Update rlgl.h

Removed unnecessary comment.
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Chris DeBoy 2025-10-15 14:33:09 -07:00 • committed by GitHub
commit de4e37467e
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@ -2112,7 +2112,7 @@ void rlClearColor(unsigned char r, unsigned char g, unsigned char b, unsigned ch
// rendered scene without them clipping through world geometry.
void rlClearDepthBuffer(void)
{
glClear(GL_DEPTH_BUFFER_BIT); // Beats having to #import <GL/gl.h> just to call this one function.
glClear(GL_DEPTH_BUFFER_BIT);
}
// Clear used screen buffers (color and depth)