[examples] Rename to gl_scissor_shapes.c

Rename core_scissor_shape to gl_scissor_shapes, move to others. Per @raysan5's review feedback on the PR: keep OpenGL-facing examples
under examples/others, consistent with rlgl_standalone and
raylib_opengl_interop, to avoid multi-platform/build-system issues.
This commit is contained in:
David Buzatto 2026-08-11 12:16:19 -03:00
commit eb0f714606
2 changed files with 3 additions and 3 deletions

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@ -1,8 +1,8 @@
/*******************************************************************************************
*
* raylib [core] example - scissor shape
* raylib [others] example - scissor shapes
*
* Example complexity rating: [★★★☆] 2/4
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 6.0
*
@ -102,7 +102,7 @@ int main(void)
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor shape");
InitWindow(screenWidth, screenHeight, "raylib [others] example - scissor shapes");
Vector2 circleCenter = { screenWidth/2.0f - 120, screenHeight/2.0f };
Vector2 hexCenter = { screenWidth/2.0f + 120, screenHeight/2.0f };

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