diff --git a/CMakeLists.txt b/CMakeLists.txt deleted file mode 100644 index 236aa9a64..000000000 --- a/CMakeLists.txt +++ /dev/null @@ -1,56 +0,0 @@ -cmake_minimum_required(VERSION 3.0) -project(raylib) - -# Avoid excessive expansion of variables in conditionals. In particular, if -# "PLATFORM" is "DRM" than: -# -# if (${PLATFORM} MATCHES "DRM") -# -# may expand e.g to: -# -# if (/usr/lib/aarch64-linux-gnu/libdrm.so MATCHES "DRM") -# -# See https://cmake.org/cmake/help/latest/policy/CMP0054.html -cmake_policy(SET CMP0054 NEW) - -# Directory for easier includes -# Anywhere you see include(...) you can check /cmake for that file -set(CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) - -# RAYLIB_IS_MAIN determines whether the project is being used from root -# or if it is added as a dependency (through add_subdirectory for example). -if ("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_CURRENT_SOURCE_DIR}") - set(RAYLIB_IS_MAIN TRUE) -else() - set(RAYLIB_IS_MAIN FALSE) -endif() - -# Sets compiler flags and language standard -include(CompilerFlags) - -# Registers build options that are exposed to cmake -include(CMakeOptions.txt) - -# Enforces a few environment and compiler configurations -include(BuildOptions) - -# Main sources directory (the second parameter sets the output directory name to raylib) -add_subdirectory(src raylib) - -# Uninstall target -if(NOT TARGET uninstall) - configure_file( - "${CMAKE_MODULE_PATH}/Uninstall.cmake" - "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake" - IMMEDIATE @ONLY) - - add_custom_target(uninstall - COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake) -endif() - -if (${BUILD_EXAMPLES}) - MESSAGE(STATUS "Building examples is enabled") - add_subdirectory(examples) -endif() - -enable_testing() diff --git a/CMakeOptions.txt b/CMakeOptions.txt deleted file mode 100644 index db0a1a102..000000000 --- a/CMakeOptions.txt +++ /dev/null @@ -1,103 +0,0 @@ -### Config options ### -include(CMakeDependentOption) -include(EnumOption) - -enum_option(PLATFORM "Desktop;Web;Android;Raspberry Pi;DRM" "Platform to build for.") - -enum_option(OPENGL_VERSION "OFF;4.3;3.3;2.1;1.1;ES 2.0;ES 3.0" "Force a specific OpenGL Version?") - -# Configuration options -option(BUILD_EXAMPLES "Build the examples." ${RAYLIB_IS_MAIN}) -option(CUSTOMIZE_BUILD "Show options for customizing your Raylib library build." OFF) -option(ENABLE_ASAN "Enable AddressSanitizer (ASAN) for debugging (degrades performance)" OFF) -option(ENABLE_UBSAN "Enable UndefinedBehaviorSanitizer (UBSan) for debugging" OFF) -option(ENABLE_MSAN "Enable MemorySanitizer (MSan) for debugging (not recommended to run with ASAN)" OFF) - -# Shared library is always PIC. Static library should be PIC too if linked into a shared library -option(WITH_PIC "Compile static library as position-independent code" OFF) -option(BUILD_SHARED_LIBS "Build raylib as a shared library" OFF) -option(MACOS_FATLIB "Build fat library for both i386 and x86_64 on macOS" OFF) -cmake_dependent_option(USE_AUDIO "Build raylib with audio module" ON CUSTOMIZE_BUILD ON) - -enum_option(USE_EXTERNAL_GLFW "OFF;IF_POSSIBLE;ON" "Link raylib against system GLFW instead of embedded one") -if(UNIX AND NOT APPLE) - option(USE_WAYLAND "Use Wayland for window creation" OFF) -endif() - -option(INCLUDE_EVERYTHING "Include everything disabled by default (for CI usage" OFF) -set(OFF ${INCLUDE_EVERYTHING} CACHE INTERNAL "Replace any OFF by default with \${OFF} to have it covered by this option") - -# raylib modules included -cmake_dependent_option(SUPPORT_MODULE_RSHAPES "Include module: rshapes" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_MODULE_RTEXTURES "Include module: rtextures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_MODULE_RTEXT "Include module: rtext" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_MODULE_RMODELS "Include module: rmodels" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_MODULE_RAUDIO "Include module: raudio" ON CUSTOMIZE_BUILD ON) - -# rcore.c -cmake_dependent_option(SUPPORT_CAMERA_SYSTEM "Provide camera module (rcamera.h) with multiple predefined cameras: free, 1st/3rd person, orbital" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_GESTURES_SYSTEM "Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_RPRAND_GENERATOR "Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_MOUSE_GESTURES "Mouse gestures are directly mapped like touches and processed by gestures system" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_SSH_KEYBOARD_RPI "Reconfigure standard input to receive key inputs, works with SSH connection" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_DEFAULT_FONT "Default font is loaded on window initialization to be available for the user to render simple text. If enabled, uses external module functions to load default raylib font (module: text)" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_SCREEN_CAPTURE "Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_GIF_RECORDING "Allow automatic gif recording of current screen pressing CTRL+F12, defined in KeyCallback()" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_BUSY_WAIT_LOOP "Use busy wait loop for timing sync instead of a high-resolution timer" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_EVENTS_WAITING "Wait for events passively (sleeping while no events) instead of polling them actively every frame" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_WINMM_HIGHRES_TIMER "Setting a higher resolution can improve the accuracy of time-out intervals in wait functions" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_COMPRESSION_API "Support for compression API" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_EVENTS_AUTOMATION "Support automatic generated events, loading and recording of those events when required" OFF CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_CUSTOM_FRAME_CONTROL "Enabling this flag allows manual control of the frame processes, use at your own risk" OFF CUSTOMIZE_BUILD OFF) - -# rshapes.c -cmake_dependent_option(SUPPORT_QUADS_DRAW_MODE "Use QUADS instead of TRIANGLES for drawing when possible. Some lines-based shapes could still use lines" ON CUSTOMIZE_BUILD ON) - -# rtextures.c -cmake_dependent_option(SUPPORT_IMAGE_EXPORT "Support image exporting to file" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_IMAGE_GENERATION "Support procedural image generation functionality (gradient, spot, perlin-noise, cellular)" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_IMAGE_MANIPULATION "Support multiple image editing functions to scale, adjust colors, flip, draw on images, crop... If not defined only three image editing functions supported: ImageFormat(), ImageAlphaMask(), ImageToPOT()" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_PNG "Support loading PNG as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_DDS "Support loading DDS as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_HDR "Support loading HDR as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_PIC "Support loading PIC as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_PNM "Support loading PNM as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_KTX "Support loading KTX as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_ASTC "Support loading ASTC as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_BMP "Support loading BMP as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_TGA "Support loading TGA as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_JPG "Support loading JPG as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_GIF "Support loading GIF as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_QOI "Support loading QOI as textures" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_PSD "Support loading PSD as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_PKM "Support loading PKM as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_PVR "Support loading PVR as textures" ${OFF} CUSTOMIZE_BUILD OFF) -cmake_dependent_option(SUPPORT_FILEFORMAT_SVG "Support loading SVG as textures" ${OFF} CUSTOMIZE_BUILD OFF) - -# rtext.c -cmake_dependent_option(SUPPORT_FILEFORMAT_FNT "Support loading fonts in FNT format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_TTF "Support loading font in TTF/OTF format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_TEXT_MANIPULATION "Support text manipulation functions" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FONT_ATLAS_WHITE_REC "Support white rec on font atlas bottom-right corner" ON CUSTOMIZE_BUILD ON) - -# rmodels.c -cmake_dependent_option(SUPPORT_MESH_GENERATION "Support procedural mesh generation functions, uses external par_shapes.h library. NOTE: Some generated meshes DO NOT include generated texture coordinates" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_OBJ "Support loading OBJ file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_MTL "Support loading MTL file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_IQM "Support loading IQM file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_GLTF "Support loading GLTF file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_VOX "Support loading VOX file format" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_M3D "Support loading M3D file format" ON CUSTOMIZE_BUILD ON) - -# raudio.c -cmake_dependent_option(SUPPORT_FILEFORMAT_WAV "Support loading WAV for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_OGG "Support loading OGG for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_XM "Support loading XM for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_MOD "Support loading MOD for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_MP3 "Support loading MP3 for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_QOA "Support loading QOA for sound" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_FILEFORMAT_FLAC "Support loading FLAC for sound" ${OFF} CUSTOMIZE_BUILD OFF) - -# utils.c -cmake_dependent_option(SUPPORT_STANDARD_FILEIO "Support standard file io library (stdio.h)" ON CUSTOMIZE_BUILD ON) -cmake_dependent_option(SUPPORT_TRACELOG "Show TraceLog() output messages. NOTE: By default LOG_DEBUG traces not shown" ON CUSTOMIZE_BUILD ON) diff --git a/build.zig b/build.zig index f4d7d1590..01e7b49fb 100644 --- a/build.zig +++ b/build.zig @@ -1,7 +1,11 @@ const std = @import("std"); const raylib = @import("src/build.zig"); -// This has been tested to work with zig 0.11.0 -pub fn build(b: *std.Build) void { - raylib.build(b); +// This has been tested to work with zig 0.12.0 +pub fn build(b: *std.Build) !void { + try raylib.build(b); } + +// expose helper functions to user's build.zig +pub const addRaylib = raylib.addRaylib; +pub const addRaygui = raylib.addRaygui; diff --git a/build.zig.zon b/build.zig.zon new file mode 100644 index 000000000..2c96fe479 --- /dev/null +++ b/build.zig.zon @@ -0,0 +1,11 @@ +.{ + .name = "raylib", + .version = "5.0.0", + .paths = .{ + "build.zig", + "build.zig.zon", + "LICENSE", + "README.md", + "src", + }, +} diff --git a/cmake/AddIfFlagCompiles.cmake b/cmake/AddIfFlagCompiles.cmake deleted file mode 100644 index 403607b57..000000000 --- a/cmake/AddIfFlagCompiles.cmake +++ /dev/null @@ -1,12 +0,0 @@ -include(CheckCCompilerFlag) -function(add_if_flag_compiles flag) - CHECK_C_COMPILER_FLAG("${flag}" COMPILER_HAS_THOSE_TOGGLES) - set(outcome "Failed") - if(COMPILER_HAS_THOSE_TOGGLES) - foreach(var ${ARGN}) - set(${var} "${flag} ${${var}}" PARENT_SCOPE) - endforeach() - set(outcome "compiles") - endif() - message(STATUS "Testing if ${flag} can be used -- ${outcome}") -endfunction() diff --git a/cmake/BuildOptions.cmake b/cmake/BuildOptions.cmake deleted file mode 100644 index 0fce64292..000000000 --- a/cmake/BuildOptions.cmake +++ /dev/null @@ -1,18 +0,0 @@ -if(${PLATFORM} MATCHES "Desktop" AND APPLE) - if(MACOS_FATLIB) - if (CMAKE_OSX_ARCHITECTURES) - message(FATAL_ERROR "User supplied -DCMAKE_OSX_ARCHITECTURES overrides -DMACOS_FATLIB=ON") - else() - set(CMAKE_OSX_ARCHITECTURES "x86_64;i386") - endif() - endif() -endif() - -# This helps support the case where emsdk toolchain file is used -# either by setting it with -DCMAKE_TOOLCHAIN_FILE=/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -# or by using "emcmake cmake -B build -S ." as described in https://emscripten.org/docs/compiling/Building-Projects.html -if(EMSCRIPTEN) - SET(PLATFORM Web CACHE STRING "Forcing PLATFORM_WEB because EMSCRIPTEN was detected") -endif() - -# vim: ft=cmake diff --git a/cmake/CompileDefinitions.cmake b/cmake/CompileDefinitions.cmake deleted file mode 100644 index 68c53d7a1..000000000 --- a/cmake/CompileDefinitions.cmake +++ /dev/null @@ -1,121 +0,0 @@ -# Adding compile definitions -target_compile_definitions("raylib" PUBLIC "${PLATFORM_CPP}") -target_compile_definitions("raylib" PUBLIC "${GRAPHICS}") - -function(define_if target variable) - if (${${variable}}) - message(STATUS "${variable}=${${variable}}") - target_compile_definitions(${target} PUBLIC "${variable}") - endif () -endfunction() - -if (${CUSTOMIZE_BUILD}) - target_compile_definitions("raylib" PUBLIC EXTERNAL_CONFIG_FLAGS) - define_if("raylib" USE_AUDIO) - define_if("raylib" SUPPORT_MODULE_RSHAPES) - define_if("raylib" SUPPORT_MODULE_RTEXTURES) - define_if("raylib" SUPPORT_MODULE_RTEXT) - define_if("raylib" SUPPORT_MODULE_RMODELS) - define_if("raylib" SUPPORT_MODULE_RAUDIO) - define_if("raylib" SUPPORT_CAMERA_SYSTEM) - define_if("raylib" SUPPORT_GESTURES_SYSTEM) - define_if("raylib" SUPPORT_MOUSE_GESTURES) - define_if("raylib" SUPPORT_SSH_KEYBOARD_RPI) - define_if("raylib" SUPPORT_DEFAULT_FONT) - define_if("raylib" SUPPORT_SCREEN_CAPTURE) - define_if("raylib" SUPPORT_GIF_RECORDING) - define_if("raylib" SUPPORT_BUSY_WAIT_LOOP) - define_if("raylib" SUPPORT_EVENTS_WAITING) - define_if("raylib" SUPPORT_WINMM_HIGHRES_TIMER) - define_if("raylib" SUPPORT_COMPRESSION_API) - define_if("raylib" SUPPORT_EVENTS_AUTOMATION) - define_if("raylib" SUPPORT_CUSTOM_FRAME_CONTROL) - define_if("raylib" SUPPORT_QUADS_DRAW_MODE) - define_if("raylib" SUPPORT_IMAGE_EXPORT) - define_if("raylib" SUPPORT_IMAGE_GENERATION) - define_if("raylib" SUPPORT_IMAGE_MANIPULATION) - define_if("raylib" SUPPORT_FILEFORMAT_PNG) - define_if("raylib" SUPPORT_FILEFORMAT_DDS) - define_if("raylib" SUPPORT_FILEFORMAT_HDR) - define_if("raylib" SUPPORT_FILEFORMAT_PIC) - define_if("raylib" SUPPORT_FILEFORMAT_PNM) - define_if("raylib" SUPPORT_FILEFORMAT_KTX) - define_if("raylib" SUPPORT_FILEFORMAT_ASTC) - define_if("raylib" SUPPORT_FILEFORMAT_BMP) - define_if("raylib" SUPPORT_FILEFORMAT_TGA) - define_if("raylib" SUPPORT_FILEFORMAT_JPG) - define_if("raylib" SUPPORT_FILEFORMAT_GIF) - define_if("raylib" SUPPORT_FILEFORMAT_QOI) - define_if("raylib" SUPPORT_FILEFORMAT_PSD) - define_if("raylib" SUPPORT_FILEFORMAT_PKM) - define_if("raylib" SUPPORT_FILEFORMAT_PVR) - define_if("raylib" SUPPORT_FILEFORMAT_SVG) - define_if("raylib" SUPPORT_FILEFORMAT_FNT) - define_if("raylib" SUPPORT_FILEFORMAT_TTF) - define_if("raylib" SUPPORT_TEXT_MANIPULATION) - define_if("raylib" SUPPORT_MESH_GENERATION) - define_if("raylib" SUPPORT_FILEFORMAT_OBJ) - define_if("raylib" SUPPORT_FILEFORMAT_MTL) - define_if("raylib" SUPPORT_FILEFORMAT_IQM) - define_if("raylib" SUPPORT_FILEFORMAT_GLTF) - define_if("raylib" SUPPORT_FILEFORMAT_VOX) - define_if("raylib" SUPPORT_FILEFORMAT_M3D) - define_if("raylib" SUPPORT_FILEFORMAT_WAV) - define_if("raylib" SUPPORT_FILEFORMAT_OGG) - define_if("raylib" SUPPORT_FILEFORMAT_XM) - define_if("raylib" SUPPORT_FILEFORMAT_MOD) - define_if("raylib" SUPPORT_FILEFORMAT_MP3) - define_if("raylib" SUPPORT_FILEFORMAT_QOA) - define_if("raylib" SUPPORT_FILEFORMAT_FLAC) - define_if("raylib" SUPPORT_STANDARD_FILEIO) - define_if("raylib" SUPPORT_TRACELOG) - - if (UNIX AND NOT APPLE) - target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=4096") - else () - target_compile_definitions("raylib" PUBLIC "MAX_FILEPATH_LENGTH=512") - endif () - - target_compile_definitions("raylib" PUBLIC "MAX_GAMEPADS=4") - target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_AXIS=8") - target_compile_definitions("raylib" PUBLIC "MAX_GAMEPAD_BUTTONS=32") - target_compile_definitions("raylib" PUBLIC "MAX_TOUCH_POINTS=10") - target_compile_definitions("raylib" PUBLIC "MAX_KEY_PRESSED_QUEUE=16") - - target_compile_definitions("raylib" PUBLIC "STORAGE_DATA_FILE=\"storage.data\"") - target_compile_definitions("raylib" PUBLIC "MAX_CHAR_PRESSED_QUEUE=16") - target_compile_definitions("raylib" PUBLIC "MAX_DECOMPRESSION_SIZE=64") - - if (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_33" OR ${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_11") - target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=8192") - elseif (${GRAPHICS} MATCHES "GRAPHICS_API_OPENGL_ES2") - target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_BUFFER_ELEMENTS=2048") - endif () - - target_compile_definitions("raylib" PUBLIC "DEFAULT_BATCH_DRAWCALLS=256") - target_compile_definitions("raylib" PUBLIC "MAX_MATRIX_STACK_SIZE=32") - target_compile_definitions("raylib" PUBLIC "MAX_SHADER_LOCATIONS=32") - target_compile_definitions("raylib" PUBLIC "MAX_MATERIAL_MAPS=12") - target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_NEAR=0.01") - target_compile_definitions("raylib" PUBLIC "RL_CULL_DISTANCE_FAR=1000.0") - - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_POSITION=\"vertexPosition\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD=\"vertexTexCoord\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_NORMAL=\"vertexNormal\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_COLOR=\"vertexColor\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TANGENT=\"vertexTangent\"") - target_compile_definitions("raylib" PUBLIC "DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2=\"vertexTexCoord2\"") - - target_compile_definitions("raylib" PUBLIC "MAX_TEXT_BUFFER_LENGTH=1024") - target_compile_definitions("raylib" PUBLIC "MAX_TEXT_UNICODE_CHARS=512") - target_compile_definitions("raylib" PUBLIC "MAX_TEXTSPLIT_COUNT=128") - - target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_FORMAT=ma_format_f32") - target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_CHANNELS=2") - target_compile_definitions("raylib" PUBLIC "AUDIO_DEVICE_SAMPLE_RATE=44100") - target_compile_definitions("raylib" PUBLIC "DEFAULT_AUDIO_BUFFER_SIZE=4096") - - target_compile_definitions("raylib" PUBLIC "MAX_TRACELOG_MSG_LENGTH=128") - target_compile_definitions("raylib" PUBLIC "MAX_UWP_MESSAGES=512") -endif () - diff --git a/cmake/CompilerFlags.cmake b/cmake/CompilerFlags.cmake deleted file mode 100644 index 970462c8b..000000000 --- a/cmake/CompilerFlags.cmake +++ /dev/null @@ -1,79 +0,0 @@ -include(AddIfFlagCompiles) - -# Makes +/- operations on void pointers be considered an error -# https://gcc.gnu.org/onlinedocs/gcc/Pointer-Arith.html -add_if_flag_compiles(-Werror=pointer-arith CMAKE_C_FLAGS) - -# Generates error whenever a function is used before being declared -# https://gcc.gnu.org/onlinedocs/gcc-4.0.1/gcc/Warning-Options.html -add_if_flag_compiles(-Werror=implicit-function-declaration CMAKE_C_FLAGS) - -# Allows some casting of pointers without generating a warning -add_if_flag_compiles(-fno-strict-aliasing CMAKE_C_FLAGS) - -if (ENABLE_MSAN AND ENABLE_ASAN) - # MSAN and ASAN both work on memory - ASAN does more things - MESSAGE(WARNING "Compiling with both AddressSanitizer and MemorySanitizer is not recommended") -endif() - -if (ENABLE_ASAN) - - # If enabled it would generate errors/warnings for all kinds of memory errors - # (like returning a stack variable by reference) - # https://clang.llvm.org/docs/AddressSanitizer.html - - add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) - add_if_flag_compiles(-fsanitize=address CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) - -endif() - -if (ENABLE_UBSAN) - - # If enabled this will generate errors for undefined behavior points - # (like adding +1 to the maximum int value) - # https://clang.llvm.org/docs/UndefinedBehaviorSanitizer.html - - add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) - add_if_flag_compiles(-fsanitize=undefined CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) - -endif() - -if (ENABLE_MSAN) - - # If enabled this will generate warnings for places where uninitialized memory is used - # https://clang.llvm.org/docs/MemorySanitizer.html - - add_if_flag_compiles(-fno-omit-frame-pointer CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) - add_if_flag_compiles(-fsanitize=memory CMAKE_C_FLAGS CMAKE_LINKER_FLAGS) - -endif() - -if(CMAKE_VERSION VERSION_LESS "3.1") - if(CMAKE_C_COMPILER_ID STREQUAL "GNU") - add_if_flag_compiles(-std=gnu99 CMAKE_C_FLAGS) - endif() -else() - set (CMAKE_C_STANDARD 99) -endif() - -if(${PLATFORM} MATCHES "Android") - - # If enabled will remove dead code during the linking process - # https://gcc.gnu.org/onlinedocs/gnat_ugn/Compilation-options.html - add_if_flag_compiles(-ffunction-sections CMAKE_C_FLAGS) - - # If enabled will generate some exception data (usually disabled for C programs) - # https://gcc.gnu.org/onlinedocs/gcc-4.2.4/gcc/Code-Gen-Options.html - add_if_flag_compiles(-funwind-tables CMAKE_C_FLAGS) - - # If enabled adds stack protection guards around functions that allocate memory - # https://www.keil.com/support/man/docs/armclang_ref/armclang_ref_cjh1548250046139.htm - add_if_flag_compiles(-fstack-protector-strong CMAKE_C_FLAGS) - - # Marks that the library will not be compiled with an executable stack - add_if_flag_compiles(-Wa,--noexecstack CMAKE_C_FLAGS) - - # Do not expand symbolic links or resolve paths like "/./" or "/../", etc. - # https://gcc.gnu.org/onlinedocs/gcc/Directory-Options.html - add_if_flag_compiles(-no-canonical-prefixes CMAKE_C_FLAGS) -endif() diff --git a/cmake/EnumOption.cmake b/cmake/EnumOption.cmake deleted file mode 100644 index d7d343f47..000000000 --- a/cmake/EnumOption.cmake +++ /dev/null @@ -1,9 +0,0 @@ -macro(enum_option var values description) - set(${var}_VALUES ${values}) - list(GET ${var}_VALUES 0 default) - set(${var} "${default}" CACHE STRING "${description}") - set_property(CACHE ${var} PROPERTY STRINGS ${${var}_VALUES}) - if (NOT ";${${var}_VALUES};" MATCHES ";${${var}};") - message(FATAL_ERROR "Unknown value ${${var}}. Only -D${var}=${${var}_VALUES} allowed.") - endif() -endmacro() diff --git a/cmake/GlfwImport.cmake b/cmake/GlfwImport.cmake deleted file mode 100644 index d0c23ca52..000000000 --- a/cmake/GlfwImport.cmake +++ /dev/null @@ -1,36 +0,0 @@ - -if(USE_EXTERNAL_GLFW STREQUAL "ON") - find_package(glfw3 3.3.3 REQUIRED) -elseif(USE_EXTERNAL_GLFW STREQUAL "IF_POSSIBLE") - find_package(glfw3 3.3.3 QUIET) -endif() -if (glfw3_FOUND) - set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) -endif() - -# Explicitly check against "ON", because USE_EXTERNAL_GLFW is a tristate option -# Also adding only on desktop (web also uses glfw but it is more limited and is added using an emcc linker flag) -if(NOT glfw3_FOUND AND NOT USE_EXTERNAL_GLFW STREQUAL "ON" AND "${PLATFORM}" MATCHES "Desktop") - MESSAGE(STATUS "Using raylib's GLFW") - set(GLFW_BUILD_DOCS OFF CACHE BOOL "" FORCE) - set(GLFW_BUILD_TESTS OFF CACHE BOOL "" FORCE) - set(GLFW_BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) - set(GLFW_INSTALL OFF CACHE BOOL "" FORCE) - set(GLFW_USE_WAYLAND ${USE_WAYLAND} CACHE BOOL "" FORCE) - - set(WAS_SHARED ${BUILD_SHARED_LIBS}) - set(BUILD_SHARED_LIBS OFF CACHE BOOL " " FORCE) - - add_subdirectory(external/glfw) - - set(BUILD_SHARED_LIBS ${WAS_SHARED} CACHE BOOL " " FORCE) - unset(WAS_SHARED) - - list(APPEND raylib_sources $) - include_directories(BEFORE SYSTEM external/glfw/include) -elseif("${PLATFORM}" STREQUAL "DRM") - MESSAGE(STATUS "No GLFW required on PLATFORM_DRM") -else() - MESSAGE(STATUS "Using external GLFW") - set(GLFW_PKG_DEPS glfw3) -endif() diff --git a/cmake/InstallConfigurations.cmake b/cmake/InstallConfigurations.cmake deleted file mode 100644 index 6c606e565..000000000 --- a/cmake/InstallConfigurations.cmake +++ /dev/null @@ -1,28 +0,0 @@ -install( - TARGETS raylib EXPORT raylib-targets - ARCHIVE DESTINATION "${CMAKE_INSTALL_LIBDIR}" - LIBRARY DESTINATION "${CMAKE_INSTALL_LIBDIR}" - RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}" - PUBLIC_HEADER DESTINATION "${CMAKE_INSTALL_INCLUDEDIR}" -) - -# PKG_CONFIG_LIBS_PRIVATE is used in raylib.pc.in -if (NOT BUILD_SHARED_LIBS) - include(LibraryPathToLinkerFlags) - set(PKG_CONFIG_LIBS_PRIVATE ${GLFW_PKG_LIBS}) - string(REPLACE ";" " " PKG_CONFIG_LIBS_PRIVATE "${PKG_CONFIG_LIBS_PRIVATE}") -elseif (BUILD_SHARED_LIBS) - set(PKG_CONFIG_LIBS_EXTRA "") -endif () - -join_paths(libdir_for_pc_file "\${exec_prefix}" "${CMAKE_INSTALL_LIBDIR}") -join_paths(includedir_for_pc_file "\${prefix}" "${CMAKE_INSTALL_INCLUDEDIR}") -configure_file(../raylib.pc.in raylib.pc @ONLY) -configure_file(../cmake/raylib-config-version.cmake raylib-config-version.cmake @ONLY) -install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib.pc DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") -install(FILES ${CMAKE_CURRENT_BINARY_DIR}/raylib-config-version.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib") -install(FILES ${PROJECT_SOURCE_DIR}/../cmake/raylib-config.cmake DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/raylib") - -# populates raylib_{FOUND, INCLUDE_DIRS, LIBRARIES, LDFLAGS, DEFINITIONS} -include(PopulateConfigVariablesLocally) -populate_config_variables_locally(raylib) diff --git a/cmake/JoinPaths.cmake b/cmake/JoinPaths.cmake deleted file mode 100644 index 1de3012e0..000000000 --- a/cmake/JoinPaths.cmake +++ /dev/null @@ -1,26 +0,0 @@ -# This module provides function for joining paths -# known from most languages -# -# Original license: -# SPDX-License-Identifier: (MIT OR CC0-1.0) -# Explicit permission given to distribute this module under -# the terms of the project as described in /LICENSE.rst. -# Copyright 2020 Jan Tojnar -# https://github.com/jtojnar/cmake-snips -# -# Modelled after Python’s os.path.join -# https://docs.python.org/3.7/library/os.path.html#os.path.join -# Windows not supported -function(join_paths joined_path first_path_segment) - set(temp_path "${first_path_segment}") - foreach(current_segment IN LISTS ARGN) - if(NOT ("${current_segment}" STREQUAL "")) - if(IS_ABSOLUTE "${current_segment}") - set(temp_path "${current_segment}") - else() - set(temp_path "${temp_path}/${current_segment}") - endif() - endif() - endforeach() - set(${joined_path} "${temp_path}" PARENT_SCOPE) -endfunction() diff --git a/cmake/LibraryConfigurations.cmake b/cmake/LibraryConfigurations.cmake deleted file mode 100644 index d4bf45a08..000000000 --- a/cmake/LibraryConfigurations.cmake +++ /dev/null @@ -1,124 +0,0 @@ -# Set OpenGL_GL_PREFERENCE to new "GLVND" even when legacy library exists and -# cmake is <= 3.10 -# -# See https://cmake.org/cmake/help/latest/policy/CMP0072.html for more -# information. -if(POLICY CMP0072) - cmake_policy(SET CMP0072 NEW) -endif() - -if (${PLATFORM} MATCHES "Desktop") - set(PLATFORM_CPP "PLATFORM_DESKTOP") - - if (APPLE) - # Need to force OpenGL 3.3 on OS X - # See: https://github.com/raysan5/raylib/issues/341 - set(GRAPHICS "GRAPHICS_API_OPENGL_33") - find_library(OPENGL_LIBRARY OpenGL) - set(LIBS_PRIVATE ${OPENGL_LIBRARY}) - link_libraries("${LIBS_PRIVATE}") - if (NOT CMAKE_SYSTEM STRLESS "Darwin-18.0.0") - add_definitions(-DGL_SILENCE_DEPRECATION) - MESSAGE(AUTHOR_WARNING "OpenGL is deprecated starting with macOS 10.14 (Mojave)!") - endif () - elseif (WIN32) - add_definitions(-D_CRT_SECURE_NO_WARNINGS) - find_package(OpenGL QUIET) - set(LIBS_PRIVATE ${OPENGL_LIBRARIES} winmm) - elseif (UNIX) - find_library(pthread NAMES pthread) - find_package(OpenGL QUIET) - if ("${OPENGL_LIBRARIES}" STREQUAL "") - set(OPENGL_LIBRARIES "GL") - endif () - - if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") - find_library(OSS_LIBRARY ossaudio) - endif () - - set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) - else () - find_library(pthread NAMES pthread) - find_package(OpenGL QUIET) - if ("${OPENGL_LIBRARIES}" STREQUAL "") - set(OPENGL_LIBRARIES "GL") - endif () - - set(LIBS_PRIVATE m atomic pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) - - if ("${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD") - find_library(OSS_LIBRARY ossaudio) - set(LIBS_PRIVATE m pthread ${OPENGL_LIBRARIES} ${OSS_LIBRARY}) - endif () - - if (NOT "${CMAKE_SYSTEM_NAME}" MATCHES "(Net|Open)BSD" AND USE_AUDIO) - set(LIBS_PRIVATE ${LIBS_PRIVATE} dl) - endif () - endif () - -elseif (${PLATFORM} MATCHES "Web") - set(PLATFORM_CPP "PLATFORM_WEB") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 --profiling") - set(CMAKE_STATIC_LIBRARY_SUFFIX ".a") - -elseif (${PLATFORM} MATCHES "Android") - set(PLATFORM_CPP "PLATFORM_ANDROID") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - set(CMAKE_POSITION_INDEPENDENT_CODE ON) - list(APPEND raylib_sources ${ANDROID_NDK}/sources/android/native_app_glue/android_native_app_glue.c) - include_directories(${ANDROID_NDK}/sources/android/native_app_glue) - set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--exclude-libs,libatomic.a -Wl,--build-id -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -u ANativeActivity_onCreate -Wl,-undefined,dynamic_lookup") - - find_library(OPENGL_LIBRARY OpenGL) - set(LIBS_PRIVATE m log android EGL GLESv2 OpenSLES atomic c) - -elseif ("${PLATFORM}" MATCHES "DRM") - set(PLATFORM_CPP "PLATFORM_DRM") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - - add_definitions(-D_DEFAULT_SOURCE) - add_definitions(-DEGL_NO_X11) - add_definitions(-DPLATFORM_DRM) - - find_library(GLESV2 GLESv2) - find_library(EGL EGL) - find_library(DRM drm) - find_library(GBM gbm) - - if (NOT CMAKE_CROSSCOMPILING) - include_directories(/usr/include/libdrm) - endif () - set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl) - -endif () - -if (NOT ${OPENGL_VERSION} MATCHES "OFF") - set(${SUGGESTED_GRAPHICS} "${GRAPHICS}") - if (${OPENGL_VERSION} MATCHES "4.3") - set(GRAPHICS "GRAPHICS_API_OPENGL_43") - elseif (${OPENGL_VERSION} MATCHES "3.3") - set(GRAPHICS "GRAPHICS_API_OPENGL_33") - elseif (${OPENGL_VERSION} MATCHES "2.1") - set(GRAPHICS "GRAPHICS_API_OPENGL_21") - elseif (${OPENGL_VERSION} MATCHES "1.1") - set(GRAPHICS "GRAPHICS_API_OPENGL_11") - elseif (${OPENGL_VERSION} MATCHES "ES 2.0") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES2") - elseif (${OPENGL_VERSION} MATCHES "ES 3.0") - set(GRAPHICS "GRAPHICS_API_OPENGL_ES3") - endif () - if ("${SUGGESTED_GRAPHICS}" AND NOT "${SUGGESTED_GRAPHICS}" STREQUAL "${GRAPHICS}") - message(WARNING "You are overriding the suggested GRAPHICS=${SUGGESTED_GRAPHICS} with ${GRAPHICS}! This may fail") - endif () -endif () - -if (NOT GRAPHICS) - set(GRAPHICS "GRAPHICS_API_OPENGL_33") -endif () - -set(LIBS_PRIVATE ${LIBS_PRIVATE} ${OPENAL_LIBRARY}) - -if (${PLATFORM} MATCHES "Desktop") - set(LIBS_PRIVATE ${LIBS_PRIVATE} glfw) -endif () diff --git a/cmake/LibraryPathToLinkerFlags.cmake b/cmake/LibraryPathToLinkerFlags.cmake deleted file mode 100644 index 05942b75b..000000000 --- a/cmake/LibraryPathToLinkerFlags.cmake +++ /dev/null @@ -1,24 +0,0 @@ -function(library_path_to_linker_flags LD_FLAGS LIB_PATHS) - foreach(L ${LIB_PATHS}) - get_filename_component(DIR ${L} PATH) - get_filename_component(LIBFILE ${L} NAME_WE) - STRING(REGEX REPLACE "^lib" "" FILE ${LIBFILE}) - - if (${L} MATCHES "[.]framework$") - set(FILE_OPT "-framework ${FILE}") - set(DIR_OPT "-F${DIR}") - else() - set(FILE_OPT "-l${FILE}") - set(DIR_OPT "-L${DIR}") - endif() - - if ("${DIR}" STREQUAL "" OR "${DIR}" STREQUAL "${LASTDIR}") - set (DIR_OPT "") - endif() - - set(LASTDIR ${DIR}) - - set(${LD_FLAGS} ${${LD_FLAGS}} ${DIR_OPT} ${FILE_OPT} PARENT_SCOPE) - string (REPLACE ";" " " ${LD_FLAGS} "${${LD_FLAGS}}") - endforeach() -endfunction() diff --git a/cmake/PackConfigurations.cmake b/cmake/PackConfigurations.cmake deleted file mode 100644 index ad00ca6b6..000000000 --- a/cmake/PackConfigurations.cmake +++ /dev/null @@ -1,18 +0,0 @@ -# Packaging -SET(CPACK_PACKAGE_NAME "raylib") -SET(CPACK_PACKAGE_CONTACT "raysan5") -SET(CPACK_PACKAGE_DESCRIPTION_SUMMARY "Simple and easy-to-use library to enjoy videogames programming") -SET(CPACK_PACKAGE_VERSION "${PROJECT_VERSION}") -SET(CPACK_PACKAGE_VERSION_MAJOR "${PROJECT_VERSION_MAJOR}") -SET(CPACK_PACKAGE_VERSION_MINOR "${PROJECT_VERSION_MINOR}") -SET(CPACK_PACKAGE_VERSION_PATCH "${PROJECT_VERSION_PATCH}") -SET(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/../README.md") -SET(CPACK_RESOURCE_FILE_WELCOME "${PROJECT_SOURCE_DIR}/../README.md") -SET(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/../LICENSE") -SET(CPACK_PACKAGE_FILE_NAME "raylib-${PROJECT_VERSION}$ENV{RAYLIB_PACKAGE_SUFFIX}") -SET(CPACK_GENERATOR "ZIP;TGZ;DEB;RPM") # Remove this, if you want the NSIS installer on Windows -SET(CPACK_DEBIAN_PACKAGE_SHLIBDEPS OFF) # can be used to generate deps, slow and requires tools. -SET(CPACK_DEBIAN_PACKAGE_DEPENDS "libatomic1, libc6, libglfw3, libglu1-mesa | libglu1, libglx0, libopengl0") -SET(CPACK_DEBIAN_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-dev") -SET(CPACK_RPM_PACKAGE_NAME "lib${CPACK_PACKAGE_NAME}-devel") -include(CPack) diff --git a/cmake/PopulateConfigVariablesLocally.cmake b/cmake/PopulateConfigVariablesLocally.cmake deleted file mode 100644 index 151070ea7..000000000 --- a/cmake/PopulateConfigVariablesLocally.cmake +++ /dev/null @@ -1,11 +0,0 @@ -macro(populate_config_variables_locally target) - get_property(raylib_INCLUDE_DIRS TARGET ${target} PROPERTY INTERFACE_INCLUDE_DIRECTORIES) - #get_property(raylib_LIBRARIES TARGET ${target} PROPERTY LOCATION) # only works for SHARED - get_property(raylib_LDFLAGS TARGET ${target} PROPERTY INTERFACE_LINK_LIBRARIES) - get_property(raylib_DEFINITIONS TARGET ${target} PROPERTY DEFINITIONS) - - set(raylib_INCLUDE_DIRS "${raylib_INCLUDE_DIRS}" PARENT_SCOPE) - #set(raylib_LIBRARIES "${raylib_INCLUDE_DIRS}" PARENT_SCOPE) - set(raylib_LDFLAGS "${raylib_LDFLAGS}" PARENT_SCOPE) - set(raylib_DEFINITIONS "${raylib_DEFINITIONS}" PARENT_SCOPE) -endmacro() diff --git a/cmake/Uninstall.cmake b/cmake/Uninstall.cmake deleted file mode 100644 index c2d34d479..000000000 --- a/cmake/Uninstall.cmake +++ /dev/null @@ -1,21 +0,0 @@ -if(NOT EXISTS "@CMAKE_BINARY_DIR@/install_manifest.txt") - message(FATAL_ERROR "Cannot find install manifest: @CMAKE_BINARY_DIR@/install_manifest.txt") -endif() - -file(READ "@CMAKE_BINARY_DIR@/install_manifest.txt" files) -string(REGEX REPLACE "\n" ";" files "${files}") -foreach(file ${files}) - message(STATUS "Uninstalling $ENV{DESTDIR}${file}") - if(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") - exec_program( - "@CMAKE_COMMAND@" ARGS "-E remove \"$ENV{DESTDIR}${file}\"" - OUTPUT_VARIABLE rm_out - RETURN_VALUE rm_retval - ) - if(NOT "${rm_retval}" STREQUAL 0) - message(FATAL_ERROR "Problem when removing $ENV{DESTDIR}${file}") - endif() - else(IS_SYMLINK "$ENV{DESTDIR}${file}" OR EXISTS "$ENV{DESTDIR}${file}") - message(STATUS "File $ENV{DESTDIR}${file} does not exist.") - endif() -endforeach() diff --git a/cmake/raylib-config-version.cmake b/cmake/raylib-config-version.cmake deleted file mode 100644 index 74fd03ccc..000000000 --- a/cmake/raylib-config-version.cmake +++ /dev/null @@ -1,21 +0,0 @@ -set(PACKAGE_VERSION "@PROJECT_VERSION@") - -if(PACKAGE_FIND_VERSION VERSION_EQUAL PACKAGE_VERSION) - set(PACKAGE_VERSION_EXACT TRUE) -endif() -if(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) - set(PACKAGE_VERSION_COMPATIBLE TRUE) -else(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) - set(PACKAGE_VERSION_UNSUITABLE TRUE) -endif(NOT PACKAGE_FIND_VERSION VERSION_GREATER PACKAGE_VERSION) - -# if the installed or the using project don't have CMAKE_SIZEOF_VOID_P set, ignore it: -if("${CMAKE_SIZEOF_VOID_P}" STREQUAL "" OR "@CMAKE_SIZEOF_VOID_P@" STREQUAL "") - return() -endif() - -if(NOT CMAKE_SIZEOF_VOID_P STREQUAL "@CMAKE_SIZEOF_VOID_P@") - math(EXPR installedBits "8 * 8") - set(PACKAGE_VERSION "${PACKAGE_VERSION} (${installedBits}bit)") - set(PACKAGE_VERSION_UNSUITABLE TRUE) -endif() diff --git a/cmake/raylib-config.cmake b/cmake/raylib-config.cmake deleted file mode 100644 index 700965c95..000000000 --- a/cmake/raylib-config.cmake +++ /dev/null @@ -1,79 +0,0 @@ -# - Try to find raylib -# Options: -# raylib_USE_STATIC_LIBS - OFF by default -# raylib_VERBOSE - OFF by default -# Once done, this defines a raylib target that can be passed to -# target_link_libraries as well as following variables: -# -# raylib_FOUND - System has raylib installed -# raylib_INCLUDE_DIRS - The include directories for the raylib header(s) -# raylib_LIBRARIES - The libraries needed to use raylib -# raylib_LDFLAGS - The linker flags needed with raylib -# raylib_DEFINITIONS - Compiler switches required for using raylib - -if (NOT TARGET raylib) - set(XPREFIX PC_RAYLIB) - - find_package(PkgConfig QUIET) - pkg_check_modules(${XPREFIX} QUIET raylib) - - if (raylib_USE_STATIC_LIBS) - set(XPREFIX ${XPREFIX}_STATIC) - endif() - - set(raylib_DEFINITIONS ${${XPREFIX}_CFLAGS}) - - find_path(raylib_INCLUDE_DIR - NAMES raylib.h - HINTS ${${XPREFIX}_INCLUDE_DIRS} - ) - - set(RAYLIB_NAMES raylib) - - if (raylib_USE_STATIC_LIBS) - set(RAYLIB_NAMES libraylib.a raylib.lib ${RAYLIB_NAMES}) - endif() - - find_library(raylib_LIBRARY - NAMES ${RAYLIB_NAMES} - HINTS ${${XPREFIX}_LIBRARY_DIRS} - ) - - set(raylib_LIBRARIES ${raylib_LIBRARY}) - set(raylib_LIBRARY_DIRS ${${XPREFIX}_LIBRARY_DIRS}) - set(raylib_LIBRARY_DIR ${raylib_LIBRARY_DIRS}) - set(raylib_INCLUDE_DIRS ${raylib_INCLUDE_DIR}) - set(raylib_LDFLAGS ${${XPREFIX}_LDFLAGS}) - - include(FindPackageHandleStandardArgs) - find_package_handle_standard_args(raylib DEFAULT_MSG - raylib_LIBRARY - raylib_INCLUDE_DIR - ) - - mark_as_advanced(raylib_LIBRARY raylib_INCLUDE_DIR) - - if (raylib_USE_STATIC_LIBS) - add_library(raylib STATIC IMPORTED GLOBAL) - else() - add_library(raylib SHARED IMPORTED GLOBAL) - endif() - string (REPLACE ";" " " raylib_LDFLAGS "${raylib_LDFLAGS}") - - set_target_properties(raylib - PROPERTIES - IMPORTED_LOCATION "${raylib_LIBRARIES}" - IMPORTED_IMPLIB "${raylib_LIBRARIES}" - INTERFACE_INCLUDE_DIRECTORIES "${raylib_INCLUDE_DIRS}" - INTERFACE_LINK_LIBRARIES "${raylib_LDFLAGS}" - INTERFACE_COMPILE_OPTIONS "${raylib_DEFINITIONS}" - ) - - if (raylib_VERBOSE) - message(STATUS "raylib_FOUND: ${raylib_FOUND}") - message(STATUS "raylib_INCLUDE_DIRS: ${raylib_INCLUDE_DIRS}") - message(STATUS "raylib_LIBRARIES: ${raylib_LIBRARIES}") - message(STATUS "raylib_LDFLAGS: ${raylib_LDFLAGS}") - message(STATUS "raylib_DEFINITIONS: ${raylib_DEFINITIONS}") - endif() -endif() diff --git a/projects/4coder/Makefile b/projects/4coder/Makefile deleted file mode 100644 index 0d254e340..000000000 --- a/projects/4coder/Makefile +++ /dev/null @@ -1,399 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 -# -# Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# Define required raylib variables -PROJECT_NAME ?