
|
||||
DrawCube((Vector3){ -16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, BLUE); // Draw a blue wall
|
||||
DrawCube((Vector3){ 16.0f, 2.5f, 0.0f }, 1.0f, 5.0f, 32.0f, LIME); // Draw a green wall
|
||||
DrawCube((Vector3){ 0.0f, 2.5f, 16.0f }, 32.0f, 5.0f, 1.0f, GOLD); // Draw a yellow wall
|
||||
|
||||
// Draw some cubes around
|
||||
for (int i = 0; i < MAX_COLUMNS; i++)
|
||||
{
|
||||
DrawCube(positions[i], 2.0f, heights[i], 2.0f, colors[i]);
|
||||
DrawCubeWires(positions[i], 2.0f, heights[i], 2.0f, MAROON);
|
||||
}
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines( 10, 10, 220, 70, BLUE);
|
||||
|
||||
DrawText("First person camera default controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY);
|
||||
DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY);
|
||||
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_3d_camera_first_person.html
Normal file
239
docs/examples/web/core/core_3d_camera_first_person.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_3d_camera_first_person.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
25953
docs/examples/web/core/core_3d_camera_first_person.js
Normal file
25953
docs/examples/web/core/core_3d_camera_first_person.js
Normal file
File diff suppressed because one or more lines are too long
109
docs/examples/web/core/core_3d_camera_free.c
Normal file
109
docs/examples/web/core/core_3d_camera_free.c
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Initialize 3d camera free (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
|
||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update internal camera and our camera
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawRectangle( 10, 10, 320, 133, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines( 10, 10, 320, 133, BLUE);
|
||||
|
||||
DrawText("Free camera default controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, DARKGRAY);
|
||||
DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, DARKGRAY);
|
||||
DrawText("- Alt + Mouse Wheel Pressed to Rotate", 40, 80, 10, DARKGRAY);
|
||||
DrawText("- Alt + Ctrl + Mouse Wheel Pressed for Smooth Zoom", 40, 100, 10, DARKGRAY);
|
||||
DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_3d_camera_free.html
Normal file
239
docs/examples/web/core/core_3d_camera_free.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_3d_camera_free.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
25791
docs/examples/web/core/core_3d_camera_free.js
Normal file
25791
docs/examples/web/core/core_3d_camera_free.js
Normal file
File diff suppressed because one or more lines are too long
99
docs/examples/web/core/core_3d_mode.c
Normal file
99
docs/examples/web/core/core_3d_mode.c
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Initialize 3d mode (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d mode");
|
||||
|
||||
camera.position = (Vector3){ 0.0f, 10.0f, 10.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_3d_mode.html
Normal file
239
docs/examples/web/core/core_3d_mode.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_3d_mode.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24736
docs/examples/web/core/core_3d_mode.js
Normal file
24736
docs/examples/web/core/core_3d_mode.js
Normal file
File diff suppressed because one or more lines are too long
132
docs/examples/web/core/core_3d_picking.c
Normal file
132
docs/examples/web/core/core_3d_picking.c
Normal file
|
|
@ -0,0 +1,132 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Picking in 3d mode (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera;
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
|
||||
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
|
||||
|
||||
Ray ray; // Picking line ray
|
||||
|
||||
bool collision = false;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d picking");
|
||||
|
||||
camera.position = (Vector3){ 10.0f, 10.0f, 10.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
|
||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update internal camera and our camera
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
// NOTE: This function is NOT WORKING properly!
|
||||
ray = GetMouseRay(GetMousePosition(), camera);
|
||||
|
||||
// TODO: Check collision between ray and box
|
||||
collision = CheckCollisionRayBox(ray,
|
||||
(BoundingBox){(Vector3){ cubePosition.x - cubeSize.x/2, cubePosition.y - cubeSize.y/2, cubePosition.z - cubeSize.z/2 },
|
||||
(Vector3){ cubePosition.x + cubeSize.x/2, cubePosition.y + cubeSize.y/2, cubePosition.z + cubeSize.z/2 }});
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
if (collision)
|
||||
{
|
||||
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, RED);
|
||||
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, MAROON);
|
||||
|
||||
DrawCubeWires(cubePosition, cubeSize.x + 0.2f, cubeSize.y + 0.2f, cubeSize.z + 0.2f, GREEN);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawCube(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, GRAY);
|
||||
DrawCubeWires(cubePosition, cubeSize.x, cubeSize.y, cubeSize.z, DARKGRAY);
|
||||
}
|
||||
|
||||
DrawRay(ray, MAROON);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawText("Try selecting the box with mouse!", 240, 10, 20, DARKGRAY);
|
||||
|
||||
if(collision) DrawText("BOX SELECTED", (screenWidth - MeasureText("BOX SELECTED", 30)) / 2, screenHeight * 0.1f, 30, GREEN);
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_3d_picking.html
Normal file
239
docs/examples/web/core/core_3d_picking.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_3d_picking.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
26468
docs/examples/web/core/core_3d_picking.js
Normal file
26468
docs/examples/web/core/core_3d_picking.js
Normal file
File diff suppressed because one or more lines are too long
83
docs/examples/web/core/core_basic_window.c
Normal file
83
docs/examples/web/core/core_basic_window.c
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
||||
*
|
||||
* This example is prepared to compile for PLATFORM_WEB, PLATFORM_DESKTOP and PLATFORM_RPI
|
||||
* As you will notice, code structure is slightly diferent to the other examples...
