REVIEWED: Some PRs formating

This commit is contained in:
Ray 2025-04-13 20:55:38 +02:00
commit cc5739a6d7

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@ -74,7 +74,6 @@ int main(void)
// Draw
//----------------------------------------------------------------------------------
// Draw into our custom render texture (framebuffer)
BeginTextureMode(target);
ClearBackground(WHITE);
@ -93,7 +92,6 @@ int main(void)
// Draw into screen our custom render texture
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTextureRec(target.texture, (Rectangle) { 0, 0, (float)screenWidth, (float)-screenHeight }, (Vector2) { 0, 0 }, WHITE);
DrawFPS(10, 10);
EndDrawing();