Add Color to DrawGrid
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38 changed files with 44 additions and 64 deletions
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@ -77,7 +77,7 @@ int main(void)
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ClearBackground(RAYWHITE);
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BeginMode3D(camera);
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DrawGrid(10, 2);
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DrawGrid(10, 2, GRAY);
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DrawSphere(spherePos, 0.5f, RED);
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EndMode3D();
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@ -116,7 +116,7 @@ int main ()
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rlPushMatrix();
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rlTranslatef(0, 25*50, 0);
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rlRotatef(90, 1, 0, 0);
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DrawGrid(100, 50);
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DrawGrid(100, 50, GRAY);
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rlPopMatrix();
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// Draw a reference circle
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@ -63,7 +63,7 @@ int main(void)
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -59,7 +59,7 @@ int main(void)
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -95,7 +95,7 @@ int main(void)
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}
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DrawRay(ray, MAROON);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -122,7 +122,7 @@ int main(void)
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(40, 1.0f);
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DrawGrid(40, 1.0f, GRAY);
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EndMode3D();
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EndVrStereoMode();
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@ -65,7 +65,7 @@ int main(void)
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DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
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DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -89,7 +89,7 @@ int main(void)
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DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
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}
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -82,7 +82,7 @@ int main(void)
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BeginMode3D(camera);
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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// Draw order matters!
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if (distanceStatic > distanceRotating)
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@ -153,7 +153,7 @@ int main(void)
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DrawMesh(equipModel[i].meshes[0], equipModel[i].materials[1], matrixTransform);
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}
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY);
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@ -107,7 +107,7 @@ int main(void)
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// Draw player
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DrawCubeV(playerPosition, playerSize, playerColor);
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -72,7 +72,7 @@ int main(void)
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DrawCubeTextureRec(texture, (Rectangle){ 0.0f, texture.height/2.0f, texture.width/2.0f, texture.height/2.0f },
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(Vector3){ 2.0f, 1.0f, 0.0f }, 2.0f, 2.0f, 2.0f, WHITE);
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -71,7 +71,7 @@ int main(void)
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DrawCapsule ((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, VIOLET);
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DrawCapsuleWires((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, PURPLE);
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -98,7 +98,7 @@ int main(void)
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// Draw character mesh, pose calculation is done in shader (GPU skinning)
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DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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@ -67,7 +67,7 @@ int main(void)
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DrawModel(model, mapPosition, 1.0f, RED);
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DrawGrid(20, 1.0f);
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DrawGrid(20, 1.0f, GRAY);
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EndMode3D();
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@ -126,7 +126,7 @@ int main(void)
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DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
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DrawGrid(20, 10.0f); // Draw a grid
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DrawGrid(20, 10.0f, GRAY); // Draw a grid
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if (selected) DrawBoundingBox(bounds, GREEN); // Draw selection box
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@ -80,7 +80,7 @@ int main(void)
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BeginMode3D(camera);
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DrawModel(model, position, 1.0f, WHITE); // Draw animated model
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DrawGrid(10, 1.0f);
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DrawGrid(10, 1.0f, GRAY);
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EndMode3D();
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DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);
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@ -147,7 +147,7 @@ int main(void)
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}
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}
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DrawGrid(10, 1.0f); // Draw a grid
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DrawGrid(10, 1.0f, GRAY); // Draw a grid
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EndMode3D();
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@ -168,7 +168,7 @@ int main(void)
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BeginMode3D(camera);
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DrawModel(models[currentModel], modelpos, 1.0f, WHITE);
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DrawGrid(10, 1.0);
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DrawGrid(10, 1.0, GRAY);
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// Draw spheres to show where the lights are
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for (int i = 0; i < MAX_LIGHTS; i++)
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@ -97,7 +97,7 @@ int main(void)
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BeginMode3D(camera);
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DrawModel(models[currentModel], position, 1.0f, WHITE);
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DrawGrid(10, 1.0);
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DrawGrid(10, 1.0, GRAY);
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EndMode3D();
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