|
||||
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_basic_window.html
Normal file
239
docs/examples/web/core/core_basic_window.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_basic_window.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24029
docs/examples/web/core/core_basic_window.js
Normal file
24029
docs/examples/web/core/core_basic_window.js
Normal file
File diff suppressed because one or more lines are too long
124
docs/examples/web/core/core_color_select.c
Normal file
124
docs/examples/web/core/core_color_select.c
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Color selection by mouse (collision detection) (adapted for HTML5 platform)
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Color *colors;
|
||||
|
||||
Rectangle colorsRecs[21]; // Rectangles array
|
||||
|
||||
bool selected[21] = { false }; // Selected rectangles indicator
|
||||
|
||||
Vector2 mousePoint;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - color selection (collision detection)");
|
||||
|
||||
Color tempColors[21] = { DARKGRAY, MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, DARKBROWN,
|
||||
GRAY, RED, GOLD, LIME, BLUE, VIOLET, BROWN, LIGHTGRAY, PINK, YELLOW,
|
||||
GREEN, SKYBLUE, PURPLE, BEIGE };
|
||||
|
||||
colors = tempColors;
|
||||
|
||||
// Fills colorsRecs data (for every rectangle)
|
||||
for (int i = 0; i < 21; i++)
|
||||
{
|
||||
colorsRecs[i].x = 20 + 100*(i%7) + 10*(i%7);
|
||||
colorsRecs[i].y = 40 + 100*(i/7) + 10*(i/7);
|
||||
colorsRecs[i].width = 100;
|
||||
colorsRecs[i].height = 100;
|
||||
}
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
mousePoint = GetMousePosition();
|
||||
|
||||
for (int i = 0; i < 21; i++) // Iterate along all the rectangles
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, colorsRecs[i]))
|
||||
{
|
||||
colors[i].a = 120;
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) selected[i] = !selected[i];
|
||||
}
|
||||
else colors[i].a = 255;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
for (int i = 0; i < 21; i++) // Draw all rectangles
|
||||
{
|
||||
DrawRectangleRec(colorsRecs[i], colors[i]);
|
||||
|
||||
// Draw four rectangles around selected rectangle
|
||||
if (selected[i])
|
||||
{
|
||||
DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 100, 10, RAYWHITE); // Square top rectangle
|
||||
DrawRectangle(colorsRecs[i].x, colorsRecs[i].y, 10, 100, RAYWHITE); // Square left rectangle
|
||||
DrawRectangle(colorsRecs[i].x + 90, colorsRecs[i].y, 10, 100, RAYWHITE); // Square right rectangle
|
||||
DrawRectangle(colorsRecs[i].x, colorsRecs[i].y + 90, 100, 10, RAYWHITE); // Square bottom rectangle
|
||||
}
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_color_select.html
Normal file
239
docs/examples/web/core/core_color_select.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_color_select.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
23645
docs/examples/web/core/core_color_select.js
Normal file
23645
docs/examples/web/core/core_color_select.js
Normal file
File diff suppressed because one or more lines are too long
102
docs/examples/web/core/core_drop_files.c
Normal file
102
docs/examples/web/core/core_drop_files.c
Normal file
|
|
@ -0,0 +1,102 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Windows drop files (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
int count = 0;
|
||||
char **droppedFiles;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
ClearDroppedFiles(); // Clear internal buffers
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsFileDropped())
|
||||
{
|
||||
droppedFiles = GetDroppedFiles(&count);
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
|
||||
else
|
||||
{
|
||||
DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
|
||||
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
|
||||
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
|
||||
|
||||
DrawText(droppedFiles[i], 120, 100 + 40*i, 10, GRAY);
|
||||
}
|
||||
|
||||
DrawText("Drop new files...", 100, 110 + 40*count, 20, DARKGRAY);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
147
docs/examples/web/core/core_gestures_detection.c
Normal file
147
docs/examples/web/core/core_gestures_detection.c
Normal file
|
|
@ -0,0 +1,147 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Gestures Detection (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
#include <string.h>
