added ratings to examples
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* raylib [shaders] example - Apply a shader to some shape or texture
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* Example complexity rating: [★★☆☆] 2/4
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* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
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* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
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