REXM: RENAME: example: text_raylib_fonts -> text_sprite_fonts

This commit is contained in:
Ray 2025-09-03 18:33:33 +02:00
commit cadd28e5a0
8 changed files with 574 additions and 574 deletions

View file

@ -596,7 +596,7 @@ TEXT = \
text/text_font_spritefont \ text/text_font_spritefont \
text/text_format_text \ text/text_format_text \
text/text_input_box \ text/text_input_box \
text/text_raylib_fonts \ text/text_sprite_fonts \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode_emojis \ text/text_unicode_emojis \
text/text_unicode_ranges \ text/text_unicode_ranges \

View file

@ -596,7 +596,7 @@ TEXT = \
text/text_font_spritefont \ text/text_font_spritefont \
text/text_format_text \ text/text_format_text \
text/text_input_box \ text/text_input_box \
text/text_raylib_fonts \ text/text_sprite_fonts \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode_emojis \ text/text_unicode_emojis \
text/text_unicode_ranges \ text/text_unicode_ranges \
@ -998,7 +998,7 @@ text/text_format_text: text/text_format_text.c
text/text_input_box: text/text_input_box.c text/text_input_box: text/text_input_box.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_raylib_fonts: text/text_raylib_fonts.c text/text_sprite_fonts: text/text_sprite_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \ --preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
--preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \ --preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \

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@ -128,7 +128,7 @@ Examples using raylib text functionality, including sprite fonts loading/generat
| example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer | | example | image | difficulty<br>level | version<br>created | last version<br>updated | original<br>developer |
|-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------| |-----------|--------|:-------------------:|:------------------:|:-----------------------:|:----------------------|
| [text_raylib_fonts](text/text_raylib_fonts.c) | <img src="text/text_raylib_fonts.png" alt="text_raylib_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) | | [text_sprite_fonts](text/text_sprite_fonts.c) | <img src="text/text_sprite_fonts.png" alt="text_sprite_fonts" width="80"> | ⭐☆☆☆ | 1.7 | 3.7 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) | | [text_font_spritefont](text/text_font_spritefont.c) | <img src="text/text_font_spritefont.png" alt="text_font_spritefont" width="80"> | ⭐☆☆☆ | 1.0 | 1.0 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) | | [text_font_filters](text/text_font_filters.c) | <img src="text/text_font_filters.png" alt="text_font_filters" width="80"> | ⭐⭐☆☆ | 1.3 | 4.2 | [Ramon Santamaria](https://github.com/raysan5) |
| [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐☆☆☆ | 1.4 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) | | [text_font_loading](text/text_font_loading.c) | <img src="text/text_font_loading.png" alt="text_font_loading" width="80"> | ⭐☆☆☆ | 1.4 | 3.0 | [Ramon Santamaria](https://github.com/raysan5) |

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@ -90,7 +90,7 @@ textures;textures_image_kernel;⭐️⭐️⭐️⭐️;1.3;1.3;"Karim Salem";@k
textures;textures_image_channel;⭐️⭐️☆☆;5.1-dev;5.1-dev;"Bruno Cabral";@brccabral textures;textures_image_channel;⭐️⭐️☆☆;5.1-dev;5.1-dev;"Bruno Cabral";@brccabral
textures;textures_image_rotate;⭐️⭐️☆☆;1.0;1.0;"Ramon Santamaria";@raysan5 textures;textures_image_rotate;⭐️⭐️☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
textures;textures_textured_curve;⭐️⭐️⭐️☆;4.5;4.5;"Jeffery Myers";@JeffM2501 textures;textures_textured_curve;⭐️⭐️⭐️☆;4.5;4.5;"Jeffery Myers";@JeffM2501
text;text_raylib_fonts;⭐️☆☆☆;1.7;3.7;"Ramon Santamaria";@raysan5 text;text_sprite_fonts;⭐️☆☆☆;1.7;3.7;"Ramon Santamaria";@raysan5
text;text_font_spritefont;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5 text;text_font_spritefont;⭐️☆☆☆;1.0;1.0;"Ramon Santamaria";@raysan5
text;text_font_filters;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5 text;text_font_filters;⭐️⭐️☆☆;1.3;4.2;"Ramon Santamaria";@raysan5
text;text_font_loading;⭐️☆☆☆;1.4;3.0;"Ramon Santamaria";@raysan5 text;text_font_loading;⭐️☆☆☆;1.4;3.0;"Ramon Santamaria";@raysan5

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@ -0,0 +1,112 @@
/*******************************************************************************************
*
* raylib [text] example - sprite fonts
*
* Example complexity rating: [★☆☆☆] 1/4
*
* NOTE: raylib is distributed with some free to use fonts (even for commercial pourposes!)
* To view details and credits for those fonts, check raylib license file
*
* Example originally created with raylib 1.7, last time updated with raylib 3.7
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2017-2025 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define MAX_FONTS 8
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Font fonts[MAX_FONTS] = { 0 };
fonts[0] = LoadFont("resources/sprite_fonts/alagard.png");
fonts[1] = LoadFont("resources/sprite_fonts/pixelplay.png");
fonts[2] = LoadFont("resources/sprite_fonts/mecha.png");
fonts[3] = LoadFont("resources/sprite_fonts/setback.png");
fonts[4] = LoadFont("resources/sprite_fonts/romulus.png");
fonts[5] = LoadFont("resources/sprite_fonts/pixantiqua.png");
fonts[6] = LoadFont("resources/sprite_fonts/alpha_beta.png");
fonts[7] = LoadFont("resources/sprite_fonts/jupiter_crash.png");
const char *messages[MAX_FONTS] = { "ALAGARD FONT designed by Hewett Tsoi",
"PIXELPLAY FONT designed by Aleksander Shevchuk",
"MECHA FONT designed by Captain Falcon",
"SETBACK FONT designed by Brian Kent (AEnigma)",
"ROMULUS FONT designed by Hewett Tsoi",
"PIXANTIQUA FONT designed by Gerhard Grossmann",
"ALPHA_BETA FONT designed by Brian Kent (AEnigma)",
"JUPITER_CRASH FONT designed by Brian Kent (AEnigma)" };
const int spacings[MAX_FONTS] = { 2, 4, 8, 4, 3, 4, 4, 1 };
Vector2 positions[MAX_FONTS] = { 0 };
for (int i = 0; i < MAX_FONTS; i++)
{
positions[i].x = screenWidth/2.0f - MeasureTextEx(fonts[i], messages[i], fonts[i].baseSize*2.0f, (float)spacings[i]).x/2.0f;
positions[i].y = 60.0f + fonts[i].baseSize + 45.0f*i;
}
// Small Y position corrections
positions[3].y += 8;
positions[4].y += 2;
positions[7].y -= 8;
Color colors[MAX_FONTS] = { MAROON, ORANGE, DARKGREEN, DARKBLUE, DARKPURPLE, LIME, GOLD, RED };
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("free sprite fonts included with raylib", 220, 20, 20, DARKGRAY);
DrawLine(220, 50, 600, 50, DARKGRAY);
for (int i = 0; i < MAX_FONTS; i++)
{
DrawTextEx(fonts[i], messages[i], positions[i], fonts[i].baseSize*2.0f, (float)spacings[i], colors[i]);
}
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// Fonts unloading
for (int i = 0; i < MAX_FONTS; i++) UnloadFont(fonts[i]);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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@ -0,0 +1,569 @@
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View file

@ -155,7 +155,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_unicode_emojis", "exam
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}" Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "text_rectangle_bounds", "examples\text_rectangle_bounds.vcxproj", "{25BCB876-B60A-499B-9046-E9801CFD7780}"
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