= game -RAYLIB_VERSION ?= 4.2.0 -RAYLIB_PATH ?= ..\.. - -# Define default options - -# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP - -# Locations of your newly installed library and associated headers. See ../src/Makefile -# On Linux, if you have installed raylib but cannot compile the examples, check that -# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. -# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. -# To enable compile-time linking to a special version of libraylib.so, change these variables here. -# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. -# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, -# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. -# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. -DESTDIR ?= /usr/local -RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib -# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. -RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Build mode for project: DEBUG or RELEASE -BUILD_MODE ?= RELEASE - -# Use external GLFW library instead of rglfw module -# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 -USE_EXTERNAL_GLFW ?= FALSE - -# Use Wayland display server protocol on Linux desktop -# by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE - -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! - # ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - else - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif - ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif -endif - -# RAYLIB_PATH adjustment for different platforms. -# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? -# Required for ldconfig or other tools that do not perform path expansion. -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) - endif -endif -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. -# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH) -endif - -# Define raylib release directory for compiled library. -# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src - -# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries -# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH -# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux -# without formal installation from ../src/Makefile. It aids portability and is useful if you have -# multiple versions of raylib, have raylib installed to a non-standard location, or want to -# bundle libraylib.so with your game. Change it to your liking. -# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, -# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, -# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) -# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. -# To see which libraries a built example is linking to, ldd core/core_basic_window; -# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. -EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) - -# Define default C compiler: gcc -# NOTE: define g++ compiler if using C++ -CC = gcc - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - # OSX default compiler - CC = clang - endif - ifeq ($(PLATFORM_OS),BSD) - # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler - CC = clang - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - # Define RPI cross-compiler - #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # HTML5 emscripten compiler - # WARNING: To compile to HTML5, code must be redesigned - # to use emscripten.h and emscripten_set_main_loop() - CC = emcc -endif - -# Define default make program: Mingw32-make -MAKE = mingw32-make - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - MAKE = make - endif - ifeq ($(PLATFORM_OS),OSX) - MAKE = make - endif -endif - -# Define compiler flags: -# -O1 defines optimization level -# -g include debug information on compilation -# -s strip unnecessary data from build -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS += -O1 -s -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces - -ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g -endif - -# Additional flags for compiler (if desired) -#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # resource file contains windows executable icon and properties - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows - endif - ifeq ($(PLATFORM_OS),LINUX) - ifeq ($(RAYLIB_LIBTYPE),STATIC) - CFLAGS += -D_DEFAULT_SOURCE - endif - ifeq ($(RAYLIB_LIBTYPE),SHARED) - # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # -Os # size optimization - # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) - # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) - # --profiling # include information for code profiling - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # --preload-file resources # specify a resources folder for data compilation - CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources - ifeq ($(BUILD_MODE), DEBUG) - CFLAGS += -s ASSERTIONS=1 --profiling - endif - - # Define a custom shell .html and output extension - CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html - EXT = .html -endif - -# Define include paths for required headers -# NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -# Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI required libraries - INCLUDE_PATHS += -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_H_INSTALL_PATH) - INCLUDE_PATHS += -I/usr/local/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include - INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external - endif -endif - -# Define library paths containing required libs. -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_INSTALL_PATH) - LDFLAGS += -L. -Lsrc -L/usr/local/lib - endif - ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs - LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) - endif -endif - -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L/opt/vc/lib -endif - -# Define any libraries required on linking -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compilation - # NOTE: WinMM library required to set high-res timer resolution - LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libegl1-mesa-dev - LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - - # On X11 requires also below libraries - LDLIBS += -lX11 - # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them - #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - - # On Wayland windowing system, additional libraries requires - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) - LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon - endif - # Explicit link to libc - ifeq ($(RAYLIB_LIBTYPE),SHARED) - LDLIBS += -lc - endif - endif - ifeq ($(PLATFORM_OS),OSX) - # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa - endif - ifeq ($(PLATFORM_OS),BSD) - # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling - # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm - - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - endif - ifeq ($(USE_EXTERNAL_GLFW),TRUE) - # NOTE: It could require additional packages installed: libglfw3-dev - LDLIBS += -lglfw - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.bc -endif - -# Define a recursive wildcard function -rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d)) - -# Define all source files required -SRC_DIR = src -OBJ_DIR = obj - -# Define all object files from source files -SRC = $(call rwildcard, *.c, *.h) -#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) -OBJS = main.c - -# For Android platform we call a custom Makefile.Android -ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKEFILE_PARAMS = -f Makefile.Android - export PROJECT_NAME - export SRC_DIR -else - MAKEFILE_PARAMS = $(PROJECT_NAME) -endif - -# Default target entry -# NOTE: We call this Makefile target or Makefile.Android target -all: - $(MAKE) $(MAKEFILE_PARAMS) - -# Project target defined by PROJECT_NAME -$(PROJECT_NAME): $(OBJS) - $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -# Compile source files -# NOTE: This pattern will compile every module defined on $(OBJS) -#%.o: %.c -$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) - -# Clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - del *.o *.exe /s - endif - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv - endif - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -fv *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - diff --git a/projects/4coder/Makefile.Android b/projects/4coder/Makefile.Android deleted file mode 100644 index 29d437b1b..000000000 --- a/projects/4coder/Makefile.Android +++ /dev/null @@ -1,300 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Android project (APK building) -# -# Copyright (c) 2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. - -# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 -ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a -endif -ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a -endif - -# Required path variables -# NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools - -# Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) -PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c - -# Some source files are placed in directories, when compiling to some -# output directory other than source, that directory must pre-exist. -# Here we get a list of required folders that need to be created on -# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. -PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) - -# Android app configuration variables -APP_LABEL_NAME ?= rGame -APP_COMPANY_NAME ?= raylib -APP_PRODUCT_NAME ?= rgame -APP_VERSION_CODE ?= 1 -APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png -APP_SCREEN_ORIENTATION ?= landscape -APP_KEYSTORE_PASS ?= raylib - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Library path for libraylib.a/libraylib.so -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src - -# Shared libs must be added to APK if required -# NOTE: Generated NativeLoader.java automatically load those libraries -ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so -endif - -# Compiler and archiver -# NOTE: GCC is being deprecated in Android NDK r16 -ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang - AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar -endif -ifeq ($(ANDROID_ARCH),ARM64) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang - AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar -endif - -# Compiler flags for arquitecture -ifeq ($(ANDROID_ARCH),ARM) - CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -endif -ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 -endif -# Compilation functions attributes options -CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -# Compiler options for the linker -CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -# Preprocessor macro definitions -CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) - -# Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue - -# Linker options -LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a -LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -# Force linking of library module to define symbol -LDFLAGS += -u ANativeActivity_onCreate -# Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib - -# Define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl - -# Generate target objects list from PROJECT_SOURCE_FILES -OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) - -# Android APK building process... some steps required... -# NOTE: typing 'make' will invoke the default target entry called 'all', -all: create_temp_project_dirs \ - copy_project_required_libs \ - copy_project_resources \ - generate_loader_script \ - generate_android_manifest \ - generate_apk_keystore \ - config_project_package \ - compile_project_code \ - compile_project_class \ - compile_project_class_dex \ - create_project_apk_package \ - sign_project_apk_package \ - zipalign_project_apk_package - -# Create required temp directories for APK building -create_temp_project_dirs: - if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) - if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj - if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src - if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com - if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) - if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) - if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib - if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) - if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin - if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res - if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi - if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi - if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi - if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values - if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets - if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) - if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens - $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) - -define create_dir - if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) -endef - -# Copy required shared libs for integration into APK -# NOTE: If using shared libs they are loaded by generated NativeLoader.java -copy_project_required_libs: -ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so -endif -ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a -endif - -# Copy project required resources: strings.xml, icon.png, assets -# NOTE: Required strings.xml is generated and game resources are copied to assets folder -# TODO: Review xcopy usage, it can not be found in some systems! -copy_project_resources: - copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y - copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y - copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y - @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml - @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml - if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F - -# Generate NativeLoader.java to load required shared libraries -# NOTE: Probably not the bet way to generate this file... but it works. -generate_loader_script: - @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(RAYLIB_LIBTYPE),SHARED) - @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif - @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Generate AndroidManifest.xml with all the required options -# NOTE: Probably not the bet way to generate this file... but it works. -generate_android_manifest: - @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - -# Generate storekey for APK signing: $(PROJECT_NAME).keystore -# NOTE: Configure here your Distinguished Names (-dname) if required! -generate_apk_keystore: - if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA - -# Config project package and resource using AndroidManifest.xml and res/values/strings.xml -# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java -config_project_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar - -# Compile native_app_glue code as static library: obj/libnative_app_glue.a -compile_native_app_glue: - $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) - $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o - -# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so -compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) - -# Compile all .c files required into object (.o) files -# NOTE: Those files will be linked into a shared library -$(PROJECT_BUILD_PATH)/obj/%.o:%.c - $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - -# Compile project .java code into .class (Java bytecode) -compile_project_class: - $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Compile .class files into Dalvik executable bytecode (.dex) -# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) -compile_project_class_dex: - $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj - -# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk -# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so -# NOTE: Use -A resources to define additional directory in which to find raw asset files -create_project_apk_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) - -# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk -sign_project_apk_package: - $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key - -# Create zip-aligned APK package: $(PROJECT_NAME).apk -zipalign_project_apk_package: - $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk - -# Install $(PROJECT_NAME).apk to default emulator/device -# NOTE: Use -e (emulator) or -d (device) parameters if required -install: - $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk - -# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) -check_device_abi: - $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi - -# Monitorize output log coming from device, only raylib tag -logcat: - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -# Install and monitorize $(PROJECT_NAME).apk to default emulator/device -deploy: - $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W - -# Clean everything -clean: - del $(PROJECT_BUILD_PATH)\* /f /s /q - rmdir $(PROJECT_BUILD_PATH) /s /q - @echo Cleaning done diff --git a/projects/4coder/main.c b/projects/4coder/main.c deleted file mode 100644 index 4abae398f..000000000 --- a/projects/4coder/main.c +++ /dev/null @@ -1,38 +0,0 @@ -#include -#include "raylib.h" - -int main() { - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib"); - - Camera cam; - cam.position = (Vector3){ 0.0f, 10.0f, 8.f }; - cam.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - cam.up = (Vector3){ 0.0f, 1.f, 0.0f }; - cam.fovy = 60.0f; - - Vector3 cubePos = { 0.0f, 0.0f, 0.0f }; - - SetTargetFPS(60); - - while (!WindowShouldClose()) { - cam.position.x = sin(GetTime()) * 10.0f; - cam.position.z = cos(GetTime()) * 10.0f; - - BeginDrawing(); - ClearBackground(RAYWHITE); - BeginMode3D(cam); - DrawCube(cubePos, 2.f, 2.f, 2.f, RED); - DrawCubeWires(cubePos, 2.f, 2.f, 2.f, MAROON); - DrawGrid(10, 1.f); - EndMode3D(); - DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); - DrawFPS(10, 10); - EndDrawing(); - } - - CloseWindow(); - return 0; -} \ No newline at end of file diff --git a/projects/4coder/project.4coder b/projects/4coder/project.4coder deleted file mode 100644 index 568de79bd..000000000 --- a/projects/4coder/project.4coder +++ /dev/null @@ -1,54 +0,0 @@ -version(1); - -project_name = "raylib-example"; - -patterns = { -"*.cpp", -"*.c", -"*.h", -"*.bat", -"*.sh", -"*.4coder", -"Makefile", -}; - -blacklist_patterns = { -".*", -}; - -load_paths = { - { { {".", .relative = true, .recursive = true, } }, .os = "win" }, - { { {".", .relative = true, .recursive = true, } }, .os = "linux" }, - { { {".", .relative = true, .recursive = true, } }, .os = "mac" }, -}; - -command_list = { - { .name = "clean", - .out = "*clean*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, - .cmd = { - {"mingw32-make clean", .os = "win"}, - {"make clean", .os = "linux"}, - {"make clean", .os = "mac"}, - }, - }, - { .name = "build", - .out = "*compile*", .footer_panel = true, .save_dirty_files = true, .cursor_at_end = false, - .cmd = { - {"mingw32-make", .os = "win"}, - {"make", .os = "linux"}, - {"make", .os = "mac"}, - }, - }, - { .name = "run", - .out = "*run*", .footer_panel = true, .save_dirty_files = false, .cursor_at_end = true, - .cmd = { - {".\game.exe", .os = "win"}, - {"./game", .os = "linux"}, - {"./game", .os = "mac"}, - }, - }, -}; - -fkey_command[3] = "clean"; -fkey_command[4] = "build"; -fkey_command[5] = "run"; diff --git a/projects/Builder/README.md b/projects/Builder/README.md deleted file mode 100644 index c87a01b47..000000000 --- a/projects/Builder/README.md +++ /dev/null @@ -1,24 +0,0 @@ -# Builder project template - -This is a project template to be used with [GNOME Builder](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build). -It uses the [meson](https://raw.githubusercontent.com/jubalh/raymario/master/meson.build) build system. - -Project can be compiled via the command line using: -``` -meson build -cd build -ninja -ninja install -``` - -Or it can be opened with Building simply clicking on the `meson.build` file. -Alternatively, open Builder first and click on the `open` button at the top-left. - -There are comments to the `meson.build` file to note the values that should be edited. -For a full overview of options please check the [meson manual](http://mesonbuild.com/Manual.html). - -In the provided file, it's assumed that the build file is located at the root folder of the project, and that all the sources are in a `src` subfolder. - -Check out the `examples` directory for a simple example on how to use this template. - -You can also look at [raymario](https://github.com/jubalh/raymario) for a slightly more complex example which also installs resource files. diff --git a/projects/Builder/examples/README.md b/projects/Builder/examples/README.md deleted file mode 100644 index cba3aef55..000000000 --- a/projects/Builder/examples/README.md +++ /dev/null @@ -1 +0,0 @@ -Open `meson.build` with Builder or run `meson build; cd build; ninja; ./core_basic_window` on the commandline to launch the example. diff --git a/projects/Builder/examples/meson.build b/projects/Builder/examples/meson.build deleted file mode 100644 index f8b9bd4d5..000000000 --- a/projects/Builder/examples/meson.build +++ /dev/null @@ -1,25 +0,0 @@ -# This file should be in the main folder of your project - -# Replace 'projectname' with the name of your project -# Replace '1.0' with its version -project('core_basic_window', 'c', version: '1.0', - meson_version: '>= 0.39.1') - -# We want a C Compiler to be present -cc = meson.get_compiler('c') - -# Find dependencies -gl_dep = dependency('gl') -m_dep = cc.find_library('m', required : false) -raylib_dep = cc.find_library('raylib', required : false) - -# List your source files here -source_c = [ - '../../../examples/core/core_basic_window.c', -] - -# Build executable -core_basic_window = executable('core_basic_window', - source_c, - dependencies : [ raylib_dep, gl_dep, m_dep ], - install : true) diff --git a/projects/Builder/meson.build b/projects/Builder/meson.build deleted file mode 100644 index 779ce5553..000000000 --- a/projects/Builder/meson.build +++ /dev/null @@ -1,25 +0,0 @@ -# This file should be in the main folder of your project - -# Replace 'projectname' with the name of your project -# Replace '1.0' with its version -project('projectname', 'c', version: '1.0', - meson_version: '>= 0.39.1') - -# We want a C Compiler to be present -cc = meson.get_compiler('c') - -# Find dependencies -gl_dep = dependency('gl') -m_dep = cc.find_library('m', required : false) -raylib_dep = cc.find_library('raylib', required : false) - -# List your source files here -source_c = [ - 'src/main.c', -] - -# Build executable -projectname = executable('projectname', - source_c, - dependencies : [ raylib_dep, gl_dep, m_dep ], - install : true) diff --git a/projects/CMake/CMakeLists.txt b/projects/CMake/CMakeLists.txt deleted file mode 100644 index cc606a4a2..000000000 --- a/projects/CMake/CMakeLists.txt +++ /dev/null @@ -1,43 +0,0 @@ -cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ -project(example) - -# Generate compile_commands.json -set(CMAKE_EXPORT_COMPILE_COMMANDS ON) - -# Dependencies -set(RAYLIB_VERSION 4.5.0) -find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED -if (NOT raylib_FOUND) # If there's none, fetch and build raylib - include(FetchContent) - FetchContent_Declare( - raylib - DOWNLOAD_EXTRACT_TIMESTAMP OFF - URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz - ) - FetchContent_GetProperties(raylib) - if (NOT raylib_POPULATED) # Have we downloaded raylib yet? - set(FETCHCONTENT_QUIET NO) - FetchContent_Populate(raylib) - set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples - add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR}) - endif() -endif() - -# Our Project - -add_executable(${PROJECT_NAME} core_basic_window.c) -#set(raylib_VERBOSE 1) -target_link_libraries(${PROJECT_NAME} raylib) - -# Web Configurations -if (${PLATFORM} STREQUAL "Web") - # Tell Emscripten to build an example.html file. - set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") -endif() - -# Checks if OSX and links appropriate frameworks (Only required on MacOS) -if (APPLE) - target_link_libraries(${PROJECT_NAME} "-framework IOKit") - target_link_libraries(${PROJECT_NAME} "-framework Cocoa") - target_link_libraries(${PROJECT_NAME} "-framework OpenGL") -endif() \ No newline at end of file diff --git a/projects/CMake/README.md b/projects/CMake/README.md deleted file mode 100644 index f7873c30f..000000000 --- a/projects/CMake/README.md +++ /dev/null @@ -1,27 +0,0 @@ -# raylib CMake Project - -This provides a base project template which builds with [CMake](https://cmake.org). - -## Usage - -To compile the example, use one of the following dependending on your build target... - -### Desktop - -Use the following to build for desktop: - -``` bash -cmake -B build -cmake --build build -``` - -### Web - -Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html): - -``` bash -mkdir build -cd build -emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXE_LINKER_FLAGS="-s USE_GLFW=3" -DCMAKE_EXECUTABLE_SUFFIX=".html" -emmake make -``` \ No newline at end of file diff --git a/projects/CMake/core_basic_window.c b/projects/CMake/core_basic_window.c deleted file mode 100644 index 86709f7a9..000000000 --- a/projects/CMake/core_basic_window.c +++ /dev/null @@ -1,83 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic window (adapted for HTML5 platform) -* -* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP -* As you will notice, code structure is slightly different to the other examples... -* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning -* -* This example has been created using raylib 1.3 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2015 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include -#endif - -//---------------------------------------------------------------------------------- -// Global Variables Definition -//---------------------------------------------------------------------------------- -int screenWidth = 800; -int screenHeight = 450; - -//---------------------------------------------------------------------------------- -// Module Functions Declaration -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void); // Update and Draw one frame - -//---------------------------------------------------------------------------------- -// Main Entry Point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 0, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -//---------------------------------------------------------------------------------- -// Module Functions Definition -//---------------------------------------------------------------------------------- -void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} diff --git a/projects/CodeBlocks/README.md b/projects/CodeBlocks/README.md deleted file mode 100644 index 49767d79d..000000000 --- a/projects/CodeBlocks/README.md +++ /dev/null @@ -1,22 +0,0 @@ -# raylib template for Code::Blocks - -1. Install raylib. - -On Windows you should install the **Windows Installer (with MinGW compiler)** package. -On other platforms you can install however you like following the instructions in the wiki. - - * https://github.com/raysan5/raylib/releases/download/4.2.0/raylib_installer_v420.mingw.exe - * https://github.com/raysan5/raylib/wiki/Working-on-GNU-Linux - * https://github.com/raysan5/raylib/wiki/Working-on-macOS - -2. Install and run Code::Blocks. - -3. **Windows only**: Select `Settings` `Compiler` `Toolchain executables`. -Change `Compiler's installation directory` to `C:\raylib\MingGW`. Do *not* press auto-detect. -There is a screenshot below showing how it should look. Press `OK`. - -4. Select `File` `Open` and open the `core_basic_windows.cbp` file. - -![Compiler Settings](compiler_settings.png) - -For an example with resources, see https://github.com/electronstudio/raylib-game-template-codeblocks \ No newline at end of file diff --git a/projects/CodeBlocks/compiler_settings.png b/projects/CodeBlocks/compiler_settings.png deleted file mode 100755 index f87574d91..000000000 Binary files a/projects/CodeBlocks/compiler_settings.png and /dev/null differ diff --git a/projects/CodeBlocks/core_basic_window.c b/projects/CodeBlocks/core_basic_window.c deleted file mode 100644 index da5b2e010..000000000 --- a/projects/CodeBlocks/core_basic_window.c +++ /dev/null @@ -1,58 +0,0 @@ -/******************************************************************************************* -* raylib [core] example - Basic window -* -* Welcome to raylib! -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/projects/CodeBlocks/core_basic_window.cbp b/projects/CodeBlocks/core_basic_window.cbp deleted file mode 100644 index ab9fe58a1..000000000 --- a/projects/CodeBlocks/core_basic_window.cbp +++ /dev/null @@ -1,137 +0,0 @@ - - - - - - diff --git a/projects/Geany/core_basic_window.c b/projects/Geany/core_basic_window.c deleted file mode 100644 index c4dd584a5..000000000 --- a/projects/Geany/core_basic_window.c +++ /dev/null @@ -1,52 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic window -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/projects/Geany/raylib.c.tags b/projects/Geany/raylib.c.tags deleted file mode 100644 index 79a192a14..000000000 --- a/projects/Geany/raylib.c.tags +++ /dev/null @@ -1,453 +0,0 @@ -# format=pipe -InitWindow|void|(int width, int height, const char *title);| -WindowShouldClose|bool|(void);| -CloseWindow|void|(void);| -IsWindowReady|bool|(void);| -IsWindowMinimized|bool|(void);| -IsWindowResized|bool|(void);| -IsWindowHidden|bool|(void);| -ToggleFullscreen|void|(void);| -UnhideWindow|void|(void);| -HideWindow|void|(void);| -SetWindowIcon|void|(Image image);| -SetWindowTitle|void|(const char *title);| -SetWindowPosition|void|(int x, int y);| -SetWindowMonitor|void|(int monitor);| -SetWindowMinSize|void|(int width, int height);| -SetWindowSize|void|(int width, int height);| -GetWindowHandle|void *|(void);| -GetScreenWidth|int|(void);| -GetScreenHeight|int|(void);| -GetMonitorCount|int|(void);| -GetMonitorWidth|int|(int monitor);| -GetMonitorHeight|int|(int monitor);| -GetMonitorPhysicalWidth|int|(int monitor);| -GetMonitorPhysicalHeight|int|(int monitor);| -GetMonitorName|const char *|(int monitor);| -GetClipboardText|const char *|(void);| -SetClipboardText|void|(const char *text);| -ShowCursor|void|(void);| -HideCursor|void|(void);| -IsCursorHidden|bool|(void);| -EnableCursor|void|(void);| -DisableCursor|void|(void);| -ClearBackground|void|(Color color);| -BeginDrawing|void|(void);| -EndDrawing|void|(void);| -BeginMode2D|void|(Camera2D camera);| -EndMode2D|void|(void);| -BeginMode3D|void|(Camera3D camera);| -EndMode3D|void|(void);| -BeginTextureMode|void|(RenderTexture2D target);| -EndTextureMode|void|(void);| -GetMouseRay|Ray|(Vector2 mousePosition, Camera camera);| -GetWorldToScreen|Vector2|(Vector3 position, Camera camera);| -GetCameraMatrix|Matrix|(Camera camera);| -SetTargetFPS|void|(int fps);| -GetFPS|int|(void);| -GetFrameTime|float|(void);| -GetTime|double|(void);| -ColorToInt|int|(Color