REXM: RENAME: example: textures_draw_tiled --> textures_tiled_drawing

This commit is contained in:
Ray 2025-09-03 18:45:50 +02:00
commit d8ee8a45c4
8 changed files with 574 additions and 574 deletions

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@ -563,7 +563,7 @@ TEXTURES = \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
textures/textures_blend_modes \ textures/textures_blend_modes \
textures/textures_bunnymark \ textures/textures_bunnymark \
textures/textures_draw_tiled \ textures/textures_tiled_drawing \
textures/textures_fog_of_war \ textures/textures_fog_of_war \
textures/textures_gif_player \ textures/textures_gif_player \
textures/textures_image_channel \ textures/textures_image_channel \

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@ -563,7 +563,7 @@ TEXTURES = \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
textures/textures_blend_modes \ textures/textures_blend_modes \
textures/textures_bunnymark \ textures/textures_bunnymark \
textures/textures_draw_tiled \ textures/textures_tiled_drawing \
textures/textures_fog_of_war \ textures/textures_fog_of_war \
textures/textures_gif_player \ textures/textures_gif_player \
textures/textures_image_channel \ textures/textures_image_channel \
@ -871,7 +871,7 @@ textures/textures_bunnymark: textures/textures_bunnymark.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png --preload-file textures/resources/wabbit_alpha.png@resources/wabbit_alpha.png
textures/textures_draw_tiled: textures/textures_draw_tiled.c textures/textures_tiled_drawing: textures/textures_tiled_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/patterns.png@resources/patterns.png --preload-file textures/resources/patterns.png@resources/patterns.png

View file

@ -113,7 +113,7 @@ Examples using raylib textures functionality, including image/textures loading/g
| [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_bunnymark](textures/textures_bunnymark.c) | <img src="textures/textures_bunnymark.png" alt="textures_bunnymark" width="80"> | ⭐⭐⭐☆ | 1.6 | 2.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) | | [textures_mouse_painting](textures/textures_mouse_painting.c) | <img src="textures/textures_mouse_painting.png" alt="textures_mouse_painting" width="80"> | ⭐⭐⭐☆ | 3.0 | 3.0 | [Chris Dill](https://github.com/MysteriousSpace) |
| [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) | | [textures_blend_modes](textures/textures_blend_modes.c) | <img src="textures/textures_blend_modes.png" alt="textures_blend_modes" width="80"> | ⭐☆☆☆ | 3.5 | 3.5 | [Karlo Licudine](https://github.com/accidentalrebel) |
| [textures_draw_tiled](textures/textures_draw_tiled.c) | <img src="textures/textures_draw_tiled.png" alt="textures_draw_tiled" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) | | [textures_tiled_drawing](textures/textures_tiled_drawing.c) | <img src="textures/textures_tiled_drawing.png" alt="textures_tiled_drawing" width="80"> | ⭐⭐⭐☆ | 3.0 | 4.2 | [Vlad Adrian](https://github.com/demizdor) |
| [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) | | [textures_polygon_drawing](textures/textures_polygon_drawing.c) | <img src="textures/textures_polygon_drawing.png" alt="textures_polygon_drawing" width="80"> | ⭐☆☆☆ | 3.7 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_fog_of_war](textures/textures_fog_of_war.c) | <img src="textures/textures_fog_of_war.png" alt="textures_fog_of_war" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [textures_gif_player](textures/textures_gif_player.c) | <img src="textures/textures_gif_player.png" alt="textures_gif_player" width="80"> | ⭐⭐⭐☆ | 4.2 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |

View file

@ -82,7 +82,7 @@ textures;textures_sprite_explosion;⭐️⭐️☆☆;2.5;3.5;"Ramon Santamaria"
textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@raysan5 textures;textures_bunnymark;⭐️⭐️⭐️☆;1.6;2.5;"Ramon Santamaria";@raysan5
textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace textures;textures_mouse_painting;⭐️⭐️⭐️☆;3.0;3.0;"Chris Dill";@MysteriousSpace
textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel textures;textures_blend_modes;⭐️☆☆☆;3.5;3.5;"Karlo Licudine";@accidentalrebel
textures;textures_draw_tiled;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor textures;textures_tiled_drawing;⭐️⭐️⭐️☆;3.0;4.2;"Vlad Adrian";@demizdor
textures;textures_polygon_drawing;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho textures;textures_polygon_drawing;⭐️☆☆☆;3.7;3.7;"Chris Camacho";@chriscamacho
textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5 textures;textures_fog_of_war;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5
textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5 textures;textures_gif_player;⭐️⭐️⭐️☆;4.2;4.2;"Ramon Santamaria";@raysan5

