REXM: UPDATE: Reviewed all examples requirements
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/*******************************************************************************************
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*
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* raylib [textures] example - screen buffer / update Image as screen buffer and display with texture
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* raylib [textures] example - screen buffer
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 5.5, last time updated with raylib 5.6
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* Example originally created with raylib 5.5, last time updated with raylib 5.5
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*
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* Example contributed by Agnis Aldiņš (@nezvers) and reviewed by Ramon Santamaria (@raysan5)
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*
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@ -40,7 +40,7 @@ int main(void)
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const int pixelScale = SCALE_FACTOR;
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const int imageWidth = screenWidth / pixelScale;
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const int imageHeight = screenHeight / pixelScale;
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InitWindow(screenWidth, screenHeight, "raylib [<module>] example - <name>");
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - screen buffer");
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Color palette[MAX_COLORS] = {0};
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unsigned char indexBuffer[INDEX_BUFFER_SIZE] = {0};
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