color);| -ColorNormalize|Vector4|(Color color);| -ColorToHSV|Vector3|(Color color);| -ColorFromHSV|Color|(Vector3 hsv);| -GetColor|Color|(int hexValue);| -Fade|Color|(Color color, float alpha);| -SetConfigFlags|void|(unsigned char flags);| -SetTraceLogLevel|void|(int logType);| -SetTraceLogExit|void|(int logType);| -SetTraceLogCallback|void|(TraceLogCallback callback);| -TraceLog|void|(int logType, const char *text, ...);| -TakeScreenshot|void|(const char *fileName);| -GetRandomValue|int|(int min, int max);| -FileExists|bool|(const char *fileName);| -IsFileExtension|bool|(const char *fileName, const char *ext);| -GetExtension|const char *|(const char *fileName);| -GetFileName|const char *|(const char *filePath);| -GetFileNameWithoutExt|const char *|(const char *filePath);| -GetDirectoryPath|const char *|(const char *fileName);| -GetWorkingDirectory|const char *|(void);| -GetDirectoryFiles|char **|(const char *dirPath, int *count);| -ClearDirectoryFiles|void|(void);| -ChangeDirectory|bool|(const char *dir);| -IsFileDropped|bool|(void);| -GetDroppedFiles|char **|(int *count);| -ClearDroppedFiles|void|(void);| -GetFileModTime|long|(const char *fileName);| -StorageSaveValue|void|(int position, int value);| -StorageLoadValue|int|(int position);| -OpenURL|void|(const char *url);| -IsKeyPressed|bool|(int key);| -IsKeyDown|bool|(int key);| -IsKeyReleased|bool|(int key);| -IsKeyUp|bool|(int key);| -GetKeyPressed|int|(void);| -SetExitKey|void|(int key);| -IsGamepadAvailable|bool|(int gamepad);| -IsGamepadName|bool|(int gamepad, const char *name);| -GetGamepadName|const char *|(int gamepad);| -IsGamepadButtonPressed|bool|(int gamepad, int button);| -IsGamepadButtonDown|bool|(int gamepad, int button);| -IsGamepadButtonReleased|bool|(int gamepad, int button);| -IsGamepadButtonUp|bool|(int gamepad, int button);| -GetGamepadButtonPressed|int|(void);| -GetGamepadAxisCount|int|(int gamepad);| -GetGamepadAxisMovement|float|(int gamepad, int axis);| -IsMouseButtonPressed|bool|(int button);| -IsMouseButtonDown|bool|(int button);| -IsMouseButtonReleased|bool|(int button);| -IsMouseButtonUp|bool|(int button);| -GetMouseX|int|(void);| -GetMouseY|int|(void);| -GetMousePosition|Vector2|(void);| -SetMousePosition|void|(int x, int y);| -SetMouseOffset|void|(int offsetX, int offsetY);| -SetMouseScale|void|(float scaleX, float scaleY);| -GetMouseWheelMove|float|(void);| -GetTouchX|int|(void);| -GetTouchY|int|(void);| -GetTouchPosition|Vector2|(int index);| -SetGesturesEnabled|void|(unsigned int gestureFlags);| -IsGestureDetected|bool|(int gesture);| -GetGestureDetected|int|(void);| -GetTouchPointsCount|int|(void);| -GetGestureHoldDuration|float|(void);| -GetGestureDragVector|Vector2|(void);| -GetGestureDragAngle|float|(void);| -GetGesturePinchVector|Vector2|(void);| -GetGesturePinchAngle|float|(void);| -SetCameraMode|void|(Camera camera, int mode);| -UpdateCamera|void|(Camera *camera);| -SetCameraPanControl|void|(int panKey);| -SetCameraAltControl|void|(int altKey);| -SetCameraSmoothZoomControl|void|(int szKey);| -SetCameraMoveControls|void|(int frontKey, int backKey, int rightKey, int leftKey, int upKey, int downKey);| -DrawPixel|void|(int posX, int posY, Color color);| -DrawPixelV|void|(Vector2 position, Color color);| -DrawLine|void|(int startPosX, int startPosY, int endPosX, int endPosY, Color color);| -DrawLineV|void|(Vector2 startPos, Vector2 endPos, Color color);| -DrawLineEx|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);| -DrawLineBezier|void|(Vector2 startPos, Vector2 endPos, float thick, Color color);| -DrawCircle|void|(int centerX, int centerY, float radius, Color color);| -DrawCircleSector|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color);| -DrawCircleSectorLines|void|(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color); // Draw circle sector outline -DrawCircleGradient|void|(int centerX, int centerY, float radius, Color color1, Color color2);| -DrawCircleV|void|(Vector2 center, float radius, Color color);| -DrawCircleLines|void|(int centerX, int centerY, float radius, Color color);| -DrawRing|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);| -DrawRingLines|void|(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color);| -DrawRectangle|void|(int posX, int posY, int width, int height, Color color);| -DrawRectangleV|void|(Vector2 position, Vector2 size, Color color);| -DrawRectangleRec|void|(Rectangle rec, Color color);| -DrawRectanglePro|void|(Rectangle rec, Vector2 origin, float rotation, Color color);| -DrawRectangleGradientV|void|(int posX, int posY, int width, int height, Color color1, Color color2);| -DrawRectangleGradientH|void|(int posX, int posY, int width, int height, Color color1, Color color2);| -DrawRectangleGradientEx|void|(Rectangle rec, Color col1, Color col2, Color col3, Color col4);| -DrawRectangleLines|void|(int posX, int posY, int width, int height, Color color);| -DrawRectangleLinesEx|void|(Rectangle rec, int lineThick, Color color);| -DrawRectangleRounded|void|(Rectangle rec, float roundness, int segments, Color color);| -DrawRectangleRoundedLines|void|(Rectangle rec, float roundness, int segments, int lineThick, Color color);| -DrawTriangle|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);| -DrawTriangleLines|void|(Vector2 v1, Vector2 v2, Vector2 v3, Color color);| -DrawPoly|void|(Vector2 center, int sides, float radius, float rotation, Color color);| -DrawPolyEx|void|(Vector2 *points, int numPoints, Color color);| -DrawPolyExLines|void|(Vector2 *points, int numPoints, Color color);| -SetShapesTexture|void|(Texture2D texture, Rectangle source);| -CheckCollisionRecs|bool|(Rectangle rec1, Rectangle rec2);| -CheckCollisionCircles|bool|(Vector2 center1, float radius1, Vector2 center2, float radius2);| -CheckCollisionCircleRec|bool|(Vector2 center, float radius, Rectangle rec);| -GetCollisionRec|Rectangle|(Rectangle rec1, Rectangle rec2);| -CheckCollisionPointRec|bool|(Vector2 point, Rectangle rec);| -CheckCollisionPointCircle|bool|(Vector2 point, Vector2 center, float radius);| -CheckCollisionPointTriangle|bool|(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3);| -LoadImage|Image|(const char *fileName);| -LoadImageEx|Image|(Color *pixels, int width, int height);| -LoadImagePro|Image|(void *data, int width, int height, int format);| -LoadImageRaw|Image|(const char *fileName, int width, int height, int format, int headerSize);| -ExportImage|void|(Image image, const char *fileName);| -ExportImageAsCode|void|(Image image, const char *fileName);| -LoadTexture|Texture2D|(const char *fileName);| -LoadTextureFromImage|Texture2D|(Image image);| -LoadTextureCubemap|TextureCubemap|(Image image, int layoutType);| -LoadRenderTexture|RenderTexture2D|(int width, int height);| -UnloadImage|void|(Image image);| -UnloadTexture|void|(Texture2D texture);| -UnloadRenderTexture|void|(RenderTexture2D target);| -GetImageData|Color *|(Image image);| -GetImageDataNormalized|Vector4 *|(Image image);| -GetPixelDataSize|int|(int width, int height, int format);| -GetTextureData|Image|(Texture2D texture);| -GetScreenData|Image|(void);| -UpdateTexture|void|(Texture2D texture, const void *pixels);| -ImageCopy|Image|(Image image);| -ImageToPOT|void|(Image *image, Color fillColor);| -ImageFormat|void|(Image *image, int newFormat);| -ImageAlphaMask|void|(Image *image, Image alphaMask);| -ImageAlphaClear|void|(Image *image, Color color, float threshold); -ImageAlphaCrop|void|(Image *image, float threshold);| -ImageAlphaPremultiply|void|(Image *image);| -ImageCrop|void|(Image *image, Rectangle crop);| -ImageResize|void|(Image *image, int newWidth, int newHeight);| -ImageResizeNN|void|(Image *image, int newWidth,int newHeight);|void| -ImageResizeCanvas|void|(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color color);| -ImageMipmaps|void|(Image *image);| -ImageDither|void|(Image *image, int rBpp, int gBpp, int bBpp, int aBpp);| -ImageExtractPalette|Color *|(Image image, int maxPaletteSize, int *extractCount);| -ImageText|Image|(const char *text, int fontSize, Color color);| -ImageTextEx|Image|(Font font, const char *text, float fontSize, float spacing, Color tint);| -ImageDraw|void|(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);| -ImageDrawRectangle|void|(Image *dst, Rectangle rec, Color color);| -ImageDrawRectangleLines|void|(Image *dst, Rectangle rec, int thick, Color color);| -ImageDrawText|void|(Image *dst, Vector2 position, const char *text, int fontSize, Color color);| -ImageDrawTextEx|void|(Image *dst, Vector2 position, Font font, const char *text, float fontSize, float spacing, Color color);| -ImageFlipVertical|void|(Image *image);| -ImageFlipHorizontal|void|(Image *image);| -ImageRotate|void|(Image *image, int degrees);| -ImageRotateCW|void|(Image *image);| -ImageRotateCCW|void|(Image *image);| -ImageColorTint|void|(Image *image, Color color);| -ImageColorInvert|void|(Image *image);| -ImageColorGrayscale|void|(Image *image);| -ImageColorContrast|void|(Image *image, float contrast);| -ImageColorBrightness|void|(Image *image, int brightness);| -ImageColorReplace|void|(Image *image, Color color, Color replace);| -GenImageColor|Image|(int width, int height, Color color);| -GenImageGradientLinear|Image|(int width, int height, int direction, Color start, Color end);| -GenImageGradientRadial|Image|(int width, int height, float density, Color inner, Color outer);| -GenImageGradientSquare|Image|(int width, int height, float density, Color inner, Color outer);| -GenImageChecked|Image|(int width, int height, int checksX, int checksY, Color col1, Color col2);| -GenImageWhiteNoise|Image|(int width, int height, float factor);| -GenImagePerlinNoise|Image|(int width, int height, int offsetX, int offsetY, float scale);| -GenImageCellular|Image|(int width, int height, int tileSize);| -GenTextureMipmaps|void|(Texture2D *texture);| -SetTextureFilter|void|(Texture2D texture, int filterMode);| -SetTextureWrap|void|(Texture2D texture, int wrapMode);| -DrawTexture|void|(Texture2D texture, int posX, int posY, Color tint);| -DrawTextureV|void|(Texture2D texture, Vector2 position, Color tint);| -DrawTextureEx|void|(Texture2D texture, Vector2 position, float rotation, float scale, Color tint);| -DrawTextureRec|void|(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint);| -DrawTextureQuad|void|(Texture2D texture, Vector2 tiling, Vector2 offset, Rectangle quad, Color tint);| -DrawTexturePro|void|(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint);| -DrawTextureNPatch|void|(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint);| -GetFontDefault|Font|(void);| -LoadFont|Font|(const char *fileName);| -LoadFontEx|Font|(const char *fileName, int fontSize, int *fontChars, int charsCount);| -LoadFontFromImage|Font|(Image image, Color key, int firstChar);| -LoadFontData|CharInfo *|(const char *fileName, int fontSize, int *fontChars, int charsCount, int type);| -GenImageFontAtlas|Image|(CharInfo *chars, int charsCount, int fontSize, int padding, int packMethod);| -UnloadFont|void|(Font font);| -DrawFPS|void|(int posX, int posY);| -DrawText|void|(const char *text, int posX, int posY, int fontSize, Color color);| -DrawTextEx|void|(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint);| -DrawTextRec|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint);| -DrawTextRecEx|void|(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint, int selectStart, int selectLength, Color selectText, Color selectBack);| -MeasureText|int|(const char *text, int fontSize);| -MeasureTextEx|Vector2|(Font font, const char *text, float fontSize, float spacing);| -GetGlyphIndex|int|(Font font, int character);| -TextIsEqual|bool|(const char *text1, const char *text2);| -TextLength|unsigned int|(const char *text);| -TextFormat|const char *|(const char *text, ...);| -TextSubtext|const char *|(const char *text, int position, int length);| -TextReplace|const char *|(char *text, const char *replace, const char *by);| -TextInsert|const char *|(const char *text, const char *insert, int position);| -TextJoin|const char *|(const char **textList, int count, const char *delimiter);| -TextSplit|const char **|(const char *text, char delimiter, int *count);| -TextAppend|void|(char *text, const char *append, int *position);| -TextFindIndex|int|(const char *text, const char *find);| -TextToUpper|const char *|(const char *text);| -TextToLower|const char *|(const char *text);| -TextToPascal|const char *|(const char *text);| -TextToInteger|int|(const char *text);| -DrawLine3D|void|(Vector3 startPos, Vector3 endPos, Color color);| -DrawCircle3D|void|(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color);| -DrawCube|void|(Vector3 position, float width, float height, float length, Color color);| -DrawCubeV|void|(Vector3 position, Vector3 size, Color color);| -DrawCubeWires|void|(Vector3 position, float width, float height, float length, Color color);| -DrawCubeWiresV|void|(Vector3 position, Vector3 size, Color color);| -DrawCubeTexture|void|(Texture2D texture, Vector3 position, float width, float height, float length, Color color);| -DrawSphere|void|(Vector3 centerPos, float radius, Color color);| -DrawSphereEx|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);| -DrawSphereWires|void|(Vector3 centerPos, float radius, int rings, int slices, Color color);| -DrawCylinder|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);| -DrawCylinderWires|void|(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color);| -DrawPlane|void|(Vector3 centerPos, Vector2 size, Color color);| -DrawRay|void|(Ray ray, Color color);| -DrawGrid|void|(int slices, float spacing);| -DrawGizmo|void|(Vector3 position);| -LoadModel|Model|(const char *fileName);| -LoadModelFromMesh|Model|(Mesh mesh);| -UnloadModel|void|(Model model);| -LoadMeshes|Mesh *|(const char *fileName, int *meshCount);| -ExportMesh|void|(Mesh mesh, const char *fileName);| -UnloadMesh|void|(Mesh *mesh);| -LoadMaterials|Material *|(const char *fileName, int *materialCount);| -LoadMaterialDefault|Material|(void);| -UnloadMaterial|void|(Material material);| -SetMaterialTexture|void|(Material *material, int mapType, Texture2D texture);| -SetModelMeshMaterial|void|(Model *model, int meshId, int materialId);| -LoadModelAnimations|ModelAnimation *|(const char *fileName, int *animsCount);| -UpdateModelAnimation|void|(Model model, ModelAnimation anim, int frame);| -UnloadModelAnimation|void|(ModelAnimation anim);| -IsModelAnimationValid|bool|(Model model, ModelAnimation anim);| -GenMeshPoly|Mesh|(int sides, float radius);| -GenMeshPlane|Mesh|(float width, float length, int resX, int resZ);| -GenMeshCube|Mesh|(float width, float height, float length);| -GenMeshSphere|Mesh|(float radius, int rings, int slices);| -GenMeshHemiSphere|Mesh|(float radius, int rings, int slices);| -GenMeshCylinder|Mesh|(float radius, float height, int slices);| -GenMeshTorus|Mesh|(float radius, float size, int radSeg, int sides);| -GenMeshKnot|Mesh|(float radius, float size, int radSeg, int sides);| -GenMeshHeightmap|Mesh|(Image heightmap, Vector3 size);| -GenMeshCubicmap|Mesh|(Image cubicmap, Vector3 cubeSize);| -GetMeshBoundingBox|BoundingBox|(Mesh mesh);| -MeshTangents|void|(Mesh *mesh);| -MeshBinormals|void|(Mesh *mesh);| -DrawModel|void|(Model model, Vector3 position, float scale, Color tint);| -DrawModelEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);| -DrawModelWires|void|(Model model, Vector3 position, float scale, Color tint);| -DrawModelWiresEx|void|(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint);| -DrawBoundingBox|void|(BoundingBox box, Color color);| -DrawBillboard|void|(Camera camera, Texture2D texture, Vector3 center, float size, Color tint);| -DrawBillboardRec|void|(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint);| -CheckCollisionSpheres|bool|(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB);| -CheckCollisionBoxes|bool|(BoundingBox box1, BoundingBox box2);| -CheckCollisionBoxSphere|bool|(BoundingBox box, Vector3 centerSphere, float radiusSphere);| -CheckCollisionRaySphere|bool|(Ray ray, Vector3 spherePosition, float sphereRadius);| -CheckCollisionRaySphereEx|bool|(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint);| -CheckCollisionRayBox|bool|(Ray ray, BoundingBox box);| -GetCollisionRayModel|RayHitInfo|(Ray ray, Model *model);| -GetCollisionRayTriangle|RayHitInfo|(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3);| -GetCollisionRayGround|RayHitInfo|(Ray ray, float groundHeight);| -LoadText|char *|(const char *fileName);| -LoadShader|Shader|(const char *vsFileName, const char *fsFileName);| -LoadShaderCode|Shader|(char *vsCode, char *fsCode);| -UnloadShader|void|(Shader shader);| -GetShaderDefault|Shader|(void);| -GetTextureDefault|Texture2D|(void);| -GetShaderLocation|int|(Shader shader, const char *uniformName);| -SetShaderValue|void|(Shader shader, int uniformLoc, const void *value, int uniformType);| -SetShaderValueV|void|(Shader shader, int uniformLoc, const void *value, int uniformType, int count);| -SetShaderValueMatrix|void|(Shader shader, int uniformLoc, Matrix mat);| -SetShaderValueTexture|void|(Shader shader, int uniformLoc, Texture2D texture);| -SetMatrixProjection|void|(Matrix proj);| -SetMatrixModelview|void|(Matrix view);| -GetMatrixModelview|Matrix|();| -BeginShaderMode|void|(Shader shader);| -EndShaderMode|void|(void);| -BeginBlendMode|void|(int mode);| -EndBlendMode|void|(void);| -BeginScissorMode|void|(int x, int y, int width, int height);| -EndScissorMode|void|(void);| -InitVrSimulator|void|(void);| -CloseVrSimulator|void|(void);| -UpdateVrTracking|void|(Camera *camera);| -SetVrConfiguration|void|(VrDeviceInfo info, Shader distortion);| -IsVrSimulatorReady|bool|(void);| -ToggleVrMode|void|(void);| -BeginVrDrawing|void|(void);| -EndVrDrawing|void|(void);| -InitAudioDevice|void|(void);| -CloseAudioDevice|void|(void);| -IsAudioDeviceReady|bool|(void);| -SetMasterVolume|void|(float volume);| -LoadWave|Wave|(const char *fileName);| -LoadWaveEx|Wave|(void *data, int sampleCount, int sampleRate, int sampleSize, int channels);| -LoadSound|Sound|(const char *fileName);| -LoadSoundFromWave|Sound|(Wave wave);| -UpdateSound|void|(Sound sound, const void *data, int samplesCount);| -UnloadWave|void|(Wave wave);| -UnloadSound|void|(Sound sound);| -ExportWave|void|(Wave wave, const char *fileName);| -ExportWaveAsCode|void|(Wave wave, const char *fileName);| -PlaySound|void|(Sound sound);| -PauseSound|void|(Sound sound);| -ResumeSound|void|(Sound sound);| -StopSound|void|(Sound sound);| -IsSoundPlaying|bool|(Sound sound);| -SetSoundVolume|void|(Sound sound, float volume);| -SetSoundPitch|void|(Sound sound, float pitch);| -WaveFormat|void|(Wave *wave, int sampleRate, int sampleSize, int channels);| -WaveCopy|Wave|(Wave wave);| -WaveCrop|void|(Wave *wave, int initSample, int finalSample);| -GetWaveData|float *|(Wave wave);| -LoadMusicStream|Music|(const char *fileName);| -UnloadMusicStream|void|(Music music);| -PlayMusicStream|void|(Music music);| -UpdateMusicStream|void|(Music music);| -StopMusicStream|void|(Music music);| -PauseMusicStream|void|(Music music);| -ResumeMusicStream|void|(Music music);| -IsMusicPlaying|bool|(Music music);| -SetMusicVolume|void|(Music music, float volume);| -SetMusicPitch|void|(Music music, float pitch);| -SetMusicLoopCount|void|(Music music, int count);| -GetMusicTimeLength|float|(Music music);| -GetMusicTimePlayed|float|(Music music);| -InitAudioStream|AudioStream|(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels);| -UpdateAudioStream|void|(AudioStream stream, const void *data, int samplesCount);| -CloseAudioStream|void|(AudioStream stream);| -IsAudioBufferProcessed|bool|(AudioStream stream);| -PlayAudioStream|void|(AudioStream stream);| -PauseAudioStream|void|(AudioStream stream);| -ResumeAudioStream|void|(AudioStream stream);| -IsAudioStreamPlaying|bool|(AudioStream stream);| -StopAudioStream|void|(AudioStream stream);| -SetAudioStreamVolume|void|(AudioStream stream, float volume);| -SetAudioStreamPitch|void|(AudioStream stream, float pitch);| -Vector2|struct|| -Vector3|struct|| -Vector4|struct|| -Quaternion|struct|| -Matrix|struct|| -Color|struct|| -Rectangle|struct|| -Image|struct|| -Texture|struct|| -RenderTexture|struct|| -NPatchInfo|struct|| -CharInfo|struct|| -Font|struct|| -Camera|struct|| -Camera2D|struct|| -Mesh|struct|| -Shader|struct|| -MaterialMap|struct|| -Material|struct|| -Model|struct|| -Transform|struct|| -BoneInfo|struct|| -ModelAnimation|struct|| -Ray|struct|| -RayHitInfo|struct|| -BoundingBox|struct|| -Wave|struct|| -Sound|struct|| -Music|struct|| -AudioStream|struct|| -VrDeviceInfo|struct|| -LIGHTGRAY|#define|| -GRAY|#define|| -DARKGRAY|#define|| -YELLOW|#define|| -GOLD|#define|| -ORANGE|#define|| -PINK|#define|| -RED|#define|| -MAROON|#define|| -GREEN|#define|| -LIME|#define|| -DARKGREEN|#define|| -SKYBLUE|#define|| -BLUE|#define|| -DARKBLUE|#define|| -PURPLE|#define|| -VIOLET|#define|| -DARKPURPLE|#define|| -BEIGE|#define|| -BROWN|#define|| -DARKBROWN|#define|| -WHITE|#define|| -BLACK|#define|| -BLANK|#define|| -MAGENTA|#define|| -RAYWHITE|#define|| diff --git a/projects/Geany/raylib_compile_execute.bat b/projects/Geany/raylib_compile_execute.bat deleted file mode 100644 index b99740c43..000000000 --- a/projects/Geany/raylib_compile_execute.bat +++ /dev/null @@ -1,21 +0,0 @@ -::@echo off -:: > Setup required Environment -:: ------------------------------------- -set RAYLIB_DIR=C:\raylib -set COMPILER_DIR=C:\raylib\mingw\bin -set PATH=%PATH%;%COMPILER_DIR% -set FILE_NAME=%1 -set NAME_PART=%FILE_NAME:~0,-2% -cd %~dp0 -:: . -:: > Cleaning latest build -:: --------------------------- -cmd /c if exist %NAME_PART%.exe del /F %NAME_PART%.exe -:: . -:: > Compiling program -:: -------------------------- -gcc -o %NAME_PART%.exe %FILE_NAME% %RAYLIB_DIR%\src\raylib.rc.data -s -O2 -I../../src -Iexternal -lraylib -lopengl32 -lgdi32 -lwinmm -std=c99 -Wall -mwindows -:: . -:: . > Executing program -:: ------------------------- -cmd /c if exist %NAME_PART%.exe %NAME_PART%.exe \ No newline at end of file diff --git a/projects/Geany/raylib_compile_sources.bat b/projects/Geany/raylib_compile_sources.bat deleted file mode 100644 index 9ee5f0e1a..000000000 --- a/projects/Geany/raylib_compile_sources.bat +++ /dev/null @@ -1,42 +0,0 @@ -::@echo off -:: > Choose compile options -:: ------------------------------- -:: Set desired OpenGL API version: 1.1, 2.1, 3.3 -set GRAPHICS_API=GRAPHICS_API_OPENGL_33 -:: . -:: > Setup required Environment -:: ------------------------------------- -set RAYLIB_DIR=C:\raylib -set COMPILER_DIR=C:\raylib\mingw\bin -set PATH=%PATH%;%COMPILER_DIR% -cd %RAYLIB_DIR%\raylib\src -:: . -:: > Cleaning latest build -:: --------------------------- -cmd /c del /F *.o -cmd /c del /F libraylib.a -:: . -:: > Compile raylib modules -:: ------------------------------ -gcc -O2 -c rglfw.c -Wall -I. -Iexternal/glfw/include -gcc -O2 -c rcore.c -std=c99 -Wall -Iexternal/glfw/include -DPLATFORM_DESKTOP -D%GRAPHICS_API% -gcc -O2 -c rshapes.c -std=c99 -Wall -DPLATFORM_DESKTOP -gcc -O2 -c rtextures.c -std=c99 -Wall -DPLATFORM_DESKTOP -gcc -O2 -c rtext.c -std=c99 -Wall -DPLATFORM_DESKTOP -gcc -O2 -c rmodels.c -std=c99 -Wall -DPLATFORM_DESKTOP -gcc -O2 -c raudio.c -std=c99 -Wall -DPLATFORM_DESKTOP -gcc -O2 -c utils.c -std=c99 -Wall -DPLATFORM_DESKTOP - -:: . -:: . > Generate raylib library -:: ------------------------------ -ar rcs libraylib.a rcore.o rglfw.o rshapes.o rtextures.o rtext.o rmodels.o raudio.o utils.o -:: . -:: > Installing raylib library -:: ----------------------------- -cmd /c copy raylib.h %RAYLIB_DIR%\mingw\i686-w64-mingw32\include /Y -cmd /c copy libraylib.a %RAYLIB_DIR%\mingw\i686-w64-mingw32\lib /Y -:: . -:: > Restore environment -:: ----------------------------- -cd %~dp0 \ No newline at end of file diff --git a/projects/Geany/raylib_project.geany b/projects/Geany/raylib_project.geany deleted file mode 100644 index 307719e83..000000000 --- a/projects/Geany/raylib_project.geany +++ /dev/null @@ -1,41 +0,0 @@ -[editor] -line_wrapping=false -line_break_column=72 -auto_continue_multiline=true - -[file_prefs] -final_new_line=true -ensure_convert_new_lines=false -strip_trailing_spaces=false -replace_tabs=true - -[indentation] -indent_width=4 -indent_type=0 -indent_hard_tab_width=8 -detect_indent=false -detect_indent_width=false -indent_mode=2 - -[project] -name=raylib_project -base_path=./ -description=raylib project template -file_patterns= - -[long line marker] -long_line_behaviour=1 -long_line_column=72 - -[files] -current_page=0 -FILE_NAME_0=0;C;0;EUTF-8;1;1;0;C%3A%5CGitHub%5Craylib%5Cprojects%5CGeany%5Ccore_basic_window.c;0;4 - -[build-menu] -filetypes=C; -EX_00_LB=_Execute -EX_00_CM="./%e" -EX_00_WD= -CFT_00_LB=_Compile -CFT_00_CM=raylib_compile_execute.bat %f -CFT_00_WD= diff --git a/projects/Notepad++/README.md b/projects/Notepad++/README.md deleted file mode 100644 index 7a2e261ed..000000000 --- a/projects/Notepad++/README.md +++ /dev/null @@ -1,19 +0,0 @@ -### Notepad++ raylib config files - -This folder includes some useful files to config Notepad++ for raylib. - -#### raylib functions autocomplete - c_raylib.xml - -Autocomplete information for Notepad++. The contents of this file should be copied inside raylib\Notepad++\plugins\APIs\c.xml file. - -This file has been automatically generated using the provided tool: `raylib_npp_parser` - -This simple tool basically parses raylib.h header for functions starting by RLAPI, extracts all required information and generates de Notepad++ autocomplete XML equivalent. - -To use the tool, just drag and drop raylib.h over raylib_npp_parser program. - -#### Notepad++ NppExec compilation scripts - npes_saved.txt - -A series of scripts for Notepad++ NppExec plugin to compile raylib library and examples. - - diff --git a/projects/Notepad++/npes_saved_mingw.txt b/projects/Notepad++/npes_saved_mingw.txt deleted file mode 100644 index c07a430da..000000000 Binary files a/projects/Notepad++/npes_saved_mingw.txt and /dev/null differ diff --git a/projects/Notepad++/npes_saved_tcc.txt b/projects/Notepad++/npes_saved_tcc.txt deleted file mode 100644 index 5dc1dc145..000000000 Binary files a/projects/Notepad++/npes_saved_tcc.txt and /dev/null differ diff --git a/projects/Notepad++/npes_saved_w64devkit.txt b/projects/Notepad++/npes_saved_w64devkit.txt deleted file mode 100644 index 92375c24a..000000000 Binary files a/projects/Notepad++/npes_saved_w64devkit.txt and /dev/null differ diff --git a/projects/Notepad++/npes_saved_zig.txt b/projects/Notepad++/npes_saved_zig.txt deleted file mode 100644 index 427fd3fee..000000000 Binary files a/projects/Notepad++/npes_saved_zig.txt and /dev/null differ diff --git a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml b/projects/Notepad++/raylib_npp_parser/raylib_npp.xml deleted file mode 100644 index 6c0552974..000000000 --- a/projects/Notepad++/raylib_npp_parser/raylib_npp.xml +++ /dev/null @@ -1,3456 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 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- raylib_npp_parser - raylib header parser to generate Notepad++ autocompletion data - - This parser scans raylib.h for functions that start with RLAPI and generates Notepad++ - autocompletion xml equivalent for function and parameters. - - Converts: - RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f - - To: - - - - - - - - NOTE: Generated XML text should be copied inside raylib\Notepad++\plugins\APIs\c.xml - - WARNING: Be careful with functions that split parameters into several lines, it breaks the process! - - LICENSE: zlib/libpng - - raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified, - BSD-like license that allows static linking with closed source software: - - Copyright (c) 2018 Ramon Santamaria (@raysan5) - -**********************************************************************************************/ - -#include -#include -#include -#include - -#define MAX_BUFFER_SIZE 512 - -int main(int argc, char *argv[]) -{ - if (argc > 1) - { - FILE *rFile = fopen(argv[1], "rt"); - FILE *rxmlFile = fopen("raylib_npp.xml", "wt"); - - if ((rFile == NULL) || (rxmlFile == NULL)) - { - printf("File could not be opened.\n"); - return 0; - } - - char *buffer = (char *)calloc(MAX_BUFFER_SIZE, 1); - int count = 0; - - while (!feof(rFile)) - { - // Read one full line - fgets(buffer, MAX_BUFFER_SIZE, rFile); - - if (buffer[0] == '/') fprintf(rxmlFile, " \n", strlen(buffer) - 3, buffer + 2); - else if (buffer[0] == '\n') fprintf(rxmlFile, "%s", buffer); // Direct copy of code comments - else if (strncmp(buffer, "RLAPI", 5) == 0) // raylib function declaration - { - char funcType[64]; - char funcTypeAux[64]; - char funcName[64]; - char funcDesc[256]; - - char params[128]; - char paramType[16][16]; - char paramName[16][32]; - - int index = 0; - char *ptr = NULL; - - sscanf(buffer, "RLAPI %s %[^(]s", funcType, funcName); - - if (strcmp(funcType, "const") == 0) - { - sscanf(buffer, "RLAPI %s %s %[^(]s", funcType, funcTypeAux, funcName); - strcat(funcType, " "); - strcat(funcType, funcTypeAux); - } - - ptr = strchr(buffer, '/'); - index = (int)(ptr - buffer); - - sscanf(buffer + index, "%[^\n]s", funcDesc); // Read function comment after declaration - - ptr = strchr(buffer, '('); - - if (ptr != NULL) index = (int)(ptr - buffer); - else printf("Character not found!\n"); - - sscanf(buffer + (index + 1), "%[^)]s", params); // Read what's inside '(' and ')' - - // Scan params string for number of func params, type and name - char *paramPtr[16]; // Allocate 16 pointers for possible parameters - int paramsCount = 0; - paramPtr[paramsCount] = strtok(params, ","); - - if ((funcName[0] == '*') && (funcName[1] == '*')) fprintf(rxmlFile, " \n", funcName + 2); - else if (funcName[0] == '*') fprintf(rxmlFile, " \n", funcName + 1); - else fprintf(rxmlFile, " \n", funcName); - - fprintf(rxmlFile, " ", funcType, funcDesc + 3); - - bool paramsVoid = false; - - char paramConst[8][16]; - - while (paramPtr[paramsCount] != NULL) - { - sscanf(paramPtr[paramsCount], "%s %s\n", paramType[paramsCount], paramName[paramsCount]); - - if (strcmp(paramType[paramsCount], "void") == 0) - { - paramsVoid = true; - break; - } - - if ((strcmp(paramType[paramsCount], "const") == 0) || (strcmp(paramType[paramsCount], "unsigned") == 0)) - { - sscanf(paramPtr[paramsCount], "%s %s %s\n", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]); - fprintf(rxmlFile, "\n ", paramConst[paramsCount], paramType[paramsCount], paramName[paramsCount]); - } - else if (strcmp(paramType[paramsCount], "...") == 0) fprintf(rxmlFile, "\n "); - else fprintf(rxmlFile, "\n ", paramType[paramsCount], paramName[paramsCount]); - - paramsCount++; - paramPtr[paramsCount] = strtok(NULL, ","); - } - - fprintf(rxmlFile, "%s\n", paramsVoid ? "" : "\n "); - fprintf(rxmlFile, " \n"); - - count++; - printf("Function processed %02i: %s\n", count, funcName); - - memset(buffer, 0, MAX_BUFFER_SIZE); - } - } - - free(buffer); - fclose(rFile); - fclose(rxmlFile); - } - - return 0; -} \ No newline at end of file diff --git a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h b/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h deleted file mode 100644 index 2c033c912..000000000 --- a/projects/Notepad++/raylib_npp_parser/raylib_to_parse.h +++ /dev/null @@ -1,703 +0,0 @@ -//------------------------------------------------------------------------------------ -// Window and Graphics Device Functions (Module: core) -//------------------------------------------------------------------------------------ - -// Window-related functions -RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context -RLAPI void CloseWindow(void); // Close window and unload OpenGL context -RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked) -RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully -RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen -RLAPI bool IsWindowHidden(void); // Check if window is currently hidden (only PLATFORM_DESKTOP) -RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized (only PLATFORM_DESKTOP) -RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized (only PLATFORM_DESKTOP) -RLAPI bool IsWindowFocused(void); // Check if window is currently focused (only PLATFORM_DESKTOP) -RLAPI bool IsWindowResized(void); // Check if window has been resized last frame -RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled -RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags (only PLATFORM_DESKTOP) -RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags -RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed (only PLATFORM_DESKTOP) -RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed (only PLATFORM_DESKTOP) -RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable (only PLATFORM_DESKTOP) -RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable (only PLATFORM_DESKTOP) -RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized (only PLATFORM_DESKTOP) -RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit, only PLATFORM_DESKTOP) -RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit, only PLATFORM_DESKTOP) -RLAPI void SetWindowTitle(const char *title); // Set title for window (only PLATFORM_DESKTOP and PLATFORM_WEB) -RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP) -RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window -RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE) -RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE) -RLAPI void SetWindowSize(int width, int height); // Set window dimensions -RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f] (only PLATFORM_DESKTOP) -RLAPI void SetWindowFocused(void); // Set window focused (only PLATFORM_DESKTOP) -RLAPI void *GetWindowHandle(void); // Get native window handle -RLAPI int GetScreenWidth(void); // Get current screen width -RLAPI int GetScreenHeight(void); // Get current screen height -RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI) -RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI) -RLAPI int GetMonitorCount(void); // Get number of connected monitors -RLAPI int GetCurrentMonitor(void); // Get current connected monitor -RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position -RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor) -RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor) -RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres -RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres -RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate -RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor -RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor -RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor -RLAPI void SetClipboardText(const char *text); // Set clipboard text content -RLAPI const char *GetClipboardText(void); // Get clipboard text content -RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling -RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling - -// Cursor-related functions -RLAPI void ShowCursor(void); // Shows cursor -RLAPI void HideCursor(void); // Hides cursor -RLAPI bool IsCursorHidden(void); // Check if cursor