Disable GPU skinning on MacOS

Add GPU skinning example to MSVC Projects.
This commit is contained in:
Jeffery Myers 2024-09-29 16:29:43 -07:00
commit d3767a300e

View file

@ -119,9 +119,18 @@
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 6
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 7
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 8
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
// The mac OpenGL drivers do not support more than 8 VBOs, so we can't support GPU animations
#ifndef __APPLE__
#define RL_SUPPORT_MESH_ANIMATION_VBO
#endif
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
#endif
// Default shader vertex attribute names to set location points
// NOTE: When a new shader is loaded, the following locations are tried to be set for convenience