Added physics engine-module and example

- Added new physics engine-module with four new data types: Physics,
Transform, Rigidbody and Collider. This library contains functions to
apply physics calculations to a position vector calculating collisions
automatically.

- Fixed some writing mistakes of lighting module.
This commit is contained in:
victorfisac 2015-12-21 21:12:35 +01:00
commit e683fe88b9
9 changed files with 588 additions and 6 deletions

View file

@ -61,7 +61,7 @@ typedef struct Material {
} Material;
//----------------------------------------------------------------------------------
// Module Functions Declaration
// Module Functions Definitions
// NOTE: light and material structs uses float pointers instead of vectors to be compatible with SetShaderValue()
//----------------------------------------------------------------------------------
// Lights functions