change defined() to 0/1 check (#5599)

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Thomas Anderson 2026-02-26 16:41:33 -06:00 • committed by GitHub
commit d8861cc35f
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@ -1564,7 +1564,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
CORE.Input.Mouse.currentButtonState[button] = action;
CORE.Input.Touch.currentTouchState[button] = action;
#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };
@ -1605,7 +1605,7 @@ static void MouseMoveCallback(GLFWwindow *window, double x, double y)
CORE.Input.Touch.position[0] = CORE.Input.Mouse.currentPosition;
}
#if SUPPORT_GESTURES_SYSTEM && defined(SUPPORT_MOUSE_GESTURES)
#if SUPPORT_GESTURES_SYSTEM && SUPPORT_MOUSE_GESTURES
// Process mouse events as touches to be able to use mouse-gestures
GestureEvent gestureEvent = { 0 };