REXM: Updated examples after some renames

This commit is contained in:
Ray 2025-09-08 21:01:59 +02:00
commit ef0dd5f774

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@ -1,6 +1,6 @@
/*******************************************************************************************
*
* raylib [shaders] example - hybrid render
* raylib [shaders] example - hybrid rendering
*
* Example complexity rating: [★★★★] 4/4
*
@ -55,7 +55,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hybrid render");
InitWindow(screenWidth, screenHeight, "raylib [shaders] example - hybrid rendering");
// This Shader calculates pixel depth and color using raymarch
Shader shdrRaymarch = LoadShader(0, TextFormat("resources/shaders/glsl%i/hybrid_raymarch.fs", GLSL_VERSION));