Add Color to DrawGrid

This commit is contained in:
Xphalnos 2025-08-20 17:27:13 +02:00
commit eea83f02b3
38 changed files with 44 additions and 64 deletions

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@ -77,7 +77,7 @@ int main(void)
ClearBackground(RAYWHITE);
BeginMode3D(camera);
DrawGrid(10, 2);
DrawGrid(10, 2, GRAY);
DrawSphere(spherePos, 0.5f, RED);
EndMode3D();

View file

@ -116,7 +116,7 @@ int main ()
rlPushMatrix();
rlTranslatef(0, 25*50, 0);
rlRotatef(90, 1, 0, 0);
DrawGrid(100, 50);
DrawGrid(100, 50, GRAY);
rlPopMatrix();
// Draw a reference circle

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@ -63,7 +63,7 @@ int main(void)
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();

View file

@ -59,7 +59,7 @@ int main(void)
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();

View file

@ -95,7 +95,7 @@ int main(void)
}
DrawRay(ray, MAROON);
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();

View file

@ -122,7 +122,7 @@ int main(void)
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(40, 1.0f);
DrawGrid(40, 1.0f, GRAY);
EndMode3D();
EndVrStereoMode();

View file

@ -65,7 +65,7 @@ int main(void)
DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED);
DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON);
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();

View file

@ -89,7 +89,7 @@ int main(void)
DrawCube(anims[0].framePoses[animFrameCounter][i].translation, 0.2f, 0.2f, 0.2f, RED);
}
DrawGrid(10, 1.0f); // Draw a grid
DrawGrid(10, 1.0f, GRAY); // Draw a grid
EndMode3D();

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@ -82,7 +82,7 @@ int main(void)
BeginMode3D(camera);
DrawGrid(10, 1.0f); // Draw a grid
DrawGrid(10, 1.0f, GRAY); // Draw a grid
// Draw order matters!
if (distanceStatic > distanceRotating)

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@ -153,7 +153,7 @@ int main(void)
DrawMesh(equipModel[i].meshes[0], equipModel[i].materials[1], matrixTransform);
}
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();
DrawText("Use the T/G to switch animation", 10, 10, 20, GRAY);

View file

@ -107,7 +107,7 @@ int main(void)
// Draw player
DrawCubeV(playerPosition, playerSize, playerColor);
DrawGrid(10, 1.0f); // Draw a grid
DrawGrid(10, 1.0f, GRAY); // Draw a grid
EndMode3D();

View file

@ -72,7 +72,7 @@ int main(void)
DrawCubeTextureRec(texture, (Rectangle){ 0.0f, texture.height/2.0f, texture.width/2.0f, texture.height/2.0f },
(Vector3){ 2.0f, 1.0f, 0.0f }, 2.0f, 2.0f, 2.0f, WHITE);
DrawGrid(10, 1.0f); // Draw a grid
DrawGrid(10, 1.0f, GRAY); // Draw a grid
EndMode3D();

View file

@ -71,7 +71,7 @@ int main(void)
DrawCapsule ((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, VIOLET);
DrawCapsuleWires((Vector3){-3.0f, 1.5f, -4.0f}, (Vector3){-4.0f, -1.0f, -4.0f}, 1.2f, 8, 8, PURPLE);
DrawGrid(10, 1.0f); // Draw a grid
DrawGrid(10, 1.0f, GRAY); // Draw a grid
EndMode3D();

View file

@ -98,7 +98,7 @@ int main(void)
// Draw character mesh, pose calculation is done in shader (GPU skinning)
DrawMesh(characterModel.meshes[0], characterModel.materials[1], characterModel.transform);
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();

View file

@ -67,7 +67,7 @@ int main(void)
DrawModel(model, mapPosition, 1.0f, RED);
DrawGrid(20, 1.0f);
DrawGrid(20, 1.0f, GRAY);
EndMode3D();

View file

@ -126,7 +126,7 @@ int main(void)
DrawModel(model, position, 1.0f, WHITE); // Draw 3d model with texture
DrawGrid(20, 10.0f); // Draw a grid
DrawGrid(20, 10.0f, GRAY); // Draw a grid
if (selected) DrawBoundingBox(bounds, GREEN); // Draw selection box

View file

@ -80,7 +80,7 @@ int main(void)
BeginMode3D(camera);
DrawModel(model, position, 1.0f, WHITE); // Draw animated model
DrawGrid(10, 1.0f);
DrawGrid(10, 1.0f, GRAY);
EndMode3D();
DrawText("Use the LEFT/RIGHT mouse buttons to switch animation", 10, 10, 20, GRAY);

View file

@ -147,7 +147,7 @@ int main(void)
}
}
DrawGrid(10, 1.0f); // Draw a grid
DrawGrid(10, 1.0f, GRAY); // Draw a grid
EndMode3D();

View file

@ -168,7 +168,7 @@ int main(void)
BeginMode3D(camera);
DrawModel(models[currentModel], modelpos, 1.0f, WHITE);
DrawGrid(10, 1.0);
DrawGrid(10, 1.0, GRAY);
// Draw spheres to show where the lights are
for (int i = 0; i < MAX_LIGHTS; i++)

View file

@ -97,7 +97,7 @@ int main(void)
BeginMode3D(camera);
DrawModel(models[currentModel], position, 1.0f, WHITE);
DrawGrid(10, 1.0);
DrawGrid(10, 1.0, GRAY);
EndMode3D();

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