ADDED: Support model normal matrix location #1691
This commit is contained in:
parent
2488d361b6
commit
cdc3754449
6 changed files with 18 additions and 13 deletions
|
|
@ -2055,9 +2055,10 @@ Shader LoadShader(const char *vsFileName, const char *fsFileName)
|
|||
shader.locs[SHADER_LOC_VERTEX_COLOR] = rlGetLocationAttrib(shader.id, DEFAULT_SHADER_ATTRIB_NAME_COLOR);
|
||||
|
||||
// Get handles to GLSL uniform locations (vertex shader)
|
||||
shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp");
|
||||
shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection");
|
||||
shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view");
|
||||
shader.locs[SHADER_LOC_MATRIX_MVP] = rlGetLocationUniform(shader.id, "mvp");
|
||||
shader.locs[SHADER_LOC_MATRIX_VIEW] = rlGetLocationUniform(shader.id, "view");
|
||||
shader.locs[SHADER_LOC_MATRIX_PROJECTION] = rlGetLocationUniform(shader.id, "projection");
|
||||
shader.locs[SHADER_LOC_MATRIX_NORMAL] = rlGetLocationUniform(shader.id, "matNormal");
|
||||
|
||||
// Get handles to GLSL uniform locations (fragment shader)
|
||||
shader.locs[SHADER_LOC_COLOR_DIFFUSE] = rlGetLocationUniform(shader.id, "colDiffuse");
|
||||
|
|
|
|||
Loading…
Reference in a new issue