Define _glfwConnectNull() function
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@ -80,6 +80,13 @@
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#include "external/glfw/src/egl_context.c"
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#include "external/glfw/src/osmesa_context.c"
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//We need to define this function because GLFW calls it even though raylib does
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//not use GLFW's Null platform
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GLFWbool _glfwConnectNull(int platformID, _GLFWplatform* platform)
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{
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return GLFW_FALSE;
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}
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#if defined(_WIN32) || defined(__CYGWIN__)
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#include "external/glfw/src/win32_init.c"
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#include "external/glfw/src/win32_module.c"
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