Improved render to texture

Support render texture size different than screen size
This commit is contained in:
raysan5 2016-05-29 11:49:13 +02:00
commit ea5b00528b

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@ -247,6 +247,7 @@ void rlScalef(float x, float y, float z); // Multiply the current matrix b
void rlMultMatrixf(float *mat); // Multiply the current matrix by another matrix
void rlFrustum(double left, double right, double bottom, double top, double near, double far);
void rlOrtho(double left, double right, double bottom, double top, double near, double far);
void rlViewport(int x, int y, int width, int height); // Set the viewport area
//------------------------------------------------------------------------------------
// Functions Declaration - Vertex level operations