BREAKING CHANGE: Renamed SpriteFont type to Font
- Preparing MP3 files support - Jumped version to raylib 2.0-dev (too many breaking changes...)
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34 changed files with 3027 additions and 179 deletions
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@ -1371,7 +1371,7 @@ Image ImageText(const char *text, int fontSize, Color color)
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}
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// Create an image from text (custom sprite font)
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Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spacing, Color tint)
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Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint)
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{
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int length = strlen(text);
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int posX = 0;
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@ -1385,7 +1385,7 @@ Image ImageTextEx(SpriteFont font, const char *text, float fontSize, float spaci
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// NOTE: glGetTexImage() not available in OpenGL ES
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// TODO: This is horrible, retrieving font texture from GPU!!!
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// Define ImageFont struct? or include Image spritefont in SpriteFont struct?
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// Define ImageFont struct? or include Image spritefont in Font struct?
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Image imFont = GetTextureData(font.texture);
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ImageColorTint(&imFont, tint); // Apply color tint to font
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@ -1466,7 +1466,7 @@ void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize,
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}
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// Draw text (custom sprite font) within an image (destination)
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void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, float spacing, Color color)
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void ImageDrawTextEx(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color)
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{
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Image imText = ImageTextEx(font, text, fontSize, spacing, color);
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