Merge branch 'master' into master
This commit is contained in:
commit
c85129d909
176 changed files with 120414 additions and 62699 deletions
|
|
@ -219,21 +219,23 @@ endif
|
|||
ifeq ($(PLATFORM),PLATFORM_WEB)
|
||||
# -Os # size optimization
|
||||
# -O2 # optimization level 2, if used, also set --memory-init-file 0
|
||||
# -s USE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
# -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
||||
# -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB)
|
||||
# -s USE_PTHREADS=1 # multithreading support
|
||||
# -s WASM=0 # disable Web Assembly, emitted by default
|
||||
# -s EMTERPRETIFY=1 # enable emscripten code interpreter (very slow)
|
||||
# -s EMTERPRETIFY_ASYNC=1 # support synchronous loops by emterpreter
|
||||
# -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# -sUSE_GLFW=3 # Use glfw3 library (context/input management)
|
||||
# -sALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
|
||||
# -sTOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
|
||||
# -sUSE_PTHREADS=1 # multithreading support
|
||||
# -sWASM=0 # disable Web Assembly, emitted by default
|
||||
# -sASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
|
||||
# -sFORCE_FILESYSTEM=1 # force filesystem to load/save files data
|
||||
# -sASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
|
||||
# -sMINIFY_HTML=0 # minify generated html from shell.html
|
||||
# --profiling # include information for code profiling
|
||||
# --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
|
||||
# --preload-file resources # specify a resources folder for data compilation
|
||||
CFLAGS += -Os -s USE_GLFW=3 -s TOTAL_MEMORY=16777216 --preload-file resources
|
||||
# --source-map-base # allow debugging in browser with source map
|
||||
# --shell-file shell.html # define a custom shell .html and output extension
|
||||
CFLAGS += -Os -sUSE_GLFW=3 -sTOTAL_MEMORY=16777216 --preload-file resources -sMINIFY_HTML=0
|
||||
ifeq ($(BUILD_MODE), DEBUG)
|
||||
CFLAGS += -s ASSERTIONS=1 --profiling
|
||||
CFLAGS += -sASSERTIONS=1 --profiling
|
||||
endif
|
||||
|
||||
# Define a custom shell .html and output extension
|
||||
|
|
|
|||
|
|
@ -18,8 +18,8 @@ int main() {
|
|||
SetTargetFPS(60);
|
||||
|
||||
while (!WindowShouldClose()) {
|
||||
cam.position.x = sin(GetTime()) * 10.0f;
|
||||
cam.position.z = cos(GetTime()) * 10.0f;
|
||||
cam.position.x = sin(GetTime())*10.0f;
|
||||
cam.position.z = cos(GetTime())*10.0f;
|
||||
|
||||
BeginDrawing();
|
||||
ClearBackground(RAYWHITE);
|
||||
|
|
@ -35,4 +35,4 @@ int main() {
|
|||
|
||||
CloseWindow();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,42 +0,0 @@
|
|||
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
|
||||
project(example)
|
||||
|
||||
# Generate compile_commands.json
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
# Dependencies
|
||||
set(RAYLIB_VERSION 5.5)
|
||||
find_package(raylib ${RAYLIB_VERSION} QUIET) # QUIET or REQUIRED
|
||||
if (NOT raylib_FOUND) # If there's none, fetch and build raylib
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(
|
||||
raylib
|
||||
DOWNLOAD_EXTRACT_TIMESTAMP OFF
|
||||
URL https://github.com/raysan5/raylib/archive/refs/tags/${RAYLIB_VERSION}.tar.gz
|
||||
)
|
||||
FetchContent_GetProperties(raylib)
|
||||
if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
|
||||
set(FETCHCONTENT_QUIET NO)
|
||||
FetchContent_MakeAvailable(raylib)
|
||||
set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Our Project
|
||||
|
||||
add_executable(${PROJECT_NAME} core_basic_window.c)
|
||||
#set(raylib_VERBOSE 1)
|
||||
target_link_libraries(${PROJECT_NAME} raylib)
|
||||
|
||||
# Web Configurations
|
||||
if (${PLATFORM} STREQUAL "Web")
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file.
