Update raylib_api.* by CI
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1 changed files with 36 additions and 18 deletions
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@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="Windows-1252" ?>
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<raylibAPI>
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<Defines count="56">
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<Defines count="57">
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<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
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<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
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<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
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@ -57,6 +57,7 @@
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<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
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<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
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<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
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<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
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</Defines>
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<Structs count="34">
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<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
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@ -902,12 +903,12 @@
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<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
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<Param type="Shader" name="shader" desc="" />
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</Function>
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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</Function>
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
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<Param type="Vector2" name="mousePosition" desc="" />
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<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
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<Param type="Vector2" name="position" desc="" />
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<Param type="Camera" name="camera" desc="" />
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<Param type="float" name="width" desc="" />
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<Param type="float" name="height" desc="" />
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