Keep working on Android custom building...

...almost there! raylib already works, issues with OpenAL Soft
linkage...
This commit is contained in:
Ray San 2017-09-29 13:58:49 +02:00
commit c418aa2fb0

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/*******************************************************************************************
*
* raylib - Android Basic Game template
*
* <Game title>
* <Game description>
*
* This game has been created using raylib v1.2 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "android_native_app_glue.h"
//----------------------------------------------------------------------------------
// Android Main entry point
//----------------------------------------------------------------------------------
void android_main(struct android_app *app)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, app);
// TODO: Initialize all required variables and load all required data here!
SetTargetFPS(60); // Not required on Android, already locked to 60 fps
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}