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
#define MAX_GESTURE_STRINGS 20
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 touchPosition;
|
||||
Rectangle touchArea;
|
||||
|
||||
int gesturesCount = 0;
|
||||
char gestureStrings[MAX_GESTURE_STRINGS][32];
|
||||
|
||||
int currentGesture = GESTURE_NONE;
|
||||
int lastGesture = GESTURE_NONE;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - Gestures Detection");
|
||||
|
||||
touchPosition = (Vector2){ 0, 0 };
|
||||
touchArea = (Rectangle){ 220, 10, screenWidth - 230, screenHeight - 20 };
|
||||
|
||||
//SetGesturesEnabled(0b0000000000001001); // Enable only some gestures to be detected
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
lastGesture = currentGesture;
|
||||
currentGesture = GetGestureDetected();
|
||||
touchPosition = GetTouchPosition(0);
|
||||
|
||||
if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
|
||||
{
|
||||
if (currentGesture != lastGesture)
|
||||
{
|
||||
// Store gesture string
|
||||
switch (currentGesture)
|
||||
{
|
||||
case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
|
||||
case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
|
||||
case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
|
||||
case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
|
||||
case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
|
||||
case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
|
||||
case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
|
||||
case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
|
||||
case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
|
||||
case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
gesturesCount++;
|
||||
|
||||
// Reset gestures strings
|
||||
if (gesturesCount >= MAX_GESTURE_STRINGS)
|
||||
{
|
||||
for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0");
|
||||
|
||||
gesturesCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawRectangleRec(touchArea, GRAY);
|
||||
DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
|
||||
|
||||
DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
|
||||
|
||||
for (int i = 0; i < gesturesCount; i++)
|
||||
{
|
||||
if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
|
||||
else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
|
||||
|
||||
if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
|
||||
else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
|
||||
}
|
||||
|
||||
DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
|
||||
DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
|
||||
|
||||
if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_gestures_detection.html
Normal file
239
docs/examples/web/core/core_gestures_detection.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_gestures_detection.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24862
docs/examples/web/core/core_gestures_detection.js
Normal file
24862
docs/examples/web/core/core_gestures_detection.js
Normal file
File diff suppressed because one or more lines are too long
222
docs/examples/web/core/core_input_gamepad.c
Normal file
222
docs/examples/web/core/core_input_gamepad.c
Normal file
|
|
@ -0,0 +1,222 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Gamepad input
|
||||
*
|
||||
* NOTE: This example requires a Gamepad connected to the system
|
||||
* raylib is configured to work with the following gamepads:
|
||||
* - Xbox 360 Controller (Xbox 360, Xbox One)
|
||||
* - PLAYSTATION(R)3 Controller
|
||||
* Check raylib.h for buttons configuration
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2017 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
// NOTE: Gamepad name ID depends on drivers and OS
|
||||
#if defined(PLATFORM_RPI)
|
||||
#define XBOX360_NAME_ID "Microsoft X-Box 360 pad"
|
||||
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
||||
#else
|
||||
#define XBOX360_NAME_ID "Xbox 360 Controller"
|
||||
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Texture2D texPs3Pad;
|
||||
Texture2D texXboxPad;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
|
||||
|
||||
texPs3Pad = LoadTexture("resources/ps3.png");
|
||||
texXboxPad = LoadTexture("resources/xbox.png");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
UnloadTexture(texPs3Pad);
|
||||
UnloadTexture(texXboxPad);
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// ...