is not visible -RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) -RLAPI void DisableCursor(void); // Disables cursor (lock cursor) -RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen - -// Drawing-related functions -RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) -RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing -RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering) -RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D) -RLAPI void EndMode2D(void); // Ends 2D mode with custom camera -RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D) -RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode -RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture -RLAPI void EndTextureMode(void); // Ends drawing to render texture -RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing -RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader) -RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom) -RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending) -RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing) -RLAPI void EndScissorMode(void); // End scissor mode -RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator) -RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator) - -// VR stereo config functions for VR simulator -RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters -RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config - -// Shader management functions -// NOTE: Shader functionality is not available on OpenGL 1.1 -RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations -RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations -RLAPI bool IsShaderReady(Shader shader); // Check if a shader is ready -RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location -RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location -RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value -RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector -RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4) -RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d) -RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM) - -// Screen-space-related functions -RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Get a ray trace from mouse position -RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix) -RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix -RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position -RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position -RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position -RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position - -// Timing-related functions -RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum) -RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time) -RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow() -RLAPI int GetFPS(void); // Get current FPS - -// Custom frame control functions -RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing) -RLAPI void PollInputEvents(void); // Register all input events -RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution) - -// Random values generation functions -RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator -RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included) -RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated -RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence - -// Misc. functions -RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format) -RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS) -RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available) - -RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) -RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level -RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator -RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator -RLAPI void MemFree(void *ptr); // Internal memory free - -// Set custom callbacks -// WARNING: Callbacks setup is intended for advance users -RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log -RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader -RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver -RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader -RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver - -// Files management functions -RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read) -RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData() -RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success -RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success -RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string -RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText() -RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success - -// File system functions -RLAPI bool FileExists(const char *fileName); // Check if file exists -RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists -RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav) -RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h) -RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png') -RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string -RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string) -RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string) -RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string) -RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string) -RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string) -RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success -RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory -RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths -RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan -RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths -RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window -RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths -RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths -RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time) - -// Compression/Encoding functionality -RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree() -RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree() -RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree() -RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree() - -// Automation events functionality -RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS -RLAPI void UnloadAutomationEventList(AutomationEventList *list); // Unload automation events list from file -RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file -RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to -RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording -RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set) -RLAPI void StopAutomationEventRecording(void); // Stop recording automation events -RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event - -//------------------------------------------------------------------------------------ -// Input Handling Functions (Module: core) -//------------------------------------------------------------------------------------ - -// Input-related functions: keyboard -RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once -RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again (Only PLATFORM_DESKTOP) -RLAPI bool IsKeyDown(int key); // Check if a key is being pressed -RLAPI bool IsKeyReleased(int key); // Check if a key has been released once -RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed -RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty -RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty -RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC) - -// Input-related functions: gamepads -RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available -RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id -RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once -RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed -RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once -RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed -RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed -RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad -RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis -RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB) - -// Input-related functions: mouse -RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once -RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed -RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once -RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed -RLAPI int GetMouseX(void); // Get mouse position X -RLAPI int GetMouseY(void); // Get mouse position Y -RLAPI Vector2 GetMousePosition(void); // Get mouse position XY -RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames -RLAPI void SetMousePosition(int x, int y); // Set mouse position XY -RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset -RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling -RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger -RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y -RLAPI void SetMouseCursor(int cursor); // Set mouse cursor - -// Input-related functions: touch -RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size) -RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size) -RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size) -RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index -RLAPI int GetTouchPointCount(void); // Get number of touch points - -//------------------------------------------------------------------------------------ -// Gestures and Touch Handling Functions (Module: rgestures) -//------------------------------------------------------------------------------------ -RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags -RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected -RLAPI int GetGestureDetected(void); // Get latest detected gesture -RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in milliseconds -RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector -RLAPI float GetGestureDragAngle(void); // Get gesture drag angle -RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta -RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle - -//------------------------------------------------------------------------------------ -// Camera System Functions (Module: rcamera) -//------------------------------------------------------------------------------------ -RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode -RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation - -//------------------------------------------------------------------------------------ -// Basic Shapes Drawing Functions (Module: shapes) -//------------------------------------------------------------------------------------ -// Set texture and rectangle to be used on shapes drawing -// NOTE: It can be useful when using basic shapes and one single font, -// defining a font char white rectangle would allow drawing everything in a single draw call -RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing - -// Basic shapes drawing functions -RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel -RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version) -RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line -RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines) -RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads) -RLAPI void DrawLineStrip(Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines) -RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation -RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle -RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle -RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline -RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle -RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version) -RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline -RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version) -RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse -RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline -RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring -RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline -RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle -RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version) -RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle -RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters -RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a vertical-gradient-filled rectangle -RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color color1, Color color2);// Draw a horizontal-gradient-filled rectangle -RLAPI void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // Draw a gradient-filled rectangle with custom vertex colors -RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline -RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters -RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges -RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline -RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!) -RLAPI void DrawTriangleFan(Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center) -RLAPI void DrawTriangleStrip(Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points -RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version) -RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides -RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters - -// Splines drawing functions -RLAPI void DrawSplineLinear(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points -RLAPI void DrawSplineBasis(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points -RLAPI void DrawSplineCatmullRom(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points -RLAPI void DrawSplineBezierQuadratic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...] -RLAPI void DrawSplineBezierCubic(Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...] -RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points -RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points -RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points -RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point -RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points - -// Spline segment point evaluation functions, for a given t [0.0f .. 1.0f] -RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear -RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline -RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom -RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier -RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier - -// Basic shapes collision detection functions -RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles -RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles -RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle -RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle -RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle -RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle -RLAPI bool CheckCollisionPointPoly(Vector2 point, Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices -RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference -RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold] -RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision - -//------------------------------------------------------------------------------------ -// Texture Loading and Drawing Functions (Module: textures) -//------------------------------------------------------------------------------------ - -// Image loading functions -// NOTE: These functions do not require GPU access -RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM) -RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data -RLAPI Image LoadImageSvg(const char *fileNameOrString, int width, int height); // Load image from SVG file data or string with specified size -RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data) -RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png' -RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data -RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot) -RLAPI bool IsImageReady(Image image); // Check if an image is ready -RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM) -RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success -RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer -RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success - -// Image generation functions -RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color -RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient -RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient -RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient -RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked -RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise -RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise -RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells -RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data - -// Image manipulation functions -RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations) -RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece -RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font) -RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font) -RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format -RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two) -RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle -RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value -RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color -RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image -RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel -RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation -RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm) -RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm) -RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color -RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image -RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering) -RLAPI void ImageFlipVertical(Image *image); // Flip image vertically -RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally -RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359) -RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg -RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg -RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint -RLAPI void ImageColorInvert(Image *image); // Modify image color: invert -RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale -RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100) -RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255) -RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color -RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit) -RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit) -RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors() -RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette() -RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle -RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position - -// Image drawing functions -// NOTE: Image software-rendering functions (CPU) -RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color -RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image -RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version) -RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image -RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version) -RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image -RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version) -RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image -RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version) -RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image -RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version) -RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image -RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image -RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source) -RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination) -RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination) - -// Texture loading functions -// NOTE: These functions require GPU access -RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM) -RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data -RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported -RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer) -RLAPI bool IsTextureReady(Texture2D texture); // Check if a texture is ready -RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM) -RLAPI bool IsRenderTextureReady(RenderTexture2D target); // Check if a render texture is ready -RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) -RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data -RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data - -// Texture configuration functions -RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture -RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode -RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode - -// Texture drawing functions -RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D -RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2 -RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters -RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle -RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters -RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely - -// Color/pixel related functions -RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color -RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1] -RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1] -RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1] -RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1] -RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color -RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f -RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f -RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f -RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint -RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value -RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format -RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer -RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format - -//------------------------------------------------------------------------------------ -// Font Loading and Text Drawing Functions (Module: text) -//------------------------------------------------------------------------------------ - -// Font loading/unloading functions -RLAPI Font GetFontDefault(void); // Get the default Font -RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM) -RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set -RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style) -RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf' -RLAPI bool IsFontReady(Font font); // Check if a font is ready -RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use -RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info -RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM) -RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM) -RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success - -// Text drawing functions -RLAPI void DrawFPS(int posX, int posY); // Draw current FPS -RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) -RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters -RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation) -RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint) -RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint) - -// Text font info functions -RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks -RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font -RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font -RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found -RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found -RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found - -// Text codepoints management functions (unicode characters) -RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array -RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array -RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter -RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory -RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string -RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure -RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter) - -// Text strings management functions (no UTF-8 strings, only byte chars) -// NOTE: Some strings allocate memory internally for returned strings, just be careful! -RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied -RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal -RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending -RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style) -RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string -RLAPI char *TextReplace(char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!) -RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!) -RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter -RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings -RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor! -RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string -RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string -RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string -RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string -RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported) - -//------------------------------------------------------------------------------------ -// Basic 3d Shapes Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ - -// Basic geometric 3D shapes drawing functions -RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space -RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line -RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space -RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!) -RLAPI void DrawTriangleStrip3D(Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points -RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube -RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) -RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires -RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version) -RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere -RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters -RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires -RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone -RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos -RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires -RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos -RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos -RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos -RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ -RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line -RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) - -//------------------------------------------------------------------------------------ -// Model 3d Loading and Drawing Functions (Module: models) -//------------------------------------------------------------------------------------ - -// Model management functions -RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials) -RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material) -RLAPI bool IsModelReady(Model model); // Check if a model is ready -RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM) -RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes) - -// Model drawing functions -RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set) -RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters -RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set) -RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters -RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires) -RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float size, Color tint); // Draw a billboard texture -RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source -RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation - -// Mesh management functions -RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids -RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index -RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU -RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform -RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms -RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success -RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits -RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents - -// Mesh generation functions -RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh -RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions) -RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh -RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere) -RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap) -RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh -RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh -RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh -RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh -RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data -RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data - -// Material loading/unloading functions -RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file -RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps) -RLAPI bool IsMaterialReady(Material material); // Check if a material is ready -RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM) -RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...) -RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh - -// Model animations loading/unloading functions -RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file -RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose -RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data -RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match - -// Collision detection functions -RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres -RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes -RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere -RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere -RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box -RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh -RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle -RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad - -//------------------------------------------------------------------------------------ -// Audio Loading and Playing Functions (Module: audio) -//------------------------------------------------------------------------------------ -typedef void (*AudioCallback)(void *bufferData, unsigned int frames); - -// Audio device management functions -RLAPI void InitAudioDevice(void); // Initialize audio device and context -RLAPI void CloseAudioDevice(void); // Close the audio device and context -RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully -RLAPI void SetMasterVolume(float volume); // Set master volume (listener) -RLAPI float GetMasterVolume(void); // Get master volume (listener) - -// Wave/Sound loading/unloading functions -RLAPI Wave LoadWave(const char *fileName); // Load wave data from file -RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav' -RLAPI bool IsWaveReady(Wave wave); // Checks if wave data is ready -RLAPI Sound LoadSound(const char *fileName); // Load sound from file -RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data -RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data -RLAPI bool IsSoundReady(Sound sound); // Checks if a sound is ready -RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data -RLAPI void UnloadWave(Wave wave); // Unload wave data -RLAPI void UnloadSound(Sound sound); // Unload sound -RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data) -RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success -RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success - -// Wave/Sound management functions -RLAPI void PlaySound(Sound sound); // Play a sound -RLAPI void StopSound(Sound sound); // Stop playing a sound -RLAPI void PauseSound(Sound sound); // Pause a sound -RLAPI void ResumeSound(Sound sound); // Resume a paused sound -RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing -RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level) -RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level) -RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center) -RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave -RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a wave to defined samples range -RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format -RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array -RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples() - -// Music management functions -RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file -RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data -RLAPI bool IsMusicReady(Music music); // Checks if a music stream is ready -RLAPI void UnloadMusicStream(Music music); // Unload music stream -RLAPI void PlayMusicStream(Music music); // Start music playing -RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing -RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming -RLAPI void StopMusicStream(Music music); // Stop music playing -RLAPI void PauseMusicStream(Music music); // Pause music playing -RLAPI void ResumeMusicStream(Music music); // Resume playing paused music -RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds) -RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level) -RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level) -RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center) -RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds) -RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds) - -// AudioStream management functions -RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data) -RLAPI bool IsAudioStreamReady(AudioStream stream); // Checks if an audio stream is ready -RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory -RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data -RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill -RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream -RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream -RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream -RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing -RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream -RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level) -RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level) -RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered) -RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams -RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data - -RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as s -RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream - -RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as s -RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline - diff --git a/projects/README.md b/projects/README.md deleted file mode 100644 index af24f1547..000000000 --- a/projects/README.md +++ /dev/null @@ -1,18 +0,0 @@ -## raylib PROJECT TEMPLATES - -This folder contains raylib templates for some common IDEs. - -IDE | Platform(s) | Source | Example(s) -----| ------------| :-------: | :-----: -[4coder](http://4coder.net/) | Windows | ❌ | ✔️ -[Builder](https://wiki.gnome.org/Apps/Builder) | Linux | ❌ | ✔️ -[CMake](https://cmake.org/) | Windows, Linux, macOS, Web | ✔️ | ✔️ -[CodeBlocks](http://www.codeblocks.org/) | Windows, Linux, macOS | ❌ | ✔️ -[Geany](https://www.geany.org/) | Windows, Linux | ✔️ | ✔️ -[Notepad++](https://notepad-plus-plus.org/) | Windows | ✔️ | ✔️ -[SublimeText](https://www.sublimetext.com/) | Windows, Linux, macOS | ✔️ | ✔️ -[VS2019](https://www.visualstudio.com) | Windows | ✔️ | ✔️ -[VSCode](https://code.visualstudio.com/) | Windows, macOS | ❌ | ✔️ -scripts | Windows, Linux, macOS | ✔️ | ✔️ - - *New IDEs config files are welcome!