[examples] Rename to gl_scissor_shapes.c
Rename core_scissor_shape to gl_scissor_shapes, move to others. Per @raysan5's review feedback on the PR: keep OpenGL-facing examples under examples/others, consistent with rlgl_standalone and raylib_opengl_interop, to avoid multi-platform/build-system issues.
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@ -1,8 +1,8 @@
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/*******************************************************************************************
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*
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* raylib [core] example - scissor shape
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* raylib [others] example - scissor shapes
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*
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* Example complexity rating: [★★★☆] 2/4
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 6.0
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*
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@ -102,7 +102,7 @@ int main(void)
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - scissor shape");
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InitWindow(screenWidth, screenHeight, "raylib [others] example - scissor shapes");
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Vector2 circleCenter = { screenWidth/2.0f - 120, screenHeight/2.0f };
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Vector2 hexCenter = { screenWidth/2.0f + 120, screenHeight/2.0f };
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Before Width: | Height: | Size: 16 KiB After Width: | Height: | Size: 16 KiB |
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