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@ -0,0 +1,258 @@
/*******************************************************************************************
*
* raylib [textures] example - textures tiled drawing
*
* Example complexity rating: [★★★☆] 3/4
*
* Example originally created with raylib 3.0, last time updated with raylib 4.2
*
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2020-2025 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define SIZEOF(A) (sizeof(A)/sizeof(A[0]))
#define OPT_WIDTH 220 // Max width for the options container
#define MARGIN_SIZE 8 // Size for the margins
#define COLOR_SIZE 16 // Size of the color select buttons
// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
SetConfigFlags(FLAG_WINDOW_RESIZABLE); // Make the window resizable
InitWindow(screenWidth, screenHeight, "raylib [textures] example - textures tiled drawing");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Texture texPattern = LoadTexture("resources/patterns.png");
SetTextureFilter(texPattern, TEXTURE_FILTER_TRILINEAR); // Makes the texture smoother when upscaled
// Coordinates for all patterns inside the texture
const Rectangle recPattern[] = {
(Rectangle){ 3, 3, 66, 66 },
(Rectangle){ 75, 3, 100, 100 },
(Rectangle){ 3, 75, 66, 66 },
(Rectangle){ 7, 156, 50, 50 },
(Rectangle){ 85, 106, 90, 45 },
(Rectangle){ 75, 154, 100, 60}
};
// Setup colors
const Color colors[] = { BLACK, MAROON, ORANGE, BLUE, PURPLE, BEIGE, LIME, RED, DARKGRAY, SKYBLUE };
enum { MAX_COLORS = SIZEOF(colors) };
Rectangle colorRec[MAX_COLORS] = { 0 };
// Calculate rectangle for each color
for (int i = 0, x = 0, y = 0; i < MAX_COLORS; i++)
{
colorRec[i].x = 2.0f + MARGIN_SIZE + x;
colorRec[i].y = 22.0f + 256.0f + MARGIN_SIZE + y;
colorRec[i].width = COLOR_SIZE*2.0f;
colorRec[i].height = (float)COLOR_SIZE;
if (i == (MAX_COLORS/2 - 1))
{
x = 0;
y += COLOR_SIZE + MARGIN_SIZE;
}
else x += (COLOR_SIZE*2 + MARGIN_SIZE);
}
int activePattern = 0, activeCol = 0;
float scale = 1.0f, rotation = 0.0f;
SetTargetFPS(60);
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// Handle mouse
if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT))
{
const Vector2 mouse = GetMousePosition();
// Check which pattern was clicked and set it as the active pattern
for (int i = 0; i < SIZEOF(recPattern); i++)
{
if (CheckCollisionPointRec(mouse, (Rectangle){ 2 + MARGIN_SIZE + recPattern[i].x, 40 + MARGIN_SIZE + recPattern[i].y, recPattern[i].width, recPattern[i].height }))
{
activePattern = i;
break;
}
}
// Check to see which color was clicked and set it as the active color
for (int i = 0; i < MAX_COLORS; ++i)
{
if (CheckCollisionPointRec(mouse, colorRec[i]))
{
activeCol = i;
break;
}
}
}
// Handle keys
// Change scale
if (IsKeyPressed(KEY_UP)) scale += 0.25f;
if (IsKeyPressed(KEY_DOWN)) scale -= 0.25f;
if (scale > 10.0f) scale = 10.0f;
else if ( scale <= 0.0f) scale = 0.25f;
// Change rotation
if (IsKeyPressed(KEY_LEFT)) rotation -= 25.0f;
if (IsKeyPressed(KEY_RIGHT)) rotation += 25.0f;
// Reset
if (IsKeyPressed(KEY_SPACE)) { rotation = 0.0f; scale = 1.0f; }
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Draw the tiled area
DrawTextureTiled(texPattern, recPattern[activePattern], (Rectangle){(float)OPT_WIDTH+MARGIN_SIZE, (float)MARGIN_SIZE, GetScreenWidth() - OPT_WIDTH - 2.0f*MARGIN_SIZE, GetScreenHeight() - 2.0f*MARGIN_SIZE},
(Vector2){0.0f, 0.0f}, rotation, scale, colors[activeCol]);
// Draw options
DrawRectangle(MARGIN_SIZE, MARGIN_SIZE, OPT_WIDTH - MARGIN_SIZE, GetScreenHeight() - 2*MARGIN_SIZE, ColorAlpha(LIGHTGRAY, 0.5f));
DrawText("Select Pattern", 2 + MARGIN_SIZE, 30 + MARGIN_SIZE, 10, BLACK);
DrawTexture(texPattern, 2 + MARGIN_SIZE, 40 + MARGIN_SIZE, BLACK);
DrawRectangle(2 + MARGIN_SIZE + (int)recPattern[activePattern].x, 40 + MARGIN_SIZE + (int)recPattern[activePattern].y, (int)recPattern[activePattern].width, (int)recPattern[activePattern].height, ColorAlpha(DARKBLUE, 0.3f));
DrawText("Select Color", 2+MARGIN_SIZE, 10+256+MARGIN_SIZE, 10, BLACK);
for (int i = 0; i < MAX_COLORS; i++)
{
