Add Color to DrawGrid
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99cb82a82c
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8 changed files with 44 additions and 64 deletions
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@ -120,7 +120,7 @@ int main(void)
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else DrawSphereWires(lights[i].position, 0.2f, 8, 8, ColorAlpha(lights[i].color, 0.3f));
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}
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -95,7 +95,7 @@ int main(void)
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BeginMode3D(camera); // Begin 3d mode drawing
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DrawModel(model, position, 0.5f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D(); // End 3d mode drawing, returns to orthographic 2d mode
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DrawText("TEXT DRAWN IN RENDER TEXTURE", 200, 10, 30, RED);
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@ -125,7 +125,7 @@ int main(void)
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DrawCubeV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, PURPLE);
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DrawCubeWiresV((Vector3){ 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, DARKGREEN);
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DrawCubeV((Vector3) { 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, YELLOW);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndShaderMode();
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EndMode3D();
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EndTextureMode();
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@ -84,7 +84,7 @@ int main(void)
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DrawModel(model, position, 0.2f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -138,7 +138,7 @@ int main(void)
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BeginMode3D(camera); // Begin 3d mode drawing
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DrawModel(model, position, 0.1f, WHITE); // Draw 3d model with texture
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D(); // End 3d mode drawing, returns to orthographic 2d mode
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EndTextureMode(); // End drawing to texture (now we have a texture available for next passes)
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@ -121,7 +121,7 @@ int main(void)
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DrawModel(model1, (Vector3){ 0.5f, 0.0f, 0.0f }, 1, WHITE);
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DrawModelEx(model2, (Vector3){ -0.5f, 0.0f, 0.0f }, (Vector3){ 1.0f, 1.0f, 0.0f }, 50, (Vector3){ 1.0f, 1.0f, 1.0f }, WHITE);
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DrawModel(model3,(Vector3){ 0.0f, 0.0f, -1.5f }, 1, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -86,7 +86,7 @@ int main(void)
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DrawModel(model, (Vector3){ 0.0f, 0.0f, 0.0f }, 2.0f, WHITE);
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EndShaderMode();
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -84,7 +84,7 @@ int main(void)
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DrawCubeV((Vector3){ 0.0f, 0.5f, 1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, PURPLE);
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DrawCubeWiresV((Vector3){ 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, DARKGREEN);
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DrawCubeV((Vector3) { 0.0f, 0.5f, -1.0f }, (Vector3){ 1.0f, 1.0f, 1.0f }, YELLOW);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndShaderMode();
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EndMode3D();
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EndTextureMode();
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