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
if (IsGamepadAvailable(GAMEPAD_PLAYER1))
|
||||
{
|
||||
DrawText(FormatText("GP1: %s", GetGamepadName(GAMEPAD_PLAYER1)), 10, 10, 10, BLACK);
|
||||
|
||||
if (IsGamepadName(GAMEPAD_PLAYER1, XBOX360_NAME_ID))
|
||||
{
|
||||
DrawTexture(texXboxPad, 0, 0, DARKGRAY);
|
||||
|
||||
// Draw buttons: xbox home
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_HOME)) DrawCircle(394, 89, 19, RED);
|
||||
|
||||
// Draw buttons: basic
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_START)) DrawCircle(436, 150, 9, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_SELECT)) DrawCircle(352, 150, 9, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_X)) DrawCircle(501, 151, 15, BLUE);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_A)) DrawCircle(536, 187, 15, LIME);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_B)) DrawCircle(572, 151, 15, MAROON);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_Y)) DrawCircle(536, 115, 15, GOLD);
|
||||
|
||||
// Draw buttons: d-pad
|
||||
DrawRectangle(317, 202, 19, 71, BLACK);
|
||||
DrawRectangle(293, 228, 69, 19, BLACK);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_UP)) DrawRectangle(317, 202, 19, 26, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
|
||||
|
||||
// Draw buttons: left-right back
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_LB)) DrawCircle(259, 61, 20, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_XBOX_BUTTON_RB)) DrawCircle(536, 61, 20, RED);
|
||||
|
||||
// Draw axis: left joystick
|
||||
DrawCircle(259, 152, 39, BLACK);
|
||||
DrawCircle(259, 152, 34, LIGHTGRAY);
|
||||
DrawCircle(259 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_X)*20),
|
||||
152 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LEFT_Y)*20), 25, BLACK);
|
||||
|
||||
// Draw axis: right joystick
|
||||
DrawCircle(461, 237, 38, BLACK);
|
||||
DrawCircle(461, 237, 33, LIGHTGRAY);
|
||||
DrawCircle(461 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_X)*20),
|
||||
237 - (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RIGHT_Y)*20), 25, BLACK);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(170, 30, 15, 70, GRAY);
|
||||
DrawRectangle(604, 30, 15, 70, GRAY);
|
||||
DrawRectangle(170, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT))/2.0f)*70), RED);
|
||||
DrawRectangle(604, 30, 15, (((1.0f + GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT))/2.0f)*70), RED);
|
||||
|
||||
//DrawText(FormatText("Xbox axis LT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_LT)), 10, 40, 10, BLACK);
|
||||
//DrawText(FormatText("Xbox axis RT: %02.02f", GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_XBOX_AXIS_RT)), 10, 60, 10, BLACK);
|
||||
}
|
||||
else if (IsGamepadName(GAMEPAD_PLAYER1, PS3_NAME_ID))
|
||||
{
|
||||
DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
|
||||
|
||||
// Draw buttons: ps
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_PS)) DrawCircle(396, 222, 13, RED);
|
||||
|
||||
// Draw buttons: basic
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SELECT)) DrawRectangle(328, 170, 32, 13, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_START)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_TRIANGLE)) DrawCircle(557, 144, 13, LIME);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CIRCLE)) DrawCircle(586, 173, 13, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_CROSS)) DrawCircle(557, 203, 13, VIOLET);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_SQUARE)) DrawCircle(527, 173, 13, PINK);
|
||||
|
||||
// Draw buttons: d-pad
|
||||
DrawRectangle(225, 132, 24, 84, BLACK);
|
||||
DrawRectangle(195, 161, 84, 25, BLACK);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_UP)) DrawRectangle(225, 132, 24, 29, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
|
||||
|
||||
// Draw buttons: left-right back buttons
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_L1)) DrawCircle(239, 82, 20, RED);
|
||||
if (IsGamepadButtonDown(GAMEPAD_PLAYER1, GAMEPAD_PS3_BUTTON_R1)) DrawCircle(557, 82, 20, RED);
|
||||
|
||||
// Draw axis: left joystick
|
||||
DrawCircle(319, 255, 35, BLACK);
|
||||
DrawCircle(319, 255, 31, LIGHTGRAY);
|
||||
DrawCircle(319 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_X)*20),
|
||||
255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_LEFT_Y)*20), 25, BLACK);
|
||||
|
||||
// Draw axis: right joystick
|
||||
DrawCircle(475, 255, 35, BLACK);
|
||||
DrawCircle(475, 255, 31, LIGHTGRAY);
|
||||
DrawCircle(475 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_X)*20),
|
||||
255 + (GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_RIGHT_Y)*20), 25, BLACK);
|
||||
|
||||
// Draw axis: left-right triggers
|
||||
DrawRectangle(169, 48, 15, 70, GRAY);
|
||||
DrawRectangle(611, 48, 15, 70, GRAY);
|
||||
DrawRectangle(169, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_L2))/2.0f)*70), RED);
|
||||
