Minor tweak to avoid false error logs
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2 changed files with 6 additions and 3 deletions
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@ -2281,8 +2281,11 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
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{
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Shader shader = { 0 };
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char *vShaderStr = LoadFileText(vsFileName);
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char *fShaderStr = LoadFileText(fsFileName);
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char *vShaderStr = NULL;
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char *fShaderStr = NULL;
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if (vsFileName != NULL) vShaderStr = LoadFileText(vsFileName);
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if (fsFileName != NULL) fShaderStr = LoadFileText(fsFileName);
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shader = LoadShaderFromMemory(vShaderStr, fShaderStr);
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