* diff --git a/projects/SublimeText/README.md b/projects/SublimeText/README.md deleted file mode 100644 index 5100d6435..000000000 --- a/projects/SublimeText/README.md +++ /dev/null @@ -1,13 +0,0 @@ -# Sublime Text 3 project template - -This is a project template to be used with [Sublime Text 3](https://www.sublimetext.com/). - -Simply click on the `raylib.sublime-project` file to open it with Sublime Text. -Alternatively you can open Sublime Text first and click on the `Project -> Open Project`. - -It comes with raylib.sublime-build. This file needs to be copied into the sublime packages folder for the user. On windows it can be found in `%AppData%\Sublime Text 3\Packages\User`. - -Once done open the project and select `Tools -> Build System -> raylib`. -To run press Ctrl + Shift + B and select which build you want to run. - -For a full overview of build systems please check the [build systems guide](https://www.sublimetext.com/docs/3/build_systems.html). diff --git a/projects/SublimeText/raylib.sublime-build b/projects/SublimeText/raylib.sublime-build deleted file mode 100644 index faa02dd87..000000000 --- a/projects/SublimeText/raylib.sublime-build +++ /dev/null @@ -1,13 +0,0 @@ -{ - "variants": [ - { - "name": "desktop", - "shell_cmd": "cd ${folder}\\src && mingw32-make PLATFORM=PLATFORM_DESKTOP" - }, - - { - "name": "examples", - "shell_cmd": "cd ${folder}\\examples && mingw32-make PLATFORM=PLATFORM_DESKTOP" - }, - ] -} diff --git a/projects/SublimeText/raylib.sublime-project b/projects/SublimeText/raylib.sublime-project deleted file mode 100644 index 5eaa1a794..000000000 --- a/projects/SublimeText/raylib.sublime-project +++ /dev/null @@ -1,8 +0,0 @@ -{ - "folders": - [ - { - "path": "../../" - } - ] -} diff --git a/projects/VS2019-Android/raylib_android.sln b/projects/VS2019-Android/raylib_android.sln deleted file mode 100644 index ec1880c0e..000000000 --- a/projects/VS2019-Android/raylib_android.sln +++ /dev/null @@ -1,75 +0,0 @@ - -Microsoft Visual Studio Solution File, Format Version 12.00 -# Visual Studio Version 16 -VisualStudioVersion = 16.0.31702.278 -MinimumVisualStudioVersion = 10.0.40219.1 -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "raylib_android", "raylib_android", "{5C24BC76-8848-40EA-9BBB-A544648D8D5B}" -EndProject -Project("{39E2626F-3545-4960-A6E8-258AD8476CE5}") = "raylib_android.Packaging", "raylib_android\raylib_android.Packaging\raylib_android.Packaging.androidproj", "{B2231F0D-52DA-4C55-8998-5886F766553C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "raylib_android.NativeActivity", "raylib_android\raylib_android.NativeActivity\raylib_android.NativeActivity.vcxproj", "{BFB31759-4FCA-4503-BC7C-A97F705EFDB2}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|ARM = Debug|ARM - Debug|ARM64 = Debug|ARM64 - Debug|x64 = Debug|x64 - Debug|x86 = Debug|x86 - Release|ARM = Release|ARM - Release|ARM64 = Release|ARM64 - Release|x64 = Release|x64 - Release|x86 = Release|x86 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.ActiveCfg = Debug|ARM - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Build.0 = Debug|ARM - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM.Deploy.0 = Debug|ARM - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.ActiveCfg = Debug|ARM64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Build.0 = Debug|ARM64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|ARM64.Deploy.0 = Debug|ARM64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.ActiveCfg = Debug|x64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Build.0 = Debug|x64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x64.Deploy.0 = Debug|x64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.ActiveCfg = Debug|x86 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Build.0 = Debug|x86 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Debug|x86.Deploy.0 = Debug|x86 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.ActiveCfg = Release|ARM - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Build.0 = Release|ARM - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM.Deploy.0 = Release|ARM - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.ActiveCfg = Release|ARM64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Build.0 = Release|ARM64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|ARM64.Deploy.0 = Release|ARM64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.ActiveCfg = Release|x64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Build.0 = Release|x64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x64.Deploy.0 = Release|x64 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.ActiveCfg = Release|x86 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Build.0 = Release|x86 - {B2231F0D-52DA-4C55-8998-5886F766553C}.Release|x86.Deploy.0 = Release|x86 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.ActiveCfg = Debug|ARM - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM.Build.0 = Debug|ARM - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.ActiveCfg = Debug|ARM64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|ARM64.Build.0 = Debug|ARM64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.ActiveCfg = Debug|x64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x64.Build.0 = Debug|x64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.ActiveCfg = Debug|x86 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Debug|x86.Build.0 = Debug|x86 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.ActiveCfg = Release|ARM - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM.Build.0 = Release|ARM - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.ActiveCfg = Release|ARM64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|ARM64.Build.0 = Release|ARM64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.ActiveCfg = Release|x64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x64.Build.0 = Release|x64 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.ActiveCfg = Release|x86 - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2}.Release|x86.Build.0 = Release|x86 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection - GlobalSection(NestedProjects) = preSolution - {B2231F0D-52DA-4C55-8998-5886F766553C} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B} - {BFB31759-4FCA-4503-BC7C-A97F705EFDB2} = {5C24BC76-8848-40EA-9BBB-A544648D8D5B} - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {B7ED0AA6-6B00-40AC-BF71-526D5BEEFC78} - EndGlobalSection -EndGlobal diff --git a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c b/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c deleted file mode 100644 index 0b8379423..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.c +++ /dev/null @@ -1,437 +0,0 @@ -/* - * Copyright (C) 2010 The Android Open Source Project - * - * лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия"); - *этот файл можно использовать только в соответствии с лицензией. - *Копию лицензии можно получить на веб-сайте - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - *Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение - * распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ", - * БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых. - * См. лицензию для получения информации об определенных разрешениях по использованию языка и - * ограничениях в рамках лицензии. - * - */ - -#include - -#include -#include -#include -#include -#include - -#include "android_native_app_glue.h" -#include - -#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "threaded_app", __VA_ARGS__)) -#define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR, "threaded_app", __VA_ARGS__)) - -/* Для отладочных построений необходимо всегда включать трассировку отладки в этой библиотеке*/ -#ifndef NDEBUG -# define LOGV(...) ((void)__android_log_print(ANDROID_LOG_VERBOSE, "threaded_app", __VA_ARGS__)) -#else -# define LOGV(...) ((void)0) -#endif - -static void free_saved_state(struct android_app* android_app) { - pthread_mutex_lock(&android_app->mutex); - if (android_app->savedState != NULL) { - free(android_app->savedState); - android_app->savedState = NULL; - android_app->savedStateSize = 0; - } - pthread_mutex_unlock(&android_app->mutex); -} - -int8_t android_app_read_cmd(struct android_app* android_app) { - int8_t cmd; - if (read(android_app->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) { - switch (cmd) { - case APP_CMD_SAVE_STATE: - free_saved_state(android_app); - break; - } - return cmd; - } else { - LOGE("No data on command pipe!"); - } - return -1; -} - -static void print_cur_config(struct android_app* android_app) { - char lang[2], country[2]; - AConfiguration_getLanguage(android_app->config, lang); - AConfiguration_getCountry(android_app->config, country); - - LOGV("Config: mcc=%d mnc=%d lang=%c%c cnt=%c%c orien=%d touch=%d dens=%d " - "keys=%d nav=%d keysHid=%d navHid=%d sdk=%d size=%d long=%d " - "modetype=%d modenight=%d", - AConfiguration_getMcc(android_app->config), - AConfiguration_getMnc(android_app->config), - lang[0], lang[1], country[0], country[1], - AConfiguration_getOrientation(android_app->config), - AConfiguration_getTouchscreen(android_app->config), - AConfiguration_getDensity(android_app->config), - AConfiguration_getKeyboard(android_app->config), - AConfiguration_getNavigation(android_app->config), - AConfiguration_getKeysHidden(android_app->config), - AConfiguration_getNavHidden(android_app->config), - AConfiguration_getSdkVersion(android_app->config), - AConfiguration_getScreenSize(android_app->config), - AConfiguration_getScreenLong(android_app->config), - AConfiguration_getUiModeType(android_app->config), - AConfiguration_getUiModeNight(android_app->config)); -} - -void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd) { - switch (cmd) { - case APP_CMD_INPUT_CHANGED: - LOGV("APP_CMD_INPUT_CHANGED\n"); - pthread_mutex_lock(&android_app->mutex); - if (android_app->inputQueue != NULL) { - AInputQueue_detachLooper(android_app->inputQueue); - } - android_app->inputQueue = android_app->pendingInputQueue; - if (android_app->inputQueue != NULL) { - LOGV("Attaching input queue to looper"); - AInputQueue_attachLooper(android_app->inputQueue, - android_app->looper, LOOPER_ID_INPUT, NULL, - &android_app->inputPollSource); - } - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - break; - - case APP_CMD_INIT_WINDOW: - LOGV("APP_CMD_INIT_WINDOW\n"); - pthread_mutex_lock(&android_app->mutex); - android_app->window = android_app->pendingWindow; - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - break; - - case APP_CMD_TERM_WINDOW: - LOGV("APP_CMD_TERM_WINDOW\n"); - pthread_cond_broadcast(&android_app->cond); - break; - - case APP_CMD_RESUME: - case APP_CMD_START: - case APP_CMD_PAUSE: - case APP_CMD_STOP: - LOGV("activityState=%d\n", cmd); - pthread_mutex_lock(&android_app->mutex); - android_app->activityState = cmd; - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - break; - - case APP_CMD_CONFIG_CHANGED: - LOGV("APP_CMD_CONFIG_CHANGED\n"); - AConfiguration_fromAssetManager(android_app->config, - android_app->activity->assetManager); - print_cur_config(android_app); - break; - - case APP_CMD_DESTROY: - LOGV("APP_CMD_DESTROY\n"); - android_app->destroyRequested = 1; - break; - } -} - -void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd) { - switch (cmd) { - case APP_CMD_TERM_WINDOW: - LOGV("APP_CMD_TERM_WINDOW\n"); - pthread_mutex_lock(&android_app->mutex); - android_app->window = NULL; - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - break; - - case APP_CMD_SAVE_STATE: - LOGV("APP_CMD_SAVE_STATE\n"); - pthread_mutex_lock(&android_app->mutex); - android_app->stateSaved = 1; - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - break; - - case APP_CMD_RESUME: - free_saved_state(android_app); - break; - } -} - -static void android_app_destroy(struct android_app* android_app) { - LOGV("android_app_destroy!"); - free_saved_state(android_app); - pthread_mutex_lock(&android_app->mutex); - if (android_app->inputQueue != NULL) { - AInputQueue_detachLooper(android_app->inputQueue); - } - AConfiguration_delete(android_app->config); - android_app->destroyed = 1; - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - // После этого нельзя изменять объект android_app. -} - -static void process_input(struct android_app* app, struct android_poll_source* source) { - AInputEvent* event = NULL; - while (AInputQueue_getEvent(app->inputQueue, &event) >= 0) { - LOGV("New input event: type=%d\n", AInputEvent_getType(event)); - if (AInputQueue_preDispatchEvent(app->inputQueue, event)) { - continue; - } - int32_t handled = 0; - if (app->onInputEvent != NULL) handled = app->onInputEvent(app, event); - AInputQueue_finishEvent(app->inputQueue, event, handled); - } -} - -static void process_cmd(struct android_app* app, struct android_poll_source* source) { - int8_t cmd = android_app_read_cmd(app); - android_app_pre_exec_cmd(app, cmd); - if (app->onAppCmd != NULL) app->onAppCmd(app, cmd); - android_app_post_exec_cmd(app, cmd); -} - -static void* android_app_entry(void* param) { - struct android_app* android_app = (struct android_app*)param; - - android_app->config = AConfiguration_new(); - AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); - - print_cur_config(android_app); - - android_app->cmdPollSource.id = LOOPER_ID_MAIN; - android_app->cmdPollSource.app = android_app; - android_app->cmdPollSource.process = process_cmd; - android_app->inputPollSource.id = LOOPER_ID_INPUT; - android_app->inputPollSource.app = android_app; - android_app->inputPollSource.process = process_input; - - ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); - ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, - &android_app->cmdPollSource); - android_app->looper = looper; - - pthread_mutex_lock(&android_app->mutex); - android_app->running = 1; - pthread_cond_broadcast(&android_app->cond); - pthread_mutex_unlock(&android_app->mutex); - - android_main(android_app); - - android_app_destroy(android_app); - return NULL; -} - -// -------------------------------------------------------------------- -// Взаимодействие NativeАctivity (вызванное из основного потока) -// -------------------------------------------------------------------- - -static struct android_app* android_app_create(ANativeActivity* activity, - void* savedState, size_t savedStateSize) { - struct android_app* android_app = (struct android_app*)malloc(sizeof(struct android_app)); - memset(android_app, 0, sizeof(struct android_app)); - android_app->activity = activity; - - pthread_mutex_init(&android_app->mutex, NULL); - pthread_cond_init(&android_app->cond, NULL); - - if (savedState != NULL) { - android_app->savedState = malloc(savedStateSize); - android_app->savedStateSize = savedStateSize; - memcpy(android_app->savedState, savedState, savedStateSize); - } - - int msgpipe[2]; - if (pipe(msgpipe)) { - LOGE("could not create pipe: %s", strerror(errno)); - return NULL; - } - android_app->msgread = msgpipe[0]; - android_app->msgwrite = msgpipe[1]; - - pthread_attr_t attr; - pthread_attr_init(&attr); - pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); - pthread_create(&android_app->thread, &attr, android_app_entry, android_app); - - // Дождитесь запуска потока. - pthread_mutex_lock(&android_app->mutex); - while (!android_app->running) { - pthread_cond_wait(&android_app->cond, &android_app->mutex); - } - pthread_mutex_unlock(&android_app->mutex); - - return android_app; -} - -static void android_app_write_cmd(struct android_app* android_app, int8_t cmd) { - if (write(android_app->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) { - LOGE("Failure writing android_app cmd: %s\n", strerror(errno)); - } -} - -static void android_app_set_input(struct android_app* android_app, AInputQueue* inputQueue) { - pthread_mutex_lock(&android_app->mutex); - android_app->pendingInputQueue = inputQueue; - android_app_write_cmd(android_app, APP_CMD_INPUT_CHANGED); - while (android_app->inputQueue != android_app->pendingInputQueue) { - pthread_cond_wait(&android_app->cond, &android_app->mutex); - } - pthread_mutex_unlock(&android_app->mutex); -} - -static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) { - pthread_mutex_lock(&android_app->mutex); - if (android_app->pendingWindow != NULL) { - android_app_write_cmd(android_app, APP_CMD_TERM_WINDOW); - } - android_app->pendingWindow = window; - if (window != NULL) { - android_app_write_cmd(android_app, APP_CMD_INIT_WINDOW); - } - while (android_app->window != android_app->pendingWindow) { - pthread_cond_wait(&android_app->cond, &android_app->mutex); - } - pthread_mutex_unlock(&android_app->mutex); -} - -static void android_app_set_activity_state(struct android_app* android_app, int8_t cmd) { - pthread_mutex_lock(&android_app->mutex); - android_app_write_cmd(android_app, cmd); - while (android_app->activityState != cmd) { - pthread_cond_wait(&android_app->cond, &android_app->mutex); - } - pthread_mutex_unlock(&android_app->mutex); -} - -static void android_app_free(struct android_app* android_app) { - pthread_mutex_lock(&android_app->mutex); - android_app_write_cmd(android_app, APP_CMD_DESTROY); - while (!android_app->destroyed) { - pthread_cond_wait(&android_app->cond, &android_app->mutex); - } - pthread_mutex_unlock(&android_app->mutex); - - close(android_app->msgread); - close(android_app->msgwrite); - pthread_cond_destroy(&android_app->cond); - pthread_mutex_destroy(&android_app->mutex); - free(android_app); -} - -static void onDestroy(ANativeActivity* activity) { - LOGV("Destroy: %p\n", activity); - android_app_free((struct android_app*)activity->instance); -} - -static void onStart(ANativeActivity* activity) { - LOGV("Start: %p\n", activity); - android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_START); -} - -static void onResume(ANativeActivity* activity) { - LOGV("Resume: %p\n", activity); - android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_RESUME); -} - -static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen) { - struct android_app* android_app = (struct android_app*)activity->instance; - void* savedState = NULL; - - LOGV("SaveInstanceState: %p\n", activity); - pthread_mutex_lock(&android_app->mutex); - android_app->stateSaved = 0; - android_app_write_cmd(android_app, APP_CMD_SAVE_STATE); - while (!android_app->stateSaved) { - pthread_cond_wait(&android_app->cond, &android_app->mutex); - } - - if (android_app->savedState != NULL) { - savedState = android_app->savedState; - *outLen = android_app->savedStateSize; - android_app->savedState = NULL; - android_app->savedStateSize = 0; - } - - pthread_mutex_unlock(&android_app->mutex); - - return savedState; -} - -static void onPause(ANativeActivity* activity) { - LOGV("Pause: %p\n", activity); - android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_PAUSE); -} - -static void onStop(ANativeActivity* activity) { - LOGV("Stop: %p\n", activity); - android_app_set_activity_state((struct android_app*)activity->instance, APP_CMD_STOP); -} - -static void onConfigurationChanged(ANativeActivity* activity) { - struct android_app* android_app = (struct android_app*)activity->instance; - LOGV("ConfigurationChanged: %p\n", activity); - android_app_write_cmd(android_app, APP_CMD_CONFIG_CHANGED); -} - -static void onLowMemory(ANativeActivity* activity) { - struct android_app* android_app = (struct android_app*)activity->instance; - LOGV("LowMemory: %p\n", activity); - android_app_write_cmd(android_app, APP_CMD_LOW_MEMORY); -} - -static void onWindowFocusChanged(ANativeActivity* activity, int focused) { - LOGV("WindowFocusChanged: %p -- %d\n", activity, focused); - android_app_write_cmd((struct android_app*)activity->instance, - focused ? APP_CMD_GAINED_FOCUS : APP_CMD_LOST_FOCUS); -} - -static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) { - LOGV("NativeWindowCreated: %p -- %p\n", activity, window); - android_app_set_window((struct android_app*)activity->instance, window); -} - -static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) { - LOGV("NativeWindowDestroyed: %p -- %p\n", activity, window); - android_app_set_window((struct android_app*)activity->instance, NULL); -} - -static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue) { - LOGV("InputQueueCreated: %p -- %p\n", activity, queue); - android_app_set_input((struct android_app*)activity->instance, queue); -} - -static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue) { - LOGV("InputQueueDestroyed: %p -- %p\n", activity, queue); - android_app_set_input((struct android_app*)activity->instance, NULL); -} - -void ANativeActivity_onCreate(ANativeActivity* activity, - void* savedState, size_t savedStateSize) { - LOGV("Creating: %p\n", activity); - activity->callbacks->onDestroy = onDestroy; - activity->callbacks->onStart = onStart; - activity->callbacks->onResume = onResume; - activity->callbacks->onSaveInstanceState = onSaveInstanceState; - activity->callbacks->onPause = onPause; - activity->callbacks->onStop = onStop; - activity->callbacks->onConfigurationChanged = onConfigurationChanged; - activity->callbacks->onLowMemory = onLowMemory; - activity->callbacks->onWindowFocusChanged = onWindowFocusChanged; - activity->callbacks->onNativeWindowCreated = onNativeWindowCreated; - activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed; - activity->callbacks->onInputQueueCreated = onInputQueueCreated; - activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed; - - activity->instance = android_app_create(activity, savedState, savedStateSize); -} diff --git a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h b/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h deleted file mode 100644 index c7269a444..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/android_native_app_glue.h +++ /dev/null @@ -1,344 +0,0 @@ -/* - * © 2010 The Android Open Source Project - * - * Лицензировано по лицензии Apache License, версия 2.0 ( "Лицензия"); - *этот файл можно использовать только в соответствии с лицензией. - *Копию лицензии можно получить на веб-сайте - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - *Если только не требуется в соответствии с применимым законодательством или согласовано в письменном виде, программное обеспечение - * распространяется в рамках лицензии на УСЛОВИЯХ "КАК ЕСТЬ", - * БЕЗ ГАРАНТИЙ И УСЛОВИЙ ЛЮБОГО РОДА, явно выраженных и подразумеваемых. - * См. лицензию для получения информации об определенных разрешениях по использованию языка и - * ограничениях в рамках лицензии. - * - */ - -#ifndef _ANDROID_NATIVE_APP_GLUE_H -#define _ANDROID_NATIVE_APP_GLUE_H - -#include -#include -#include - -#include -#include -#include - -#ifdef __cplusplus -extern "C" { -#endif - -/** - * Интерфейс NativeActivity, предоставленный , - * основан на наборе предоставленных приложением обратных вызовов, которые вызываются - *основным потоком действия при возникновении определенных событий. - * - * Это означает, что ни один из данных обратных вызовов _не_ _должен_ блокироваться, иначе - * существует риск принудительного закрытия приложения системой. Эта модель программирования - * прямая, простая, но имеет ограничения. - * - * Статическая библиотека threaded_native_app используется для обеспечения другой - * модели выполнения, в которой приложение может реализовать свой собственный цикл главного события - * в другом потоке вместо этого. Это работает так: - * - * 1/ Приложение должно предоставить функцию с именем android_main(), которая - * будет вызываться при создании действия в новом потоке, - * отличающемся от основного потока действия. - * - * 2/ android_main() получает указатель на допустимую структуру android_app, - * которая содержит ссылки на другие важные объекты, например экземпляр объекта - * ANativeActivity, где выполняется приложение. - * - * 3/ Объект android_app содержит экземпляр ALooper, который уже - * ожидает две важных вещи: - * - * - событий жизненного цикла действия (например, "pause", "resume"). См. объявления APP_CMD_XXX - * ниже. - * - * - входных событий, поступающих из очереди AInputQueue, присоединенной к действию. - * - * Каждое из этих событий соответствует идентификатору ALooper, возвращенному - * ALooper_pollOnce со значениями LOOPER_ID_MAIN и LOOPER_ID_INPUT, - *, соответственно. - * - * Ваше приложение может использовать тот же ALooper для прослушивания дополнительных - * дескрипторов файла. Они могут быть основаны либо на обратных вызовах, либо поступают с идентификаторами возврата, - * начинающимися с LOOPER_ID_USER. - * - * 4/ При получении события LOOPER_ID_MAIN или LOOPER_ID_INPUT - * возвращенные данные будут указывать на структуру android_poll_source. Для нее - * можно вызвать функцию process() и заполнить android_app->onAppCmd - * и android_app->onInputEvent, для того чтобы они вызывались для вашей собственной обработки - * события. - * - * Вместо этого можно вызвать функции нижнего уровня для чтения и обработки - * данных непосредственно... посмотрите на реализации process_cmd() и process_input() - * в приклеивании, чтобы выяснить, как это делается. - * - * См. пример "native-activity" в NDK с - * полной демонстрацией использования. Также посмотрите JavaDoc в NativeActivity. - */ - -struct android_app; - -/** - * Данные, связанные с ALooper fd, которые будут возвращаться как outData - * при готовности данных в этом источнике. - */ -struct android_poll_source { - // Идентификатор данного источника. Может быть LOOPER_ID_MAIN или - // LOOPER_ID_INPUT. - int32_t id; - - // android_app, с которым связан данный идентификатор. - struct android_app* app; - - // Функция, вызываемая для стандартной обработки данных из - // этого источника. - void (*process)(struct android_app* app, struct android_poll_source* source); -}; - -/** - * Это интерфейс стандартного кода приклеивания поточного - * приложения. В этой модели код приложения выполняется - * в своем собственном потоке, отдельном от основного потока процесса. - * Не требуется связь данного потока с ВМ Java - *, хотя это необходимо для выполнения вызовов JNI любых - * объектов Java. - */ -struct android_app { - // Приложение может поместить указатель на свой собственный объект состояния - // здесь, если нужно. - void* userData; - - // Введите здесь код функции для обработки основных команд приложения (APP_CMD_*) - void (*onAppCmd)(struct android_app* app, int32_t cmd); - - // Введите здесь код функции для обработки входных событий. Сейчас - // событие уже было предварительно отправлено и будет завершено при - // возврате. Верните 1, если событие обработано, 0 — для любой диспетчеризации - // по умолчанию. - int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event); - - // Экземпляр объекта ANativeActivity, в котором выполняется это приложение. - ANativeActivity* activity; - - // Текущая конфигурация, в которой выполняется это приложение. - AConfiguration* config; - - // Это последнее сохраненное состояние экземпляра, предоставленное во время создания. - // Значение равно NULL, если состояния не было. Можно использовать это по мере необходимости; - // память останется доступной до вызова android_app_exec_cmd() для - // APP_CMD_RESUME, после чего она будет освобождена, а savedState получит значение NULL. - // Эти переменные необходимо изменять только при обработке APP_CMD_SAVE_STATE, - // когда их значения будут инициализироваться в NULL и можно будет выполнить malloc для - // состояния и поместить здесь информацию. В этом случае память будет - // освобождена позднее. - void* savedState; - size_t savedStateSize; - - // ALooper, связанный с потоком приложения. - ALooper* looper; - - // Если значение не равно NULL, то это входная очередь, из которой приложение будет - // получать входные события пользователя. - AInputQueue* inputQueue; - - // Если значение не равно NULL, то это поверхность окна, в котором приложение может рисовать. - ANativeWindow* window; - - // Текущий прямоугольник содержимого окна. Это область, в которой - // должно помещаться содержимое окна, чтобы его видел пользователь. - ARect contentRect; - - // Текущее состояние действия приложения. Может быть APP_CMD_START, - // APP_CMD_RESUME, APP_CMD_PAUSE или APP_CMD_STOP; см. ниже. - int activityState; - - // Значение не равно нулю, когда NativeActivity приложения - // разрушается и ожидает завершения потока приложения. - int destroyRequested; - - // ------------------------------------------------- - // Ниже показан "частная" реализация кода прилипания. - - pthread_mutex_t mutex; - pthread_cond_t cond; - - int msgread; - int msgwrite; - - pthread_t thread; - - struct android_poll_source cmdPollSource; - struct android_poll_source inputPollSource; - - int running; - int stateSaved; - int destroyed; - int redrawNeeded; - AInputQueue* pendingInputQueue; - ANativeWindow* pendingWindow; - ARect pendingContentRect; -}; - -enum { - /** - * Идентификатор данных Looper команд, поступающих из основного потока приложения, который - * возвращается как идентификатор от ALooper_pollOnce(). Данные для этого идентификатора - * являются указателем на структуру android_poll_source. - * Их можно извлечь и обработать с помощью android_app_read_cmd() - * и android_app_exec_cmd(). - */ - LOOPER_ID_MAIN = 1, - - /** - * Идентификатор данных Looper событий, поступающий из AInputQueue окна - * приложения, который возвращается как идентификатор из - * ALooper_pollOnce(). Данные этого идентификатора являются указателем на структуру - * android_poll_source. Их можно прочитать через объект inputQueue - * приложения android_app. - */ - LOOPER_ID_INPUT = 2, - - /** - * Запуск определяемых пользователем идентификаторов ALooper. - */ - LOOPER_ID_USER = 3, -}; - -enum { - /** - * Команда из основного потока: AInputQueue изменена. После обработки - * этой команды android_app->inputQueue будет обновлена в новую очередь - * (или NULL). - */ - APP_CMD_INPUT_CHANGED, - - /** - * Команда из основного потока: новое окно ANativeWindow готово к использованию. После - * получения этой команды окно android_app-> будет содержать новую поверхность - *окна. - */ - APP_CMD_INIT_WINDOW, - - /** - * Команда из основного потока: существующее окно ANativeWindow необходимо - * прекратить. После получения этой команды окно android_app->по-прежнему - * содержит существующее окно; после вызова android_app_exec_cmd - * оно получит значение NULL. - */ - APP_CMD_TERM_WINDOW, - - /** - * Команда из основного потока: текущее окно ANativeWindow изменило размер. - * Перерисуйте согласно новом размеру. - */ - APP_CMD_WINDOW_RESIZED, - - /** - * Команда из основного потока: системе необходимо, чтобы текущее окно ANativeWindow - * было перерисовано. Необходимо перерисовать окно перед ее передачей в - * android_app_exec_cmd(), чтобы избежать переходных сбоев рисования. - */ - APP_CMD_WINDOW_REDRAW_NEEDED, - - /** - * Команда из основного потока: область содержимого окна изменена - * таким образом, что из функционального ввода окно показывается или скрывается. Можно - * найти новый прямоугольник содержимого в android_app::contentRect. - */ - APP_CMD_CONTENT_RECT_CHANGED, - - /** - * Команда из основного потока: окно действия приложения получило - * фокус ввода. - */ - APP_CMD_GAINED_FOCUS, - - /** - * Команда из основного потока: окно действия приложения потеряло - * фокус ввода. - */ - APP_CMD_LOST_FOCUS, - - /** - * Команда из основного потока: изменена текущая конфигурация устройства. - */ - APP_CMD_CONFIG_CHANGED, - - /** - * Команда из основного потока: системе не хватает памяти. - * Попробуйте уменьшить использование памяти. - */ - APP_CMD_LOW_MEMORY, - - /** - * Команда из основного потока: действие приложения было запущено. - */ - APP_CMD_START, - - /** - * Команда из основного потока: действие приложения было возобновлено. - */ - APP_CMD_RESUME, - - /** - * Команда из основного потока: приложение должно создать новое сохраненное состояние - * для себя, чтобы восстанавливаться из него позднее в случае необходимости. Если вы сохранили состояние, - * выделите его с использованием malloc и поместите в android_app.savedState с - * размером android_app.savedStateSize. Память будет освобождена - * позднее. - */ - APP_CMD_SAVE_STATE, - - /** - * Команда из основного потока: пауза в действии приложения. - */ - APP_CMD_PAUSE, - - /** - * Команда из основного потока: действие приложения было остановлено. - */ - APP_CMD_STOP, - - /** - * Команда из основного потока: действие приложения уничтожается, - * и ожидает очистки потока приложения и выхода перед обработкой. - */ - APP_CMD_DESTROY, -}; - -/** - * Вызовите, когда ALooper_pollAll() возвращает LOOPER_ID_MAIN, при чтении следующего сообщения команды - *приложения. - */ -int8_t android_app_read_cmd(struct android_app* android_app); - -/** - * Вызовите с помощью команды, возвращенной android_app_read_cmd() для выполнения - * начальной предварительной обработки данной команды. Можно выполнить собственные - * действия для команды после вызова этой функции. - */ -void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd); - -/** - * Вызовите с помощью команды, возвращенной android_app_read_cmd(), для - * окончательной предварительной обработки данной команды. Необходимо завершить собственные - * действия с командой до вызова этой функции. - */ -void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd); - -/** - * Это функция, которую должен реализовать код приложения, представляет собой - * главный вход в приложение. - */ -extern void android_main(struct android_app* app); - -#ifdef __cplusplus -} -#endif - -#endif /* _ANDROID_NATIVE_APP_GLUE_H */ diff --git a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c b/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c deleted file mode 100644 index dce3f503c..