DrawRectangle(611, 48, 15, (((1.0f - GetGamepadAxisMovement(GAMEPAD_PLAYER1, GAMEPAD_PS3_AXIS_R2))/2.0f)*70), RED);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText("- GENERIC GAMEPAD -", 280, 180, 20, GRAY);
|
||||
|
||||
// TODO: Draw generic gamepad
|
||||
}
|
||||
|
||||
DrawText(FormatText("DETECTED AXIS [%i]:", GetGamepadAxisCount(GAMEPAD_PLAYER1)), 10, 50, 10, MAROON);
|
||||
|
||||
for (int i = 0; i < GetGamepadAxisCount(GAMEPAD_PLAYER1); i++)
|
||||
{
|
||||
DrawText(FormatText("AXIS %i: %.02f", i, GetGamepadAxisMovement(GAMEPAD_PLAYER1, i)), 20, 70 + 20*i, 10, DARKGRAY);
|
||||
}
|
||||
|
||||
if (GetGamepadButtonPressed() != -1) DrawText(FormatText("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
|
||||
else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText("GP1: NOT DETECTED", 10, 10, 10, GRAY);
|
||||
|
||||
DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
|
||||
}
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
BIN
docs/examples/web/core/core_input_gamepad.data
Normal file
BIN
docs/examples/web/core/core_input_gamepad.data
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 35 KiB |
239
docs/examples/web/core/core_input_gamepad.html
Normal file
239
docs/examples/web/core/core_input_gamepad.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_input_gamepad.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
39873
docs/examples/web/core/core_input_gamepad.js
Normal file
39873
docs/examples/web/core/core_input_gamepad.js
Normal file
File diff suppressed because one or more lines are too long
89
docs/examples/web/core/core_input_keys.c
Normal file
89
docs/examples/web/core/core_input_keys.c
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Keyboard input (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 ballPosition;
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - keyboard input");
|
||||
|
||||
ballPosition = (Vector2){ (float)screenWidth/2, (float)screenHeight/2 };
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
|
||||
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
|
||||
if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
|
||||
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("move the ball with arrow keys", 10, 10, 20, DARKGRAY);
|
||||
|
||||
DrawCircleV(ballPosition, 50, MAROON);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_input_keys.html
Normal file
239
docs/examples/web/core/core_input_keys.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_input_keys.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24251
docs/examples/web/core/core_input_keys.js
Normal file
24251
docs/examples/web/core/core_input_keys.js
Normal file
File diff suppressed because one or more lines are too long
88
docs/examples/web/core/core_input_mouse.c
Normal file
88
docs/examples/web/core/core_input_mouse.c
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Mouse input (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Vector2 ballPosition = { -100.0f, -100.0f };
|
||||
Color ballColor = MAROON;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse input");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
ballPosition = GetMousePosition();
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
|
||||
else if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
|
||||
else if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawCircleV(ballPosition, 40, ballColor);
|
||||
|
||||
DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_input_mouse.html
Normal file
239
docs/examples/web/core/core_input_mouse.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_input_mouse.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24225
docs/examples/web/core/core_input_mouse.js
Normal file
24225
docs/examples/web/core/core_input_mouse.js
Normal file
File diff suppressed because one or more lines are too long
87
docs/examples/web/core/core_mouse_wheel.c
Normal file
87
docs/examples/web/core/core_mouse_wheel.c
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Mouse wheel (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
int boxPositionY;
|
||||
int scrollSpeed = 4; // Scrolling speed in pixels
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel");
|
||||
|
||||
boxPositionY = screenHeight/2 - 40;
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
boxPositionY -= (GetMouseWheelMove()*scrollSpeed);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawRectangle(screenWidth/2 - 40, boxPositionY, 80, 80, MAROON);
|
||||
|
||||
DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, GRAY);
|
||||
DrawText(FormatText("Box position Y: %03i", boxPositionY), 10, 40, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_mouse_wheel.html
Normal file
239
docs/examples/web/core/core_mouse_wheel.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_mouse_wheel.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24350
docs/examples/web/core/core_mouse_wheel.js
Normal file
24350
docs/examples/web/core/core_mouse_wheel.js
Normal file
File diff suppressed because one or more lines are too long
93
docs/examples/web/core/core_random_values.c
Normal file
93
