Reorganize shaders to respective folders
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1 changed files with 249 additions and 29 deletions
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@ -2538,7 +2538,7 @@ void InitOculusDevice(void)
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// Load oculus-distortion shader (oculus parameters setup internally)
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// TODO: Embed coulus distortion shader (in this function like default shader?)
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distortion = LoadShader("resources/shaders/base.vs", "resources/shaders/distortion.fs");
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distortion = LoadShader("resources/shaders/glsl330/base.vs", "resources/shaders/glsl330/distortion.fs");
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oculusSimulator = true;
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vrEnabled = true;
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