Update raylib_api.* by CI

This commit is contained in:
github-actions[bot] 2024-03-17 20:41:54 +00:00
commit c35e253e2b

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@ -1,6 +1,6 @@
<?xml version="1.0" encoding="Windows-1252" ?>
<raylibAPI>
<Defines count="56">
<Defines count="57">
<Define name="RAYLIB_H" type="GUARD" value="" desc="" />
<Define name="RAYLIB_VERSION_MAJOR" type="INT" value="5" desc="" />
<Define name="RAYLIB_VERSION_MINOR" type="INT" value="1" desc="" />
@ -57,6 +57,7 @@
<Define name="MATERIAL_MAP_SPECULAR" type="UNKNOWN" value="MATERIAL_MAP_METALNESS" desc="" />
<Define name="SHADER_LOC_MAP_DIFFUSE" type="UNKNOWN" value="SHADER_LOC_MAP_ALBEDO" desc="" />
<Define name="SHADER_LOC_MAP_SPECULAR" type="UNKNOWN" value="SHADER_LOC_MAP_METALNESS" desc="" />
<Define name="GetMouseRay" type="UNKNOWN" value="GetScreenToWorldRay" desc="Compatibility hack for previous raylib versions" />
</Defines>
<Structs count="34">
<Struct name="Vector2" fieldCount="2" desc="Vector2, 2 components">
@ -902,12 +903,12 @@
<Function name="UnloadShader" retType="void" paramCount="1" desc="Unload shader from GPU memory (VRAM)">
<Param type="Shader" name="shader" desc="" />
</Function>
<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from mouse position">
<Param type="Vector2" name="mousePosition" desc="" />
<Function name="GetScreenToWorldRay" retType="Ray" paramCount="2" desc="Get a ray trace from screen position (i.e mouse)">
<Param type="Vector2" name="position" desc="" />
<Param type="Camera" name="camera" desc="" />
</Function>
<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from mouse position in a viewport">
<Param type="Vector2" name="mousePosition" desc="" />
<Function name="GetScreenToWorldRayEx" retType="Ray" paramCount="4" desc="Get a ray trace from screen position (i.e mouse) in a viewport">
<Param type="Vector2" name="position" desc="" />
<Param type="Camera" name="camera" desc="" />
<Param type="float" name="width" desc="" />
<Param type="float" name="height" desc="" />