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/main.c +++ /dev/null @@ -1,64 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic window -* -* This example has been created using raylib 3.8 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Example contributed by (@) and reviewed by Ramon Santamaria (@raysan5) -* -* Copyright (c) 2021 (@) - -* Adapt for Visual Studio: Vadim Boev (Kronka Dev) -* -********************************************************************************************/ -#include "android_native_app_glue.h" - -#include "../../../../src/raylib.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - // TODO: Load resources / Initialize variables at this point - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update variables / Implement example logic at this point - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - // TODO: Draw everything that requires to be drawn at this point: - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); // Example - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - - // TODO: Unload all loaded resources at this point - - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj b/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj deleted file mode 100644 index 6b7b5a085..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj +++ /dev/null @@ -1,226 +0,0 @@ - - - - - Debug - ARM - - - Release - ARM - - - Debug - ARM64 - - - Release - ARM64 - - - Debug - x64 - - - Release - x64 - - - Debug - x86 - - - Release - x86 - - - - {bfb31759-4fca-4503-bc7c-a97f705efdb2} - Android - raylib_android - en-US - 14.0 - Android - 3.0 - - - - DynamicLibrary - true - Clang_5_0 - - - DynamicLibrary - false - Clang_5_0 - - - DynamicLibrary - true - Clang_5_0 - - - DynamicLibrary - false - Clang_5_0 - - - DynamicLibrary - true - Clang_5_0 - android-29 - - - DynamicLibrary - false - Clang_5_0 - - - DynamicLibrary - true - Clang_5_0 - - - DynamicLibrary - false - Clang_5_0 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - libmain - - - - - - - - - - - NotUsing - pch.h - CompileAsC - c99 - Default - CompileAsC - - - %(LibraryDependencies);EGL;GLESv2;log;android;c;m;raylib - ../../../../src/;%(AdditionalLibraryDirectories) - - - - - NotUsing - pch.h - CompileAsC - c99 - Default - CompileAsC - - - %(LibraryDependencies);GLESv1_CM;EGL; - .;%(AdditionalLibraryDirectories) - - - - - Use - pch.h - CompileAsCpp - - - %(LibraryDependencies);GLESv1_CM;EGL; - - - - - Use - pch.h - CompileAsCpp - - - %(LibraryDependencies);GLESv1_CM;EGL; - - - - - Use - pch.h - CompileAsCpp - - - %(LibraryDependencies);GLESv1_CM;EGL; - - - - - Use - pch.h - CompileAsCpp - - - %(LibraryDependencies);GLESv1_CM;EGL; - - - - - Use - pch.h - CompileAsCpp - - - %(LibraryDependencies);GLESv1_CM;EGL; - - - - - Use - pch.h - CompileAsCpp - - - %(LibraryDependencies);GLESv1_CM;EGL; - - - - - - - - - - - - - \ No newline at end of file diff --git a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters b/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters deleted file mode 100644 index e9a26e2dd..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.filters +++ /dev/null @@ -1,10 +0,0 @@ - - - - - - - - - - \ No newline at end of file diff --git a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.user b/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.user deleted file mode 100644 index 0f14913f3..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.NativeActivity/raylib_android.NativeActivity.vcxproj.user +++ /dev/null @@ -1,4 +0,0 @@ - - - - \ No newline at end of file diff --git a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml b/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml deleted file mode 100644 index 8d58d3756..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/AndroidManifest.xml +++ /dev/null @@ -1,22 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml b/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml deleted file mode 100644 index 4dd78480d..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/build.xml +++ /dev/null @@ -1,90 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties b/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties deleted file mode 100644 index 3c100376c..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/project.properties +++ /dev/null @@ -1,3 +0,0 @@ -# Project target -target=$(androidapilevel) -# Provide path to the directory where prebuilt external jar files are by setting jar.libs.dir= diff --git a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj b/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj deleted file mode 100644 index 030d71747..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/raylib_android.Packaging.androidproj +++ /dev/null @@ -1,134 +0,0 @@ - - - - - Debug - ARM - - - Release - ARM - - - Debug - ARM64 - - - Release - ARM64 - - - Debug - x64 - - - Release - x64 - - - Debug - x86 - - - Release - x86 - - - - raylib_android - 14.0 - 1.0 - {b2231f0d-52da-4c55-8998-5886f766553c} - - - - true - Application - - - false - Application - - - true - Application - - - false - Application - - - true - Application - - - false - Application - - - true - Application - - - false - Application - - - - - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - $(RootNamespace) - - - - - - - - - - - {bfb31759-4fca-4503-bc7c-a97f705efdb2} - - - - - \ No newline at end of file diff --git a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml b/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml deleted file mode 100644 index 98afc4675..000000000 --- a/projects/VS2019-Android/raylib_android/raylib_android.Packaging/res/values/strings.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - raylib_android.Packaging - diff --git a/projects/VS2022/examples/audio_mixed_processor.vcxproj b/projects/VS2022/examples/audio_mixed_processor.vcxproj deleted file mode 100644 index 26eb50473..000000000 --- a/projects/VS2022/examples/audio_mixed_processor.vcxproj +++ /dev/null @@ -1,390 +0,0 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {A4B0D971-3CD6-41C9-8AB2-055D25A33373} - Win32Proj - 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$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - true - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - false - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)..\..\examples\audio - WindowsLocalDebugger - - - 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"$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - - \ No newline at end of file diff --git a/projects/VS2022/examples/audio_module_playing.vcxproj b/projects/VS2022/examples/audio_module_playing.vcxproj deleted file mode 100644 index a92ed27dc..000000000 --- a/projects/VS2022/examples/audio_module_playing.vcxproj +++ /dev/null @@ -1,390 +0,0 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {E6784F91-4E4E-4956-A079-73FAB1AC7BE6} - Win32Proj - audio_module_playing - 10.0 - audio_module_playing - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true 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$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - Level3 - - - MaxSpeed - true - true - WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP - $(SolutionDir)..\..\src;%(AdditionalIncludeDirectories) - CompileAsC - true - - - Console - true - true - true - raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies) - $(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\ - - - xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)" - - - Copy Release DLL to output directory - - - - - - - - - - - {e89d61ac-55de-4482-afd4-df7242ebc859} - - - - - - \ No newline at end of file diff --git a/projects/VS2022/examples/audio_music_stream.vcxproj b/projects/VS2022/examples/audio_music_stream.vcxproj deleted file mode 100644 index b38c03147..000000000 --- a/projects/VS2022/examples/audio_music_stream.vcxproj +++ /dev/null @@ -1,390 +0,0 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9} - Win32Proj - audio_music_stream - 10.0 - audio_music_stream - - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - true - $(DefaultPlatformToolset) - Unicode - - - Application - false - $(DefaultPlatformToolset) - true - Unicode - - - Application - false - 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-EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_flags", "examples\core_window_flags.vcxproj", "{86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_letterbox", "examples\core_window_letterbox.vcxproj", "{FF2970AE-E2E9-405F-B321-D523A1BD44A0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_world_screen", "examples\core_world_screen.vcxproj", "{79417CE2-FEEB-42F0-BC53-62D5267B19B1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_animation", "examples\models_animation.vcxproj", "{AFDDE100-2D36-4749-817D-12E54C56312F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_billboard", "examples\models_billboard.vcxproj", "{B7812167-50FB-4934-996F-DF6FE4CBBFDF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_box_collisions", "examples\models_box_collisions.vcxproj", "{39DB56C7-05F8-492C-A8D4-F19E40FECB59}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_cubicmap", "examples\models_cubicmap.vcxproj", "{82F3D34B-8DB2-4C6A-98B1-132245DD9D99}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "core", "core", "{6C82BAAE-BDDF-457D-8FA8-7E2490B07035}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "audio", "audio", "{CC132A4D-D081-4C26-BFB9-AB11984054F8}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "models", "models", "{AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "textures", "textures", "{DA049009-21FF-4AC0-84E4-830DD1BCD0CE}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shapes", "shapes", "{278D8859-20B1-428F-8448-064F46E1F021}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "shaders", "shaders", "{5317807F-61D4-4E0F-B6DC-2D9F12621ED9}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_first_person_maze", "examples\models_first_person_maze.vcxproj", "{CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_geometric_shapes", "examples\models_geometric_shapes.vcxproj", "{14BA7F98-02CC-4648-9236-676BFF9458AF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_heightmap", "examples\models_heightmap.vcxproj", "{0859A973-E4FE-4688-8D16-0253163FDE24}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading", "examples\models_loading.vcxproj", "{F3412853-2B6A-4334-8CF2-B796CDAE0850}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_generation", "examples\models_mesh_generation.vcxproj", "{BE097E8F-B6F3-45DC-8A27-E0EBC31AB912}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_mesh_picking", "examples\models_mesh_picking.vcxproj", "{D03F2C82-9553-4AFA-8F49-9234009122B6}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_orthographic_projection", "examples\models_orthographic_projection.vcxproj", "{FE232CA5-6C0D-4ADF-9A21-775D4DC048D3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_rlgl_solar_system", "examples\models_rlgl_solar_system.vcxproj", "{A53CCF42-A972-478F-9336-0F618B3EC06A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_skybox", "examples\models_skybox.vcxproj", "{0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_waving_cubes", "examples\models_waving_cubes.vcxproj", "{870723DD-945A-4136-B65B-4AF3BF85369C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_yaw_pitch_roll", "examples\models_yaw_pitch_roll.vcxproj", "{EA6488AD-445B-4835-87FB-EBC9E2EDAF97}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_to_image", "examples\textures_to_image.vcxproj", "{E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_explosion", "examples\textures_sprite_explosion.vcxproj", "{472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_sprite_button", "examples\textures_sprite_button.vcxproj", "{589C8E9B-0BB3-4D6D-A70C-0A28E469F20E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_raw_data", "examples\textures_raw_data.vcxproj", "{3AD868E6-8355-4F29-B5ED-7DE94AD786E7}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_particles_blending", "examples\textures_particles_blending.vcxproj", "{2B78CF0A-5403-45E2-99BD-493F1679BCDB}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_npatch_drawing", "examples\textures_npatch_drawing.vcxproj", "{0AB968E0-E993-45CE-8875-7453C96DF583}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_mouse_painting", "examples\textures_mouse_painting.vcxproj", "{25923141-9859-4AFE-8168-0DF78322FC63}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_logo_raylib", "examples\textures_logo_raylib.vcxproj", "{7E855020-7FA4-482D-B510-2E709354FE8B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_text", "examples\textures_image_text.vcxproj", "{9782E0C8-2BD3-4F67-B420-21CF19CA2435}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_processing", "examples\textures_image_processing.vcxproj", "{9F4135E3-9814-452C-9B35-0EFBCD792B49}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "examples\textures_image_loading.vcxproj", "{C45343E6-DAB6-4F3A-A00A-8BED71A098BE}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_draw_tiled", "examples\textures_draw_tiled.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_blend_modes", "examples\textures_blend_modes.vcxproj", "{6D75CD88-1A03-4955-B8C7-ACFC3742154F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_background_scrolling", "examples\textures_background_scrolling.vcxproj", "{8DD0EB7E-668E-452D-91D7-906C64A9C8AC}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "text", "text", "{8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A}" -EndProject -Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "other", "other", "{E9D708A5-9C1F-4B84-A795-C5F191801762}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_writing_anim", "examples\text_writing_anim.vcxproj", "{F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode", "examples\text_unicode.vcxproj", "{1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_raylib_fonts", "examples\text_raylib_fonts.vcxproj", "{56FB0A45-145F-4EAE-B2C8-E5833E682D8F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_input_box", "examples\text_input_box.vcxproj", "{2BB0C1D4-9298-45AC-B244-67A99769A292}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_format_text", "examples\text_format_text.vcxproj", "{99A40FC5-9DB0-4B80-8D97-867EF00FA2CB}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_spritefont", "examples\text_font_spritefont.vcxproj", "{81064BCE-EEC1-43B0-9912-F05F2B54B11A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_sdf", "examples\text_font_sdf.vcxproj", "{31B41997-3890-45E3-93FE-C57B363E9C0D}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_loading", "examples\text_font_loading.vcxproj", "{D550AB93-DF31-4B76-873F-F075018352F4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_font_filters", "examples\text_font_filters.vcxproj", "{8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_rectangle_scaling", "examples\shapes_rectangle_scaling.vcxproj", "{F90FCDC5-EE14-4B89-96DB-4392E28F34AF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib_anim", "examples\shapes_logo_raylib_anim.vcxproj", "{93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_logo_raylib", "examples\shapes_logo_raylib.vcxproj", "{56E68E37-B3FC-4799-91AF-0CA10B6D55A5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_lines_bezier", "examples\shapes_lines_bezier.vcxproj", "{03E7018C-44A2-4C46-9CE7-F2A135A2692B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_following_eyes", "examples\shapes_following_eyes.vcxproj", "{F3F6FE4D-9D9E-451A-B0BA-81456104B672}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_basic_shapes", "examples\shapes_basic_shapes.vcxproj", "{C27794B5-1293-4EA7-BC0E-0F18E6325539}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_bouncing_ball", "examples\shapes_bouncing_ball.vcxproj", "{02F41059-12A2-4A96-8D77-07EFE4B108FD}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_collision_area", "examples\shapes_collision_area.vcxproj", "{B774E0B9-9514-4E88-975F-4EB6C3B8D519}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_colors_palette", "examples\shapes_colors_palette.vcxproj", "{D91367C2-2189-4859-A7FE-D2CAB84FA15C}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_circle_sector", "examples\shapes_draw_circle_sector.vcxproj", "{33459B4E-1839-4856-BF6B-22480D11FE31}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_rectangle_rounded", "examples\shapes_draw_rectangle_rounded.vcxproj", "{48871156-181A-475A-BD8D-200086A09675}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_draw_ring", "examples\shapes_draw_ring.vcxproj", "{C4416DA1-9E62-46BA-9CD3-F8963C79E1A1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_ball_anim", "examples\shapes_easings_ball_anim.vcxproj", "{1C49E35A-2838-49D9-9D5F-4B8134960EF6}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_box_anim", "examples\shapes_easings_box_anim.vcxproj", "{F91142E2-A999-47F0-9E74-38C1E2930EBE}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shapes_easings_rectangle_array", "examples\shapes_easings_rectangle_array.vcxproj", "{1EDD4BCF-345C-4065-8CBD-7285224293C3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_basic_lighting", "examples\shaders_basic_lighting.vcxproj", "{A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_custom_uniform", "examples\shaders_custom_uniform.vcxproj", "{B176BB4A-CA31-4E2A-B790-3EA0ED2EE870}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_eratosthenes", "examples\shaders_eratosthenes.vcxproj", "{D08AA2A0-2F94-4BF5-B42D-E92450F03FD1}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_fog", "examples\shaders_fog.vcxproj", "{4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_hot_reloading", "examples\shaders_hot_reloading.vcxproj", "{CF3755C4-937D-4ABF-B7B3-95140808717F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_julia_set", "examples\shaders_julia_set.vcxproj", "{D34939FE-8873-4C53-8D6C-74DED78EA3C4}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_model_shader", "examples\shaders_model_shader.vcxproj", "{D408A730-363A-4ABF-BCEF-5D63DCC66042}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_multi_sample2d", "examples\shaders_multi_sample2d.vcxproj", "{F532AFBC-9E62-4A89-BB99-1044E4B2D8ED}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_palette_switch", "examples\shaders_palette_switch.vcxproj", "{52FB7463-C128-42AF-A02F-78F48473EA9A}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_postprocessing", "examples\shaders_postprocessing.vcxproj", "{7381D91E-5C72-48F0-AAB4-95C9B10D7484}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_raymarching", "examples\shaders_raymarching.vcxproj", "{D36EC43E-B31F-4CF4-8285-93A7A9D90189}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_mesh_instancing", "examples\shaders_mesh_instancing.vcxproj", "{274C0319-7E1E-4188-936B-8DF3331230B3}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_shapes_textures", "examples\shaders_shapes_textures.vcxproj", "{41BBCC10-CFDE-48A1-B2E0-A0EC6A668629}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_simple_mask", "examples\shaders_simple_mask.vcxproj", "{600C3D4F-0670-4DB4-B30F-520A729053B5}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_spotlight", "examples\shaders_spotlight.vcxproj", "{11F33A39-74B7-4018-B5F9-CC285A673A8F}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_drawing", "examples\shaders_texture_drawing.vcxproj", "{A6F5E35E-B4A7-41B3-853A-75558E6E0715}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "shaders_texture_waves", "examples\shaders_texture_waves.vcxproj", "{291B4975-8EFF-4C7C-8AF3-44A77B8491B8}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "embedded_files_loading", "examples\embedded_files_loading.vcxproj", "{FDE6080B-E203-4066-910D-AD0302566008}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "easings_testbed", "examples\easings_testbed.vcxproj", "{E1B6D565-9D7C-46B7-9202-ECF54974DE50}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "rlgl_standalone", "examples\rlgl_standalone.vcxproj", "{C8765523-58F8-4C8E-9914-693396F6F0FF}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_vox", "examples\models_loading_vox.vcxproj", "{2F1B955B-275E-4D8E-8864-06FEC44D7912}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "models_loading_gltf", "examples\models_loading_gltf.vcxproj", "{F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_codepoints_loading", "examples\text_codepoints_loading.vcxproj", "{F2DB2E59-76BF-4D81-859A-AFC289C046C0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_window_should_close", "examples\core_window_should_close.vcxproj", "{3FE7E9B6-49AC-4246-A789-28DB4644567B}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_fog_of_war", "examples\textures_fog_of_war.vcxproj", "{EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_gif_player", "examples\textures_gif_player.vcxproj", "{191A5289-BA65-4638-A215-C521F0187313}" -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "core_2d_camera_mouse_zoom", 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{6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {946A1700-C7AA-46F0-AEF2-67C98B5722AC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {FD193822-3D5C-4161-A147-884C2ABDE483} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {20AD0AC9-9159-4744-99CC-6AC5779D6B87} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {0199E349-0701-40BC-8A7F-06A54FFA3E7C} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {8F19E3DA-8929-4000-87B5-3CA6929636CC} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {51A00565-5787-4911-9CC0-28403AA4909D} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {92B64AE7-D773-4F05-89F1-CE59BBF4F053} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {A2BA5E5C-FDB9-4939-B0B5-2B753A5E33D3} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {A643BB06-735D-47F3-BFE7-B6D3C36F7097} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {F026020F-7B00-40C8-91C3-5DE85EC45A95} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {6B8BAAF1-75C7-4C68-80B8-0E2A9EABBD9A} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {59089B0C-AAB4-4532-B294-44DEAE7178B7} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {C298876B-6C12-4EA4-903B-33450BCD9884} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {83F586FA-C801-4979-ACCA-006BD628CC88} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {86CBE96B-F5FE-483C-BA4A-DC9B1D43AF22} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {FF2970AE-E2E9-405F-B321-D523A1BD44A0} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {79417CE2-FEEB-42F0-BC53-62D5267B19B1} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {AFDDE100-2D36-4749-817D-12E54C56312F} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {B7812167-50FB-4934-996F-DF6FE4CBBFDF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {39DB56C7-05F8-492C-A8D4-F19E40FECB59} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {82F3D34B-8DB2-4C6A-98B1-132245DD9D99} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {CC132A4D-D081-4C26-BFB9-AB11984054F8} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {278D8859-20B1-428F-8448-064F46E1F021} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {CBD6C0F8-8200-4E9A-9D7C-6505A2AA4A62} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {14BA7F98-02CC-4648-9236-676BFF9458AF} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {0859A973-E4FE-4688-8D16-0253163FDE24} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {F3412853-2B6A-4334-8CF2-B796CDAE0850} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {BE097E8F-B6F3-45DC-8A27-E0EBC31AB912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {D03F2C82-9553-4AFA-8F49-9234009122B6} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {FE232CA5-6C0D-4ADF-9A21-775D4DC048D3} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {A53CCF42-A972-478F-9336-0F618B3EC06A} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {0037A3CD-4F50-48B2-9AC3-5A0D1D16D2CA} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {870723DD-945A-4136-B65B-4AF3BF85369C} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {EA6488AD-445B-4835-87FB-EBC9E2EDAF97} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {E07B6DBE-3358-4BA0-AABF-CDD8F96AECF0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {472BCBDC-62E0-441D-B2FD-0EE0FC6CEEB4} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {589C8E9B-0BB3-4D6D-A70C-0A28E469F20E} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {3AD868E6-8355-4F29-B5ED-7DE94AD786E7} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {2B78CF0A-5403-45E2-99BD-493F1679BCDB} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {0AB968E0-E993-45CE-8875-7453C96DF583} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {25923141-9859-4AFE-8168-0DF78322FC63} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {7E855020-7FA4-482D-B510-2E709354FE8B} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {9782E0C8-2BD3-4F67-B420-21CF19CA2435} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {9F4135E3-9814-452C-9B35-0EFBCD792B49} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {C45343E6-DAB6-4F3A-A00A-8BED71A098BE} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {B19DD336-538E-4091-A559-EAA717FEC899} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {0BF60202-43F7-48E9-8717-D31E56FA5BE0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {6D75CD88-1A03-4955-B8C7-ACFC3742154F} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {8DD0EB7E-668E-452D-91D7-906C64A9C8AC} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {E9D708A5-9C1F-4B84-A795-C5F191801762} = {8716DC0F-4FDE-4F57-8E25-5F78DFB80FE1} - {F6FD9C75-AAA7-48C9-B19D-FD37C8FB9B7E} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {1FE8758D-7E8A-41F3-9B6D-FD50E9A2A03D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {25BCB876-B60A-499B-9046-E9801CFD7780} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {56FB0A45-145F-4EAE-B2C8-E5833E682D8F} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {2BB0C1D4-9298-45AC-B244-67A99769A292} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {99A40FC5-9DB0-4B80-8D97-867EF00FA2CB} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {81064BCE-EEC1-43B0-9912-F05F2B54B11A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {31B41997-3890-45E3-93FE-C57B363E9C0D} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {D550AB93-DF31-4B76-873F-F075018352F4} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {8CF3F7BA-4C99-43EB-B4F1-7CA346817D0A} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {F90FCDC5-EE14-4B89-96DB-4392E28F34AF} = {278D8859-20B1-428F-8448-064F46E1F021} - {93A864C9-93B7-4E5C-ACE7-E8FC5F9EFF79} = {278D8859-20B1-428F-8448-064F46E1F021} - {56E68E37-B3FC-4799-91AF-0CA10B6D55A5} = {278D8859-20B1-428F-8448-064F46E1F021} - {03E7018C-44A2-4C46-9CE7-F2A135A2692B} = {278D8859-20B1-428F-8448-064F46E1F021} - {F3F6FE4D-9D9E-451A-B0BA-81456104B672} = {278D8859-20B1-428F-8448-064F46E1F021} - {C27794B5-1293-4EA7-BC0E-0F18E6325539} = {278D8859-20B1-428F-8448-064F46E1F021} - {02F41059-12A2-4A96-8D77-07EFE4B108FD} = {278D8859-20B1-428F-8448-064F46E1F021} - {B774E0B9-9514-4E88-975F-4EB6C3B8D519} = {278D8859-20B1-428F-8448-064F46E1F021} - {D91367C2-2189-4859-A7FE-D2CAB84FA15C} = {278D8859-20B1-428F-8448-064F46E1F021} - {33459B4E-1839-4856-BF6B-22480D11FE31} = {278D8859-20B1-428F-8448-064F46E1F021} - {48871156-181A-475A-BD8D-200086A09675} = {278D8859-20B1-428F-8448-064F46E1F021} - {C4416DA1-9E62-46BA-9CD3-F8963C79E1A1} = {278D8859-20B1-428F-8448-064F46E1F021} - {1C49E35A-2838-49D9-9D5F-4B8134960EF6} = {278D8859-20B1-428F-8448-064F46E1F021} - {F91142E2-A999-47F0-9E74-38C1E2930EBE} = {278D8859-20B1-428F-8448-064F46E1F021} - {1EDD4BCF-345C-4065-8CBD-7285224293C3} = {278D8859-20B1-428F-8448-064F46E1F021} - {A6B2A11B-0669-4AF5-A025-8DD02DBBE5EA} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {B176BB4A-CA31-4E2A-B790-3EA0ED2EE870} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D08AA2A0-2F94-4BF5-B42D-E92450F03FD1} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {4A7D0ECA-D7CC-4E66-B741-C92E9C1B42FF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {CF3755C4-937D-4ABF-B7B3-95140808717F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D34939FE-8873-4C53-8D6C-74DED78EA3C4} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D408A730-363A-4ABF-BCEF-5D63DCC66042} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {F532AFBC-9E62-4A89-BB99-1044E4B2D8ED} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {52FB7463-C128-42AF-A02F-78F48473EA9A} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {7381D91E-5C72-48F0-AAB4-95C9B10D7484} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D36EC43E-B31F-4CF4-8285-93A7A9D90189} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {274C0319-7E1E-4188-936B-8DF3331230B3} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {41BBCC10-CFDE-48A1-B2E0-A0EC6A668629} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {600C3D4F-0670-4DB4-B30F-520A729053B5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {11F33A39-74B7-4018-B5F9-CC285A673A8F} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {A6F5E35E-B4A7-41B3-853A-75558E6E0715} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {291B4975-8EFF-4C7C-8AF3-44A77B8491B8} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {FDE6080B-E203-4066-910D-AD0302566008} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {E1B6D565-9D7C-46B7-9202-ECF54974DE50} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {C8765523-58F8-4C8E-9914-693396F6F0FF} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {2F1B955B-275E-4D8E-8864-06FEC44D7912} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {F5FC9279-DE63-4EF3-B31F-CFCEF9B11F71} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {F2DB2E59-76BF-4D81-859A-AFC289C046C0} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {3FE7E9B6-49AC-4246-A789-28DB4644567B} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {EBBBF4A0-2DA2-4DE6-B4FE-C6654A2417A0} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {191A5289-BA65-4638-A215-C521F0187313} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {3CFF7AB8-32CB-4D6D-9FED-53DBEF277359} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {8B1AF423-00F1-4924-AC54-F77D402D2AC9} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {658A1B85-554E-4A5D-973A-FFE592CDD5F2} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {07CA51AD-72AE-46A2-AAED-DC3E3F807976} = {E9D708A5-9C1F-4B84-A795-C5F191801762} - {27B110CC-43C0-400A-89D9-245E681647D7} = {8D3C83B7-F1E0-4C2E-9E34-EE5F6AB2502A} - {1DE84812-E143-4C4B-A61D-9267AAD55401} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {4A87569C-4BD3-4113-B4B9-573D65B3D3F8} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {769FF0C1-4424-4FA3-BC44-D7A7DA312A06} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {CC62F7DB-D089-4677-8575-CAB7A7815C43} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {7AF97D44-707E-48DC-81CB-C9D8D7C9ED26} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {A4B0D971-3CD6-41C9-8AB2-055D25A33373} = {CC132A4D-D081-4C26-BFB9-AB11984054F8} - {27AA7BDA-0C34-4733-9009-73D3E64234FB} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {15CDD310-6980-42A6-8082-3A6B7730D13F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {71DB4284-5B1C-4E86-9AF5-B91542D44A6F} = {6C82BAAE-BDDF-457D-8FA8-7E2490B07035} - {4B39E5FC-0A96-4057-9AA5-8D5A52880DA7} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C} - {88DE5AD6-0074-4A5A-BE22-C840153E35D5} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {A546E75A-5242-46E6-9A9E-6C91554EAB84} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {EFA150D4-F93B-4D7D-A69C-9E8B4663BECD} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9} - {D8026C60-CCBC-45DF-9085-BF21569EB414} = {DA049009-21FF-4AC0-84E4-830DD1BCD0CE} - {DF25E545-00FF-4E64-844C-7DF98991F901} = {278D8859-20B1-428F-8448-064F46E1F021} - {703BE7BA-5B99-4F70-806D-3A259F6A991E} = {278D8859-20B1-428F-8448-064F46E1F021} - EndGlobalSection - GlobalSection(ExtensibilityGlobals) = postSolution - SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29} - EndGlobalSection -EndGlobal diff --git a/projects/VS2022/raylib/raylib.vcxproj b/projects/VS2022/raylib/raylib.vcxproj deleted file mode 100644 index 0c03027a4..000000000 --- a/projects/VS2022/raylib/raylib.vcxproj +++ /dev/null @@ -1,340 +0,0 @@ - - - - - Debug.DLL - Win32 - - - Debug.DLL - x64 - - - Debug - Win32 - - - Debug - x64 - - - Release.DLL - Win32 - - - Release.DLL - x64 - - - Release - Win32 - - - Release - x64 - - - - {E89D61AC-55DE-4482-AFD4-DF7242EBC859} - Win32Proj - raylib - 10.0 - - - - StaticLibrary - true - $(DefaultPlatformToolset) - Unicode - - - StaticLibrary - true - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - true - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - true - $(DefaultPlatformToolset) - Unicode - - - StaticLibrary - false - $(DefaultPlatformToolset) - Unicode - - - StaticLibrary - false - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - false - $(DefaultPlatformToolset) - Unicode - - - DynamicLibrary - false - $(DefaultPlatformToolset) - Unicode - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - - - $(SolutionDir)\build\$(ProjectName)\obj\$(Platform)\$(Configuration)\ - $(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)\ - - - - - - Level3 - Disabled - _CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP - CompileAsC - $(ProjectDir)..\..\..\src\external\glfw\include - - - Windows - - - %(AdditionalLibraryDirectories) - - - - - - - Level3 - Disabled - _CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;WIN32;_DEBUG;_LIB;%(PreprocessorDefinitions);GRAPHICS_API_OPENGL_33;PLATFORM_DESKTOP - CompileAsC - $(ProjectDir)..\..\..