docs/examples/web/core/core_random_values.c
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Generate random values (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
int framesCounter = 0; // Variable used to count frames
|
||||
int randValue;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values");
|
||||
|
||||
randValue = GetRandomValue(-8, 5); // Get a random integer number between -8 and 5 (both included)
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
framesCounter++;
|
||||
|
||||
// Every two seconds (120 frames) a new random value is generated
|
||||
if (((framesCounter/120)%2) == 1)
|
||||
{
|
||||
randValue = GetRandomValue(-8, 5);
|
||||
framesCounter = 0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, MAROON);
|
||||
|
||||
DrawText(FormatText("%i", randValue), 360, 180, 80, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_random_values.html
Normal file
239
docs/examples/web/core/core_random_values.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_random_values.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
24243
docs/examples/web/core/core_random_values.js
Normal file
24243
docs/examples/web/core/core_random_values.js
Normal file
File diff suppressed because one or more lines are too long
109
docs/examples/web/core/core_storage_values.c
Normal file
109
docs/examples/web/core/core_storage_values.c
Normal file
|
|
@ -0,0 +1,109 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Storage save/load values (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.4 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
int score = 0;
|
||||
int hiscore = 0;
|
||||
|
||||
int framesCounter = 0;
|
||||
|
||||
// NOTE: Storage positions must start with 0, directly related to file memory layout
|
||||
typedef enum { STORAGE_SCORE = 0, STORAGE_HISCORE } StorageData;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - storage save/load values");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyPressed(KEY_R))
|
||||
{
|
||||
score = GetRandomValue(1000, 2000);
|
||||
hiscore = GetRandomValue(2000, 4000);
|
||||
}
|
||||
|
||||
if (IsKeyPressed(KEY_ENTER))
|
||||
{
|
||||
StorageSaveValue(STORAGE_SCORE, score);
|
||||
StorageSaveValue(STORAGE_HISCORE, hiscore);
|
||||
}
|
||||
else if (IsKeyPressed(KEY_SPACE))
|
||||
{
|
||||
// NOTE: If requested position could not be found, value 0 is returned
|
||||
score = StorageLoadValue(STORAGE_SCORE);
|
||||
hiscore = StorageLoadValue(STORAGE_HISCORE);
|
||||
}
|
||||
|
||||
framesCounter++;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText(FormatText("SCORE: %i", score), 280, 130, 40, MAROON);
|
||||
DrawText(FormatText("HI-SCORE: %i", hiscore), 210, 200, 50, BLACK);
|
||||
|
||||
DrawText(FormatText("frames: %i", framesCounter), 10, 10, 20, LIME);
|
||||
|
||||
DrawText("Press R to generate random numbers", 220, 40, 20, LIGHTGRAY);
|
||||
DrawText("Press ENTER to SAVE values", 250, 310, 20, LIGHTGRAY);
|
||||
DrawText("Press SPACE to LOAD values", 252, 350, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
113
docs/examples/web/core/core_vr_simulator.c
Normal file
113
docs/examples/web/core/core_vr_simulator.c
Normal file
|
|
@ -0,0 +1,113 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
|
||||
*
|
||||
* This example has been created using raylib 1.7 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// NOTE: screenWidth/screenHeight should match VR device aspect ratio
|
||||
|
||||
Camera camera;
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - oculus rift");
|
||||
|
||||
// NOTE: If device is not available, it fallbacks to default device (simulator)
|
||||
InitVrSimulator(HMD_OCULUS_RIFT_CV1); // Init VR simulator (Oculus Rift CV1 parameters)
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
camera.position = (Vector3){ 5.0f, 5.0f, 5.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 60.0f; // Camera field-of-view Y
|
||||
|
||||
SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set first person camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseVrSimulator(); // Close VR simulator
|
||||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update camera (simulator mode)
|
||||
|
||||
if (IsKeyPressed(KEY_SPACE)) ToggleVrMode(); // Toggle VR mode
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
BeginVrDrawing();
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
|
||||
DrawGrid(40, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
EndVrDrawing();
|
||||
|
||||
DrawFPS(10, 10);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_vr_simulator.html
Normal file
239
docs/examples/web/core/core_vr_simulator.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_vr_simulator.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
26391
docs/examples/web/core/core_vr_simulator.js
Normal file
26391
docs/examples/web/core/core_vr_simulator.js
Normal file
File diff suppressed because one or more lines are too long
100
docs/examples/web/core/core_world_screen.c
Normal file
100
docs/examples/web/core/core_world_screen.c