DrawRectangleRec(colorRec[i], colors[i]);
if (activeCol == i) DrawRectangleLinesEx(colorRec[i], 3, ColorAlpha(WHITE, 0.5f));
}
DrawText("Scale (UP/DOWN to change)", 2 + MARGIN_SIZE, 80 + 256 + MARGIN_SIZE, 10, BLACK);
DrawText(TextFormat("%.2fx", scale), 2 + MARGIN_SIZE, 92 + 256 + MARGIN_SIZE, 20, BLACK);
DrawText("Rotation (LEFT/RIGHT to change)", 2 + MARGIN_SIZE, 122 + 256 + MARGIN_SIZE, 10, BLACK);
DrawText(TextFormat("%.0f degrees", rotation), 2 + MARGIN_SIZE, 134 + 256 + MARGIN_SIZE, 20, BLACK);
DrawText("Press [SPACE] to reset", 2 + MARGIN_SIZE, 164 + 256 + MARGIN_SIZE, 10, DARKBLUE);
// Draw FPS
DrawText(TextFormat("%i FPS", GetFPS()), 2 + MARGIN_SIZE, 2 + MARGIN_SIZE, 20, BLACK);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texPattern); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
// Draw part of a texture (defined by a rectangle) with rotation and scale tiled into dest
void DrawTextureTiled(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, float scale, Color tint)
{
if ((texture.id <= 0) || (scale <= 0.0f)) return; // Wanna see a infinite loop?!...just delete this line!
if ((source.width == 0) || (source.height == 0)) return;
int tileWidth = (int)(source.width*scale), tileHeight = (int)(source.height*scale);
if ((dest.width < tileWidth) && (dest.height < tileHeight))
{
// Can fit only one tile
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
(Rectangle){dest.x, dest.y, dest.width, dest.height}, origin, rotation, tint);
}
else if (dest.width <= tileWidth)
{
// Tiled vertically (one column)
int dy = 0;
for (;dy+tileHeight < dest.height; dy += tileHeight)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, source.height}, (Rectangle){dest.x, dest.y + dy, dest.width, (float)tileHeight}, origin, rotation, tint);
}
// Fit last tile
if (dy < dest.height)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)dest.width/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
(Rectangle){dest.x, dest.y + dy, dest.width, dest.height - dy}, origin, rotation, tint);
}
}
else if (dest.height <= tileHeight)
{
// Tiled horizontally (one row)
int dx = 0;
for (;dx+tileWidth < dest.width; dx += tileWidth)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)dest.height/tileHeight)*source.height}, (Rectangle){dest.x + dx, dest.y, (float)tileWidth, dest.height}, origin, rotation, tint);
}
// Fit last tile
if (dx < dest.width)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)dest.height/tileHeight)*source.height},
(Rectangle){dest.x + dx, dest.y, dest.width - dx, dest.height}, origin, rotation, tint);
}
}
else
{
// Tiled both horizontally and vertically (rows and columns)
int dx = 0;
for (;dx+tileWidth < dest.width; dx += tileWidth)
{
int dy = 0;
for (;dy+tileHeight < dest.height; dy += tileHeight)
{
DrawTexturePro(texture, source, (Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, (float)tileHeight}, origin, rotation, tint);
}
if (dy < dest.height)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
(Rectangle){dest.x + dx, dest.y + dy, (float)tileWidth, dest.height - dy}, origin, rotation, tint);
}
}
// Fit last column of tiles
if (dx < dest.width)
{
int dy = 0;
for (;dy+tileHeight < dest.height; dy += tileHeight)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, source.height},
(Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, (float)tileHeight}, origin, rotation, tint);
}
// Draw final tile in the bottom right corner
if (dy < dest.height)
{
DrawTexturePro(texture, (Rectangle){source.x, source.y, ((float)(dest.width - dx)/tileWidth)*source.width, ((float)(dest.height - dy)/tileHeight)*source.height},
(Rectangle){dest.x + dx, dest.y + dy, dest.width - dx, dest.height - dy}, origin, rotation, tint);
}
}
}
}

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View file

@ -141,7 +141,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_image_loading", "e
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "textures_bunnymark", "examples\textures_bunnymark.vcxproj", "{4E863E5B-0B95-43BE-8D4F-B9EB6C394FEC}"
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