Merge remote-tracking branch 'origin/master' into update-examples-fix
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commit
d6a5223984
5 changed files with 340 additions and 209 deletions
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@ -106,9 +106,9 @@ int main(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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Vector2 mouse_delta = GetMouseDelta();
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lookRotation.x -= mouse_delta.x*sensitivity.x;
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lookRotation.y += mouse_delta.y*sensitivity.y;
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Vector2 mouseDelta = GetMouseDelta();
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lookRotation.x -= mouseDelta.x*sensitivity.x;
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lookRotation.y += mouseDelta.y*sensitivity.y;
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char sideway = (IsKeyDown(KEY_D) - IsKeyDown(KEY_A));
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char forward = (IsKeyDown(KEY_W) - IsKeyDown(KEY_S));
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@ -261,7 +261,10 @@ static void UpdateCameraAngle(Camera *camera)
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Vector3 right = Vector3Normalize(Vector3CrossProduct(yaw, up));
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// Rotate view vector around right axis
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Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, -lookRotation.y - lean.y);
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float pitchAngle = -lookRotation.y -
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lean.y;
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pitchAngle = Clamp(pitchAngle, -PI / 2 + 0.0001f, PI / 2 - 0.0001f); // Clamp angle so it doesn't go past straight up or straight down
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Vector3 pitch = Vector3RotateByAxisAngle(yaw, right, pitchAngle);
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// Head animation
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// Rotate up direction around forward axis
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@ -29,7 +29,6 @@ int main(void)
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Vector2 ballPosition = { -100.0f, -100.0f };
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Color ballColor = DARKBLUE;
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int isCursorHidden = 0;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//---------------------------------------------------------------------------------------
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@ -41,15 +40,13 @@ int main(void)
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//----------------------------------------------------------------------------------
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if (IsKeyPressed(KEY_H))
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{
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if (isCursorHidden == 0)
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if (IsCursorHidden())
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{
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HideCursor();
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isCursorHidden = 1;
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ShowCursor();
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}
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else
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{
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ShowCursor();
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isCursorHidden = 0;
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HideCursor();
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}
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}
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@ -75,7 +72,7 @@ int main(void)
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DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
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DrawText("Press 'H' to toggle cursor visibility", 10, 30, 20, DARKGRAY);
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if (isCursorHidden == 1) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
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if (!IsCursorHidden()) DrawText("CURSOR HIDDEN", 20, 60, 20, RED);
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else DrawText("CURSOR VISIBLE", 20, 60, 20, LIME);
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EndDrawing();
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@ -1,4 +1,6 @@
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#version 120
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#version 100
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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@ -1,4 +1,6 @@
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#version 120
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#version 100
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precision mediump float;
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// Input vertex attributes (from vertex shader)
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varying vec2 fragTexCoord;
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@ -1,4 +1,4 @@
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#version 100
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#version 120
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#extension GL_EXT_frag_depth : enable
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