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - World to screen (adapted for HTML5 platform)
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = {{ 8.0f, 10.0f, 10.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
Vector2 cubeScreenPosition;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
|
||||
|
||||
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
UpdateCamera(&camera); // Update internal camera and our camera
|
||||
|
||||
// Calculate cube screen space position (with a little offset to be in top)
|
||||
cubeScreenPosition = GetWorldToScreen((Vector3){cubePosition.x, cubePosition.y + 2.5f, cubePosition.z}, camera);
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin3dMode(camera);
|
||||
|
||||
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
|
||||
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
|
||||
|
||||
DrawGrid(10, 1.0f);
|
||||
|
||||
End3dMode();
|
||||
|
||||
DrawText("Enemy: 100 / 100", cubeScreenPosition.x - MeasureText("Enemy: 100 / 100", 20) / 2, cubeScreenPosition.y, 20, BLACK);
|
||||
DrawText("Text is always on top of the cube", (screenWidth - MeasureText("Text is always on top of the cube", 20)) / 2, 25, 20, GRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
239
docs/examples/web/core/core_world_screen.html
Normal file
239
docs/examples/web/core/core_world_screen.html
Normal file
|
|
@ -0,0 +1,239 @@
|
|||
<!doctype html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
|
||||
<title>raylib HTML5 GAME</title>
|
||||
|
||||
<meta name="title" content="raylib HTML5 GAME">
|
||||
<meta name="description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="keywords" content="raylib, games, html5, programming, C, C++, library, learn, videogames">
|
||||
<meta name="viewport" content="width=device-width">
|
||||
|
||||
<!-- Facebook metatags for sharing -->
|
||||
<meta property="og:title" content="raylib HTML5 GAME">
|
||||
<meta property="og:image:type" content="image/png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta property="og:url" content="http://www.raylib.com/games">
|
||||
<meta property="og:site_name" content="raylib.com">
|
||||
<meta property="og:description" content="New hmtl5 videogame, developed using raylib videogames library">
|
||||
|
||||
<meta name="twitter:card" content="summary">
|
||||
<meta name="twitter:site" content="@emegemegames">
|
||||
<meta name="twitter:title" content="raylib HTML5 GAME">
|
||||
<meta name="twitter:description" content="New HTML5 videogame, developed using raylib videogames library">
|
||||
<meta name="twitter:image" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
<meta name="twitter:url" content="http://www.raylib.com/img/raylib_logo.png">
|
||||
|
||||
<!--<link rel="stylesheet" href="./Koala Seasons by emegeme_files/main.css">-->
|
||||
<link rel="shortcut icon" href="http://www.raylib.com/favicon.ico">
|
||||
|
||||
<style>
|
||||
body {
|
||||
font-family: arial;
|
||||
margin: 0;
|
||||
padding: none;
|
||||
}
|
||||
|
||||
#header_part {
|
||||
width: 100%;
|
||||
height: 80px;
|
||||
background-color: #888888;
|
||||
}
|
||||
|
||||
#logo {
|
||||
width:64px;
|
||||
height:64px;
|
||||
float:left;
|
||||
position:relative;
|
||||
margin:10px;
|
||||
background-image:url(http://www.raylib.com/img/raylib_logo64x64.png);
|
||||
}
|
||||
|
||||
.emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
|
||||
div.emscripten { text-align: center; }
|
||||
div.emscripten_border { border: 1px solid black; }
|
||||
|
||||
/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
|
||||
canvas.emscripten { border: 0px none; }
|
||||
|
||||
#emscripten_logo {
|
||||
display: inline-block;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
.spinner {
|
||||
height: 30px;
|
||||
width: 30px;
|
||||
margin: 0;
|
||||
margin-top: 20px;
|
||||
margin-left: 20px;
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
-webkit-animation: rotation .8s linear infinite;
|
||||
-moz-animation: rotation .8s linear infinite;
|
||||
-o-animation: rotation .8s linear infinite;
|
||||
animation: rotation 0.8s linear infinite;
|
||||
border-left: 5px solid black;
|
||||
border-right: 5px solid black;
|
||||
border-bottom: 5px solid black;
|
||||
border-top: 5px solid red;
|
||||
|
||||
border-radius: 100%;
|
||||
background-color: rgb(245, 245, 245);
|
||||
}
|
||||
@-webkit-keyframes rotation {
|
||||
from {-webkit-transform: rotate(0deg);}
|
||||
to {-webkit-transform: rotate(360deg);}
|
||||
}
|
||||
@-moz-keyframes rotation {
|
||||
from {-moz-transform: rotate(0deg);}
|
||||
to {-moz-transform: rotate(360deg);}
|
||||
}
|
||||
@-o-keyframes rotation {
|
||||
from {-o-transform: rotate(0deg);}
|
||||
to {-o-transform: rotate(360deg);}
|
||||
}
|
||||
@keyframes rotation {
|
||||
from {transform: rotate(0deg);}
|
||||
to {transform: rotate(360deg);}
|
||||
}
|
||||
|
||||
#status {
|
||||
display: inline-block;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-left: 20px;
|
||||
font-weight: bold;
|
||||
color: rgb(40, 40, 40);
|
||||
}
