EXAMPLES: Format tweaks
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* raylib [shader] example - render depth texture
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* raylib [shaders] example - render depth texture
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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@ -36,7 +36,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [shader] example - render depth texture");
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InitWindow(screenWidth, screenHeight, "raylib [shaders] example - render depth texture");
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// Init camera
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Camera camera = { 0 };
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@ -76,7 +76,7 @@ int main(void)
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//----------------------------------------------------------------------------------
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BeginTextureMode(target);
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ClearBackground(WHITE);
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BeginMode3D(camera);
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DrawModel(cube, (Vector3){ 0.0f, 0.0f, 0.0f }, 3.0f, YELLOW);
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DrawModel(floor, (Vector3){ 10.0f, 0.0f, 2.0f }, 2.0f, RED);
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