Move Light struct to example
This commit is contained in:
parent
3113a20390
commit
d0ff78e7f4
1 changed files with 27 additions and 3 deletions
|
|
@ -167,9 +167,6 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
|
|||
|
||||
// Uniforms
|
||||
int mvpLoc; // ModelView-Projection matrix uniform location point (vertex shader)
|
||||
|
||||
int modelLoc; // Model transformation matrix uniform location point (vertex shader)
|
||||
int viewLoc; // View transformation matrix uniform location point (vertex shader)
|
||||
int tintColorLoc; // Color uniform location point (fragment shader)
|
||||
|
||||
int mapDiffuseLoc; // Diffuse map texture uniform location point (fragment shader)
|
||||
|
|
|
|||
Loading…
Reference in a new issue