update examples with difficulty stars

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CrackedPixel 2025-01-16 14:07:46 -06:00
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31 changed files with 265 additions and 1 deletions

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* raylib [core] example - 2D Camera system
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.5, last time updated with raylib 3.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - 2d camera mouse zoom
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - 2D Camera platformer
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [core] example - 2d camera split screen
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* Example complexity rating: [★★★★] 4/4
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* Addapted from the core_3d_camera_split_screen example:
* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
*

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* raylib [core] example - 3d camera first person
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - Initialize 3d camera free
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - Initialize 3d camera mode
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - 3d cmaera split screen
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 3.7, last time updated with raylib 4.0
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* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [core] example - Picking in 3d mode
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - automation events
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example based on 2d_camera_platformer example by arvyy (@arvyy)

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* raylib [core] examples - basic screen manager
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* Example complexity rating: [★☆☆☆] 1/4
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* NOTE: This example illustrates a very simple screen manager based on a states machines
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* Example originally created with raylib 4.0, last time updated with raylib 4.0

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* raylib [core] example - Basic window
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* Example complexity rating: [★☆☆☆] 1/4
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* Welcome to raylib!
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* To test examples, just press F6 and execute 'raylib_compile_execute' script

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* raylib [core] example - custom frame control
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* Example complexity rating: [★★★★] 4/4
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* NOTE: WARNING: This is an example for advanced users willing to have full control over
* the frame processes. By default, EndDrawing() calls the following processes:
* 1. Draw remaining batch data: rlDrawRenderBatchActive()

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* raylib [core] example - Custom logging
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [core] example - Windows drop files
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* Example complexity rating: [★★☆☆] 2/4
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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* Example originally created with raylib 1.3, last time updated with raylib 4.2

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* raylib [core] example - Gamepad input
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* Example complexity rating: [★☆☆☆] 1/4
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* NOTE: This example requires a Gamepad connected to the system
* raylib is configured to work with the following gamepads:
* - Xbox 360 Controller (Xbox 360, Xbox One)

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* raylib [core] example - Input Gestures Detection
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - Keyboard input
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] example - Mouse input
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [core] examples - Mouse wheel input
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.1, last time updated with raylib 1.3
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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