\src\external\glfw\include - - - Windows - 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- - - - - - - - - - - - - - - - - - - \ No newline at end of file diff --git a/projects/VSCode/.vscode/c_cpp_properties.json b/projects/VSCode/.vscode/c_cpp_properties.json deleted file mode 100644 index cbdb51941..000000000 --- a/projects/VSCode/.vscode/c_cpp_properties.json +++ /dev/null @@ -1,63 +0,0 @@ -{ - "configurations": [ - { - "name": "Win32", - "includePath": [ - "C:/raylib/raylib/src/**", - "${workspaceFolder}/**" - ], - "defines": [ - "_DEBUG", - "UNICODE", - "_UNICODE", - "GRAPHICS_API_OPENGL_33", - "PLATFORM_DESKTOP" - ], - "compilerPath": "C:/raylib/w64devkit/bin/gcc.exe", - "cStandard": "c99", - "cppStandard": "c++14", - "intelliSenseMode": "gcc-x64" - }, - { - "name": "Mac", - "includePath": [ - "/src/**", - "${workspaceFolder}/**" - ], - "defines": [ - "_DEBUG", - "UNICODE", - "_UNICODE", - "GRAPHICS_API_OPENGL_33", - "PLATFORM_DESKTOP" - ], - "macFrameworkPath": [ - "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.13.sdk/System/Library/Frameworks" - ], - "compilerPath": "/usr/bin/clang", - "cStandard": "c11", - "cppStandard": "c++14", - "intelliSenseMode": "clang-x64" - }, - { - "name": "Linux", - "includePath": [ - "/src/**", - "${workspaceFolder}/**" - ], - "defines": [ - "_DEBUG", - "UNICODE", - "_UNICODE", - "GRAPHICS_API_OPENGL_33", - "PLATFORM_DESKTOP" - ], - "compilerPath": "/usr/bin/clang", - "cStandard": "c11", - "cppStandard": "c++14", - "intelliSenseMode": "clang-x64" - - } - ], - "version": 4 -} diff --git a/projects/VSCode/.vscode/launch.json b/projects/VSCode/.vscode/launch.json deleted file mode 100644 index 30d8990cb..000000000 --- a/projects/VSCode/.vscode/launch.json +++ /dev/null @@ -1,60 +0,0 @@ -{ - // Use IntelliSense to learn about possible attributes. - // Hover to view descriptions of existing attributes. - // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 - "version": "0.2.0", - "configurations": [ - { - "name": "Debug", - "type": "cppdbg", - "request": "launch", - "program": "${workspaceFolder}/${fileBasenameNoExtension}", - "args": [], - "stopAtEntry": false, - "cwd": "${workspaceFolder}", - "environment": [], - "externalConsole": false, - "MIMode": "gdb", - "setupCommands": [ - { - "description": "Enable pretty-printing for gdb", - "text": "-enable-pretty-printing", - "ignoreFailures": false - } - ], - "windows": { - "miDebuggerPath": "C:/raylib/w64devkit/bin/gdb.exe", - }, - "osx": { - "MIMode": "lldb" - }, - "linux": { - "miDebuggerPath": "/usr/bin/gdb", - }, - "preLaunchTask": "build debug" - }, - { - "name": "Run", - "type": "cppdbg", - "request": "launch", - "args": [], - "stopAtEntry": false, - "cwd": "${workspaceFolder}", - "environment": [], - "externalConsole": false, - "program": "${workspaceFolder}/${fileBasenameNoExtension}", - "MIMode": "gdb", - "windows": { - "program": "${workspaceFolder}/${fileBasenameNoExtension}.exe", - "miDebuggerPath": "C:/raylib/w64devkit/bin/gdb.exe" - }, - "osx": { - "MIMode": "lldb" - }, - "linux": { - "miDebuggerPath": "/usr/bin/gdb" - }, - "preLaunchTask": "build release", - } - ] - } diff --git a/projects/VSCode/.vscode/settings.json b/projects/VSCode/.vscode/settings.json deleted file mode 100644 index e98318a06..000000000 --- a/projects/VSCode/.vscode/settings.json +++ /dev/null @@ -1,11 +0,0 @@ -{ - "files.exclude": { - "**/.git": true, - "**/.svn": true, - "**/.hg": true, - "**/CVS": true, - "**/.DS_Store": true, - "**/*.o": true, - "**/*.exe": true, - } -} \ No newline at end of file diff --git a/projects/VSCode/.vscode/tasks.json b/projects/VSCode/.vscode/tasks.json deleted file mode 100644 index 6152d3010..000000000 --- a/projects/VSCode/.vscode/tasks.json +++ /dev/null @@ -1,71 +0,0 @@ -{ - // See https://go.microsoft.com/fwlink/?LinkId=733558 - // for the documentation about the tasks.json format - "version": "2.0.0", - "tasks": [ - { - "label": "build debug", - "type": "process", - "command": "make", - "args": [ - "PLATFORM=PLATFORM_DESKTOP", - "BUILD_MODE=DEBUG", - "PROJECT_NAME=${fileBasenameNoExtension}", - "OBJS=${fileBasenameNoExtension}.c" - ], - "windows": { - "command": "mingw32-make.exe", - "args": [ - "RAYLIB_PATH=C:/raylib/raylib", - "PROJECT_NAME=${fileBasenameNoExtension}", - "OBJS=${fileBasenameNoExtension}.c", - "BUILD_MODE=DEBUG" - ], - }, - "osx": { - "args": [ - "RAYLIB_PATH=/raylib", - "PROJECT_NAME=${fileBasenameNoExtension}", - "OBJS=${fileBasenameNoExtension}.c", - "BUILD_MODE=DEBUG" - ], - }, - "group": { - "kind": "build", - "isDefault": true - }, - "problemMatcher": [ - "$gcc" - ] - }, - { - "label": "build release", - "type": "process", - "command": "make", - "args": [ - "PLATFORM=PLATFORM_DESKTOP", - "PROJECT_NAME=${fileBasenameNoExtension}", - "OBJS=${fileBasenameNoExtension}.c" - ], - "windows": { - "command": "mingw32-make.exe", - "args": [ - "RAYLIB_PATH=C:/raylib/raylib", - "PROJECT_NAME=${fileBasenameNoExtension}", - "OBJS=${fileBasenameNoExtension}.c" - ], - }, - "osx": { - "args": [ - "RAYLIB_PATH=/raylib", - "PROJECT_NAME=${fileBasenameNoExtension}", - "OBJS=${fileBasenameNoExtension}.c" - ], - }, - "group": "build", - "problemMatcher": [ - "$gcc" - ] - } - ] -} \ No newline at end of file diff --git a/projects/VSCode/Makefile b/projects/VSCode/Makefile deleted file mode 100644 index a2a26f092..000000000 --- a/projects/VSCode/Makefile +++ /dev/null @@ -1,405 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5 -# -# Copyright (c) 2013-2019 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -.PHONY: all clean - -# Define required raylib variables -PROJECT_NAME ?= game -RAYLIB_VERSION ?= 4.2.0 -RAYLIB_PATH ?= ..\.. - -# Define compiler path on Windows -COMPILER_PATH ?= C:/raylib/w64devkit/bin - -# Define default options -# One of PLATFORM_DESKTOP, PLATFORM_ANDROID, PLATFORM_WEB -PLATFORM ?= PLATFORM_DESKTOP - -# Locations of your newly installed library and associated headers. See ../src/Makefile -# On Linux, if you have installed raylib but cannot compile the examples, check that -# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations. -# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED. -# To enable compile-time linking to a special version of libraylib.so, change these variables here. -# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below. -# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime, -# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH. -# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths. -DESTDIR ?= /usr/local -RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib -# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files. -RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Build mode for project: DEBUG or RELEASE -BUILD_MODE ?= RELEASE - -# Use external GLFW library instead of rglfw module -# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3 -USE_EXTERNAL_GLFW ?= FALSE - -# Use Wayland display server protocol on Linux desktop -# by default it uses X11 windowing system -USE_WAYLAND_DISPLAY ?= FALSE - -# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - # No uname.exe on MinGW!, but OS=Windows_NT on Windows! - # ifeq ($(UNAME),Msys) -> Windows - ifeq ($(OS),Windows_NT) - PLATFORM_OS=WINDOWS - export PATH := $(COMPILER_PATH):$(PATH) - else - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif - ifeq ($(UNAMEOS),FreeBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),OpenBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),NetBSD) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),DragonFly) - PLATFORM_OS=BSD - endif - ifeq ($(UNAMEOS),Darwin) - PLATFORM_OS=OSX - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - UNAMEOS=$(shell uname) - ifeq ($(UNAMEOS),Linux) - PLATFORM_OS=LINUX - endif -endif - -# RAYLIB_PATH adjustment for different platforms. -# If using GNU make, we can get the full path to the top of the tree. Windows? BSD? -# Required for ldconfig or other tools that do not perform path expansion. -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - RAYLIB_PREFIX ?= .. - RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) - endif -endif -# Default path for raylib on Raspberry Pi, if installed in different path, update it! -# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki. -# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX. -ifeq ($(PLATFORM),PLATFORM_RPI) - RAYLIB_PATH ?= /home/pi/raylib -endif - -ifeq ($(PLATFORM),PLATFORM_WEB) - # Emscripten required variables - EMSDK_PATH ?= C:/emsdk - EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten - CLANG_PATH = $(EMSDK_PATH)/upstream/bin - PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit - NODE_PATH = $(EMSDK_PATH)/node/14.18.2_64bit/bin - export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH):$$(PATH) -endif - -# Define raylib release directory for compiled library. -# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version -RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src - -# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries -# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH -# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux -# without formal installation from ../src/Makefile. It aids portability and is useful if you have -# multiple versions of raylib, have raylib installed to a non-standard location, or want to -# bundle libraylib.so with your game. Change it to your liking. -# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, -# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH, -# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) -# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute. -# To see which libraries a built example is linking to, ldd core/core_basic_window; -# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing. -EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH) - -# Define default C compiler: gcc -# NOTE: define g++ compiler if using C++ -CC = gcc - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),OSX) - # OSX default compiler - CC = clang - endif - ifeq ($(PLATFORM_OS),BSD) - # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler - CC = clang - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - ifeq ($(USE_RPI_CROSS_COMPILER),TRUE) - # Define RPI cross-compiler - #CC = armv6j-hardfloat-linux-gnueabi-gcc - CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc - endif -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # HTML5 emscripten compiler - # WARNING: To compile to HTML5, code must be redesigned - # to use emscripten.h and emscripten_set_main_loop() - CC = emcc -endif - -# Define default make program: Mingw32-make -MAKE = mingw32-make - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),LINUX) - MAKE = make - endif - ifeq ($(PLATFORM_OS),OSX) - MAKE = make - endif -endif - -# Define compiler flags: -# -O0 defines optimization level (no optimization, better for debugging) -# -O1 defines optimization level -# -g include debug information on compilation -# -s strip unnecessary data from build -> do not use in debug builds -# -Wall turns on most, but not all, compiler warnings -# -std=c99 defines C language mode (standard C from 1999 revision) -# -std=gnu99 defines C language mode (GNU C from 1999 revision) -# -Wno-missing-braces ignore invalid warning (GCC bug 53119) -# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec -CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces - -ifeq ($(BUILD_MODE),DEBUG) - CFLAGS += -g -O0 -else - CFLAGS += -s -O1 -endif - -# Additional flags for compiler (if desired) -#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # resource file contains windows executable icon and properties - # -Wl,--subsystem,windows hides the console window - CFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data -Wl,--subsystem,windows - endif - ifeq ($(PLATFORM_OS),LINUX) - ifeq ($(RAYLIB_LIBTYPE),STATIC) - CFLAGS += -D_DEFAULT_SOURCE - endif - ifeq ($(RAYLIB_LIBTYPE),SHARED) - # Explicitly enable runtime link to libraylib.so - CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH) - endif - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - CFLAGS += -std=gnu99 -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # -Os # size optimization - # -O2 # optimization level 2, if used, also set --memory-init-file 0 - # -s USE_GLFW=3 # Use glfw3 library (context/input management) - # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL! - # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) - # -s USE_PTHREADS=1 # multithreading support - # -s WASM=0 # disable Web Assembly, emitted by default - # -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow) - # -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter - # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data - # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off) - # --profiling # include information for code profiling - # --memory-init-file 0 # to avoid an external memory initialization code file (.mem) - # --preload-file resources # specify a resources folder for data compilation - CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources - ifeq ($(BUILD_MODE), DEBUG) - CFLAGS += -s ASSERTIONS=1 --profiling - endif - - # Define a custom shell .html and output extension - CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html - EXT = .html -endif - -# Define include paths for required headers -# NOTE: Several external required libraries (stb and others) -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external - -# Define additional directories containing required header files -ifeq ($(PLATFORM),PLATFORM_RPI) - # RPI required libraries - INCLUDE_PATHS += -I/opt/vc/include - INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux - INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads -endif -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_H_INSTALL_PATH) - INCLUDE_PATHS += -I/usr/local/include - endif - ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include - INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -isystem. -isystem$(RAYLIB_PATH)/src -isystem$(RAYLIB_PATH)/release/include -isystem$(RAYLIB_PATH)/src/external - endif -endif - -# Define library paths containing required libs. -LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src - -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),BSD) - # Consider -L$(RAYLIB_INSTALL_PATH) - LDFLAGS += -L. -Lsrc -L/usr/local/lib - endif - ifeq ($(PLATFORM_OS),LINUX) - # Reset everything. - # Precedence: immediately local, installed version, raysan5 provided libs - LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) - endif -endif - -ifeq ($(PLATFORM),PLATFORM_RPI) - LDFLAGS += -L/opt/vc/lib -endif - -# Define any libraries required on linking -# if you want to link libraries (libname.so or libname.a), use the -lname -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - # Libraries for Windows desktop compilation - # NOTE: WinMM library required to set high-res timer resolution - LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm - endif - ifeq ($(PLATFORM_OS),LINUX) - # Libraries for Debian GNU/Linux desktop compiling - # NOTE: Required packages: libegl1-mesa-dev - LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt - - # On X11 requires also below libraries - LDLIBS += -lX11 - # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them - #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - - # On Wayland windowing system, additional libraries requires - ifeq ($(USE_WAYLAND_DISPLAY),TRUE) - LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon - endif - # Explicit link to libc - ifeq ($(RAYLIB_LIBTYPE),SHARED) - LDLIBS += -lc - endif - endif - ifeq ($(PLATFORM_OS),OSX) - # Libraries for OSX 10.9 desktop compiling - # NOTE: Required packages: libopenal-dev libegl1-mesa-dev - LDLIBS = -lraylib -framework OpenGL -framework OpenAL -framework Cocoa - endif - ifeq ($(PLATFORM_OS),BSD) - # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling - # NOTE: Required packages: mesa-libs - LDLIBS = -lraylib -lGL -lpthread -lm - - # On XWindow requires also below libraries - LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor - endif - ifeq ($(USE_EXTERNAL_GLFW),TRUE) - # NOTE: It could require additional packages installed: libglfw3-dev - LDLIBS += -lglfw - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - # Libraries for Raspberry Pi compiling - # NOTE: Required packages: libasound2-dev (ALSA) - LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - # Libraries for web (HTML5) compiling - LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a -endif - -# Define a recursive wildcard function -rwildcard=$(foreach d,$(wildcard $1*),$(call rwildcard,$d/,$2) $(filter $(subst *,%,$2),$d)) - -# Define all source files required -SRC_DIR = src -OBJ_DIR = obj - -# Define all object files from source files -SRC = $(call rwildcard, *.c, *.h) -#OBJS = $(SRC:$(SRC_DIR)/%.c=$(OBJ_DIR)/%.o) -OBJS ?= main.c - -# For Android platform we call a custom Makefile.Android -ifeq ($(PLATFORM),PLATFORM_ANDROID) - MAKEFILE_PARAMS = -f Makefile.Android - export PROJECT_NAME - export SRC_DIR -else - MAKEFILE_PARAMS = $(PROJECT_NAME) -endif - -# Default target entry -# NOTE: We call this Makefile target or Makefile.Android target -all: - $(MAKE) $(MAKEFILE_PARAMS) - -# Project target defined by PROJECT_NAME -$(PROJECT_NAME): $(OBJS) - $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) - -# Compile source files -# NOTE: This pattern will compile every module defined on $(OBJS) -#%.o: %.c -$(OBJ_DIR)/%.o: $(SRC_DIR)/%.c - $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM) - -# Clean everything -clean: -ifeq ($(PLATFORM),PLATFORM_DESKTOP) - ifeq ($(PLATFORM_OS),WINDOWS) - del *.o *.exe /s - endif - ifeq ($(PLATFORM_OS),LINUX) - find -type f -executable | xargs file -i | grep -E 'x-object|x-archive|x-sharedlib|x-executable' | rev | cut -d ':' -f 2- | rev | xargs rm -fv - endif - ifeq ($(PLATFORM_OS),OSX) - find . -type f -perm +ugo+x -delete - rm -f *.o - endif -endif -ifeq ($(PLATFORM),PLATFORM_RPI) - find . -type f -executable -delete - rm -fv *.o -endif -ifeq ($(PLATFORM),PLATFORM_WEB) - del *.o *.html *.js -endif - @echo Cleaning done - diff --git a/projects/VSCode/Makefile.Android b/projects/VSCode/Makefile.Android deleted file mode 100644 index 7e41ea52f..000000000 --- a/projects/VSCode/Makefile.Android +++ /dev/null @@ -1,300 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Android project (APK building) -# -# Copyright (c) 2017 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ..\.. - -# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -ANDROID_ARCH ?= ARM -ANDROID_API_VERSION = 21 -ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a -endif -ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a -endif - -# Required path variables -# NOTE: JAVA_HOME must be set to JDK -JAVA_HOME ?= C:/JavaJDK -ANDROID_HOME = C:/android-sdk -ANDROID_TOOLCHAIN = C:/android_toolchain_$(ANDROID_ARCH)_API$(ANDROID_API_VERSION) -ANDROID_BUILD_TOOLS = $(ANDROID_HOME)/build-tools/28.0.1 -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools - -# Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME) -PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= raylib_game.c - -# Some source files are placed in directories, when compiling to some -# output directory other than source, that directory must pre-exist. -# Here we get a list of required folders that need to be created on -# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. -PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES))) - -# Android app configuration variables -APP_LABEL_NAME ?= rGame -APP_COMPANY_NAME ?= raylib -APP_PRODUCT_NAME ?= rgame -APP_VERSION_CODE ?= 1 -APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png -APP_SCREEN_ORIENTATION ?= landscape -APP_KEYSTORE_PASS ?= raylib - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Library path for libraylib.a/libraylib.so -RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src - -# Shared libs must be added to APK if required -# NOTE: Generated NativeLoader.java automatically load those libraries -ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so -endif - -# Compiler and archiver -# NOTE: GCC is being deprecated in Android NDK r16 -ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-clang - AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar -endif -ifeq ($(ANDROID_ARCH),ARM64) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-clang - AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar -endif - -# Compiler flags for arquitecture -ifeq ($(ANDROID_ARCH),ARM) - CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -endif -ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 -endif -# Compilation functions attributes options -CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -# Compiler options for the linker -CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -# Preprocessor macro definitions -CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) - -# Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue - -# Linker options -LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a -LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -# Force linking of library module to define symbol -LDFLAGS += -u ANativeActivity_onCreate -# Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib - -# Define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl - -# Generate target objects list from PROJECT_SOURCE_FILES -OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) - -# Android APK building process... some steps required... -# NOTE: typing 'make' will invoke the default target entry called 'all', -all: create_temp_project_dirs \ - copy_project_required_libs \ - copy_project_resources \ - generate_loader_script \ - generate_android_manifest \ - generate_apk_keystore \ - config_project_package \ - compile_project_code \ - compile_project_class \ - compile_project_class_dex \ - create_project_apk_package \ - sign_project_apk_package \ - zipalign_project_apk_package - -# Create required temp directories for APK building -create_temp_project_dirs: - if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH) - if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj - if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src - if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com - if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) - if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) - if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib - if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) - if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin - if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res - if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi - if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi - if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi - if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values - if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets - if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) - if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens - $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir))) - -define create_dir - if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1) -endef - -# Copy required shared libs for integration into APK -# NOTE: If using shared libs they are loaded by generated NativeLoader.java -copy_project_required_libs: -ifeq ($(RAYLIB_LIBTYPE),SHARED) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so -endif -ifeq ($(RAYLIB_LIBTYPE),STATIC) - copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a -endif - -# Copy project required resources: strings.xml, icon.png, assets -# NOTE: Required strings.xml is generated and game resources are copied to assets folder -# TODO: Review xcopy usage, it can not be found in some systems! -copy_project_resources: - copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y - copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y - copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y - @echo ^ > $(PROJECT_BUILD_PATH)/res/values/strings.xml - @echo ^^$(APP_LABEL_NAME)^^ >> $(PROJECT_BUILD_PATH)/res/values/strings.xml - if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F - -# Generate NativeLoader.java to load required shared libraries -# NOTE: Probably not the bet way to generate this file... but it works. -generate_loader_script: - @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -ifeq ($(RAYLIB_LIBTYPE),SHARED) - @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java -endif - @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Generate AndroidManifest.xml with all the required options -# NOTE: Probably not the bet way to generate this file... but it works. -generate_android_manifest: - @echo ^ > $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - @echo ^ >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml - -# Generate storekey for APK signing: $(PROJECT_NAME).keystore -# NOTE: Configure here your Distinguished Names (-dname) if required! -generate_apk_keystore: - if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA - -# Config project package and resource using AndroidManifest.xml and res/values/strings.xml -# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java -config_project_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar - -# Compile native_app_glue code as static library: obj/libnative_app_glue.a -compile_native_app_glue: - $(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) - $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o - -# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so -compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) - -# Compile all .c files required into object (.o) files -# NOTE: Those files will be linked into a shared library -$(PROJECT_BUILD_PATH)/obj/%.o:%.c - $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - -# Compile project .java code into .class (Java bytecode) -compile_project_class: - $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Compile .class files into Dalvik executable bytecode (.dex) -# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) -compile_project_class_dex: - $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj - -# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk -# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so -# NOTE: Use -A resources to define additional directory in which to find raw asset files -create_project_apk_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) - -# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk -sign_project_apk_package: - $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key - -# Create zip-aligned APK package: $(PROJECT_NAME).apk -zipalign_project_apk_package: - $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk - -# Install $(PROJECT_NAME).apk to default emulator/device -# NOTE: Use -e (emulator) or -d (device) parameters if required -install: - $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk - -# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) -check_device_abi: - $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi - -# Monitorize output log coming from device, only raylib tag -logcat: - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -# Install and monitorize $(PROJECT_NAME).apk to default emulator/device -deploy: - $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W - -# Clean everything -clean: - del $(PROJECT_BUILD_PATH)\* /f /s /q - rmdir $(PROJECT_BUILD_PATH) /s /q - @echo Cleaning done diff --git a/projects/VSCode/main.c b/projects/VSCode/main.c deleted file mode 100644 index f37b3b28d..000000000 --- a/projects/VSCode/main.c +++ /dev/null @@ -1,108 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic 3d example -* -* Welcome to raylib! -* -* To compile example, just press F5. -* Note that compiled executable is placed in the same folder as .c file -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2023 Ramon Santamaria (@raysan5) -* -********************************************************************************************/ - -#include "raylib.h" - -#if defined(PLATFORM_WEB) - #include -#endif - -//---------------------------------------------------------------------------------- -// Local Variables Definition (local to this module) -//---------------------------------------------------------------------------------- -Camera camera = { 0 }; -Vector3 cubePosition = { 0 }; - -//---------------------------------------------------------------------------------- -// Local Functions Declaration -//---------------------------------------------------------------------------------- -static void UpdateDrawFrame(void); // Update and draw one frame - -//---------------------------------------------------------------------------------- -// Main entry point -//---------------------------------------------------------------------------------- -int main() -{ - // Initialization - //-------------------------------------------------------------------------------------- - const int screenWidth = 800; - const int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib"); - - camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; - camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; - camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; - camera.fovy = 60.0f; - camera.projection = CAMERA_PERSPECTIVE; - - //-------------------------------------------------------------------------------------- - -#if defined(PLATFORM_WEB) - emscripten_set_main_loop(UpdateDrawFrame, 60, 1); -#else - SetTargetFPS(60); // Set our game to run at 60 frames-per-second - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - UpdateDrawFrame(); - } -#endif - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} - -// Update and draw game frame -static void UpdateDrawFrame(void) -{ - // Update - //---------------------------------------------------------------------------------- - UpdateCamera(&camera, CAMERA_ORBITAL); - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - BeginMode3D(camera); - - DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); - DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); - DrawGrid(10, 1.0f); - - EndMode3D(); - - DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); - - DrawFPS(10, 10); - - EndDrawing(); - //---------------------------------------------------------------------------------- -} diff --git a/projects/VSCode/main.code-workspace b/projects/VSCode/main.code-workspace deleted file mode 100644 index 267248e69..000000000 --- a/projects/VSCode/main.code-workspace +++ /dev/null @@ -1,16 +0,0 @@ -{ - "folders": [ - { - "path": "." - } - ], - "settings": { - "files.associations": { - "raylib.h": "c", - "math.h": "c", - "blocks.h": "c", - "stdio.h": "c", - "*.m": "c" - } - } -} \ No newline at end of file diff --git a/projects/VSCode/resources/LICENSE b/projects/VSCode/resources/LICENSE deleted file mode 100644 index ebde2c573..000000000 --- a/projects/VSCode/resources/LICENSE +++ /dev/null @@ -1 +0,0 @@ -Assets license. diff --git a/projects/scripts/README.md b/projects/scripts/README.md deleted file mode 100644 index b60e0ec88..000000000 --- a/projects/scripts/README.md +++ /dev/null @@ -1,68 +0,0 @@ -Here are dependency-less build scripts for raylib projects. - -## Dependencies -The scripts, as mentioned above, do not have dependencies. There's one -exception to this however, and that is Windows, because Windows -doesn't have a built-in C compiler. On Windows, you'll need to install -[Visual Studio][visual-studio] or the [build tools][vs-tools]. If you -didn't install them in the default location, write your changes around -line 38 of [`build-windows.bat`](build-windows.bat). - -## Script customization -First of all, the scripts have a few variables at the very top, which -are supposed to be configured for each project separately: -- `GAME_NAME` variable is used for the executable name. -- `SOURCES` is a list of .c source files, divided by spaces, which are - going to be compiled and linked with raylib to create the final - executable. You can use wildcards, so if you have all your .c files - in a directory called `src`, you can just set `SOURCES` to - `../../src/*.c`. Note: the paths should be either absolute, or - relative to `builds/platform`, hence `../../`. -- `RAYLIB_SRC` should point to the raylib/src directory. In this case, - it's `../../src`, but as with the `SOURCES`, if the path is - relative, it should be relative to `temp/debug`, so it's actually - `../../../../src`. - -## Compilation flags -- `-Os` (`/O1` with MSVC, `-O2` with clang\*) is used for release - builds, to save space. Since it's a good practice to make your games - run on the slowest possible systems, only a few games would benefit - from additional runtime performance on almost all systems. Other - flags: `-flto` (`/GL` and `/LTCG` for MSVC) in release builds, `-O0 - -g` (`/Od /Zi` for MSVC) in debug builds. -- `-Wall -Wextra -Wpedantic` (`/Wall` for MSVC) are used for warnings. - -\* Clang 7.0.1 seems to have problems compiling with `-flto` and `-Os` -enabled at the same time, so `-Os` is replaced with `-O2` for clang. - -## Command line arguments -The build scripts accept some flags, which can be given either one at -a time (`-d -c -r`) or in bunches (`-dcr`). Here's a description of -all of the flags. -- `-h` Describes all the flags, and a few example commands -- `-d` Faster builds that have debug symbols, and enable warnings -- `-u` Run upx\* on the executable after compilation (before -r) -- `-r` Run the executable after compilation -- `-c` Remove the temp/(debug|release) directory, ie. full recompile -- `-q` Suppress this script's informational prints -- `-qq` Suppress all prints, complete silence -- `-v` cl.exe normally prints out a lot of superficial information, as - well as the MSVC build environment activation scripts, but these are - mostly suppressed by default. If you do want to see everything, use - this flag. - -\* This is mostly here to make building simple "shipping" versions - easier, and it's a very small bit in the build scripts. The option - requires that you have upx installed and on your path, of course. - -#### Examples -| What the command does | Command | -|-------------------------------------------------------------|---------------------------| -| Build a release build, on Windows | `build-windows.bat` | -| Build a release build, full recompile, on Linux | `./build-linux.sh -c` | -| Build a debug build and run, on macOS | `./build-osx.sh -d -r` | -| Build in debug, run, don't print at all, on Linux with `sh` | `sh build-linux.sh -drqq` | - - -[visual-studio]: https://visualstudio.microsoft.com/downloads/#visual-studio-community-2017 -[vs-tools]: https://visualstudio.microsoft.com/downloads/#build-tools-for-visual-studio-2017 diff --git a/projects/scripts/build-linux.sh b/projects/scripts/build-linux.sh deleted file mode 100755 index 7368d9215..000000000 --- a/projects/scripts/build-linux.sh +++ /dev/null @@ -1,169 +0,0 @@ -#!