Fix warnings in many examples
Add examples to MSVC solution correctly
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1 changed files with 1550 additions and 405 deletions
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@ -61,13 +61,13 @@ int main(void)
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UnloadImage(imageBlue);
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UnloadImage(backgroundImage);
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Rectangle fudesumiRec = {0, 0, fudesumiImage.width, fudesumiImage.height};
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Rectangle fudesumiRec = {0, 0, (float)fudesumiImage.width, (float)fudesumiImage.height};
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Rectangle fudesumiPos = {50, 10, fudesumiImage.width*0.8f, fudesumiImage.height*0.8f};
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Rectangle redPos = { 410, 10, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle greenPos = { 600, 10, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle bluePos = { 410, 230, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle alphaPos = { 600, 230, fudesumiPos.width/2, fudesumiPos.height/2 };
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Rectangle redPos = { 410, 10, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
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Rectangle greenPos = { 600, 10, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
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Rectangle bluePos = { 410, 230, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
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Rectangle alphaPos = { 600, 230, fudesumiPos.width/2.0f, fudesumiPos.height/2.0f };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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