Improved GetFPS() calculation for average
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2 changed files with 23 additions and 19 deletions
23
src/core.c
23
src/core.c
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@ -1611,9 +1611,30 @@ void SetTargetFPS(int fps)
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}
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// Returns current FPS
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// NOTE: We calculate an average framerate
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int GetFPS(void)
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{
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return (int)roundf(1.0f/GetFrameTime());
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#define FPS_CAPTURE_FRAMES_COUNT 30 // 30 captures
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#define FPS_AVERAGE_TIME_SECONDS 0.5f // 500 millisecondes
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#define FPS_STEP (FPS_AVERAGE_TIME_SECONDS/FPS_CAPTURE_FRAMES_COUNT)
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static int index = 0;
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static float history[FPS_CAPTURE_FRAMES_COUNT] = { 0 };
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static float average = 0, last = 0;
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float fpsFrame = GetFrameTime();
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if (fpsFrame == 0) return 0;
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if ((GetTime() - last) > FPS_STEP)
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{
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last = GetTime();
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index = (index + 1)%FPS_CAPTURE_FRAMES_COUNT;
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average -= history[index];
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history[index] = fpsFrame/FPS_CAPTURE_FRAMES_COUNT;
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average += history[index];
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}
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return (int)roundf(1.0f/average);
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}
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// Returns time in seconds for last frame drawn
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