Reviewed physics module
A deeper revision required, not clear enough for the user Key: Create a PhysicObjects pool
This commit is contained in:
parent
94c92a58a1
commit
ed19064405
5 changed files with 64 additions and 98 deletions
13
src/raylib.h
13
src/raylib.h
|
|
@ -466,13 +466,6 @@ typedef enum { CAMERA_CUSTOM = 0, CAMERA_FREE, CAMERA_ORBITAL, CAMERA_FIRST_PERS
|
|||
// Collider types
|
||||
typedef enum { COLLIDER_CIRCLE, COLLIDER_RECTANGLE, COLLIDER_CAPSULE } ColliderType;
|
||||
|
||||
// Physics struct
|
||||
typedef struct Physics {
|
||||
bool enabled;
|
||||
bool debug; // Should be used by programmer for testing purposes
|
||||
Vector2 gravity;
|
||||
} Physics;
|
||||
|
||||
// Transform struct
|
||||
typedef struct Transform {
|
||||
Vector2 position;
|
||||
|
|
@ -808,10 +801,10 @@ void SetShaderMap(Shader *shader, int mapLocation, Texture2D texture, int textur
|
|||
void SetBlendMode(int mode); // Set blending mode (alpha, additive, multiplied)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Physics System Functions (engine-module: physics)
|
||||
// Physics System Functions (engine-module: physac)
|
||||
//----------------------------------------------------------------------------------
|
||||
void InitPhysics(void); // Initialize all internal physics values
|
||||
void SetPhysics(Physics settings); // Set physics settings values using Physics data type to overwrite internal physics settings
|
||||
void InitPhysics(int maxPhysicElements); // Initialize all internal physics values
|
||||
void UnloadPhysics(); // Unload physic elements arrays
|
||||
|
||||
void AddRigidbody(int index, Rigidbody rigidbody); // Initialize a new rigidbody with parameters to internal index slot
|
||||
void AddCollider(int index, Collider collider); // Initialize a new Collider with parameters to internal index slot
|
||||
|
|
|
|||
Loading…
Reference in a new issue