REVIEWED: examples memory allocators, using raylib provided macros
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5 changed files with 59 additions and 53 deletions
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@ -47,7 +47,7 @@ int main(void)
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// Load bunny texture
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Texture2D texBunny = LoadTexture("resources/raybunny.png");
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Bunny *bunnies = (Bunny *)malloc(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
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Bunny *bunnies = (Bunny *)RL_MALLOC(MAX_BUNNIES*sizeof(Bunny)); // Bunnies array
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int bunniesCount = 0; // Bunnies counter
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@ -126,7 +126,7 @@ int main(void)
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// De-Initialization
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//--------------------------------------------------------------------------------------
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free(bunnies); // Unload bunnies data array
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RL_FREE(bunnies); // Unload bunnies data array
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UnloadTexture(texBunny); // Unload bunny texture
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