|
||||
|
||||
#progress {
|
||||
height: 20px;
|
||||
width: 30px;
|
||||
}
|
||||
|
||||
#controls {
|
||||
display: inline-block;
|
||||
float: right;
|
||||
vertical-align: top;
|
||||
margin-top: 30px;
|
||||
margin-right: 20px;
|
||||
}
|
||||
|
||||
#output {
|
||||
width: 100%;
|
||||
height: 140px;
|
||||
margin: 0 auto;
|
||||
margin-top: 10px;
|
||||
display: block;
|
||||
background-color: black;
|
||||
color: rgb(37, 174, 38);
|
||||
font-family: 'Lucida Console', Monaco, monospace;
|
||||
outline: none;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<div id="header_part">
|
||||
<a id="logo" href="http://www.raylib.com"></a>
|
||||
|
||||
<div class="spinner" id='spinner'></div>
|
||||
<div class="emscripten" id="status">Downloading...</div>
|
||||
|
||||
<span id='controls'>
|
||||
<span><input type="button" value="Fullscreen" onclick="Module.requestFullScreen(false, false)"></span>
|
||||
</span>
|
||||
|
||||
<div class="emscripten">
|
||||
<progress value="0" max="100" id="progress" hidden=1></progress>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="emscripten_border">
|
||||
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
|
||||
</div>
|
||||
|
||||
<textarea id="output" rows="8"></textarea>
|
||||
|
||||
<script type='text/javascript'>
|
||||
var statusElement = document.getElementById('status');
|
||||
var progressElement = document.getElementById('progress');
|
||||
var spinnerElement = document.getElementById('spinner');
|
||||
var Module = {
|
||||
preRun: [],
|
||||
postRun: [],
|
||||
print: (function() {
|
||||
var element = document.getElementById('output');
|
||||
if (element) element.value = ''; // clear browser cache
|
||||
return function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
// These replacements are necessary if you render to raw HTML
|
||||
//text = text.replace(/&/g, "&");
|
||||
//text = text.replace(/</g, "<");
|
||||
//text = text.replace(/>/g, ">");
|
||||
//text = text.replace('\n', '<br>', 'g');
|
||||
console.log(text);
|
||||
if (element) {
|
||||
element.value += text + "\n";
|
||||
element.scrollTop = element.scrollHeight; // focus on bottom
|
||||
}
|
||||
};
|
||||
})(),
|
||||
printErr: function(text) {
|
||||
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
|
||||
if (0) { // XXX disabled for safety typeof dump == 'function') {
|
||||
dump(text + '\n'); // fast, straight to the real console
|
||||
} else {
|
||||
console.error(text);
|
||||
}
|
||||
},
|
||||
canvas: (function() {
|
||||
var canvas = document.getElementById('canvas');
|
||||
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
|
||||
// application robust, you may want to override this behavior before shipping!
|
||||
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
|
||||
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
|
||||
return canvas;
|
||||
})(),
|
||||
setStatus: function(text) {
|
||||
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
|
||||
if (text === Module.setStatus.text) return;
|
||||
var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
|
||||
var now = Date.now();
|
||||
if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
|
||||
if (m) {
|
||||
text = m[1];
|
||||
progressElement.value = parseInt(m[2])*100;
|
||||
progressElement.max = parseInt(m[4])*100;
|
||||
progressElement.hidden = false;
|
||||
spinnerElement.hidden = false;
|
||||
} else {
|
||||
progressElement.value = null;
|
||||
progressElement.max = null;
|
||||
progressElement.hidden = true;
|
||||
if (!text) spinnerElement.style.display = 'none';
|
||||
}
|
||||
statusElement.innerHTML = text;
|
||||
},
|
||||
totalDependencies: 0,
|
||||
monitorRunDependencies: function(left) {
|
||||
this.totalDependencies = Math.max(this.totalDependencies, left);
|
||||
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
|
||||
}
|
||||
};
|
||||
Module.setStatus('Downloading...');
|
||||
window.onerror = function(event) {
|
||||
// TODO: do not warn on ok events like simulating an infinite loop or exitStatus
|
||||
Module.setStatus('Exception thrown, see JavaScript console');
|
||||
spinnerElement.style.display = 'none';
|
||||
Module.setStatus = function(text) {
|
||||
if (text) Module.printErr('[post-exception status] ' + text);
|
||||
};
|
||||
};
|
||||
</script>
|
||||
<script async type="text/javascript" src="core_world_screen.js"></script>
|
||||
</body>
|
||||
</html>
|
||||
25769
docs/examples/web/core/core_world_screen.js
Normal file
25769
docs/examples/web/core/core_world_screen.js
Normal file
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BIN
docs/examples/web/core/resources/ps3.png
Normal file
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docs/examples/web/core/resources/ps3.png
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BIN
docs/examples/web/core/resources/xbox.png
Normal file
BIN
docs/examples/web/core/resources/xbox.png
Normal file
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|
After Width: | Height: | Size: 16 KiB |
Loading…
Reference in a new issue