REVIEWED: Webpage reference comments starting with REF:, more consistent with TODO: and NOTE: comments
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13 changed files with 30 additions and 30 deletions
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@ -446,7 +446,7 @@ void InitAssetManager(AAssetManager *manager, const char *dataPath)
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}
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// Replacement for fopen()
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// Ref: https://developer.android.com/ndk/reference/group/asset
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// REF: https://developer.android.com/ndk/reference/group/asset
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FILE *android_fopen(const char *fileName, const char *mode)
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{
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if (mode[0] == 'w')
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@ -454,7 +454,7 @@ FILE *android_fopen(const char *fileName, const char *mode)
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// NOTE: fopen() is mapped to android_fopen() that only grants read access to
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// assets directory through AAssetManager but we want to also be able to
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// write data when required using the standard stdio FILE access functions
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// Ref: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only
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// REF: https://stackoverflow.com/questions/11294487/android-writing-saving-files-from-native-code-only
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#undef fopen
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return fopen(TextFormat("%s/%s", internalDataPath, fileName), mode);
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#define fopen(name, mode) android_fopen(name, mode)
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