Merge branch 'master' into overridable_config
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commit
e3ac719fb1
1 changed files with 391 additions and 257 deletions
37
src/rcore.c
37
src/rcore.c
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@ -1346,6 +1346,7 @@ Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode)
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shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR);
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shader.locs[SHADER_LOC_VERTEX_BONEIDS] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEIDS);
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shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS);
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shader.locs[SHADER_LOC_VERTEX_INSTANCE_TX] = rlGetLocationAttrib(shader.id, RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCE_TX);
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// Get handles to GLSL uniform locations (vertex shader)
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shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, RL_DEFAULT_SHADER_UNIFORM_NAME_MVP);
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@ -2765,7 +2766,8 @@ unsigned int *ComputeMD5(unsigned char *data, int dataSize)
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// Compute SHA-1 hash code
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// NOTE: Returns a static int[5] array (20 bytes)
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unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
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unsigned int *ComputeSHA1(unsigned char *data, int dataSize)
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{
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#define ROTATE_LEFT(x, c) (((x) << (c)) | ((x) >> (32 - (c))))
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static unsigned int hash[5] = { 0 }; // Hash to be returned
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@ -2800,17 +2802,16 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
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{
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// Break chunk into sixteen 32-bit words w[j], 0 <= j <= 15
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unsigned int w[80] = {0};
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for (int i = 0; i < 16; i++) {
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w[i] = (msg[offset + (i * 4) + 0] << 24) |
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(msg[offset + (i * 4) + 1] << 16) |
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(msg[offset + (i * 4) + 2] << 8) |
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(msg[offset + (i * 4) + 3]);
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for (int i = 0; i < 16; i++)
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{
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w[i] = (msg[offset + (i*4) + 0] << 24) |
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(msg[offset + (i*4) + 1] << 16) |
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(msg[offset + (i*4) + 2] << 8) |
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(msg[offset + (i*4) + 3]);
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}
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// Message schedule: extend the sixteen 32-bit words into eighty 32-bit words:
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for (int i = 16; i < 80; ++i) {
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w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1);
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}
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for (int i = 16; i < 80; i++) w[i] = ROTATE_LEFT(w[i-3] ^ w[i-8] ^ w[i-14] ^ w[i-16], 1);
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// Initialize hash value for this chunk
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unsigned int a = hash[0];
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@ -2824,16 +2825,23 @@ unsigned int *ComputeSHA1(unsigned char *data, int dataSize) {
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unsigned int f = 0;
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unsigned int k = 0;
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if (i < 20) {
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if (i < 20)
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{
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f = (b & c) | ((~b) & d);
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k = 0x5A827999;
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} else if (i < 40) {
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}
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else if (i < 40)
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{
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f = b ^ c ^ d;
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k = 0x6ED9EBA1;
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} else if (i < 60) {
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}
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else if (i < 60)
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{
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f = (b & c) | (b & d) | (c & d);
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k = 0x8F1BBCDC;
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} else {
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}
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else
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{
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f = b ^ c ^ d;
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k = 0xCA62C1D6;
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}
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@ -3315,7 +3323,8 @@ float GetGamepadAxisMovement(int gamepad, int axis)
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{
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float value = (axis == GAMEPAD_AXIS_LEFT_TRIGGER || axis == GAMEPAD_AXIS_RIGHT_TRIGGER)? -1.0f : 0.0f;
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if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS)) {
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if ((gamepad < MAX_GAMEPADS) && CORE.Input.Gamepad.ready[gamepad] && (axis < MAX_GAMEPAD_AXIS))
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{
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float movement = value < 0.0f ? CORE.Input.Gamepad.axisState[gamepad][axis] : fabsf(CORE.Input.Gamepad.axisState[gamepad][axis]);
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if (movement > value) value = CORE.Input.Gamepad.axisState[gamepad][axis];
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