Increased depth size and clip distances to avoid z-fighting issues
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4 changed files with 8 additions and 8 deletions
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@ -136,8 +136,8 @@
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#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
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#define RL_CULL_DISTANCE_NEAR 0.01 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 1000.0 // Default projection matrix far cull distance
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#define RL_CULL_DISTANCE_NEAR 0.001 // Default projection matrix near cull distance
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#define RL_CULL_DISTANCE_FAR 10000.0 // Default projection matrix far cull distance
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// Default shader vertex attribute locations
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
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