Use UnloadTexture in UnloadRenderTexture. Ensures that the color buffer unload logging is printed
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1 changed files with 1 additions and 5 deletions
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@ -4470,11 +4470,7 @@ void UnloadRenderTexture(RenderTexture2D target)
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{
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if (target.id > 0)
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{
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if (target.texture.id > 0)
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{
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// Color texture attached to FBO is deleted
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rlUnloadTexture(target.texture.id);
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}
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UnloadTexture(target.texture);
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// NOTE: Depth texture/renderbuffer is automatically
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// queried and deleted before deleting framebuffer
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