Update web examples -WORK IN PROGRESS-
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70 changed files with 1309794 additions and 1379839 deletions
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@ -25,6 +25,9 @@ int screenHeight = 450;
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int framesCounter = 0;
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int framesCounter = 0;
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float timePlayed = 0.0f;
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float timePlayed = 0.0f;
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static bool pause = false;
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Music music;
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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// Module Functions Declaration
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@ -42,7 +45,9 @@ int main()
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InitAudioDevice(); // Initialize audio device
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InitAudioDevice(); // Initialize audio device
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PlayMusicStream(0, "resources/audio/guitar_noodling.ogg"); // Play music stream
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music = LoadMusicStream("resources/audio/guitar_noodling.ogg");
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PlayMusicStream(music);
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -59,6 +64,8 @@ int main()
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// De-Initialization
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// De-Initialization
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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UnloadMusicStream(music); // Unload music stream buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -73,33 +80,26 @@ void UpdateDrawFrame(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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framesCounter++;
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UpdateMusicStream(music); // Update music buffer with new stream data
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// Testing music fading from one file to another
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// Restart music playing (stop and play)
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/*
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if (IsKeyPressed(KEY_SPACE))
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if (framesCounter > 600) // Wait for 10 seconds (600 frames)
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{
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{
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StopMusicStream(music);
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volume -= 0.01; // Decrement music volume level
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PlayMusicStream(music);
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}
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// When music volume level equal or lower than 0,
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// Pause/Resume music playing
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// restore volume level and init another music file
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if (IsKeyPressed(KEY_P))
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if (volume <= 0)
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{
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{
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pause = !pause;
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volume = 1.0;
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framesCounter = 0;
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PlayMusicStream(1, "resources/audio/another_file.ogg");
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}
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SetMusicVolume(volume);
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if (pause) PauseMusicStream(music);
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}
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else ResumeMusicStream(music);
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*/
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}
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if (IsWindowMinimized()) PauseMusicStream(0);
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// Get timePlayed scaled to bar dimensions (400 pixels)
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else ResumeMusicStream(0);
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timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music)*400;
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timePlayed = GetMusicTimePlayed(0)/GetMusicTimeLength(0)*100*4; // We scale by 4 to fit 400 pixels
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UpdateMusicStream(0); // Update music buffer with new stream data
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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@ -108,11 +108,14 @@ void UpdateDrawFrame(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 200, 20, LIGHTGRAY);
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DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
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DrawRectangle(200, 250, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
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DrawRectangle(200, 250, (int)timePlayed, 12, MAROON);
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DrawRectangle(200, 200, (int)timePlayed, 12, MAROON);
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DrawRectangleLines(200, 200, 400, 12, GRAY);
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DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
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DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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File diff suppressed because one or more lines are too long
114
docs/examples/web/audio_raw_stream.c
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114
docs/examples/web/audio_raw_stream.c
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@ -0,0 +1,114 @@
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/*******************************************************************************************
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*
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* raylib [audio] example - Raw audio streaming
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*
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* NOTE: This example requires OpenAL Soft library installed
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*
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* This example has been created using raylib 1.6 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2015 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#include <stdlib.h> // Required for: malloc(), free()
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#include <math.h> // Required for: sinf()
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#define MAX_SAMPLES 22050
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#define MAX_SAMPLES_PER_UPDATE 4096
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [audio] example - raw audio streaming");
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InitAudioDevice(); // Initialize audio device
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// Init raw audio stream (sample rate: 22050, sample size: 16bit-short, channels: 1-mono)
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AudioStream stream = InitAudioStream(22050, 16, 1);
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// Generate samples data from sine wave
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short *data = (short *)malloc(sizeof(short)*MAX_SAMPLES);
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// TODO: Review data generation, it seems data is discontinued for loop,
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// for that reason, there is a clip everytime audio stream is looped...
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for (int i = 0; i < MAX_SAMPLES; i++)
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{
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data[i] = (short)(sinf(((2*PI*(float)i)/2)*DEG2RAD)*32000);
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}
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PlayAudioStream(stream); // Start processing stream buffer (no data loaded currently)
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int totalSamples = MAX_SAMPLES;
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int samplesLeft = totalSamples;
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Vector2 position = { 0, 0 };
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SetTargetFPS(30); // Set our game to run at 30 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Refill audio stream if required
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// NOTE: Every update we check if stream data has been already consumed and we update
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// buffer with new data from the generated samples, we upload data at a rate (MAX_SAMPLES_PER_UPDATE),
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// but notice that at some point we update < MAX_SAMPLES_PER_UPDATE data...
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if (IsAudioBufferProcessed(stream))
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{
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int numSamples = 0;
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if (samplesLeft >= MAX_SAMPLES_PER_UPDATE) numSamples = MAX_SAMPLES_PER_UPDATE;
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else numSamples = samplesLeft;
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UpdateAudioStream(stream, data + (totalSamples - samplesLeft), numSamples);
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samplesLeft -= numSamples;
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// Reset samples feeding (loop audio)
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if (samplesLeft <= 0) samplesLeft = totalSamples;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, LIGHTGRAY);
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// NOTE: Draw a part of the sine wave (only screen width, proportional values)
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for (int i = 0; i < GetScreenWidth(); i++)
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{
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position.x = i;
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position.y = 250 + 50*data[i]/32000;
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DrawPixelV(position, RED);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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free(data); // Unload sine wave data
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CloseAudioStream(stream); // Close raw audio stream and delete buffers from RAM
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CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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@ -56,8 +56,7 @@ int main()
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colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
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colors[i] = (Color){ GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255 };
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}
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}
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SetCameraMode(CAMERA_FIRST_PERSON); // Set a first person camera mode
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SetCameraMode(camera, CAMERA_FIRST_PERSON); // Set a first person camera mode
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -88,7 +87,7 @@ void UpdateDrawFrame(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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UpdateCameraPlayer(&camera, &playerPosition); // Update camera and player position
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UpdateCamera(&camera); // Update camera and player position
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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@ -47,10 +47,7 @@ int main()
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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SetCameraTarget(camera.target); // Set internal camera target to match our camera target
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -50,9 +50,7 @@ int main()
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
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camera.fovy = 45.0f; // Camera field-of-view Y
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camera.fovy = 45.0f; // Camera field-of-view Y
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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SetCameraFovy(camera.fovy); // Set internal camera field-of-view Y
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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@ -42,9 +42,7 @@ int main()
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free");
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SetCameraMode(CAMERA_FREE); // Set a free camera mode
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SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
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SetCameraPosition(camera.position); // Set internal camera position to match our camera position
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SetCameraTarget(camera.target); // Set internal camera target to match our camera target
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#if defined(PLATFORM_WEB)
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#if defined(PLATFORM_WEB)
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
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