Fix to use TRACELOG() instead of TraceLog() for internal modules (#2881)

There were a few raylib modules that continued to use TraceLog() instead of the TRACELOG() macro. This change ensures that all the internal raylib modules use the TRACELOG() pattern consistently.
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Rob Loach 2023-01-22 05:10:38 -05:00 • committed by GitHub
commit d8af76f67c
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3 changed files with 6 additions and 6 deletions

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@ -3937,12 +3937,12 @@ static Model LoadOBJ(const char *fileName)
{
model.materialCount = materialCount;
model.materials = (Material *)RL_CALLOC(model.materialCount, sizeof(Material));
TraceLog(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
TRACELOG(LOG_INFO, "MODEL: model has %i material meshes", materialCount);
}
else
{
model.meshCount = 1;
TraceLog(LOG_INFO, "MODEL: No materials, putting all meshes in a default material");
TRACELOG(LOG_INFO, "MODEL: No materials, putting all meshes in a default material");
}
model.meshes = (Mesh *)RL_CALLOC(model.meshCount, sizeof(Mesh));