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1")
|
||||
endif()
|
||||
|
||||
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
|
||||
if (APPLE)
|
||||
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
|
||||
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
|
||||
target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
|
||||
endif()
|
||||
|
|
@ -1,27 +0,0 @@
|
|||
# raylib CMake Project
|
||||
|
||||
This provides a base project template which builds with [CMake](https://cmake.org).
|
||||
|
||||
## Usage
|
||||
|
||||
To compile the example, use one of the following dependending on your build target...
|
||||
|
||||
### Desktop
|
||||
|
||||
Use the following to build for desktop:
|
||||
|
||||
``` bash
|
||||
cmake -B build
|
||||
cmake --build build
|
||||
```
|
||||
|
||||
### Web
|
||||
|
||||
Compiling for the web requires the [Emscripten SDK](https://emscripten.org/docs/getting_started/downloads.html):
|
||||
|
||||
``` bash
|
||||
mkdir build
|
||||
cd build
|
||||
emcmake cmake .. -DPLATFORM=Web -DCMAKE_BUILD_TYPE=Release -DCMAKE_EXECUTABLE_SUFFIX=".html"
|
||||
emmake make
|
||||
```
|
||||
|
|
@ -1,83 +0,0 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - Basic window (adapted for HTML5 platform)
|
||||
*
|
||||
* This example is prepared to compile for PLATFORM_WEB and PLATFORM_DESKTOP
|
||||
* As you will notice, code structure is slightly different to the other examples...
|
||||
* To compile it for PLATFORM_WEB just uncomment #define PLATFORM_WEB at beginning
|
||||
*
|
||||
* This example has been created using raylib 1.3 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2015 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Entry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
// TODO: Update your variables here
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
|
|
@ -65,7 +65,7 @@
|
|||
<Overload retVal="void" descr="Set window state: minimized, if resizable"></Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="RestoreWindow" func="yes">
|
||||
<Overload retVal="void" descr="Set window state: not minimized/maximized"></Overload>
|
||||
<Overload retVal="void" descr="Restore window from being minimized/maximized"></Overload>
|
||||
</KeyWord>
|
||||
<KeyWord name="SetWindowIcon" func="yes">
|
||||
<Overload retVal="void" descr="Set icon for window (single image, RGBA 32bit)">
|
||||
|
|
@ -3634,7 +3634,7 @@
|
|||
</KeyWord>
|
||||
|
||||
<KeyWord name="AttachAudioStreamProcessor" func="yes">
|
||||
<Overload retVal="void" descr="Attach audio stream processor to stream, receives the samples as 'float'">
|
||||
<Overload retVal="void" descr="Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)">
|
||||
<Param name="AudioStream stream" />
|
||||
<Param name="AudioCallback processor" />
|
||||
</Overload>
|
||||
|
|
@ -3647,7 +3647,7 @@
|
|||
</KeyWord>
|
||||
|
||||
<KeyWord name="AttachAudioMixedProcessor" func="yes">
|
||||
<Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'">
|
||||
<Overload retVal="void" descr="Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)">
|
||||
<Param name="AudioCallback processor" />
|
||||
</Overload>
|
||||
</KeyWord>
|
||||
|
|
|
|||
|
|
@ -20,7 +20,7 @@ RLAPI void ToggleFullscreen(void); // Toggle wind
|
|||
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
|
||||
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
|
||||
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
|
||||
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized
|
||||
RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized
|
||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
|
||||
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
|
||||
RLAPI void SetWindowTitle(const char *title); // Set title for window
|
||||
|
|
@ -440,8 +440,8 @@ RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color c
|
|||
RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
|
||||
RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
|
||||
RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
|
||||
RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||
RLAPI void ImageDrawTriangleFan(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
|
||||
RLAPI void ImageDrawTriangleStrip(Image *dst, const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
|
||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
|
||||
RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
|
||||
RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
|
||||
|
|
@ -734,9 +734,9 @@ RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan
|
|||
RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
|
||||
RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
|
||||
|
||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
|
||||
RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives frames x 2 samples as 'float' (stereo)
|
||||
RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
|
||||
|
||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
|
||||
RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives frames x 2 samples as 'float' (stereo)
|
||||
RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
|
||||
|
||||
|
|
|
|||
|
|
@ -1,390 +1,569 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug.DLL|Win32">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug.DLL|x64">
|
||||
<Configuration>Debug.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|Win32">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release.DLL|x64">
|
||||
<Configuration>Release.DLL</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{A4B0D971-3CD6-41C9-8AB2-055D25A33373}</ProjectGuid>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<RootNamespace>audio_mixed_processor</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>audio_mixed_processor</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release.DLL|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>$(DefaultPlatformToolset)</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug.DLL|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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Reference in a new issue