/bin/sh -# Change your executable name here -GAME_NAME="game" - -# Set your sources here (relative paths!) -# Example with two source folders: -# SOURCES="src/*.c src/submodule/*.c" -SOURCES="core_basic_window.c" - -# Set your raylib/src location here (relative path!) -RAYLIB_SRC="../../src" - -# About this build script: it does many things, but in essence, it's -# very simple. It has 3 compiler invocations: building raylib (which -# is not done always, see logic by searching "Build raylib"), building -# src/*.c files, and linking together those two. Each invocation is -# wrapped in an if statement to make the -qq flag work, it's pretty -# verbose, sorry. - -# Stop the script if a compilation (or something else?) fails -set -e - -# Get arguments -while getopts ":hdusrcq" opt; do - case $opt in - h) - echo "Usage: ./build-linux.sh [-hdusrcqq]" - echo " -h Show this information" - echo " -d Faster builds that have debug symbols, and enable warnings" - echo " -u Run upx* on the executable after compilation (before -r)" - echo " -s Run strip on the executable after compilation (before -r)" - echo " -r Run the executable after compilation" - echo " -c Remove the temp/(debug|release) directory, ie. full recompile" - echo " -q Suppress this script's informational prints" - echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" - echo "" - echo "* This is mostly here to make building simple \"shipping\" versions" - echo " easier, and it's a very small bit in the build scripts. The option" - echo " requires that you have upx installed and on your path, of course." - echo "" - echo "Examples:" - echo " Build a release build: ./build-linux.sh" - echo " Build a release build, full recompile: ./build-linux.sh -c" - echo " Build a debug build and run: ./build-linux.sh -d -r" - echo " Build in debug, run, don't print at all: ./build-linux.sh -drqq" - exit 0 - ;; - d) - BUILD_DEBUG="1" - ;; - u) - UPX_IT="1" - ;; - s) - STRIP_IT="1" - ;; - r) - RUN_AFTER_BUILD="1" - ;; - c) - BUILD_ALL="1" - ;; - q) - if [ -n "$QUIET" ]; then - REALLY_QUIET="1" - else - QUIET="1" - fi - ;; - \?) - echo "Invalid option: -$OPTARG" >&2 - exit 1 - ;; - esac -done - -# Set CC if it's not set already -if [ -z "$CC" ]; then - CC=cc -fi - -# Directories -ROOT_DIR=$PWD -SOURCES="$ROOT_DIR/$SOURCES" -RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" - -# Flags -OUTPUT_DIR="builds/linux" -COMPILATION_FLAGS="-std=c99 -Os -flto" -FINAL_COMPILE_FLAGS="-s" -WARNING_FLAGS="-Wall -Wextra -Wpedantic" -LINK_FLAGS="-flto -lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" -# Debug changes to flags -if [ -n "$BUILD_DEBUG" ]; then - OUTPUT_DIR="builds-debug/linux" - COMPILATION_FLAGS="-std=c99 -O0 -g" - FINAL_COMPILE_FLAGS="" - LINK_FLAGS="-lm -ldl -lpthread -lX11 -lxcb -lGL -lGLX -lXext -lGLdispatch -lXau -lXdmcp" -fi - -# Display what we're doing -if [ -n "$BUILD_DEBUG" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" -else - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" -fi - -# Create the raylib cache directory -TEMP_DIR="temp/release" -if [ -n "$BUILD_DEBUG" ]; then - TEMP_DIR="temp/debug" -fi -# If there's a -c flag, remove the cache -if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." - rm -r "$TEMP_DIR" -fi -# If temp directory doesn't exist, build raylib -if [ ! -d "$TEMP_DIR" ]; then - mkdir -p $TEMP_DIR - cd $TEMP_DIR - RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" - RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c $RAYLIB_SRC/rglfw.c" - RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" - - if [ -n "$REALLY_QUIET" ]; then - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 - else - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES - fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" - cd $ROOT_DIR -fi - -# Build the actual game -mkdir -p $OUTPUT_DIR -cd $OUTPUT_DIR -[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." -if [ -n "$REALLY_QUIET" ]; then - $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 -else - $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS -fi -rm *.o -[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" - -if [ -n "$STRIP_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." - strip $GAME_NAME -fi - -if [ -n "$UPX_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." - upx $GAME_NAME > /dev/null 2>&1 -fi - -if [ -n "$RUN_AFTER_BUILD" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." - if [ -n "$REALLY_QUIET" ]; then - ./$GAME_NAME > /dev/null 2>&1 - else - ./$GAME_NAME - fi -fi -cd $ROOT_DIR - -[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/projects/scripts/build-osx.sh b/projects/scripts/build-osx.sh deleted file mode 100755 index d4f8ab217..000000000 --- a/projects/scripts/build-osx.sh +++ /dev/null @@ -1,171 +0,0 @@ -#!/bin/sh -# Change your executable name here -GAME_NAME="game" - -# Set your sources here (relative paths!) -# Example with two source folders: -# SOURCES="src/*.c src/submodule/*.c" -SOURCES="core_basic_window.c" - -# Set your raylib/src location here (relative path!) -RAYLIB_SRC="../../src" - -# About this build script: it does many things, but in essence, it's -# very simple. It has 3 compiler invocations: building raylib (which -# is not done always, see logic by searching "Build raylib"), building -# src/*.c files, and linking together those two. Each invocation is -# wrapped in an if statement to make the -qq flag work, it's pretty -# verbose, sorry. - -# Stop the script if a compilation (or something else?) fails -set -e - -# Get arguments -while getopts ":hdusrcq" opt; do - case $opt in - h) - echo "Usage: ./build-osx.sh [-hdusrcqq]" - echo " -h Show this information" - echo " -d Faster builds that have debug symbols, and enable warnings" - echo " -u Run upx* on the executable after compilation (before -r)" - echo " -s Run strip on the executable after compilation (before -r)" - echo " -r Run the executable after compilation" - echo " -c Remove the temp/(debug|release) directory, ie. full recompile" - echo " -q Suppress this script's informational prints" - echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" - echo "" - echo "* This is mostly here to make building simple \"shipping\" versions" - echo " easier, and it's a very small bit in the build scripts. The option" - echo " requires that you have upx installed and on your path, of course." - echo "" - echo "Examples:" - echo " Build a release build: ./build-osx.sh" - echo " Build a release build, full recompile: ./build-osx.sh -c" - echo " Build a debug build and run: ./build-osx.sh -d -r" - echo " Build in debug, run, don't print at all: ./build-osx.sh -drqq" - exit 0 - ;; - d) - BUILD_DEBUG="1" - ;; - u) - UPX_IT="1" - ;; - s) - STRIP_IT="1" - ;; - r) - RUN_AFTER_BUILD="1" - ;; - c) - BUILD_ALL="1" - ;; - q) - if [ -n "$QUIET" ]; then - REALLY_QUIET="1" - else - QUIET="1" - fi - ;; - \?) - echo "Invalid option: -$OPTARG" >&2 - exit 1 - ;; - esac -done - -# Set CC if it's not set already -if [ -z "$CC" ]; then - CC=cc -fi - -# Directories -ROOT_DIR=$PWD -SOURCES="$ROOT_DIR/$SOURCES" -RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" - -# Flags -OUTPUT_DIR="builds/osx" -COMPILATION_FLAGS="-std=c99 -O2 -flto" -FINAL_COMPILE_FLAGS="-s" -WARNING_FLAGS="-Wall -Wextra -Wpedantic" -LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" -# Debug changes to flags -if [ -n "$BUILD_DEBUG" ]; then - OUTPUT_DIR="builds-debug/osx" - COMPILATION_FLAGS="-std=c99 -O0 -g" - FINAL_COMPILE_FLAGS="" - LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa" -fi - -# Display what we're doing -if [ -n "$BUILD_DEBUG" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" -else - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" -fi - -# Create the raylib cache directory -TEMP_DIR="temp/release" -if [ -n "$BUILD_DEBUG" ]; then - TEMP_DIR="temp/debug" -fi -# If there's a -c flag, remove the cache -if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." - rm -r "$TEMP_DIR" -fi -# If temp directory doesn't exist, build raylib -if [ ! -d "$TEMP_DIR" ]; then - mkdir -p $TEMP_DIR - cd $TEMP_DIR - RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_DESKTOP -DGRAPHICS_API_OPENGL_33" - RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" - RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I$RAYLIB_SRC/external/glfw/include" - - if [ -n "$REALLY_QUIET" ]; then - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c > /dev/null 2>&1 - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 - else - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS -x objective-c $RAYLIB_SRC/rglfw.c - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES - fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" - cd $ROOT_DIR -fi - -# Build the actual game -mkdir -p $OUTPUT_DIR -cd $OUTPUT_DIR -[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." -if [ -n "$REALLY_QUIET" ]; then - $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1 - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 -else - $CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS -fi -rm *.o -[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" - -if [ -n "$STRIP_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." - strip $GAME_NAME -fi - -if [ -n "$UPX_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." - upx $GAME_NAME > /dev/null 2>&1 -fi - -if [ -n "$RUN_AFTER_BUILD" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." - if [ -n "$REALLY_QUIET" ]; then - ./$GAME_NAME > /dev/null 2>&1 - else - ./$GAME_NAME - fi -fi -cd $ROOT_DIR - -[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/projects/scripts/build-rpi.sh b/projects/scripts/build-rpi.sh deleted file mode 100755 index 68e4f8d24..000000000 --- a/projects/scripts/build-rpi.sh +++ /dev/null @@ -1,169 +0,0 @@ -#!/bin/sh -# Change your executable name here -GAME_NAME="game" - -# Set your sources here (relative paths!) -# Example with two source folders: -# SOURCES="src/*.c src/submodule/*.c" -SOURCES="core_basic_window.c" - -# Set your raylib/src location here (relative path!) -RAYLIB_SRC="../../src" - -# About this build script: it does many things, but in essence, it's -# very simple. It has 3 compiler invocations: building raylib (which -# is not done always, see logic by searching "Build raylib"), building -# src/*.c files, and linking together those two. Each invocation is -# wrapped in an if statement to make the -qq flag work, it's pretty -# verbose, sorry. - -# Stop the script if a compilation (or something else?) fails -set -e - -# Get arguments -while getopts ":hdusrcq" opt; do - case $opt in - h) - echo "Usage: ./build-rpi.sh [-hdusrcqq]" - echo " -h Show this information" - echo " -d Faster builds that have debug symbols, and enable warnings" - echo " -u Run upx* on the executable after compilation (before -r)" - echo " -s Run strip on the executable after compilation (before -r)" - echo " -r Run the executable after compilation" - echo " -c Remove the temp/(debug|release) directory, ie. full recompile" - echo " -q Suppress this script's informational prints" - echo " -qq Suppress all prints, complete silence (> /dev/null 2>&1)" - echo "" - echo "* This is mostly here to make building simple \"shipping\" versions" - echo " easier, and it's a very small bit in the build scripts. The option" - echo " requires that you have upx installed and on your path, of course." - echo "" - echo "Examples:" - echo " Build a release build: ./build-rpi.sh" - echo " Build a release build, full recompile: ./build-rpi.sh -c" - echo " Build a debug build and run: ./build-rpi.sh -d -r" - echo " Build in debug, run, don't print at all: ./build-rpi.sh -drqq" - exit 0 - ;; - d) - BUILD_DEBUG="1" - ;; - u) - UPX_IT="1" - ;; - s) - STRIP_IT="1" - ;; - r) - RUN_AFTER_BUILD="1" - ;; - c) - BUILD_ALL="1" - ;; - q) - if [ -n "$QUIET" ]; then - REALLY_QUIET="1" - else - QUIET="1" - fi - ;; - \?) - echo "Invalid option: -$OPTARG" >&2 - exit 1 - ;; - esac -done - -# Set CC if it's not set already -if [ -z "$CC" ]; then - CC=cc -fi - -# Directories -ROOT_DIR=$PWD -SOURCES="$ROOT_DIR/$SOURCES" -RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC" - -# Flags -OUTPUT_DIR="builds/linux" -COMPILATION_FLAGS="-std=c99 -Os -flto" -FINAL_COMPILE_FLAGS="-s" -WARNING_FLAGS="-Wall -Wextra -Wpedantic" -LINK_FLAGS="-flto -lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" -# Debug changes to flags -if [ -n "$BUILD_DEBUG" ]; then - OUTPUT_DIR="builds-debug/linux" - COMPILATION_FLAGS="-std=c99 -O0 -g" - FINAL_COMPILE_FLAGS="" - LINK_FLAGS="-lm -ldl -lrt -lpthread -lv4l2 -lbrcmGLESv2 -lbrcmEGL -lbcm_host -L/opt/vc/lib" -fi - -# Display what we're doing -if [ -n "$BUILD_DEBUG" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in debug mode. ($COMPILATION_FLAGS $WARNING_FLAGS)" -else - [ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling in release mode. ($COMPILATION_FLAGS $FINAL_COMPILE_FLAGS)" -fi - -# Create the raylib cache directory -TEMP_DIR="temp/release" -if [ -n "$BUILD_DEBUG" ]; then - TEMP_DIR="temp/debug" -fi -# If there's a -c flag, remove the cache -if [ -d "$TEMP_DIR" ] && [ -n "$BUILD_ALL" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Found cached raylib, rebuilding." - rm -r "$TEMP_DIR" -fi -# If temp directory doesn't exist, build raylib -if [ ! -d "$TEMP_DIR" ]; then - mkdir -p $TEMP_DIR - cd $TEMP_DIR - RAYLIB_DEFINES="-D_DEFAULT_SOURCE -DPLATFORM_RPI -DGRAPHICS_API_OPENGL_ES2" - RAYLIB_C_FILES="$RAYLIB_SRC/rcore.c $RAYLIB_SRC/rshapes.c $RAYLIB_SRC/rtextures.c $RAYLIB_SRC/rtext.c $RAYLIB_SRC/rmodels.c $RAYLIB_SRC/utils.c $RAYLIB_SRC/raudio.c" - RAYLIB_INCLUDE_FLAGS="-I$RAYLIB_SRC -I/opt/vc/include" - - if [ -n "$REALLY_QUIET" ]; then - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES > /dev/null 2>&1 - else - $CC -c $RAYLIB_DEFINES $RAYLIB_INCLUDE_FLAGS $COMPILATION_FLAGS $RAYLIB_C_FILES - fi - [ -z "$QUIET" ] && echo "COMPILE-INFO: raylib compiled into object files in: $TEMP_DIR/" - cd $ROOT_DIR -fi - -# Build the actual game -mkdir -p $OUTPUT_DIR -cd $OUTPUT_DIR -[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code." -if [ -n "$REALLY_QUIET" ]; then - $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1 - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1 -else - $CC -c -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES - $CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS -fi -rm *.o -[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/" - -if [ -n "$STRIP_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME." - strip $GAME_NAME -fi - -if [ -n "$UPX_IT" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx." - upx $GAME_NAME > /dev/null 2>&1 -fi - -if [ -n "$RUN_AFTER_BUILD" ]; then - [ -z "$QUIET" ] && echo "COMPILE-INFO: Running." - if [ -n "$REALLY_QUIET" ]; then - ./$GAME_NAME > /dev/null 2>&1 - else - ./$GAME_NAME - fi -fi -cd $ROOT_DIR - -[ -z "$QUIET" ] && echo "COMPILE-INFO: All done." diff --git a/projects/scripts/build-windows.bat b/projects/scripts/build-windows.bat deleted file mode 100644 index 2c085f8d6..000000000 --- a/projects/scripts/build-windows.bat +++ /dev/null @@ -1,219 +0,0 @@ -@echo off -REM Change your executable name here -set GAME_NAME=game.exe - -REM Set your sources here (relative paths!) -REM Example with two source folders: -REM set SOURCES=src\*.c src\submodule\*.c -set SOURCES=core_basic_window.c - -REM Set your raylib\src location here (relative path!) -set RAYLIB_SRC=..\..\src - -REM Set the target platform for the compiler (Ex: x86 or x64) -set TARGET_PLATFORM=x86 - -REM About this build script: it does many things, but in essence, it's -REM very simple. It has 3 compiler invocations: building raylib (which -REM is not done always, see logic by searching "Build raylib"), building -REM src/*.c files, and linking together those two. Each invocation is -REM wrapped in an if statement to make the -qq flag work, it's pretty -REM verbose, sorry. - -REM To skip to the actual building part of the script, search for ":BUILD" - -REM Checks if cl is available and skips to the argument loop if it is -REM (Prevents calling vcvarsall every time you run this script) -WHERE cl >nul 2>nul -IF %ERRORLEVEL% == 0 goto READ_ARGS -REM Activate the msvc build environment if cl isn't available yet -IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" ( - set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Auxiliary\Build\vcvarsall.bat" -) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" ( - set VC_INIT="C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Auxiliary\Build\vcvarsall.bat" -) ELSE IF EXIST "C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" ( - set VC_INIT="C:\Program Files (x86)\Microsoft Visual C++ Build Tools\vcbuildtools.bat" -) ELSE ( - REM Initialize your vc environment here if the defaults don't work - REM set VC_INIT="C:\your\path\here\vcvarsall.bat" - REM And then remove/comment out the following two lines - echo "Couldn't find vcvarsall.bat or vcbuildtools.bat, please set it manually." - exit /B -) -echo Setting up the msvc build environment, this could take some time but the next builds should be faster -REM Remove everything after %TARGET_PLATFORM% if you want to see -REM the vcvarsall.bat or vcbuildtools.bat output -call %VC_INIT% %TARGET_PLATFORM% > NUL 2>&1 - -:READ_ARGS -REM For the ! variable notation -setlocal EnableDelayedExpansion -REM For shifting, which the command line argument parsing needs -setlocal EnableExtensions - -:ARG_LOOP -set ARG=%1 -if "!ARG!" == "" ( goto BUILD ) -IF NOT "x!ARG!" == "x!ARG:h=!" ( - goto HELP -) -IF NOT "x!ARG!" == "x!ARG:d=!" ( - set BUILD_DEBUG=1 -) -IF NOT "x!ARG!" == "x!ARG:u=!" ( - set UPX_IT=1 -) -IF NOT "x!ARG!" == "x!ARG:r=!" ( - set RUN_AFTER_BUILD=1 -) -IF NOT "x!ARG!" == "x!ARG:c=!" ( - set BUILD_ALL=1 -) -IF NOT "x!ARG!" == "x!ARG:qq=!" ( - set QUIET=1 - set REALLY_QUIET=1 -) ELSE IF NOT "x!ARG!" == "x!ARG:q=!" ( - IF DEFINED QUIET ( - set REALLY_QUIET=1 - ) ELSE ( - set QUIET=1 - ) -) -IF NOT "x!ARG!" == "x!ARG:v=!" ( - set VERBOSE=1 -) -IF NOT "%1" == "" ( - shift /1 - goto ARG_LOOP -) - - -:HELP -echo Usage: build-windows.bat [-hdurcqqv] -echo -h Show this information -echo -d Faster builds that have debug symbols, and enable warnings -echo -u Run upx* on the executable after compilation (before -r) -echo -r Run the executable after compilation -echo -c Remove the temp\{debug,release} directory, ie. full recompile -echo -q Suppress this script's informational prints -echo -qq Suppress all prints, complete silence -echo -v cl.exe normally prints out a lot of superficial information, as -echo well as the MSVC build environment activation scripts, but these are -echo mostly suppressed by default. If you do want to see everything, use -echo this flag. -echo. -echo * This is mostly here to make building simple "shipping" versions -echo easier, and it's a very small bit in the build scripts. The option -echo requires that you have upx installed and on your path, of course. -echo. -echo Examples: -echo Build a release build: build-windows.bat -echo Build a release build, full recompile: build-windows.bat -c -echo Build a debug build and run: build-windows.bat -d -r -echo Build in debug, run, don't print at all: build-windows.bat -drqq -exit /B - - -:BUILD -REM Directories -set "ROOT_DIR=%CD%" -set "SOURCES=!ROOT_DIR!\!SOURCES!" -set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!" - -REM Flags -set OUTPUT_FLAG=/Fe: "!GAME_NAME!" -set COMPILATION_FLAGS=/std:c11 /O1 /GL /favor:blend /utf-8 /validate-charset /EHsc -set WARNING_FLAGS=/W3 /sdl -set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup -set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib -set OUTPUT_DIR=builds\windows-msvc -REM Debug changes to flags -IF DEFINED BUILD_DEBUG ( - set OUTPUT_FLAG=/Fe: "!GAME_NAME!" - set COMPILATION_FLAGS=/std:c11 /Od /Zi /utf-8 /validate-charset /EHsc - set WARNING_FLAGS=/W3 /sdl - set SUBSYSTEM_FLAGS=/DEBUG - set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib - set OUTPUT_DIR=builds-debug\windows-msvc -) -IF NOT DEFINED VERBOSE ( - set VERBOSITY_FLAG=/nologo -) - -REM Display what we're doing -IF DEFINED BUILD_DEBUG ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in debug mode, flags: !COMPILATION_FLAGS! !WARNING_FLAGS! -) ELSE ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling in release mode, flags: !COMPILATION_FLAGS! /link /LTCG -) - -REM Create the temp directory for raylib -set "TEMP_DIR=temp\release" -IF DEFINED BUILD_DEBUG ( - set "TEMP_DIR=temp\debug" -) - -IF DEFINED BUILD_ALL ( - IF EXIST !TEMP_DIR!\ ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Found cached raylib, rebuilding. - del /Q !TEMP_DIR! - rmdir !TEMP_DIR! - ) -) - -REM Build raylib if it hasn't been cached in TEMP_DIR -IF NOT EXIST !TEMP_DIR!\ ( - mkdir !TEMP_DIR! - cd !TEMP_DIR! - REM raylib source folder - set "RAYLIB_DEFINES=/D_DEFAULT_SOURCE /DPLATFORM_DESKTOP /DGRAPHICS_API_OPENGL_33" - set RAYLIB_C_FILES="!RAYLIB_SRC!\rcore.c" "!RAYLIB_SRC!\rshapes.c" "!RAYLIB_SRC!\rtextures.c" "!RAYLIB_SRC!\rtext.c" "!RAYLIB_SRC!\rmodels.c" "!RAYLIB_SRC!\utils.c" "!RAYLIB_SRC!\raudio.c" "!RAYLIB_SRC!\rglfw.c" - set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include" - - IF DEFINED REALLY_QUIET ( - cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B - ) ELSE ( - cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B - ) - IF NOT DEFINED QUIET echo COMPILE-INFO: raylib compiled into object files in: !TEMP_DIR!\ - - REM Out of the temp directory - cd !ROOT_DIR! -) - -REM Move to the build directory -IF NOT EXIST !OUTPUT_DIR! mkdir !OUTPUT_DIR! -cd !OUTPUT_DIR! - -REM Build the actual game -IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code. -IF DEFINED REALLY_QUIET ( - cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B -) ELSE ( - cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B - cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B -) -del *.obj -IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\ - -REM Run upx -IF DEFINED UPX_IT ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Packing !GAME_NAME! with upx. - upx !GAME_NAME! > NUL 2>&1 -) - -REM Finally, run the produced executable -IF DEFINED RUN_AFTER_BUILD ( - IF NOT DEFINED QUIET echo COMPILE-INFO: Running. - IF DEFINED REALLY_QUIET ( - !GAME_NAME! > NUL 2>&1 - ) ELSE ( - !GAME_NAME! - ) -) - -REM Back to development directory -cd !ROOT_DIR! - -IF NOT DEFINED QUIET echo COMPILE-INFO: All done. diff --git a/projects/scripts/core_basic_window.c b/projects/scripts/core_basic_window.c deleted file mode 100644 index a11948295..000000000 --- a/projects/scripts/core_basic_window.c +++ /dev/null @@ -1,61 +0,0 @@ -/******************************************************************************************* -* -* raylib [core] example - Basic window -* -* Welcome to raylib! -* -* You can find all basic examples on C:\raylib\raylib\examples folder or -* raylib official webpage: www.raylib.com -* -* Enjoy using raylib. :) -* -* This example has been created using raylib 1.0 (www.raylib.com) -* It has been re-confirmed with raylib 3.7.0 -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) -* -* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5) -* Simple adjustments on 2021-10-01 -* -********************************************************************************************/ - -#include "raylib.h" - -int main(void) -{ - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window"); - - SetTargetFPS(60); - //-------------------------------------------------------------------------------------- - - // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key - { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY); - - EndDrawing(); - //---------------------------------------------------------------------------------- - } - - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - - return 0; -} diff --git a/src/build.zig b/src/build.zig index 12d4a7a58..e2bf71d42 100644 --- a/src/build.zig +++ b/src/build.zig @@ -1,97 +1,148 @@ const std = @import("std"); const builtin = @import("builtin"); -// This has been tested to work with zig 0.11.0 and zig 0.12.0-dev.1390+94cee4fb2 -pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.builtin.OptimizeMode, options: Options) *std.Build.CompileStep { - const raylib_flags = &[_][]const u8{ +comptime { + if (builtin.zig_version.minor < 12) @compileError("Raylib requires zig version 0.12.0"); +} + +// NOTE(freakmangd): I don't like using a global here, but it prevents having to +// get the flags a second time when adding raygui +var raylib_flags_arr: std.ArrayListUnmanaged([]const u8) = .{}; + +// This has been tested with zig version 0.12.0 +pub fn addRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { + const raylib_dep = b.dependency(options.raylib_dependency_name, .{ + .target = target, + .optimize = optimize, + .raudio = options.raudio, + .rmodels = options.rmodels, + .rshapes = options.rshapes, + .rtext = options.rtext, + .rtextures = options.rtextures, + .platform_drm = options.platform_drm, + .shared = options.shared, + .linux_display_backend = options.linux_display_backend, + }); + const raylib = raylib_dep.artifact("raylib"); + + if (options.raygui) { + const raygui_dep = b.dependency(options.raygui_dependency_name, .{}); + addRaygui(b, raylib, raygui_dep); + } + + return raylib; +} + +fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { + raylib_flags_arr.clearRetainingCapacity(); + + const shared_flags = &[_][]const u8{ + "-fPIC", + "-DBUILD_LIBTYPE_SHARED", + }; + try raylib_flags_arr.appendSlice(b.allocator, &[_][]const u8{ "-std=gnu99", "-D_GNU_SOURCE", "-DGL_SILENCE_DEPRECATION=199309L", - }; - - const raylib = b.addStaticLibrary(.{ - .name = "raylib", - .target = target, - .optimize = optimize, + "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674 }); + if (options.shared) { + try raylib_flags_arr.appendSlice(b.allocator, shared_flags); + } + + const raylib = if (options.shared) + b.addSharedLibrary(.{ + .name = "raylib", + .target = target, + .optimize = optimize, + }) + else + b.addStaticLibrary(.{ + .name = "raylib", + .target = target, + .optimize = optimize, + }); raylib.linkLibC(); // No GLFW required on PLATFORM_DRM if (!options.platform_drm) { - raylib.addIncludePath(.{ .path = srcdir ++ "/external/glfw/include" }); + raylib.addIncludePath(b.path("src/external/glfw/include")); } - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rcore.c", - srcdir ++ "/utils.c", - }, raylib_flags); + var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2); + c_source_files.appendSliceAssumeCapacity(&.{ "rcore.c", "utils.c" }); if (options.raudio) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/raudio.c", - }, raylib_flags); + try c_source_files.append("raudio.c"); } if (options.rmodels) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rmodels.c", - }, &[_][]const u8{ - "-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/1891 - } ++ raylib_flags); + try c_source_files.append("rmodels.c"); } if (options.rshapes) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rshapes.c", - }, raylib_flags); + try c_source_files.append("rshapes.c"); } if (options.rtext) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rtext.c", - }, raylib_flags); + try c_source_files.append("rtext.c"); } if (options.rtextures) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rtextures.c", - }, raylib_flags); + try c_source_files.append("rtextures.c"); } - var gen_step = b.addWriteFiles(); - raylib.step.dependOn(&gen_step.step); - - if (options.raygui) { - const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); - raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags }); - raylib.addIncludePath(.{ .path = srcdir }); - raylib.addIncludePath(.{ .path = srcdir ++ "/../../raygui/src" }); + if (options.opengl_version != .auto) { + raylib.defineCMacro(options.opengl_version.toCMacroStr(), null); } - switch (target.getOsTag()) { + switch (target.result.os.tag) { .windows => { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags); + try c_source_files.append("rglfw.c"); raylib.linkSystemLibrary("winmm"); raylib.linkSystemLibrary("gdi32"); raylib.linkSystemLibrary("opengl32"); - raylib.addIncludePath(.{ .path = "external/glfw/deps/mingw" }); raylib.defineCMacro("PLATFORM_DESKTOP", null); }, .linux => { if (!options.platform_drm) { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags); + try c_source_files.append("rglfw.c"); raylib.linkSystemLibrary("GL"); raylib.linkSystemLibrary("rt"); raylib.linkSystemLibrary("dl"); raylib.linkSystemLibrary("m"); - raylib.linkSystemLibrary("X11"); - raylib.addLibraryPath(.{ .path = "/usr/lib" }); - raylib.addIncludePath(.{ .path = "/usr/include" }); + + raylib.addLibraryPath(.{ .cwd_relative = "/usr/lib" }); + raylib.addIncludePath(.{ .cwd_relative = "/usr/include" }); + + switch (options.linux_display_backend) { + .X11 => { + raylib.defineCMacro("_GLFW_X11", null); + raylib.linkSystemLibrary("X11"); + }, + .Wayland => { + raylib.defineCMacro("_GLFW_WAYLAND", null); + raylib.linkSystemLibrary("wayland-client"); + raylib.linkSystemLibrary("wayland-cursor"); + raylib.linkSystemLibrary("wayland-egl"); + raylib.linkSystemLibrary("xkbcommon"); + raylib.addIncludePath(b.path("src")); + waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol"); + waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol"); + waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "viewporter.xml", "viewporter-client-protocol"); + waylandGenerate(b, raylib, "relative-pointer-unstable-v1.xml", "relative-pointer-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "pointer-constraints-unstable-v1.xml", "pointer-constraints-unstable-v1-client-protocol"); + waylandGenerate(b, raylib, "fractional-scale-v1.xml", "fractional-scale-v1-client-protocol"); + waylandGenerate(b, raylib, "xdg-activation-v1.xml", "xdg-activation-v1-client-protocol"); + waylandGenerate(b, raylib, "idle-inhibit-unstable-v1.xml", "idle-inhibit-unstable-v1-client-protocol"); + }, + } raylib.defineCMacro("PLATFORM_DESKTOP", null); } else { - raylib.linkSystemLibrary("GLESv2"); + if (options.opengl_version == .auto) { + raylib.linkSystemLibrary("GLESv2"); + raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + } + raylib.linkSystemLibrary("EGL"); raylib.linkSystemLibrary("drm"); raylib.linkSystemLibrary("gbm"); @@ -99,18 +150,15 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built raylib.linkSystemLibrary("rt"); raylib.linkSystemLibrary("m"); raylib.linkSystemLibrary("dl"); - raylib.addIncludePath(.{ .path = "/usr/include/libdrm" }); + raylib.addIncludePath(.{ .cwd_relative = "/usr/include/libdrm" }); raylib.defineCMacro("PLATFORM_DRM", null); - raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); raylib.defineCMacro("EGL_NO_X11", null); raylib.defineCMacro("DEFAULT_BATCH_BUFFER_ELEMENT", "2048"); } }, .freebsd, .openbsd, .netbsd, .dragonfly => { - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags); + try c_source_files.append("rglfw.c"); raylib.linkSystemLibrary("GL"); raylib.linkSystemLibrary("rt"); raylib.linkSystemLibrary("dl"); @@ -126,12 +174,12 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built }, .macos => { // On macos rglfw.c include Objective-C files. - const raylib_flags_extra_macos = &[_][]const u8{ - "-ObjC", - }; - addCSourceFilesVersioned(raylib, &.{ - srcdir ++ "/rglfw.c", - }, raylib_flags ++ raylib_flags_extra_macos); + try raylib_flags_arr.append(b.allocator, "-ObjC"); + raylib.root_module.addCSourceFile(.{ + .file = b.path("src/rglfw.c"), + .flags = raylib_flags_arr.items, + }); + _ = raylib_flags_arr.pop(); raylib.linkFramework("Foundation"); raylib.linkFramework("CoreServices"); raylib.linkFramework("CoreGraphics"); @@ -142,7 +190,9 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built }, .emscripten => { raylib.defineCMacro("PLATFORM_WEB", null); - raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + if (options.opengl_version == .auto) { + raylib.defineCMacro("GRAPHICS_API_OPENGL_ES2", null); + } if (b.sysroot == null) { @panic("Pass '--sysroot \"$EMSDK/upstream/emscripten\"'"); @@ -154,16 +204,40 @@ pub fn addRaylib(b: *std.Build, target: std.zig.CrossTarget, optimize: std.built var dir = std.fs.openDirAbsolute(cache_include, std.fs.Dir.OpenDirOptions{ .access_sub_paths = true, .no_follow = true }) catch @panic("No emscripten cache. Generate it!"); dir.close(); - raylib.addIncludePath(.{ .path = cache_include }); + raylib.addIncludePath(b.path(cache_include)); }, else => { @panic("Unsupported OS"); }, } + raylib.root_module.addCSourceFiles(.{ + .root = b.path("src"), + .files = c_source_files.items, + .flags = raylib_flags_arr.items, + }); + return raylib; } +/// This function does not need to be called if you passed .raygui = true to addRaylib +pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *std.Build.Dependency) void { + if (raylib_flags_arr.items.len == 0) { + @panic( + \\argument 2 `raylib` in `addRaygui` must come from b.dependency("raylib", ...).artifact("raylib") + ); + } + + var gen_step = b.addWriteFiles(); + raylib.step.dependOn(&gen_step.step); + + const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); + raylib.addCSourceFile(.{ .file = raygui_c_path, .flags = raylib_flags_arr.items }); + raylib.addIncludePath(raygui_dep.path("src")); + + raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); +} + pub const Options = struct { raudio: bool = true, rmodels: bool = true, @@ -172,9 +246,42 @@ pub const Options = struct { rtextures: bool = true, raygui: bool = false, platform_drm: bool = false, + shared: bool = false, + linux_display_backend: LinuxDisplayBackend = .X11, + opengl_version: OpenglVersion = .auto, + + raylib_dependency_name: []const u8 = "raylib", + raygui_dependency_name: []const u8 = "raygui", }; -pub fn build(b: *std.Build) void { +pub const OpenglVersion = enum { + auto, + gl_1_1, + gl_2_1, + gl_3_3, + gl_4_3, + gles_2, + gles_3, + + pub fn toCMacroStr(self: @This()) []const u8 { + switch (self) { + .auto => @panic("OpenglVersion.auto cannot be turned into a C macro string"), + .gl_1_1 => return "GRAPHICS_API_OPENGL_11", + .gl_2_1 => return "GRAPHICS_API_OPENGL_21", + .gl_3_3 => return "GRAPHICS_API_OPENGL_33", + .gl_4_3 => return "GRAPHICS_API_OPENGL_43", + .gles_2 => return "GRAPHICS_API_OPENGL_ES2", + .gles_3 => return "GRAPHICS_API_OPENGL_ES3", + } + } +}; + +pub const LinuxDisplayBackend = enum { + X11, + Wayland, +}; + +pub fn build(b: *std.Build) !void { // Standard target options allows the person running `zig build` to choose // what target to build for. Here we do not override the defaults, which // means any target is allowed, and the default is native. Other options @@ -193,35 +300,35 @@ pub fn build(b: *std.Build) void { .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, - .raygui = b.option(bool, "raygui", "Compile with raygui support") orelse defaults.raygui, + .shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared, + .linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend, + .opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version, }; - const lib = addRaylib(b, target, optimize, options); + const lib = try compileRaylib(b, target, optimize, options); - lib.installHeader("src/raylib.h", "raylib.h"); - lib.installHeader("src/raymath.h", "raymath.h"); - lib.installHeader("src/rlgl.h", "rlgl.h"); - - if (options.raygui) { - lib.installHeader("../raygui/src/raygui.h", "raygui.h"); - } + lib.installHeader(b.path("src/raylib.h"), "raylib.h"); + lib.installHeader(b.path("src/raymath.h"), "raymath.h"); + lib.installHeader(b.path("src/rlgl.h"), "rlgl.h"); b.installArtifact(lib); } -const srcdir = struct { - fn getSrcDir() []const u8 { - return std.fs.path.dirname(@src().file).?; - } -}.getSrcDir(); +const waylandDir = "src/external/glfw/deps/wayland"; -fn addCSourceFilesVersioned(exe: *std.Build.Step.Compile, files: []const []const u8, flags: []const []const u8) void { - if (comptime builtin.zig_version.minor >= 12) { - exe.addCSourceFiles(.{ - .files = files, - .flags = flags, - }); - } else { - exe.addCSourceFiles(files, flags); - } +fn waylandGenerate(b: *std.Build, raylib: *std.Build.Step.Compile, comptime protocol: []const u8, comptime basename: []const u8) void { + const protocolDir = waylandDir ++ "/" ++ protocol; + const clientHeader = basename ++ ".h"; + const privateCode = basename ++ "-code.h"; + + const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" }); + client_step.addFileArg(b.path(protocolDir)); + raylib.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname()); + + const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" }); + private_step.addFileArg(b.path(protocolDir)); + raylib.addIncludePath(private_step.addOutputFileArg(privateCode).dirname()); + + raylib.step.dependOn(&client_step.step); + raylib.step.dependOn(&private_step.step); }