REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing
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8 changed files with 574 additions and 574 deletions
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@ -563,7 +563,7 @@ TEXTURES = \
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textures/textures_background_scrolling \
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textures/textures_background_scrolling \
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textures/textures_blend_modes \
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textures/textures_blend_modes \
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textures/textures_bunnymark \
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textures/textures_bunnymark \
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textures/textures_draw_tiled \
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textures/textures_tiled_drawing \
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textures/textures_fog_of_war \
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textures/textures_fog_of_war \
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textures/textures_gif_player \
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textures/textures_gif_player \
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textures/textures_image_channel \
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textures/textures_image_channel \
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@ -563,7 +563,7 @@ TEXTURES = \
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textures/textures_background_scrolling \
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textures/textures_background_scrolling \
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textures/textures_blend_modes \
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textures/textures_blend_modes \
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textures/textures_bunnymark \
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textures/textures_bunnymark \
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textures/textures_draw_tiled \
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textures/textures_tiled_drawing \
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textures/textures_fog_of_war \
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textures/textures_fog_of_war \
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textures/textures_gif_player \
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textures/textures_gif_player \
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textures/textures_image_channel \
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textures/textures_image_channel \
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@ -871,7 +871,7 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
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--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
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textures/textures_draw_tiled: textures/textures_draw_tiled.c
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textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
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--preload-file textures/resources/patterns.png@resources/patterns.png
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--preload-file textures/resources/patterns.png@resources/patterns.png
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@ -113,7 +113,7 @@ Examples using raylib textures functionality, including image/textures loading/g
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| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
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| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
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| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
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| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
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| [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
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| [textures_tiled_drawing](textures/textures_tiled_drawing.c) | <img src="textures/textures_tiled_drawing.png" alt="textures_tiled_drawing" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
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| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
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| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
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| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
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@ -82,7 +82,7 @@ textures;textures_sprite_explosion;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria"
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textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@raysan5
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textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@raysan5
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textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace
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textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace
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textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel
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textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel
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textures;textures_draw_tiled;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
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textures;textures_tiled_drawing;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
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textures;textures_polygon_drawing;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
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textures;textures_polygon_drawing;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
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textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
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textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
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textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
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textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
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258
examples/textures/textures_tiled_drawing.c
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258
examples/textures/textures_tiled_drawing.c
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@ -0,0 +1,258 @@
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/*******************************************************************************************
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*
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* raylib [textures] example - textures tiled drawing
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
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*
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2020-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
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#define OPT_WIDTH 220 // Max width for the options container
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#define MARGIN_SIZE 8 // Size for the margins
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#define COLOR_SIZE 16 // Size of the color select buttons
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// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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Texture texPattern = LoadTexture("resources/patterns.png");
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SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
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// Coordinates for all patterns inside the texture
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const Rectangle recPattern[] = {
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(Rectangle){ 3, 3, 66, 66 },
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(Rectangle){ 75, 3, 100, 100 },
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(Rectangle){ 3, 75, 66, 66 },
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(Rectangle){ 7, 156, 50, 50 },
