added ratings to examples

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CrackedPixel 2025-01-16 13:56:30 -06:00
commit d91a5831d7
23 changed files with 267 additions and 1 deletions

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* raylib [textures] example - Background scrolling
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 2.0, last time updated with raylib 2.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - blend modes
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* Example complexity rating: [★☆☆☆] 1/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 3.5, last time updated with raylib 3.5

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* raylib [textures] example - Bunnymark
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 1.6, last time updated with raylib 2.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Draw part of the texture tiled
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [textures] example - Fog of war
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - gif playing
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Image loading and drawing on it
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* Example complexity rating: [★★☆☆] 2/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.4, last time updated with raylib 1.4

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* raylib [textures] example - Procedural images generation
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.8, last time updated with raylib 1.8
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Image loading and texture creation
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* Example complexity rating: [★☆☆☆] 1/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.3, last time updated with raylib 1.3

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* raylib [textures] example - Image processing
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* Example complexity rating: [★★★☆] 3/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.4, last time updated with raylib 3.5

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/*******************************************************************************************
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* raylib [texture] example - Image text drawing using TTF generated font
* raylib [textures] example - Image text drawing using TTF generated font
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.8, last time updated with raylib 4.0
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* raylib [textures] example - Texture loading and drawing
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Mouse painting
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 3.0, last time updated with raylib 3.0
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* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [textures] example - N-patch drawing
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* Example complexity rating: [★★★☆] 3/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 2.0, last time updated with raylib 2.5

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const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - particles blending");
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* Example complexity rating: [★☆☆☆] 1/4
// Particles pool, reuse them!
Particle mouseTail[MAX_PARTICLES] = { 0 };

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const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textured polygon");
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* Example complexity rating: [★☆☆☆] 1/4
// Define texture coordinates to map our texture to poly
Vector2 texcoords[MAX_POINTS] = {

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* raylib [textures] example - Load textures from raw data
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* Example complexity rating: [★★★☆] 3/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.3, last time updated with raylib 3.5

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* raylib [textures] example - Sprite animation
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - sprite button
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - sprite explosion
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 2.5, last time updated with raylib 3.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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