Change UpdateSound() to accept const void *
The function means to accept a const * so let's declare it. Will allow passing const buffers in games. Also constness is next to godliness! Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
This commit is contained in:
parent
5df10d824c
commit
c394708c43
1 changed files with 11 additions and 10 deletions
|
|
@ -115,7 +115,7 @@ Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, in
|
|||
Sound LoadSound(const char *fileName); // Load sound to memory
|
||||
Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
||||
Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
||||
void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
||||
void UpdateSound(Sound sound, const void *data, int numSamples); // Update sound buffer with new data
|
||||
void UnloadWave(Wave wave); // Unload wave data
|
||||
void UnloadSound(Sound sound); // Unload sound
|
||||
void PlaySound(Sound sound); // Play a sound
|
||||
|
|
|
|||
Loading…
Reference in a new issue