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(Rectangle){ 85, 106, 90, 45 },
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(Rectangle){ 75, 154, 100, 60}
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};
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// Setup colors
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const Color colors[] = { BLACK, MAROON, ORANGE, BLUE, PURPLE, BEIGE, LIME, RED, DARKGRAY, SKYBLUE };
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enum { MAX_COLORS = SIZEOF(colors) };
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Rectangle colorRec[MAX_COLORS] = { 0 };
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// Calculate rectangle for each color
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for (int i = 0, x = 0, y = 0; i < MAX_COLORS; i++)
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{
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colorRec[i].x = 2.0f + MARGIN_SIZE + x;
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colorRec[i].y = 22.0f + 256.0f + MARGIN_SIZE + y;
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colorRec[i].width = COLOR_SIZE*2.0f;
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colorRec[i].height = (float)COLOR_SIZE;
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if (i == (MAX_COLORS/2 - 1))
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{
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x = 0;
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y += COLOR_SIZE + MARGIN_SIZE;
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}
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else x += (COLOR_SIZE*2 + MARGIN_SIZE);
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}
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int activePattern = 0, activeCol = 0;
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float scale = 1.0f, rotation = 0.0f;
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// Handle mouse
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
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{
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const Vector2 mouse = GetMousePosition();
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// Check which pattern was clicked and set it as the active pattern
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for (int i = 0; i < SIZEOF(recPattern); i++)
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{
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if (CheckCollisionPointRec(mouse, (Rectangle){ 2 + MARGIN_SIZE + recPattern[i].x, 40 + MARGIN_SIZE + recPattern[i].y, recPattern[i].width, recPattern[i].height }))
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{
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activePattern = i;
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break;
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}
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}
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// Check to see which color was clicked and set it as the active color
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for (int i = 0; i < MAX_COLORS; ++i)
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{
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if (CheckCollisionPointRec(mouse, colorRec[i]))
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{
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activeCol = i;
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break;
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}
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}
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}
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// Handle keys
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// Change scale
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if (IsKeyPressed(KEY_UP)) scale += 0.25f;
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if (IsKeyPressed(KEY_DOWN)) scale -= 0.25f;
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if (scale > 10.0f) scale = 10.0f;
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else if ( scale <= 0.0f) scale = 0.25f;
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// Change rotation
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if (IsKeyPressed(KEY_LEFT)) rotation -= 25.0f;
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if (IsKeyPressed(KEY_RIGHT)) rotation += 25.0f;
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// Reset
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if (IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; }
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw the tiled area
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DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, GetScreenHeight() - 2.0f*MARGIN_SIZE},
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(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
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// Draw options
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DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, GetScreenHeight() - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f));
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DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK);
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DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK);
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DrawRectangle(2 + MARGIN_SIZE + (int)recPattern[activePattern].x, 40 + MARGIN_SIZE + (int)recPattern[activePattern].y, (int)recPattern[activePattern].width, (int)recPattern[activePattern].height, ColorAlpha(DARKBLUE, 0.3f));
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DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK);
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for (int i = 0; i < MAX_COLORS; i++)
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{
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DrawRectangleRec(colorRec[i], colors[i]);
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if (activeCol == i) DrawRectangleLinesEx(colorRec[i], 3, ColorAlpha(WHITE, 0.5f));
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}
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DrawText("Scale (UP/DOWN to change)", 2 + MARGIN_SIZE, 80 + 256 + MARGIN_SIZE, 10, BLACK);
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DrawText(TextFormat("%.2fx", scale), 2 + MARGIN_SIZE, 92 + 256 + MARGIN_SIZE, 20, BLACK);
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DrawText("Rotation (LEFT/RIGHT to change)", 2 + MARGIN_SIZE, 122 + 256 + MARGIN_SIZE, 10, BLACK);
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DrawText(TextFormat("%.0f degrees", rotation), 2 + MARGIN_SIZE, 134 + 256 + MARGIN_SIZE, 20, BLACK);
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DrawText("Press [SPACE] to reset", 2 + MARGIN_SIZE, 164 + 256 + MARGIN_SIZE, 10, DARKBLUE);
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// Draw FPS
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DrawText(TextFormat("%i FPS", GetFPS()), 2 + MARGIN_SIZE, 2 + MARGIN_SIZE, 20, BLACK);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texPattern); // Unload texture
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest
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void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
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{
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if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
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if ((source.width == 0) || (source.height == 0)) return;
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int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
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if ((dest.width < tileWidth) && (dest.height < tileHeight))
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{
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// Can fit only one tile
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DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
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(Rectangle){dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint);
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}
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else if (dest.width <= tileWidth)
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{
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// Tiled vertically (one column)
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int dy = 0;
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for (;dy+tileHeight < dest.height; dy += tileHeight)
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{
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DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, (Rectangle){dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint);
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}
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// Fit last tile
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if (dy < dest.height)
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{
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DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
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||||||
|
(Rectangle){dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (dest.height <= tileHeight)
|
||||||
|
{
|
||||||
|
// Tiled horizontally (one row)
|
||||||
|
int dx = 0;
|
||||||
|
for (;dx+tileWidth < dest.width; dx += tileWidth)
|
||||||
|
{
|
||||||
|
DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, (Rectangle){dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fit last tile
|
||||||
|
if (dx < dest.width)
|
||||||
|
{
|
||||||
|
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
|
||||||
|
(Rectangle){dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Tiled both horizontally and vertically (rows and columns)
|
||||||
|
int dx = 0;
|
||||||
|
for (;dx+tileWidth < dest.width; dx += tileWidth)
|
||||||
|
{
|
||||||
|
int dy = 0;
|
||||||
|
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||||
|
{
|
||||||
|
DrawTexturePro(texture, source, (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (dy < dest.height)
|
||||||
|
{
|
||||||
|
DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||||
|
(Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fit last column of tiles
|
||||||
|
if (dx < dest.width)
|
||||||
|
{
|
||||||
|
int dy = 0;
|
||||||
|
for (;dy+tileHeight < dest.height; dy += tileHeight)
|
||||||
|
{
|
||||||
|
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height},
|
||||||
|
(Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Draw final tile in the bottom right corner
|
||||||
|
if (dy < dest.height)
|
||||||
|
{
|
||||||
|
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
|
||||||
|
(Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
BIN
examples/textures/textures_tiled_drawing.png
Normal file
BIN
examples/textures/textures_tiled_drawing.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 49 KiB |
569
projects/VS2022/examples/textures_tiled_drawing.vcxproj
Normal file
569
projects/VS2022/examples/textures_tiled_drawing.vcxproj
Normal file
|
|
@ -0,0 +1,569 @@
|
||||||
|
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|
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|
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|
<ProjectConfiguration Include="Debug.DLL|Win32">
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|
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|
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|
</ProjectConfiguration>
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|
<ProjectConfiguration Include="Debug.DLL|x64">
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|
<Configuration>Debug.DLL</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Debug|ARM64">
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||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
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||||||
|
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|
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|
||||||
|
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|
||||||
|
</ProjectConfiguration>
|
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|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
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|
||||||
|
<Platform>x64</Platform>
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|
</ProjectConfiguration>
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|
<ProjectConfiguration Include="Release.DLL|ARM64">
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|
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|
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|
</ProjectConfiguration>
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|
</ProjectConfiguration>
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|
<ProjectConfiguration Include="Release|ARM64">
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||||||
|
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|
||||||
|
<Platform>ARM64</Platform>
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||||||
|
</ProjectConfiguration>
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||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
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|
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|
<Platform>Win32</Platform>
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|
</ProjectConfiguration>
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|
<ProjectConfiguration Include="Release|x64">
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||||||
|
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|
<Platform>x64</Platform>
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|
</ProjectConfiguration>
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|
</ItemGroup>
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|
<PropertyGroup Label="Globals">
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|
<ProjectGuid>{0BF60202-43F7-48E9-8717-D31E56FA5BE0}</ProjectGuid>
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|
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|
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|
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|
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|
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|
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|
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|
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||||||
|
<PrecompiledHeader>
|
||||||
|
</PrecompiledHeader>
|
||||||
|
<Optimization>MaxSpeed</Optimization>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);PLATFORM_DESKTOP</PreprocessorDefinitions>
|
||||||
|
<AdditionalIncludeDirectories>$(SolutionDir)..\..\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<CompileAs>CompileAsC</CompileAs>
|
||||||
|
<RemoveUnreferencedCodeData>true</RemoveUnreferencedCodeData>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>raylib.lib;opengl32.lib;kernel32.lib;user32.lib;gdi32.lib;winmm.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
<AdditionalLibraryDirectories>$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\</AdditionalLibraryDirectories>
|
||||||
|
</Link>
|
||||||
|
<PostBuildEvent>
|
||||||
|
<Command>xcopy /y /d "$(SolutionDir)\build\raylib\bin\$(Platform)\$(Configuration)\raylib.dll" "$(SolutionDir)\build\$(ProjectName)\bin\$(Platform)\$(Configuration)"</Command>
|
||||||
|
</PostBuildEvent>
|
||||||
|
<PostBuildEvent>
|
||||||
|
<Message>Copy Release DLL to output directory</Message>
|
||||||
|
</PostBuildEvent>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\..\..\examples\textures\textures_tiled_drawing.c" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ResourceCompile Include="..\..\..\examples\examples.rc" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ProjectReference Include="..\raylib\raylib.vcxproj">
|
||||||
|
<Project>{e89d61ac-55de-4482-afd4-df7242ebc859}</Project>
|
||||||
|
</ProjectReference>
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
|
|
@ -141,7 +141,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "e
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_generation", "examples\textures_image_generation.vcxproj", "{B19DD336-538E-4091-A559-EAA717FEC899}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_draw_tiled", "examples\textures_draw_tiled.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_tiled_drawing", "examples\textures_tiled_drawing.vcxproj", "{0BF60202-43F7-48E9-8717-D31E56FA5BE0}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}"
|
||||||
EndProject
|
EndProject
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue