Added physics engine-module and example
- Added new physics engine-module with four new data types: Physics, Transform, Rigidbody and Collider. This library contains functions to apply physics calculations to a position vector calculating collisions automatically. - Fixed some writing mistakes of lighting module.
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9 changed files with 588 additions and 6 deletions
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@ -61,7 +61,7 @@ typedef struct Material {
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} Material;
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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// Module Functions Definitions
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// NOTE: light and material structs uses float pointers instead of vectors to be compatible with SetShaderValue()
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//----------------------------------------------------------------------------------
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// Lights functions
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