[rlgl][rmodels] Add instranceTransform shader location index #4538

This commit is contained in:
Michael P 2024-12-05 21:15:15 +01:00
commit d6e24fc1f4

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@ -801,7 +801,8 @@ typedef enum {
SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices
SHADER_LOC_BONE_MATRICES, // Shader location: array of matrices uniform: boneMatrices
SHADER_LOC_VERTEX_INSTANCE_TX // Shader location: vertex attribute: instanceTransform
} ShaderLocationIndex;
#define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO