Merge branch 'master' into rlsw

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Ray 2025-08-31 12:27:48 +02:00 • committed by GitHub
commit c32a4b6586
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356 changed files with 27173 additions and 4560 deletions

135
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# For most projects, this workflow file will not need changing; you simply need
# to commit it to your repository.
#
# You may wish to alter this file to override the set of languages analyzed,
# or to provide custom queries or build logic.
name: Analyze raylib with CodeQL
on:
workflow_dispatch:
# push:
# branches: [ "main", "master" ]
pull_request:
branches: '*'
schedule:
- cron: '0 0 * * 1'
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
analyze:
name: Analyze
# Runner size impacts CodeQL analysis time. To learn more, please see:
# - https://gh.io/recommended-hardware-resources-for-running-codeql
# - https://gh.io/supported-runners-and-hardware-resources
# - https://gh.io/using-larger-runners
# Consider using larger runners for possible analysis time improvements.
runs-on: ${{ (matrix.language == 'swift' && 'macos-latest') || 'ubuntu-latest' }}
timeout-minutes: ${{ (matrix.language == 'swift' && 120) || 360 }}
permissions:
actions: read
contents: read
security-events: write
strategy:
fail-fast: false
matrix:
language: [ 'cpp' ]
# CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby', 'swift' ]
# Use only 'java' to analyze code written in Java, Kotlin or both
# Use only 'javascript' to analyze code written in JavaScript, TypeScript or both
# Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support
steps:
- name: Checkout repository
uses: actions/checkout@v4
with:
submodules: recursive
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DPLATFORM=Desktop
# Initializes the CodeQL tools for scanning.
- name: Initialize CodeQL
uses: github/codeql-action/init@v2
with:
languages: ${{ matrix.language }}
# If you wish to specify custom queries, you can do so here or in a config file.
# By default, queries listed here will override any specified in a config file.
# Prefix the list here with "+" to use these queries and those in the config file.
# For more details on CodeQL's query packs, refer to: https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs
# queries: security-extended,security-and-quality
queries: security-and-quality
- name: Build
# Execute the build. You can specify a specific target with "--target <NAME>"
run: |
cd build
cmake .. -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DPLATFORM=Desktop
cmake --build . --config $BUILD_TYPE
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@v2
with:
category: "/language:${{matrix.language}}"
upload: false
id: step1
# Filter out rules with low severity or high false positve rate
# Also filter out warnings in third-party code
- name: Filter out unwanted errors and warnings
uses: advanced-security/filter-sarif@v1
with:
patterns: |
-**:cpp/path-injection
-**:cpp/world-writable-file-creation
-**:cpp/poorly-documented-function
-**:cpp/potentially-dangerous-function
-**:cpp/use-of-goto
-**:cpp/integer-multiplication-cast-to-long
-**:cpp/comparison-with-wider-type
-**:cpp/leap-year/*
-**:cpp/ambiguously-signed-bit-field
-**:cpp/suspicious-pointer-scaling
-**:cpp/suspicious-pointer-scaling-void
-**:cpp/unsigned-comparison-zero
-**/cmake*/Modules/**
-**/src/external/glfw/**
-**/src/external/**
input: ${{ steps.step1.outputs.sarif-output }}/cpp.sarif
output: ${{ steps.step1.outputs.sarif-output }}/cpp.sarif
- name: Upload CodeQL results to code scanning
uses: github/codeql-action/upload-sarif@v2
with:
sarif_file: ${{ steps.step1.outputs.sarif-output }}
category: "/language:${{matrix.language}}"
- name: Upload CodeQL results as an artifact
if: success() || failure()
uses: actions/upload-artifact@v4
with:
name: codeql-results
path: ${{ steps.step1.outputs.sarif-output }}
retention-days: 5

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name: Build raylib - Android
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/android.yml'
pull_request:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/android.yml'
release:
types: [published]
permissions:
contents: read
jobs:
build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: windows-latest
strategy:
fail-fast: false
max-parallel: 1
matrix:
ARCH: ["arm64", "x86_64"]
env:
RELEASE_NAME: raylib-dev_android_api29_${{ matrix.ARCH }}
steps:
- name: Checkout
uses: actions/checkout@master
- name: Setup Release Version
run: |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_android_api29_${{ matrix.ARCH }}" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Android NDK
id: setup-ndk
uses: nttld/setup-ndk@v1
with:
ndk-version: r25
add-to-path: false
env:
ANDROID_NDK_HOME: ${{ steps.setup-ndk.outputs.ndk-path }}
- name: Setup Environment
run: |
mkdir build
cd build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir lib
cd ../..
# Generating static + shared library for 64bit arquitectures and API version 29
- name: Build Library
run: |
cd src
make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
make PLATFORM=PLATFORM_ANDROID ANDROID_ARCH=${{ matrix.ARCH }} ANDROID_API_VERSION=29 ANDROID_NDK=${{ env.ANDROID_NDK_HOME }} RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
shell: cmd
- name: Generate Artifacts
run: |
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_NAME }}.tar.gz
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
- name: Upload Artifact to Release
uses: softprops/action-gh-release@v1
with:
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'release' && github.event.action == 'published'

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name: Build raylib CMake - Windows+Linux
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/cmake.yml'
- 'CMakeList.txt'
- 'CMakeOptions.txt'
- 'cmake/**'
pull_request:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/cmake.yml'
- 'CMakeList.txt'
- 'CMakeOptions.txt'
- 'cmake/**'
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
permissions:
contents: read
jobs:
build_windows:
name: Windows Build
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: powershell
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $env:GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$env:BUILD_TYPE -DPLATFORM=Desktop
- name: Build
working-directory: ${{github.workspace}}/build
shell: powershell
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $env:BUILD_TYPE
- name: Test
working-directory: ${{github.workspace}}/build
shell: powershell
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C $env:BUILD_TYPE
build_linux:
name: Linux Build
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
run: cmake -E make_directory ${{github.workspace}}/build
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install gcc-multilib
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libwayland-bin libxkbcommon-dev
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}/build
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DPLATFORM=Desktop
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE
- name: Test
working-directory: ${{github.workspace}}/build
shell: bash
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
run: ctest -C $BUILD_TYPE

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name: Build raylib examples - Linux
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/linux_examples.yml'
pull_request:
branches: [ master ]
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/linux_examples.yml'
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
- name: Build Library
run: |
cd src
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC
cd ..
- name: Build Examples
run: |
cd examples
make PLATFORM=PLATFORM_DESKTOP -B
cd ..

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name: Build raylib examples - Windows
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/windows_examples.yml'
pull_request:
branches: [ master ]
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/windows_examples.yml'
permissions:
contents: read
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@v1
- name: Build Library (MSVC16)
run: |
cd projects/VS2019
msbuild.exe raylib.sln /property:Configuration=Release /property:Platform=x86
cd ../..
shell: cmd

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name: Build raylib - Linux
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/linux.yml'
pull_request:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/linux.yml'
release:
types: [published]
permissions:
contents: read
jobs:
build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
strategy:
fail-fast: false
max-parallel: 1
matrix:
include:
- bits: 32
ARCH: "i386"
ARCH_NAME: "i386"
COMPILER_PATH: "/usr/bin"
runner: "ubuntu-latest"
- bits: 64
ARCH: "x86_64"
ARCH_NAME: "amd64"
COMPILER_PATH: "/usr/bin"
runner: "ubuntu-latest"
- bits: 64
ARCH: "aarch64"
ARCH_NAME: "arm64"
COMPILER_PATH: "/usr/bin"
runner: "ubuntu-24.04-arm"
runs-on: ${{ matrix.runner }}
env:
RELEASE_NAME: raylib-dev_linux_${{ matrix.ARCH_NAME }}
steps:
- name: Checkout code
uses: actions/checkout@master
- name: Setup Release Version
run: |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_linux_${{ matrix.ARCH_NAME }}" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Environment
run: |
sudo apt-get update -qq
sudo apt-get install -y --no-install-recommends libglfw3 libglfw3-dev libx11-dev libxcursor-dev libxrandr-dev libxinerama-dev libxi-dev libxext-dev libxfixes-dev libwayland-dev libxkbcommon-dev
mkdir build
cd build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir lib
cd ../../../raylib
# ${{ matrix.ARCH }}-linux-gnu-gcc -v
- name: Setup Environment (x86)
run : |
sudo apt-get install gcc-multilib
if: matrix.bits == 32 && matrix.ARCH == 'i386'
# TODO: Support 32bit (i386) static/shared library building
- name: Build Library (32-bit)
run: |
cd src
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS="-m32" -B
# make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
if: matrix.bits == 32
- name: Build Library (64-bit x86)
run: |
cd src
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
if: matrix.bits == 64 && matrix.ARCH == 'x86_64'
- name: Build Library (64-bit ARM)
run: |
cd src
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
make PLATFORM=PLATFORM_DESKTOP CC=gcc RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
if: matrix.bits == 64 && matrix.ARCH == 'aarch64'
- name: Generate Artifacts
run: |
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_NAME }}.tar.gz
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
- name: Upload Artifact to Release
uses: softprops/action-gh-release@v1
with:
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'release' && github.event.action == 'published'

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name: Build raylib - macOS
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/macos.yml'
pull_request:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/macos.yml'
release:
types: [published]
permissions:
contents: read
jobs:
build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: macos-latest
env:
RELEASE_NAME: raylib-dev_macos
steps:
- name: Checkout
uses: actions/checkout@master
- name: Setup Release Version
run: |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_macos" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Environment
run: |
mkdir build
cd build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir lib
cd ../..
# Generating static + shared library, note that i386 architecture is deprecated
# Defining GL_SILENCE_DEPRECATION because OpenGL is deprecated on macOS
- name: Build Library
run: |
cd src
clang --version
# Extract version numbers from Makefile
brew install grep
RAYLIB_API_VERSION=`ggrep -Po 'RAYLIB_API_VERSION\s*=\s\K(.*)' Makefile`
RAYLIB_VERSION=`ggrep -Po 'RAYLIB_VERSION\s*=\s\K(.*)' Makefile`
# Build raylib x86_64 static
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION"
mv libraylib.a /tmp/libraylib_x86_64.a
make clean
# Build raylib arm64 static
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=STATIC CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" -B
mv libraylib.a /tmp/libraylib_arm64.a
make clean
# Join x86_64 and arm64 static
lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.a /tmp/libraylib_x86_64.a /tmp/libraylib_arm64.a
# Build raylib x86_64 dynamic
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target x86_64-apple-macos10.12 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target x86_64-apple-macos10.12" -B
mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib
make clean
# Build raylib arm64 dynamic
make PLATFORM=PLATFORM_DESKTOP RAYLIB_LIBTYPE=SHARED CUSTOM_CFLAGS="-target arm64-apple-macos11 -DGL_SILENCE_DEPRECATION" CUSTOM_LDFLAGS="-target arm64-apple-macos11" -B
mv libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib
# Join x86_64 and arm64 dynamic
lipo -create -output ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_VERSION}.dylib /tmp/libraylib_x86_64.${RAYLIB_VERSION}.dylib /tmp/libraylib_arm64.${RAYLIB_VERSION}.dylib
ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.dylib
ln -sv libraylib.${RAYLIB_VERSION}.dylib ../build/${{ env.RELEASE_NAME }}/lib/libraylib.${RAYLIB_API_VERSION}.dylib
cd ..
- name: Generate Artifacts
run: |
cp -v ./src/raylib.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/raymath.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./src/rlgl.h ./build/${{ env.RELEASE_NAME }}/include
cp -v ./CHANGELOG ./build/${{ env.RELEASE_NAME }}/CHANGELOG
cp -v ./README.md ./build/${{ env.RELEASE_NAME }}/README.md
cp -v ./LICENSE ./build/${{ env.RELEASE_NAME }}/LICENSE
cd build
tar -czvf ${{ env.RELEASE_NAME }}.tar.gz ${{ env.RELEASE_NAME }}
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_NAME }}.tar.gz
path: ./build/${{ env.RELEASE_NAME }}.tar.gz
- name: Upload Artifact to Release
uses: softprops/action-gh-release@v1
with:
files: ./build/${{ env.RELEASE_NAME }}.tar.gz
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'release' && github.event.action == 'published'

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name: Build raylib - WebAssembly
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/webassembly.yml'
pull_request:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/webassembly.yml'
release:
types: [published]
jobs:
build:
runs-on: windows-latest
env:
RELEASE_NAME: raylib-dev_webassembly
steps:
- name: Checkout
uses: actions/checkout@master
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 3.1.71
actions-cache-folder: 'emsdk-cache'
- name: Setup Release Version
run: |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_webassembly" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Environment
run: |
mkdir build
cd build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir lib
cd ../..
- name: Build Library
run: |
cd src
emcc -v
make PLATFORM=PLATFORM_WEB EMSDK_PATH="D:/a/raylib/raylib/emsdk-cache/emsdk-main" RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
- name: Generate Artifacts
run: |
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
copy /Y .\CHANGELOG .\build/${{ env.RELEASE_NAME }}\CHANGELOG
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
cd build
7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }}
dir
shell: cmd
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_NAME }}.zip
path: ./build/${{ env.RELEASE_NAME }}.zip
- name: Upload Artifact to Release
uses: softprops/action-gh-release@v1
with:
files: ./build/${{ env.RELEASE_NAME }}.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'release' && github.event.action == 'published'

154
.github/workflows/build_windows.yml vendored Normal file
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@ -0,0 +1,154 @@
name: Build raylib - Windows
on:
workflow_dispatch:
push:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/windows.yml'
pull_request:
paths:
- 'src/**'
- 'examples/**'
- '.github/workflows/windows.yml'
release:
types: [published]
permissions:
contents: read
jobs:
build:
permissions:
contents: write # for actions/upload-release-asset to upload release asset
runs-on: windows-latest
strategy:
fail-fast: false
max-parallel: 1
matrix:
compiler: [mingw-w64, msvc16]
ziptarget: [ win32, win64, winarm64 ]
include:
- compiler: mingw-w64
ARCH: "i686"
WINDRES_ARCH: pe-i386
ziptarget: "win32"
- compiler: mingw-w64
ARCH: "x86_64"
WINDRES_ARCH: pe-x86-64
ziptarget: "win64"
- compiler: msvc16
ARCH: "x86"
VSARCHPATH: "Win32"
ziptarget: "win32"
- compiler: msvc16
ARCH: "x64"
VSARCHPATH: "x64"
ziptarget: "win64"
- compiler: msvc16
ARCH: "ARM64"
VSARCHPATH: "ARM64"
ziptarget: "winarm64"
exclude:
- compiler: mingw-w64
ziptarget: winarm64 # We don't build arm64 with mingw-w64 yet
env:
RELEASE_NAME: raylib-dev_${{ matrix.ziptarget }}_${{ matrix.compiler }}
GNUTARGET: default
steps:
- name: Checkout
uses: actions/checkout@master
- name: Setup Release Version
run: |
echo "RELEASE_NAME=raylib-${{ github.event.release.tag_name }}_${{ matrix.ziptarget }}_${{ matrix.compiler }}" >> $GITHUB_ENV
shell: bash
if: github.event_name == 'release' && github.event.action == 'published'
- name: Setup Environment
run: |
dir
mkdir build
cd build
mkdir ${{ env.RELEASE_NAME }}
cd ${{ env.RELEASE_NAME }}
mkdir include
mkdir lib
cd ../../../raylib
# Setup MSBuild.exe path if required
- name: Setup MSBuild
uses: microsoft/setup-msbuild@v2
if: matrix.compiler == 'msvc16'
- name: Build Library (MinGW-w64 32bit)
run: |
cd src
x86_64-w64-mingw32-gcc.exe --version
windres.exe --version
dir C:\msys64\mingw64\bin
make PLATFORM=PLATFORM_DESKTOP CC=x86_64-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" CUSTOM_CFLAGS=-m32
//windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
//make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
shell: cmd
if: |
matrix.compiler == 'mingw-w64' &&
matrix.arch == 'i686'
- name: Build Library (MinGW-w64 64bit)
run: |
cd src
${{ matrix.ARCH }}-w64-mingw32-gcc.exe --version
windres.exe --version
dir C:\msys64\mingw64\bin
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=STATIC RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib"
windres.exe -i raylib.dll.rc -o raylib.dll.rc.data -O coff --target=${{ matrix.WINDRES_ARCH }}
make PLATFORM=PLATFORM_DESKTOP CC=${{ matrix.ARCH }}-w64-mingw32-gcc.exe RAYLIB_LIBTYPE=SHARED RAYLIB_RELEASE_PATH="../build/${{ env.RELEASE_NAME }}/lib" -B
cd ..
shell: cmd
if: |
matrix.compiler == 'mingw-w64' &&
matrix.arch == 'x86_64'
- name: Build Library (MSVC16)
run: |
cd projects/VS2022
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release /property:Platform=${{ matrix.ARCH }}
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.lib
msbuild.exe raylib.sln /target:raylib /property:Configuration=Release.DLL /property:Platform=${{ matrix.ARCH }}
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.dll .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylib.dll
copy /Y .\build\raylib\bin\${{ matrix.VSARCHPATH }}\Release.DLL\raylib.lib .\..\..\build\${{ env.RELEASE_NAME }}\lib\raylibdll.lib
cd ../..
shell: cmd
if: matrix.compiler == 'msvc16'
- name: Generate Artifacts
run: |
copy /Y .\src\raylib.h .\build\${{ env.RELEASE_NAME }}\include\raylib.h
copy /Y .\src\raymath.h .\build\${{ env.RELEASE_NAME }}\include\raymath.h
copy /Y .\src\rlgl.h .\build\${{ env.RELEASE_NAME }}\include\rlgl.h
copy /Y .\CHANGELOG .\build\${{ env.RELEASE_NAME }}\CHANGELOG
copy /Y .\README.md .\build\${{ env.RELEASE_NAME }}\README.md
copy /Y .\LICENSE .\build\${{ env.RELEASE_NAME }}\LICENSE
cd build
7z a ./${{ env.RELEASE_NAME }}.zip ./${{ env.RELEASE_NAME }}
dir
shell: cmd
- name: Upload Artifacts
uses: actions/upload-artifact@v4
with:
name: ${{ env.RELEASE_NAME }}.zip
path: ./build/${{ env.RELEASE_NAME }}.zip
- name: Upload Artifact to Release
uses: softprops/action-gh-release@v1
with:
files: ./build/${{ env.RELEASE_NAME }}.zip
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
if: github.event_name == 'release' && github.event.action == 'published'

37
.github/workflows/parse_api.yml vendored Normal file
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@ -0,0 +1,37 @@
name: Parse raylib API
on:
workflow_dispatch:
push:
paths:
- "src/raylib.h"
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Update parse files
working-directory: tools/parser
run: |
make raylib_api
mv raylib_api.* output
- name: Diff parse files
id: diff
run: |
git add -N parser
git diff --name-only --exit-code
continue-on-error: true
- name: Commit parse files
if: steps.diff.outcome == 'failure'
run: |
set -x
git config user.name "github-actions[bot]"
git config user.email "41898282+github-actions[bot]@users.noreply.github.com"
git add tools/parser
git commit -m "Update raylib_api.* by CI"
git push

72
.github/workflows/update_examples.yml vendored Normal file
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@ -0,0 +1,72 @@
name: Update examples collection
on:
workflow_dispatch:
push:
paths:
- 'examples/**'
pull_request:
paths:
- 'examples/**'
jobs:
build:
runs-on: ubuntu-latest
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup emsdk
uses: mymindstorm/setup-emsdk@v14
with:
version: 'latest'
actions-cache-folder: 'emsdk-cache'
- name: Clone raylib.com repo to update files
run: |
git clone https://x-access-token:${{ secrets.GITHUB_TOKEN }}@github.com/raysan5/raylib.com.git
shell: bash
- name: Build and run rexm tool (requires GNU Makefile)
# "rexm update" validates and updates all required examples in raylib and even raylib.com repos,
# note that it calls examples/Makefile.Web internally, so it requires [make] tool available
run: |
sudo apt-get update && sudo apt-get install -y libopengl0 libglu1-mesa libx11-dev libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libgl1-mesa-dev libglu1-mesa-dev
cd "${{ github.workspace }}/src"
make PLATFORM=PLATFORM_DESKTOP
sudo make install
make clean
make PLATFORM=PLATFORM_WEB
cd ../tools/rexm/
make
export REXM_EXAMPLES_BASE_PATH="${{ github.workspace }}/examples"
export REXM_EXAMPLES_WEB_PATH="${{ github.workspace }}/raylib.com/examples"
export REXM_EXAMPLES_TEMPLATE_FILE_PATH="${{ github.workspace }}/examples/examples_template.c"
export REXM_EXAMPLES_TEMPLATE_SCREENSHOT_PATH="${{ github.workspace }}/examples/examples_template.png"
export REXM_EXAMPLES_COLLECTION_FILE_PATH="${{ github.workspace }}/examples/examples_list.txt"
export REXM_EXAMPLES_VS2022_SLN_FILE="${{ github.workspace }}/projects/VS2022/raylib.sln"
export EMSDK_PATH="${{ github.workspace }}/emsdk-cache/emsdk-main"
./rexm update
shell: bash
- name: Commit changes to raylib repo (DISABLED)
if: github.event_name == 'push' && false
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: |
git config --global user.name "github-actions[bot]"
git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com"
git add -A
git commit -m "Update examples collection" || echo "git exited with code 1, nothing changed"
git push
shell: bash
- name: Push changes to raylib.com repo (DISABLED)
if: github.event_name == 'push' && false
run: |
cd raylib.com
git add -A
git commit -m "Update web examples" || echo "git exited with code 1, nothing changed"
git push origin
shell: bash

10
.gitignore vendored
View file

@ -111,5 +111,11 @@ build/
build-*/ build-*/
docgen_tmp/ docgen_tmp/
# Parser stuff # Tools stuff
parser/raylib_parser tools/parser/raylib_parser
tools/rexm/rexm.exe
tools/rexm/rexm
# CI
emsdk-cache/
raylib.com/

View file

@ -7,6 +7,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| Name | raylib Version | Language | License | | Name | raylib Version | Language | License |
| :--------------------------------------------------------------------------------------- | :--------------: | :------------------------------------------------------------------: | :------------------: | | :--------------------------------------------------------------------------------------- | :--------------: | :------------------------------------------------------------------: | :------------------: |
| [raylib](https://github.com/raysan5/raylib) | **5.5** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib | | [raylib](https://github.com/raysan5/raylib) | **5.5** | [C/C++](https://en.wikipedia.org/wiki/C_(programming_language)) | Zlib |
| [raylib-ada](https://github.com/Fabien-Chouteau/raylib-ada) | **5.5** | [Ada](https://en.wikipedia.org/wiki/Ada_(programming_language)) | MIT |
| [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT | | [raylib-beef](https://github.com/Starpelly/raylib-beef) | **5.5** | [Beef](https://www.beeflang.org) | MIT |
| [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT | | [raybit](https://github.com/Alex-Velez/raybit) | **5.0** | [Brainfuck](https://en.wikipedia.org/wiki/Brainfuck) | MIT |
| [raylib-c3](https://github.com/c3lang/vendor/tree/main/libraries/raylib55.c3l) | **5.5** | [C3](https://c3-lang.org) | MIT | | [raylib-c3](https://github.com/c3lang/vendor/tree/main/libraries/raylib55.c3l) | **5.5** | [C3](https://c3-lang.org) | MIT |
@ -82,7 +83,7 @@ Some people ported raylib to other languages in the form of bindings or wrappers
| [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib | | [raylib.v](https://github.com/irishgreencitrus/raylib.v) | 4.2 | [V](https://vlang.io) | Zlib |
| [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **5.0** | [Vala](https://vala.dev) | Zlib | | [raylib-vapi](https://github.com/lxmcf/raylib-vapi) | **5.0** | [Vala](https://vala.dev) | Zlib |
| [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.5 | [Wren](http://wren.io) | ISC | | [raylib-wren](https://github.com/TSnake41/raylib-wren) | 4.5 | [Wren](http://wren.io) | ISC |
| [raylib-zig](https://github.com/Not-Nik/raylib-zig) | **5.5** | [Zig](https://ziglang.org) | MIT | | [raylib-zig](https://github.com/raylib-zig/raylib-zig) | **5.6-dev** | [Zig](https://ziglang.org) | MIT |
| [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT | | [raylib.zig](https://github.com/ryupold/raylib.zig) | **5.1-dev** | [Zig](https://ziglang.org) | MIT |
| [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib | | [raylib-zig-bindings](https://github.com/L-Briand/raylib-zig-bindings) | **5.0** | [Zig](https://ziglang.org) | Zlib |
| [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib | | [hare-raylib](https://git.sr.ht/~evantj/hare-raylib) | **auto** | [Hare](https://harelang.org) | Zlib |
@ -145,7 +146,6 @@ These are older raylib bindings that are more than 2 versions old or have not be
| [clj-raylib](https://github.com/lsevero/clj-raylib) | 3.0 | [Clojure](https://clojure.org) | | [clj-raylib](https://github.com/lsevero/clj-raylib) | 3.0 | [Clojure](https://clojure.org) |
| [QuickJS-raylib](https://github.com/sntg-p/QuickJS-raylib) | 3.0 | [QuickJS](https://bellard.org/quickjs) | | [QuickJS-raylib](https://github.com/sntg-p/QuickJS-raylib) | 3.0 | [QuickJS](https://bellard.org/quickjs) |
| [raylib-duktape](https://github.com/RobLoach/raylib-duktape) | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) | | [raylib-duktape](https://github.com/RobLoach/raylib-duktape) | 2.6 | [JavaScript (Duktape)](https://en.wikipedia.org/wiki/JavaScript) |
| [raylib-v7](https://github.com/Rabios/raylib-v7) | 3.5 | [JavaScript (v7)](https://en.wikipedia.org/wiki/JavaScript) |
| [raylib-chaiscript](https://github.com/RobLoach/raylib-chaiscript) | 2.6 | [ChaiScript](http://chaiscript.com) | | [raylib-chaiscript](https://github.com/RobLoach/raylib-chaiscript) | 2.6 | [ChaiScript](http://chaiscript.com) |
| [raylib-squirrel](https://github.com/RobLoach/raylib-squirrel) | 2.5 | [Squirrel](http://www.squirrel-lang.org) | | [raylib-squirrel](https://github.com/RobLoach/raylib-squirrel) | 2.5 | [Squirrel](http://www.squirrel-lang.org) |
| [racket-raylib-2d](https://github.com/arvyy/racket-raylib-2d) | 2.5 | [Racket](https://racket-lang.org) | | [racket-raylib-2d](https://github.com/arvyy/racket-raylib-2d) | 2.5 | [Racket](https://racket-lang.org) |

View file

@ -11,7 +11,7 @@ Local variables | lowerCase | `Vector2 playerPosition = { 0 };`
Global variables | lowerCase | `bool windowReady = false;` Global variables | lowerCase | `bool windowReady = false;`
Constants | lowerCase | `const int maxValue = 8;` Constants | lowerCase | `const int maxValue = 8;`
Pointers | MyType *pointer | `Texture2D *array = NULL;` Pointers | MyType *pointer | `Texture2D *array = NULL;`
float values | always x.xf | `float gravity = 10.0f` float values | always x.xf | `float gravity = 10.0f` (avoid `10.f`)
Operators | value1*value2 | `int product = value*6;` Operators | value1*value2 | `int product = value*6;`
Operators | value1/value2 | `int division = value/4;` Operators | value1/value2 | `int division = value/4;`
Operators | value1 + value2 | `int sum = value + 10;` Operators | value1 + value2 | `int sum = value + 10;`
@ -28,6 +28,10 @@ Some other conventions to follow:
- **ALWAYS** initialize all defined variables. - **ALWAYS** initialize all defined variables.
- **Do not use TABS**, use 4 spaces instead. - **Do not use TABS**, use 4 spaces instead.
- Avoid trailing spaces, please, avoid them - Avoid trailing spaces, please, avoid them
- Comments always start with space + capital letter and never end with a '.', place them **before** the line(s) they refer to
```c
// This is a comment in raylib or raylib examples
```
- Control flow statements always are followed **by a space**: - Control flow statements always are followed **by a space**:
```c ```c
if (condition) value = 0; if (condition) value = 0;

View file

@ -24,14 +24,14 @@ Ready to learn? Jump to [code examples!](https://www.raylib.com/examples.html)
[![Youtube Subscribers](https://img.shields.io/youtube/channel/subscribers/UC8WIBkhYb5sBNqXO1mZ7WSQ?style=flat&label=Youtube&logo=youtube)](https://www.youtube.com/c/raylib) [![Youtube Subscribers](https://img.shields.io/youtube/channel/subscribers/UC8WIBkhYb5sBNqXO1mZ7WSQ?style=flat&label=Youtube&logo=youtube)](https://www.youtube.com/c/raylib)
[![Twitch Status](https://img.shields.io/twitch/status/raysan5?style=flat&label=Twitch&logo=twitch)](https://www.twitch.tv/raysan5) [![Twitch Status](https://img.shields.io/twitch/status/raysan5?style=flat&label=Twitch&logo=twitch)](https://www.twitch.tv/raysan5)
[![Windows](https://github.com/raysan5/raylib/workflows/Windows/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWindows) [![Build Windows](https://github.com/raysan5/raylib/actions/workflows/build_windows.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_windows.yml)
[![Linux](https://github.com/raysan5/raylib/workflows/Linux/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ALinux) [![Build Linux](https://github.com/raysan5/raylib/actions/workflows/build_linux.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_linux.yml)
[![macOS](https://github.com/raysan5/raylib/workflows/macOS/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AmacOS) [![Build macOS](https://github.com/raysan5/raylib/actions/workflows/build_macos.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_macos.yml)
[![WebAssembly](https://github.com/raysan5/raylib/workflows/WebAssembly/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3AWebAssembly) [![Build WebAssembly](https://github.com/raysan5/raylib/actions/workflows/build_webassembly.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_webassembly.yml)
[![CMakeBuilds](https://github.com/raysan5/raylib/workflows/CMakeBuilds/badge.svg)](https://github.com/raysan5/raylib/actions?query=workflow%3ACMakeBuilds) [![Build CMake](https://github.com/raysan5/raylib/actions/workflows/build_cmake.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_cmake.yml)
[![Windows Examples](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/windows_examples.yml) [![Build examples Windows](https://github.com/raysan5/raylib/actions/workflows/build_examples_windows.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_examples_windows.yml)
[![Linux Examples](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/linux_examples.yml) [![Build examples Linux](https://github.com/raysan5/raylib/actions/workflows/build_examples_linux.yml/badge.svg)](https://github.com/raysan5/raylib/actions/workflows/build_examples_linux.yml)
features features
-------- --------

641
build.zig
View file

@ -2,7 +2,7 @@ const std = @import("std");
const builtin = @import("builtin"); const builtin = @import("builtin");
/// Minimum supported version of Zig /// Minimum supported version of Zig
const min_ver = "0.13.0"; const min_ver = "0.15.1";
const emccOutputDir = "zig-out" ++ std.fs.path.sep_str ++ "htmlout" ++ std.fs.path.sep_str; const emccOutputDir = "zig-out" ++ std.fs.path.sep_str ++ "htmlout" ++ std.fs.path.sep_str;
const emccOutputFile = "index.html"; const emccOutputFile = "index.html";
@ -14,6 +14,72 @@ comptime {
@compileError("Raylib requires zig version " ++ min_ver); @compileError("Raylib requires zig version " ++ min_ver);
} }
pub const emsdk = struct {
const zemscripten = @import("zemscripten");
pub fn shell(b: *std.Build) std.Build.LazyPath {
return b.dependency("raylib", .{}).path("src/shell.html");
}
pub const FlagsOptions = struct {
optimize: std.builtin.OptimizeMode,
asyncify: bool = true,
};
pub fn emccDefaultFlags(allocator: std.mem.Allocator, options: FlagsOptions) zemscripten.EmccFlags {
var emcc_flags = zemscripten.emccDefaultFlags(allocator, .{
.optimize = options.optimize,
.fsanitize = true,
});
if (options.asyncify)
emcc_flags.put("-sASYNCIFY", {}) catch unreachable;
return emcc_flags;
}
pub const SettingsOptions = struct {
optimize: std.builtin.OptimizeMode,
es3: bool = true,
emsdk_allocator: zemscripten.EmsdkAllocator = .emmalloc,
};
pub fn emccDefaultSettings(allocator: std.mem.Allocator, options: SettingsOptions) zemscripten.EmccSettings {
var emcc_settings = zemscripten.emccDefaultSettings(allocator, .{
.optimize = options.optimize,
.emsdk_allocator = options.emsdk_allocator,
});
if (options.es3)
emcc_settings.put("FULL_ES3", "1") catch unreachable;
emcc_settings.put("USE_GLFW", "3") catch unreachable;
emcc_settings.put("EXPORTED_RUNTIME_METHODS", "['requestFullscreen']") catch unreachable;
return emcc_settings;
}
pub fn emccStep(b: *std.Build, raylib: *std.Build.Step.Compile, wasm: *std.Build.Step.Compile, options: zemscripten.StepOptions) *std.Build.Step {
const activate_emsdk_step = zemscripten.activateEmsdkStep(b);
const emsdk_dep = b.dependency("emsdk", .{});
raylib.root_module.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
wasm.root_module.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
const emcc_step = zemscripten.emccStep(b, wasm, options);
emcc_step.dependOn(activate_emsdk_step);
return emcc_step;
}
pub fn emrunStep(
b: *std.Build,
html_path: []const u8,
extra_args: []const []const u8,
) *std.Build.Step {
return zemscripten.emrunStep(b, html_path, extra_args);
}
};
fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void { fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend) void {
switch (platform) { switch (platform) {
.glfw => raylib.root_module.addCMacro("PLATFORM_DESKTOP_GLFW", ""), .glfw => raylib.root_module.addCMacro("PLATFORM_DESKTOP_GLFW", ""),
@ -24,50 +90,6 @@ fn setDesktopPlatform(raylib: *std.Build.Step.Compile, platform: PlatformBackend
} }
} }
fn createEmsdkStep(b: *std.Build, emsdk: *std.Build.Dependency) *std.Build.Step.Run {
if (builtin.os.tag == .windows) {
return b.addSystemCommand(&.{emsdk.path("emsdk.bat").getPath(b)});
} else {
return b.addSystemCommand(&.{emsdk.path("emsdk").getPath(b)});
}
}
fn emSdkSetupStep(b: *std.Build, emsdk: *std.Build.Dependency) !?*std.Build.Step.Run {
const dot_emsc_path = emsdk.path(".emscripten").getPath(b);
const dot_emsc_exists = !std.meta.isError(std.fs.accessAbsolute(dot_emsc_path, .{}));
if (!dot_emsc_exists) {
const emsdk_install = createEmsdkStep(b, emsdk);
emsdk_install.addArgs(&.{ "install", "latest" });
const emsdk_activate = createEmsdkStep(b, emsdk);
emsdk_activate.addArgs(&.{ "activate", "latest" });
emsdk_activate.step.dependOn(&emsdk_install.step);
return emsdk_activate;
} else {
return null;
}
}
// Adapted from Not-Nik/raylib-zig
fn emscriptenRunStep(b: *std.Build, emsdk: *std.Build.Dependency, examplePath: []const u8) !*std.Build.Step.Run {
const dot_emsc_path = emsdk.path("upstream/emscripten/cache/sysroot/include").getPath(b);
// If compiling on windows , use emrun.bat.
const emrunExe = switch (builtin.os.tag) {
.windows => "emrun.bat",
else => "emrun",
};
var emrun_run_arg = try b.allocator.alloc(u8, dot_emsc_path.len + emrunExe.len + 1);
defer b.allocator.free(emrun_run_arg);
if (b.sysroot == null) {
emrun_run_arg = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ emsdk.path("upstream/emscripten").getPath(b), emrunExe });
} else {
emrun_run_arg = try std.fmt.bufPrint(emrun_run_arg, "{s}" ++ std.fs.path.sep_str ++ "{s}", .{ dot_emsc_path, emrunExe });
}
const run_cmd = b.addSystemCommand(&.{ emrun_run_arg, examplePath });
return run_cmd;
}
/// A list of all flags from `src/config.h` that one may override /// A list of all flags from `src/config.h` that one may override
const config_h_flags = outer: { const config_h_flags = outer: {
// Set this value higher if compile errors happen as `src/config.h` gets larger // Set this value higher if compile errors happen as `src/config.h` gets larger
@ -100,25 +122,41 @@ const config_h_flags = outer: {
}; };
fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile { fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.builtin.OptimizeMode, options: Options) !*std.Build.Step.Compile {
var raylib_flags_arr = std.ArrayList([]const u8).init(b.allocator); var raylib_flags_arr: std.ArrayList([]const u8) = .empty;
defer raylib_flags_arr.deinit(); defer raylib_flags_arr.deinit(b.allocator);
try raylib_flags_arr.appendSlice(&[_][]const u8{ const raylib = b.addLibrary(.{
"-std=gnu99", .name = "raylib",
"-D_GNU_SOURCE", .linkage = options.linkage,
"-DGL_SILENCE_DEPRECATION=199309L", .root_module = b.createModule(.{
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674 .optimize = optimize,
.target = target,
.link_libc = true,
}),
}); });
if (options.shared) { try raylib_flags_arr.appendSlice(
try raylib_flags_arr.appendSlice(&[_][]const u8{ b.allocator,
"-fPIC", &[_][]const u8{
"-DBUILD_LIBTYPE_SHARED", "-std=gnu99",
}); "-D_GNU_SOURCE",
"-DGL_SILENCE_DEPRECATION=199309L",
"-fno-sanitize=undefined", // https://github.com/raysan5/raylib/issues/3674
},
);
if (options.linkage == .dynamic) {
try raylib_flags_arr.appendSlice(
b.allocator,
&[_][]const u8{
"-fPIC",
"-DBUILD_LIBTYPE_SHARED",
},
);
} }
// Sets a flag indiciating the use of a custom `config.h` // Sets a flag indiciating the use of a custom `config.h`
try raylib_flags_arr.append("-DEXTERNAL_CONFIG_FLAGS"); try raylib_flags_arr.append(b.allocator, "-DEXTERNAL_CONFIG_FLAGS");
if (options.config.len > 0) { if (options.config.len > 0) {
// Splits a space-separated list of config flags into multiple flags // Splits a space-separated list of config flags into multiple flags
// //
@ -128,7 +166,7 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
// Apply config flags supplied by the user // Apply config flags supplied by the user
while (config_iter.next()) |config_flag| while (config_iter.next()) |config_flag|
try raylib_flags_arr.append(config_flag); try raylib_flags_arr.append(b.allocator, config_flag);
// Apply all relevant configs from `src/config.h` *except* the user-specified ones // Apply all relevant configs from `src/config.h` *except* the user-specified ones
// //
@ -146,54 +184,40 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
} }
// Otherwise, append default value from config.h to compile flags // Otherwise, append default value from config.h to compile flags
try raylib_flags_arr.append(flag); try raylib_flags_arr.append(b.allocator, flag);
} }
} else { } else {
// Set default config if no custome config got set // Set default config if no custome config got set
try raylib_flags_arr.appendSlice(&config_h_flags); try raylib_flags_arr.appendSlice(b.allocator, &config_h_flags);
} }
const raylib = if (options.shared)
b.addSharedLibrary(.{
.name = "raylib",
.target = target,
.optimize = optimize,
})
else
b.addStaticLibrary(.{
.name = "raylib",
.target = target,
.optimize = optimize,
});
raylib.linkLibC();
// No GLFW required on PLATFORM_DRM // No GLFW required on PLATFORM_DRM
if (options.platform != .drm) { if (options.platform != .drm) {
raylib.addIncludePath(b.path("src/external/glfw/include")); raylib.addIncludePath(b.path("src/external/glfw/include"));
} }
var c_source_files = try std.ArrayList([]const u8).initCapacity(b.allocator, 2); var c_source_files: std.ArrayList([]const u8) = try .initCapacity(b.allocator, 2);
c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" }); c_source_files.appendSliceAssumeCapacity(&.{ "src/rcore.c", "src/utils.c" });
if (options.rshapes) { if (options.rshapes) {
try c_source_files.append("src/rshapes.c"); try c_source_files.append(b.allocator, "src/rshapes.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RSHAPES"); try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RSHAPES");
} }
if (options.rtextures) { if (options.rtextures) {
try c_source_files.append("src/rtextures.c"); try c_source_files.append(b.allocator, "src/rtextures.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RTEXTURES"); try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RTEXTURES");
} }
if (options.rtext) { if (options.rtext) {
try c_source_files.append("src/rtext.c"); try c_source_files.append(b.allocator, "src/rtext.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RTEXT"); try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RTEXT");
} }
if (options.rmodels) { if (options.rmodels) {
try c_source_files.append("src/rmodels.c"); try c_source_files.append(b.allocator, "src/rmodels.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RMODELS"); try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RMODELS");
} }
if (options.raudio) { if (options.raudio) {
try c_source_files.append("src/raudio.c"); try c_source_files.append(b.allocator, "src/raudio.c");
try raylib_flags_arr.append("-DSUPPORT_MODULE_RAUDIO"); try raylib_flags_arr.append(b.allocator, "-DSUPPORT_MODULE_RAUDIO");
} }
if (options.opengl_version != .auto) { if (options.opengl_version != .auto) {
@ -204,26 +228,26 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
switch (target.result.os.tag) { switch (target.result.os.tag) {
.windows => { .windows => {
switch (options.platform) { switch (options.platform) {
.glfw => try c_source_files.append("src/rglfw.c"), .glfw => try c_source_files.append(b.allocator, "src/rglfw.c"),
.rgfw, .sdl, .drm, .android => {}, .rgfw, .sdl, .drm, .android => {},
} }
raylib.linkSystemLibrary("winmm"); raylib.root_module.linkSystemLibrary("winmm", .{});
raylib.linkSystemLibrary("gdi32"); raylib.root_module.linkSystemLibrary("gdi32", .{});
raylib.linkSystemLibrary("opengl32"); raylib.root_module.linkSystemLibrary("opengl32", .{});
setDesktopPlatform(raylib, options.platform); setDesktopPlatform(raylib, options.platform);
}, },
.linux => { .linux => {
if (options.platform == .drm) { if (options.platform == .drm) {
if (options.opengl_version == .auto) { if (options.opengl_version == .auto) {
raylib.linkSystemLibrary("GLESv2"); raylib.root_module.linkSystemLibrary("GLESv2", .{});
raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES2", ""); raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES2", "");
} }
raylib.linkSystemLibrary("EGL"); raylib.root_module.linkSystemLibrary("EGL", .{});
raylib.linkSystemLibrary("gbm"); raylib.root_module.linkSystemLibrary("gbm", .{});
raylib.linkSystemLibrary2("libdrm", .{ .use_pkg_config = .force }); raylib.root_module.linkSystemLibrary("libdrm", .{ .use_pkg_config = .force });
raylib.root_module.addCMacro("PLATFORM_DRM", ""); raylib.root_module.addCMacro("PLATFORM_DRM", "");
raylib.root_module.addCMacro("EGL_NO_X11", ""); raylib.root_module.addCMacro("EGL_NO_X11", "");
@ -258,21 +282,21 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
const androidAsmPath = try std.fs.path.join(b.allocator, &.{ androidIncludePath, "/asm-generic" }); const androidAsmPath = try std.fs.path.join(b.allocator, &.{ androidIncludePath, "/asm-generic" });
const androidGluePath = try std.fs.path.join(b.allocator, &.{ androidNdkPathString, "/sources/android/native_app_glue/" }); const androidGluePath = try std.fs.path.join(b.allocator, &.{ androidNdkPathString, "/sources/android/native_app_glue/" });
raylib.addLibraryPath(.{ .cwd_relative = androidLibPath }); raylib.root_module.addLibraryPath(.{ .cwd_relative = androidLibPath });
raylib.root_module.addLibraryPath(.{ .cwd_relative = androidApiSpecificPath }); raylib.root_module.addLibraryPath(.{ .cwd_relative = androidApiSpecificPath });
raylib.addSystemIncludePath(.{ .cwd_relative = androidIncludePath }); raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidIncludePath });
raylib.addSystemIncludePath(.{ .cwd_relative = androidArchIncludePath }); raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidArchIncludePath });
raylib.addSystemIncludePath(.{ .cwd_relative = androidAsmPath }); raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidAsmPath });
raylib.addSystemIncludePath(.{ .cwd_relative = androidGluePath }); raylib.root_module.addSystemIncludePath(.{ .cwd_relative = androidGluePath });
var libcData = std.ArrayList(u8).init(b.allocator); var libcData: std.ArrayList(u8) = .empty;
const writer = libcData.writer(); var aw: std.Io.Writer.Allocating = .fromArrayList(b.allocator, &libcData);
try (std.zig.LibCInstallation{ try (std.zig.LibCInstallation{
.include_dir = androidIncludePath, .include_dir = androidIncludePath,
.sys_include_dir = androidIncludePath, .sys_include_dir = androidIncludePath,
.crt_dir = androidApiSpecificPath, .crt_dir = androidApiSpecificPath,
}).render(writer); }).render(&aw.writer);
const libcFile = b.addWriteFiles().add("android-libc.txt", try libcData.toOwnedSlice()); const libcFile = b.addWriteFiles().add("android-libc.txt", try libcData.toOwnedSlice(b.allocator));
raylib.setLibCFile(libcFile); raylib.setLibCFile(libcFile);
if (options.opengl_version == .auto) { if (options.opengl_version == .auto) {
@ -283,19 +307,19 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
setDesktopPlatform(raylib, .android); setDesktopPlatform(raylib, .android);
} else { } else {
try c_source_files.append("src/rglfw.c"); try c_source_files.append(b.allocator, "src/rglfw.c");
if (options.linux_display_backend == .X11 or options.linux_display_backend == .Both) { if (options.linux_display_backend == .X11 or options.linux_display_backend == .Both) {
raylib.root_module.addCMacro("_GLFW_X11", ""); raylib.root_module.addCMacro("_GLFW_X11", "");
raylib.linkSystemLibrary("GLX"); raylib.root_module.linkSystemLibrary("GLX", .{});
raylib.linkSystemLibrary("X11"); raylib.root_module.linkSystemLibrary("X11", .{});
raylib.linkSystemLibrary("Xcursor"); raylib.root_module.linkSystemLibrary("Xcursor", .{});
raylib.linkSystemLibrary("Xext"); raylib.root_module.linkSystemLibrary("Xext", .{});
raylib.linkSystemLibrary("Xfixes"); raylib.root_module.linkSystemLibrary("Xfixes", .{});
raylib.linkSystemLibrary("Xi"); raylib.root_module.linkSystemLibrary("Xi", .{});
raylib.linkSystemLibrary("Xinerama"); raylib.root_module.linkSystemLibrary("Xinerama", .{});
raylib.linkSystemLibrary("Xrandr"); raylib.root_module.linkSystemLibrary("Xrandr", .{});
raylib.linkSystemLibrary("Xrender"); raylib.root_module.linkSystemLibrary("Xrender", .{});
} }
if (options.linux_display_backend == .Wayland or options.linux_display_backend == .Both) { if (options.linux_display_backend == .Wayland or options.linux_display_backend == .Both) {
@ -307,9 +331,9 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
@panic("`wayland-scanner` not found"); @panic("`wayland-scanner` not found");
}; };
raylib.root_module.addCMacro("_GLFW_WAYLAND", ""); raylib.root_module.addCMacro("_GLFW_WAYLAND", "");
raylib.linkSystemLibrary("EGL"); raylib.root_module.linkSystemLibrary("EGL", .{});
raylib.linkSystemLibrary("wayland-client"); raylib.root_module.linkSystemLibrary("wayland-client", .{});
raylib.linkSystemLibrary("xkbcommon"); raylib.root_module.linkSystemLibrary("xkbcommon", .{});
waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol"); waylandGenerate(b, raylib, "wayland.xml", "wayland-client-protocol");
waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol"); waylandGenerate(b, raylib, "xdg-shell.xml", "xdg-shell-client-protocol");
waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol"); waylandGenerate(b, raylib, "xdg-decoration-unstable-v1.xml", "xdg-decoration-unstable-v1-client-protocol");
@ -324,55 +348,47 @@ fn compileRaylib(b: *std.Build, target: std.Build.ResolvedTarget, optimize: std.
} }
}, },
.freebsd, .openbsd, .netbsd, .dragonfly => { .freebsd, .openbsd, .netbsd, .dragonfly => {
try c_source_files.append("rglfw.c"); try c_source_files.append(b.allocator, "rglfw.c");
raylib.linkSystemLibrary("GL"); raylib.root_module.linkSystemLibrary("GL", .{});
raylib.linkSystemLibrary("rt"); raylib.root_module.linkSystemLibrary("rt", .{});
raylib.linkSystemLibrary("dl"); raylib.root_module.linkSystemLibrary("dl", .{});
raylib.linkSystemLibrary("m"); raylib.root_module.linkSystemLibrary("m", .{});
raylib.linkSystemLibrary("X11"); raylib.root_module.linkSystemLibrary("X11", .{});
raylib.linkSystemLibrary("Xrandr"); raylib.root_module.linkSystemLibrary("Xrandr", .{});
raylib.linkSystemLibrary("Xinerama"); raylib.root_module.linkSystemLibrary("Xinerama", .{});
raylib.linkSystemLibrary("Xi"); raylib.root_module.linkSystemLibrary("Xi", .{});
raylib.linkSystemLibrary("Xxf86vm"); raylib.root_module.linkSystemLibrary("Xxf86vm", .{});
raylib.linkSystemLibrary("Xcursor"); raylib.root_module.linkSystemLibrary("Xcursor", .{});
setDesktopPlatform(raylib, options.platform); setDesktopPlatform(raylib, options.platform);
}, },
.macos => { .macos => {
// Include xcode_frameworks for cross compilation // Include xcode_frameworks for cross compilation
if (b.lazyDependency("xcode_frameworks", .{})) |dep| { if (b.lazyDependency("xcode_frameworks", .{})) |dep| {
raylib.addSystemFrameworkPath(dep.path("Frameworks")); raylib.root_module.addSystemFrameworkPath(dep.path("Frameworks"));
raylib.addSystemIncludePath(dep.path("include")); raylib.root_module.addSystemIncludePath(dep.path("include"));
raylib.addLibraryPath(dep.path("lib")); raylib.root_module.addLibraryPath(dep.path("lib"));
} }
// On macos rglfw.c include Objective-C files. // On macos rglfw.c include Objective-C files.
try raylib_flags_arr.append("-ObjC"); try raylib_flags_arr.append(b.allocator, "-ObjC");
raylib.root_module.addCSourceFile(.{ raylib.root_module.addCSourceFile(.{
.file = b.path("src/rglfw.c"), .file = b.path("src/rglfw.c"),
.flags = raylib_flags_arr.items, .flags = raylib_flags_arr.items,
}); });
_ = raylib_flags_arr.pop(); _ = raylib_flags_arr.pop();
raylib.linkFramework("Foundation"); raylib.root_module.linkFramework("Foundation", .{});
raylib.linkFramework("CoreServices"); raylib.root_module.linkFramework("CoreServices", .{});
raylib.linkFramework("CoreGraphics"); raylib.root_module.linkFramework("CoreGraphics", .{});
raylib.linkFramework("AppKit"); raylib.root_module.linkFramework("AppKit", .{});
raylib.linkFramework("IOKit"); raylib.root_module.linkFramework("IOKit", .{});
setDesktopPlatform(raylib, options.platform); setDesktopPlatform(raylib, options.platform);
}, },
.emscripten => { .emscripten => {
if (b.lazyDependency("emsdk", .{})) |dep| {
if (try emSdkSetupStep(b, dep)) |emSdkStep| {
raylib.step.dependOn(&emSdkStep.step);
}
raylib.addIncludePath(dep.path("upstream/emscripten/cache/sysroot/include"));
}
raylib.root_module.addCMacro("PLATFORM_WEB", ""); raylib.root_module.addCMacro("PLATFORM_WEB", "");
if (options.opengl_version == .auto) { if (options.opengl_version == .auto) {
raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES2", ""); raylib.root_module.addCMacro("GRAPHICS_API_OPENGL_ES3", "");
} }
}, },
else => { else => {
@ -394,9 +410,9 @@ pub fn addRaygui(b: *std.Build, raylib: *std.Build.Step.Compile, raygui_dep: *st
raylib.step.dependOn(&gen_step.step); raylib.step.dependOn(&gen_step.step);
const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n"); const raygui_c_path = gen_step.add("raygui.c", "#define RAYGUI_IMPLEMENTATION\n#include \"raygui.h\"\n");
raylib.addCSourceFile(.{ .file = raygui_c_path }); raylib.root_module.addCSourceFile(.{ .file = raygui_c_path });
raylib.addIncludePath(raygui_dep.path("src")); raylib.root_module.addIncludePath(raygui_dep.path("src"));
raylib.addIncludePath(raylib_dep.path("src")); raylib.root_module.addIncludePath(raylib_dep.path("src"));
raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h"); raylib.installHeader(raygui_dep.path("src/raygui.h"), "raygui.h");
} }
@ -408,7 +424,7 @@ pub const Options = struct {
rtext: bool = true, rtext: bool = true,
rtextures: bool = true, rtextures: bool = true,
platform: PlatformBackend = .glfw, platform: PlatformBackend = .glfw,
shared: bool = false, linkage: std.builtin.LinkMode = .static,
linux_display_backend: LinuxDisplayBackend = .Both, linux_display_backend: LinuxDisplayBackend = .Both,
opengl_version: OpenglVersion = .auto, opengl_version: OpenglVersion = .auto,
android_ndk: []const u8 = "", android_ndk: []const u8 = "",
@ -426,7 +442,7 @@ pub const Options = struct {
.rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext, .rtext = b.option(bool, "rtext", "Compile with text support") orelse defaults.rtext,
.rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures, .rtextures = b.option(bool, "rtextures", "Compile with textures support") orelse defaults.rtextures,
.rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes, .rshapes = b.option(bool, "rshapes", "Compile with shapes support") orelse defaults.rshapes,
.shared = b.option(bool, "shared", "Compile as shared library") orelse defaults.shared, .linkage = b.option(std.builtin.LinkMode, "linkage", "Compile as shared or static library") orelse defaults.linkage,
.linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend, .linux_display_backend = b.option(LinuxDisplayBackend, "linux_display_backend", "Linux display backend to use") orelse defaults.linux_display_backend,
.opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version, .opengl_version = b.option(OpenglVersion, "opengl_version", "OpenGL version to use") orelse defaults.opengl_version,
.config = b.option([]const u8, "config", "Compile with custom define macros overriding config.h") orelse &.{}, .config = b.option([]const u8, "config", "Compile with custom define macros overriding config.h") orelse &.{},
@ -473,14 +489,7 @@ pub const PlatformBackend = enum {
}; };
pub fn build(b: *std.Build) !void { pub fn build(b: *std.Build) !void {
// Standard target options allows the person running `zig build` to choose
// what target to build for. Here we do not override the defaults, which
// means any target is allowed, and the default is native. Other options
// for restricting supported target set are available.
const target = b.standardTargetOptions(.{}); const target = b.standardTargetOptions(.{});
// Standard optimization options allow the person running `zig build` to select
// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
// set a preferred release mode, allowing the user to decide how to optimize.
const optimize = b.standardOptimizeOption(.{}); const optimize = b.standardOptimizeOption(.{});
const lib = try compileRaylib(b, target, optimize, Options.getOptions(b)); const lib = try compileRaylib(b, target, optimize, Options.getOptions(b));
@ -503,6 +512,145 @@ pub fn build(b: *std.Build) !void {
examples.dependOn(try addExamples("textures", b, target, optimize, lib)); examples.dependOn(try addExamples("textures", b, target, optimize, lib));
} }
fn addExamples(
comptime module: []const u8,
b: *std.Build,
target: std.Build.ResolvedTarget,
optimize: std.builtin.OptimizeMode,
raylib: *std.Build.Step.Compile,
) !*std.Build.Step {
const all = b.step(module, "All " ++ module ++ " examples");
const module_subpath = b.pathJoin(&.{ "examples", module });
var dir = try std.fs.cwd().openDir(b.pathFromRoot(module_subpath), .{ .iterate = true });
defer dir.close();
var iter = dir.iterate();
while (try iter.next()) |entry| {
if (entry.kind != .file) continue;
const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
const name = entry.name[0..extension_idx];
const path = b.pathJoin(&.{ module_subpath, entry.name });
// zig's mingw headers do not include pthread.h
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
const exe_mod = b.createModule(.{
.target = target,
.optimize = optimize,
});
exe_mod.addCSourceFile(.{ .file = b.path(path), .flags = &.{} });
exe_mod.linkLibrary(raylib);
const run_step = b.step(name, name);
if (target.result.os.tag == .emscripten) {
const wasm = b.addLibrary(.{
.name = name,
.linkage = .static,
.root_module = exe_mod,
});
if (std.mem.eql(u8, name, "rlgl_standalone")) {
//TODO: Make rlgl_standalone example work
continue;
}
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
//TODO: Make raylib_opengl_interop example work
continue;
}
const emcc_flags = emsdk.emccDefaultFlags(b.allocator, .{ .optimize = optimize });
const emcc_settings = emsdk.emccDefaultSettings(b.allocator, .{ .optimize = optimize });
const install_dir: std.Build.InstallDir = .{ .custom = "htmlout" };
const emcc_step = emsdk.emccStep(b, raylib, wasm, .{
.optimize = optimize,
.flags = emcc_flags,
.settings = emcc_settings,
.shell_file_path = b.path("src/shell.html"),
.embed_paths = &.{
.{
.src_path = b.pathJoin(&.{ module_subpath, "resources" }),
.virtual_path = "resources",
},
},
.install_dir = install_dir,
});
const html_filename = try std.fmt.allocPrint(b.allocator, "{s}.html", .{wasm.name});
const emrun_step = emsdk.emrunStep(
b,
b.getInstallPath(install_dir, html_filename),
&.{"--no_browser"},
);
emrun_step.dependOn(emcc_step);
run_step.dependOn(emrun_step);
all.dependOn(emcc_step);
} else {
// special examples that test using these external dependencies directly
// alongside raylib
if (std.mem.eql(u8, name, "rlgl_standalone")) {
exe_mod.addIncludePath(b.path("src"));
exe_mod.addIncludePath(b.path("src/external/glfw/include"));
if (!hasCSource(raylib.root_module, "rglfw.c")) {
exe_mod.addCSourceFile(.{ .file = b.path("src/rglfw.c"), .flags = &.{} });
}
}
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
exe_mod.addIncludePath(b.path("src/external"));
}
switch (target.result.os.tag) {
.windows => {
exe_mod.linkSystemLibrary("winmm", .{});
exe_mod.linkSystemLibrary("gdi32", .{});
exe_mod.linkSystemLibrary("opengl32", .{});
exe_mod.addCMacro("PLATFORM_DESKTOP", "");
},
.linux => {
exe_mod.linkSystemLibrary("GL", .{});
exe_mod.linkSystemLibrary("rt", .{});
exe_mod.linkSystemLibrary("dl", .{});
exe_mod.linkSystemLibrary("m", .{});
exe_mod.linkSystemLibrary("X11", .{});
exe_mod.addCMacro("PLATFORM_DESKTOP", "");
},
.macos => {
exe_mod.linkFramework("Foundation", .{});
exe_mod.linkFramework("Cocoa", .{});
exe_mod.linkFramework("OpenGL", .{});
exe_mod.linkFramework("CoreAudio", .{});
exe_mod.linkFramework("CoreVideo", .{});
exe_mod.linkFramework("IOKit", .{});
exe_mod.addCMacro("PLATFORM_DESKTOP", "");
},
else => {
@panic("Unsupported OS");
},
}
const exe = b.addExecutable(.{
.name = name,
.root_module = exe_mod,
});
const install_cmd = b.addInstallArtifact(exe, .{});
const run_cmd = b.addRunArtifact(exe);
run_cmd.cwd = b.path(module_subpath);
run_cmd.step.dependOn(&install_cmd.step);
run_step.dependOn(&run_cmd.step);
all.dependOn(&install_cmd.step);
}
}
return all;
}
fn waylandGenerate( fn waylandGenerate(
b: *std.Build, b: *std.Build,
raylib: *std.Build.Step.Compile, raylib: *std.Build.Step.Compile,
@ -516,191 +664,16 @@ fn waylandGenerate(
const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" }); const client_step = b.addSystemCommand(&.{ "wayland-scanner", "client-header" });
client_step.addFileArg(b.path(protocolDir)); client_step.addFileArg(b.path(protocolDir));
raylib.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname()); raylib.root_module.addIncludePath(client_step.addOutputFileArg(clientHeader).dirname());
const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" }); const private_step = b.addSystemCommand(&.{ "wayland-scanner", "private-code" });
private_step.addFileArg(b.path(protocolDir)); private_step.addFileArg(b.path(protocolDir));
raylib.addIncludePath(private_step.addOutputFileArg(privateCode).dirname()); raylib.root_module.addIncludePath(private_step.addOutputFileArg(privateCode).dirname());
raylib.step.dependOn(&client_step.step); raylib.step.dependOn(&client_step.step);
raylib.step.dependOn(&private_step.step); raylib.step.dependOn(&private_step.step);
} }
fn addExamples(
comptime module: []const u8,
b: *std.Build,
target: std.Build.ResolvedTarget,
optimize: std.builtin.OptimizeMode,
raylib: *std.Build.Step.Compile,
) !*std.Build.Step {
const all = b.step(module, "All " ++ module ++ " examples");
const module_subpath = b.pathJoin(&.{ "examples", module });
const module_resources = b.pathJoin(&.{ module_subpath, "resources@resources" });
var dir = try std.fs.cwd().openDir(b.pathFromRoot(module_subpath), .{ .iterate = true });
defer if (comptime builtin.zig_version.minor >= 12) dir.close();
var iter = dir.iterate();
while (try iter.next()) |entry| {
if (entry.kind != .file) continue;
const extension_idx = std.mem.lastIndexOf(u8, entry.name, ".c") orelse continue;
const name = entry.name[0..extension_idx];
const path = b.pathJoin(&.{ module_subpath, entry.name });
// zig's mingw headers do not include pthread.h
if (std.mem.eql(u8, "core_loading_thread", name) and target.result.os.tag == .windows) continue;
if (target.result.os.tag == .emscripten) {
const exe_lib = b.addStaticLibrary(.{
.name = name,
.target = target,
.optimize = optimize,
});
exe_lib.addCSourceFile(.{
.file = b.path(path),
.flags = &.{},
});
exe_lib.linkLibC();
if (std.mem.eql(u8, name, "rlgl_standalone")) {
//TODO: Make rlgl_standalone example work
continue;
}
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
//TODO: Make raylib_opengl_interop example work
continue;
}
exe_lib.linkLibrary(raylib);
// Include emscripten for cross compilation
if (b.lazyDependency("emsdk", .{})) |emsdk_dep| {
if (try emSdkSetupStep(b, emsdk_dep)) |emSdkStep| {
exe_lib.step.dependOn(&emSdkStep.step);
}
exe_lib.addIncludePath(emsdk_dep.path("upstream/emscripten/cache/sysroot/include"));
// Create the output directory because emcc can't do it.
const emccOutputDirExample = b.pathJoin(&.{ emccOutputDir, name, std.fs.path.sep_str });
const mkdir_command = switch (builtin.os.tag) {
.windows => b.addSystemCommand(&.{ "cmd.exe", "/c", "if", "not", "exist", emccOutputDirExample, "mkdir", emccOutputDirExample }),
else => b.addSystemCommand(&.{ "mkdir", "-p", emccOutputDirExample }),
};
const emcc_exe = switch (builtin.os.tag) {
.windows => "emcc.bat",
else => "emcc",
};
const emcc_exe_path = b.pathJoin(&.{ emsdk_dep.path("upstream/emscripten").getPath(b), emcc_exe });
const emcc_command = b.addSystemCommand(&[_][]const u8{emcc_exe_path});
emcc_command.step.dependOn(&mkdir_command.step);
const emccOutputDirExampleWithFile = b.pathJoin(&.{ emccOutputDir, name, std.fs.path.sep_str, emccOutputFile });
emcc_command.addArgs(&[_][]const u8{
"-o",
emccOutputDirExampleWithFile,
"-sFULL-ES3=1",
"-sUSE_GLFW=3",
"-sSTACK_OVERFLOW_CHECK=1",
"-sEXPORTED_RUNTIME_METHODS=['requestFullscreen']",
"-sASYNCIFY",
"-O0",
"--emrun",
"--preload-file",
module_resources,
"--shell-file",
b.path("src/shell.html").getPath(b),
});
const link_items: []const *std.Build.Step.Compile = &.{
raylib,
exe_lib,
};
for (link_items) |item| {
emcc_command.addFileArg(item.getEmittedBin());
emcc_command.step.dependOn(&item.step);
}
const run_step = try emscriptenRunStep(b, emsdk_dep, emccOutputDirExampleWithFile);
run_step.step.dependOn(&emcc_command.step);
run_step.addArg("--no_browser");
const run_option = b.step(name, name);
run_option.dependOn(&run_step.step);
all.dependOn(&emcc_command.step);
}
} else {
const exe = b.addExecutable(.{
.name = name,
.target = target,
.optimize = optimize,
});
exe.addCSourceFile(.{ .file = b.path(path), .flags = &.{} });
exe.linkLibC();
// special examples that test using these external dependencies directly
// alongside raylib
if (std.mem.eql(u8, name, "rlgl_standalone")) {
exe.addIncludePath(b.path("src"));
exe.addIncludePath(b.path("src/external/glfw/include"));
if (!hasCSource(raylib.root_module, "rglfw.c")) {
exe.addCSourceFile(.{ .file = b.path("src/rglfw.c"), .flags = &.{} });
}
}
if (std.mem.eql(u8, name, "raylib_opengl_interop")) {
exe.addIncludePath(b.path("src/external"));
}
exe.linkLibrary(raylib);
switch (target.result.os.tag) {
.windows => {
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
exe.root_module.addCMacro("PLATFORM_DESKTOP", "");
},
.linux => {
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("dl");
exe.linkSystemLibrary("m");
exe.linkSystemLibrary("X11");
exe.root_module.addCMacro("PLATFORM_DESKTOP", "");
},
.macos => {
exe.linkFramework("Foundation");
exe.linkFramework("Cocoa");
exe.linkFramework("OpenGL");
exe.linkFramework("CoreAudio");
exe.linkFramework("CoreVideo");
exe.linkFramework("IOKit");
exe.root_module.addCMacro("PLATFORM_DESKTOP", "");
},
else => {
@panic("Unsupported OS");
},
}
const install_cmd = b.addInstallArtifact(exe, .{});
const run_cmd = b.addRunArtifact(exe);
run_cmd.cwd = b.path(module_subpath);
run_cmd.step.dependOn(&install_cmd.step);
const run_step = b.step(name, name);
run_step.dependOn(&run_cmd.step);
all.dependOn(&install_cmd.step);
}
}
return all;
}
fn hasCSource(module: *std.Build.Module, name: []const u8) bool { fn hasCSource(module: *std.Build.Module, name: []const u8) bool {
for (module.link_objects.items) |o| switch (o) { for (module.link_objects.items) |o| switch (o) {
.c_source_file => |c| if (switch (c.file) { .c_source_file => |c| if (switch (c.file) {

View file

@ -1,7 +1,7 @@
.{ .{
.name = .raylib, .name = .raylib,
.version = "5.5.0", .version = "5.6.0-dev",
.minimum_zig_version = "0.14.0", .minimum_zig_version = "0.15.1",
.fingerprint = 0x13035e5cb8bc1ac2, // Changing this has security and trust implications. .fingerprint = 0x13035e5cb8bc1ac2, // Changing this has security and trust implications.
@ -14,7 +14,10 @@
.emsdk = .{ .emsdk = .{
.url = "git+https://github.com/emscripten-core/emsdk#4.0.9", .url = "git+https://github.com/emscripten-core/emsdk#4.0.9",
.hash = "N-V-__8AAJl1DwBezhYo_VE6f53mPVm00R-Fk28NPW7P14EQ", .hash = "N-V-__8AAJl1DwBezhYo_VE6f53mPVm00R-Fk28NPW7P14EQ",
.lazy = true, },
.zemscripten = .{
.url = "git+https://github.com/zig-gamedev/zemscripten#3fa4b778852226c7346bdcc3c1486e875a9a6d02",
.hash = "zemscripten-0.2.0-dev-sRlDqApRAACspTbAZnuNKWIzfWzSYgYkb2nWAXZ-tqqt",
}, },
}, },

View file

@ -101,10 +101,37 @@ elseif ("${PLATFORM}" MATCHES "DRM")
set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl) set(LIBS_PRIVATE ${GLESV2} ${EGL} ${DRM} ${GBM} atomic pthread m dl)
elseif ("${PLATFORM}" MATCHES "SDL") elseif ("${PLATFORM}" MATCHES "SDL")
find_package(SDL2 REQUIRED) # First, check if SDL is included as a subdirectory
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL") if(TARGET SDL3::SDL3)
set(LIBS_PRIVATE SDL2::SDL2) message(STATUS "Using SDL3 from subdirectory")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PRIVATE SDL3::SDL3)
add_compile_definitions(USING_SDL3_PROJECT)
elseif(TARGET SDL2::SDL2)
message(STATUS "Using SDL2 from subdirectory")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PRIVATE SDL2::SDL2)
add_compile_definitions(USING_SDL2_PROJECT)
else()
# No SDL added via add_subdirectory(), try find_package()
message(STATUS "No SDL target from subdirectory, searching via find_package()...")
# First try SDL3
find_package(SDL3 QUIET)
if(SDL3_FOUND)
message(STATUS "Found SDL3 via find_package()")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PRIVATE SDL3::SDL3)
add_compile_definitions(USING_SDL3_PACKAGE)
else()
# Fallback to SDL2
find_package(SDL2 REQUIRED)
message(STATUS "Found SDL2 via find_package()")
set(PLATFORM_CPP "PLATFORM_DESKTOP_SDL")
set(LIBS_PRIVATE SDL2::SDL2)
add_compile_definitions(USING_SDL2_PACKAGE)
endif()
endif()
endif () endif ()
if (NOT ${OPENGL_VERSION} MATCHES "OFF") if (NOT ${OPENGL_VERSION} MATCHES "OFF")

View file

@ -106,6 +106,9 @@ BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/minshell.html
BUILD_WEB_HEAP_SIZE ?= 134217728 BUILD_WEB_HEAP_SIZE ?= 134217728
BUILD_WEB_RESOURCES ?= TRUE BUILD_WEB_RESOURCES ?= TRUE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
# Use WebGL2 backend (OpenGL 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
BUILD_WEB_WEBGL2 ?= FALSE
# Determine PLATFORM_OS when required # Determine PLATFORM_OS when required
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
@ -186,7 +189,7 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
endif endif
endif endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# HTML5 emscripten compiler # HTML5 emscripten compiler
# WARNING: To compile to HTML5, code must be redesigned # WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop() # to use emscripten.h and emscripten_set_main_loop()
CC = emcc CC = emcc
@ -269,8 +272,8 @@ endif
# NOTE: Some external/extras libraries could be required (stb, easings...) # NOTE: Some external/extras libraries could be required (stb, easings...)
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS) INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files
# Define additional directories containing required header files
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
@ -287,11 +290,6 @@ ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I/usr/include/libdrm INCLUDE_PATHS += -I/usr/include/libdrm
endif endif
# Include GLFW required for examples/others/rlgl_standalone.c
ifeq ($(USE_EXTERNAL_GLFW),FALSE)
all others: INCLUDE_PATHS += -I$(RAYLIB_PATH)/src/external/glfw/include
endif
# Define library paths containing required libs: LDFLAGS # Define library paths containing required libs: LDFLAGS
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
@ -340,18 +338,24 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
# --preload-file resources # specify a resources folder for data compilation # --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map # --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension # --shell-file shell.html # define a custom shell .html and output extension
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sMINIFY_HTML=0 LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0
# Using GLFW3 library (instead of RGFW) # Using GLFW3 library (instead of RGFW)
ifeq ($(TARGET_PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3 LDFLAGS += -sUSE_GLFW=3
endif endif
# Build using asyncify # Build using asyncify
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
LDFLAGS += -sASYNCIFY LDFLAGS += -sASYNCIFY
endif endif
# NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
ifeq ($(BUILD_WEB_WEBGL2),TRUE)
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
endif
# Add resources building if required # Add resources building if required
ifeq ($(BUILD_WEB_RESOURCES),TRUE) ifeq ($(BUILD_WEB_RESOURCES),TRUE)
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH) LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
@ -489,8 +493,11 @@ ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_R
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define source code object files required # Define source code object files required
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
#EXAMPLES_LIST_START
CORE = \ CORE = \
core/core_2d_camera \ core/core_2d_camera \
core/core_2d_camera_mouse_zoom \ core/core_2d_camera_mouse_zoom \
@ -500,6 +507,7 @@ CORE = \
core/core_3d_camera_free \ core/core_3d_camera_free \
core/core_3d_camera_mode \ core/core_3d_camera_mode \
core/core_3d_camera_split_screen \ core/core_3d_camera_split_screen \
core/core_3d_camera_fps \
core/core_3d_picking \ core/core_3d_picking \
core/core_automation_events \ core/core_automation_events \
core/core_basic_screen_manager \ core/core_basic_screen_manager \
@ -534,6 +542,8 @@ SHAPES = \
shapes/shapes_bouncing_ball \ shapes/shapes_bouncing_ball \
shapes/shapes_collision_area \ shapes/shapes_collision_area \
shapes/shapes_colors_palette \ shapes/shapes_colors_palette \
shapes/shapes_digital_clock \
shapes/shapes_double_pendulum \
shapes/shapes_draw_circle_sector \ shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded \ shapes/shapes_draw_rectangle_rounded \
shapes/shapes_draw_ring \ shapes/shapes_draw_ring \
@ -547,8 +557,7 @@ SHAPES = \
shapes/shapes_rectangle_advanced \ shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \ shapes/shapes_rectangle_scaling \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights
shapes/shapes_digital_clock
TEXTURES = \ TEXTURES = \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
@ -590,6 +599,7 @@ TEXT = \
text/text_raylib_fonts \ text/text_raylib_fonts \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode \ text/text_unicode \
text/text_unicode_ranges \
text/text_writing_anim text/text_writing_anim
MODELS = \ MODELS = \
@ -631,6 +641,7 @@ SHADERS = \
shaders/shaders_mesh_instancing \ shaders/shaders_mesh_instancing \
shaders/shaders_model_shader \ shaders/shaders_model_shader \
shaders/shaders_multi_sample2d \ shaders/shaders_multi_sample2d \
shaders/shaders_normal_map \
shaders/shaders_palette_switch \ shaders/shaders_palette_switch \
shaders/shaders_postprocessing \ shaders/shaders_postprocessing \
shaders/shaders_raymarching \ shaders/shaders_raymarching \
@ -643,9 +654,9 @@ SHADERS = \
shaders/shaders_texture_outline \ shaders/shaders_texture_outline \
shaders/shaders_texture_tiling \ shaders/shaders_texture_tiling \
shaders/shaders_texture_waves \ shaders/shaders_texture_waves \
shaders/shaders_vertex_displacement \
shaders/shaders_view_depth \ shaders/shaders_view_depth \
shaders/shaders_write_depth \ shaders/shaders_write_depth
shaders/shaders_vertex_displacement
AUDIO = \ AUDIO = \
audio/audio_mixed_processor \ audio/audio_mixed_processor \
@ -662,18 +673,14 @@ OTHERS = \
others/embedded_files_loading \ others/embedded_files_loading \
others/raylib_opengl_interop \ others/raylib_opengl_interop \
others/raymath_vector_angle \ others/raymath_vector_angle \
others/rlgl_compute_shader others/rlgl_compute_shader \
others/rlgl_standalone
ifeq ($(TARGET_PLATFORM), PLATFORM_DESKTOP_GFLW) #EXAMPLES_LIST_END
OTHERS += others/rlgl_standalone
endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute # Define processes to execute
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
# Default target entry # Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) $(OTHERS) all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
core: $(CORE) core: $(CORE)
shapes: $(SHAPES) shapes: $(SHAPES)
@ -682,7 +689,6 @@ text: $(TEXT)
models: $(MODELS) models: $(MODELS)
shaders: $(SHADERS) shaders: $(SHADERS)
audio: $(AUDIO) audio: $(AUDIO)
others: $(OTHERS)
# Generic compilation pattern # Generic compilation pattern
# NOTE: Examples must be ready for Android compilation! # NOTE: Examples must be ready for Android compilation!

View file

@ -1,6 +1,34 @@
#************************************************************************************************** #**************************************************************************************************
# #
# raylib makefile for Web platform # raylib makefile for multiple platforms
#
# This file supports building raylib examples for the following platforms:
#
# > PLATFORM_DESKTOP
# - Defaults to PLATFORM_DESKTOP_GLFW
# > PLATFORM_DESKTOP_GFLW (GLFW backend):
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - macOS/OSX (x64, arm64)
# - FreeBSD, OpenBSD, NetBSD, DragonFly (X11 desktop)
# > PLATFORM_DESKTOP_SDL (SDL backend):
# - Windows (Win32, Win64)
# - Linux (X11/Wayland desktop mode)
# - Others (not tested)
# > PLATFORM_DESKTOP_RGFW (RGFW backend):
# - Windows (Win32, Win64)
# - Linux (X11 desktop mode)
# - macOS/OSX (x64, arm64 (not tested))
# - Others (not tested)
# > PLATFORM_WEB_RGFW:
# - HTML5 (WebAssembly)
# > PLATFORM_WEB:
# - HTML5 (WebAssembly)
# > PLATFORM_DRM:
# - Raspberry Pi 0-5 (DRM/KMS)
# - Linux DRM subsystem (KMS mode)
# > PLATFORM_ANDROID:
# - Android (ARM, ARM64)
# #
# Copyright (c) 2013-2025 Ramon Santamaria (@raysan5) # Copyright (c) 2013-2025 Ramon Santamaria (@raysan5)
# #
@ -25,9 +53,20 @@
# Define required environment variables # Define required environment variables
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
# Define target platform: PLATFORM_DESKTOP, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB # Define target platform: PLATFORM_DESKTOP, PLATFORM_DESKTOP_SDL, PLATFORM_DRM, PLATFORM_ANDROID, PLATFORM_WEB, PLATFORM_WEB_RGFW
PLATFORM ?= PLATFORM_WEB PLATFORM ?= PLATFORM_WEB
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW))
TARGET_PLATFORM := $(PLATFORM)
override PLATFORM = PLATFORM_DESKTOP
else
ifeq ($(PLATFORM), PLATFORM_DESKTOP)
TARGET_PLATFORM = PLATFORM_DESKTOP_GLFW
else
TARGET_PLATFORM = $(PLATFORM)
endif
endif
# Define required raylib variables # Define required raylib variables
PROJECT_NAME ?= raylib_examples PROJECT_NAME ?= raylib_examples
RAYLIB_VERSION ?= 5.5.0 RAYLIB_VERSION ?= 5.5.0
@ -51,6 +90,12 @@ BUILD_MODE ?= RELEASE
# Use external GLFW library instead of rglfw module # Use external GLFW library instead of rglfw module
USE_EXTERNAL_GLFW ?= FALSE USE_EXTERNAL_GLFW ?= FALSE
# PLATFORM_DESKTOP_SDL: It requires SDL library to be provided externally
# WARNING: Library is not included in raylib, it MUST be configured by users
SDL_INCLUDE_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/include
SDL_LIBRARY_PATH ?= $(RAYLIB_SRC_PATH)/external/SDL2/lib
SDL_LIBRARIES ?= -lSDL2 -lSDL2main
# Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system) # Use Wayland display server protocol on Linux desktop (by default it uses X11 windowing system)
# NOTE: This variable is only used for PLATFORM_OS: LINUX # NOTE: This variable is only used for PLATFORM_OS: LINUX
USE_WAYLAND_DISPLAY ?= FALSE USE_WAYLAND_DISPLAY ?= FALSE
@ -59,13 +104,14 @@ USE_WAYLAND_DISPLAY ?= FALSE
BUILD_WEB_ASYNCIFY ?= TRUE BUILD_WEB_ASYNCIFY ?= TRUE
BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html BUILD_WEB_SHELL ?= $(RAYLIB_PATH)/src/shell.html
BUILD_WEB_HEAP_SIZE ?= 134217728 BUILD_WEB_HEAP_SIZE ?= 134217728
BUILD_WEB_RESOURCES ?= FALSE
BUILD_WEB_RESOURCES_PATH ?= $(dir $<)resources@resources
# Use WebGL2 backend (OpenGL 3.0) # Use WebGL2 backend (OpenGL 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
USE_WEBGL2 ?= FALSE BUILD_WEB_WEBGL2 ?= FALSE
# Determine PLATFORM_OS in case PLATFORM_DESKTOP or PLATFORM_WEB selected # Determine PLATFORM_OS when required
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW PLATFORM_DESKTOP_SDL PLATFORM_DESKTOP_RGFW PLATFORM_WEB PLATFORM_WEB_RGFW))
# No uname.exe on MinGW!, but OS=Windows_NT on Windows! # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
# ifeq ($(UNAME),Msys) -> Windows # ifeq ($(UNAME),Msys) -> Windows
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
@ -92,7 +138,7 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_DESKTOP PLATFORM_WEB PLATFORM_WE
endif endif
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
UNAMEOS = $(shell uname) UNAMEOS = $(shell uname)
ifeq ($(UNAMEOS),Linux) ifeq ($(UNAMEOS),Linux)
PLATFORM_OS = LINUX PLATFORM_OS = LINUX
@ -101,7 +147,7 @@ endif
# RAYLIB_PATH adjustment for LINUX platform # RAYLIB_PATH adjustment for LINUX platform
# TODO: Do we really need this? # TODO: Do we really need this?
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
RAYLIB_PREFIX ?= .. RAYLIB_PREFIX ?= ..
RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX)) RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
@ -109,14 +155,14 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif endif
# Default path for raylib on Raspberry Pi # Default path for raylib on Raspberry Pi
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
RAYLIB_PATH ?= /home/pi/raylib RAYLIB_PATH ?= /home/pi/raylib
endif endif
# Define raylib release directory for compiled library # Define raylib release directory for compiled library
RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Emscripten required variables # Emscripten required variables
EMSDK_PATH ?= C:/raylib/emsdk EMSDK_PATH ?= C:/raylib/emsdk
@ -132,7 +178,7 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
CC = gcc CC = gcc
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),OSX) ifeq ($(PLATFORM_OS),OSX)
# OSX default compiler # OSX default compiler
CC = clang CC = clang
@ -142,7 +188,7 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
CC = clang CC = clang
endif endif
endif endif
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# HTML5 emscripten compiler # HTML5 emscripten compiler
# WARNING: To compile to HTML5, code must be redesigned # WARNING: To compile to HTML5, code must be redesigned
# to use emscripten.h and emscripten_set_main_loop() # to use emscripten.h and emscripten_set_main_loop()
@ -153,15 +199,15 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
MAKE ?= make MAKE ?= make
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
MAKE = mingw32-make MAKE = mingw32-make
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_ANDROID) ifeq ($(TARGET_PLATFORM),PLATFORM_ANDROID)
MAKE = mingw32-make MAKE = mingw32-make
endif endif
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
MAKE = mingw32-make MAKE = mingw32-make
else else
@ -190,14 +236,14 @@ CFLAGS = -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces -Wunused-result
ifeq ($(BUILD_MODE),DEBUG) ifeq ($(BUILD_MODE),DEBUG)
CFLAGS += -g -D_DEBUG CFLAGS += -g -D_DEBUG
else else
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
ifeq ($(BUILD_WEB_ASYNCIFY),TRUE) ifeq ($(BUILD_WEB_ASYNCIFY),TRUE)
CFLAGS += -O3 CFLAGS += -O3
else else
CFLAGS += -Os CFLAGS += -Os
endif endif
else else
CFLAGS += -s -O2 CFLAGS += -O2
endif endif
endif endif
@ -207,7 +253,7 @@ endif
# -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types # -Wstrict-prototypes warn if a function is declared or defined without specifying the argument types
# -Werror=implicit-function-declaration catch function calls without prior declaration # -Werror=implicit-function-declaration catch function calls without prior declaration
#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes #CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
ifeq ($(RAYLIB_LIBTYPE),STATIC) ifeq ($(RAYLIB_LIBTYPE),STATIC)
CFLAGS += -D_DEFAULT_SOURCE CFLAGS += -D_DEFAULT_SOURCE
@ -218,25 +264,29 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
endif endif
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
CFLAGS += -std=gnu99 -DEGL_NO_X11 CFLAGS += -std=gnu99 -DEGL_NO_X11
endif endif
# Define include paths for required headers: INCLUDE_PATHS # Define include paths for required headers: INCLUDE_PATHS
# NOTE: Some external/extras libraries could be required (stb, easings...) # NOTE: Some external/extras libraries could be required (stb, easings...)
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external $(EXTRA_INCLUDE_PATHS)
# Define additional directories containing required header files # Define additional directories containing required header files
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),BSD) ifeq ($(PLATFORM_OS),BSD)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) -I/usr/pkg/include -I/usr/X11R7/include
endif endif
ifeq ($(PLATFORM_OS),LINUX) ifeq ($(PLATFORM_OS),LINUX)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH) INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
INCLUDE_PATHS += -I$(SDL_INCLUDE_PATH)
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
INCLUDE_PATHS += -I$(RAYLIB_INCLUDE_PATH)
INCLUDE_PATHS += -I/usr/include/libdrm INCLUDE_PATHS += -I/usr/include/libdrm
endif endif
@ -244,7 +294,7 @@ endif
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: The resource .rc file contains windows executable icon and properties # NOTE: The resource .rc file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
@ -260,7 +310,18 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH) LDFLAGS += -Lsrc -L$(RAYLIB_LIB_PATH)
endif endif
endif endif
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS)
# NOTE: The resource .rc file contains windows executable icon and properties
LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
# -Wl,--subsystem,windows hides the console window
ifeq ($(BUILD_MODE), RELEASE)
LDFLAGS += -Wl,--subsystem,windows
endif
endif
LDFLAGS += -L$(SDL_LIBRARY_PATH)
endif
ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# -Os # size optimization # -Os # size optimization
# -O2 # optimization level 2, if used, also set --memory-init-file 0 # -O2 # optimization level 2, if used, also set --memory-init-file 0
# -sUSE_GLFW=3 # Use glfw3 library (context/input management) # -sUSE_GLFW=3 # Use glfw3 library (context/input management)
@ -277,10 +338,10 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# --preload-file resources # specify a resources folder for data compilation # --preload-file resources # specify a resources folder for data compilation
# --source-map-base # allow debugging in browser with source map # --source-map-base # allow debugging in browser with source map
# --shell-file shell.html # define a custom shell .html and output extension # --shell-file shell.html # define a custom shell .html and output extension
LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0 LDFLAGS += -sTOTAL_MEMORY=$(BUILD_WEB_HEAP_SIZE) -sFORCE_FILESYSTEM=1 -sEXPORTED_RUNTIME_METHODS=ccall -sMINIFY_HTML=0
# Using GLFW3 library (instead of RGFW) # Using GLFW3 library (instead of RGFW)
ifeq ($(PLATFORM),PLATFORM_WEB) ifeq ($(TARGET_PLATFORM),PLATFORM_WEB)
LDFLAGS += -sUSE_GLFW=3 LDFLAGS += -sUSE_GLFW=3
endif endif
@ -291,10 +352,15 @@ ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0) # NOTE: Flags required for WebGL 2.0 (OpenGL ES 3.0)
# WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3 # WARNING: Requires raylib compiled with GRAPHICS_API_OPENGL_ES3
ifeq ($(USE_WEBGL2),TRUE) ifeq ($(BUILD_WEB_WEBGL2),TRUE)
LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2 LDFLAGS += -sMIN_WEBGL_VERSION=2 -sMAX_WEBGL_VERSION=2
endif endif
# Add resources building if required
ifeq ($(BUILD_WEB_RESOURCES),TRUE)
LDFLAGS += --preload-file $(BUILD_WEB_RESOURCES_PATH)
endif
# Add debug mode flags if required # Add debug mode flags if required
ifeq ($(BUILD_MODE),DEBUG) ifeq ($(BUILD_MODE),DEBUG)
LDFLAGS += -sASSERTIONS=1 --profiling LDFLAGS += -sASSERTIONS=1 --profiling
@ -314,7 +380,7 @@ endif
# Define libraries required on linking: LDLIBS # Define libraries required on linking: LDLIBS
# NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name> # NOTE: To link libraries (lib<name>.so or lib<name>.a), use -l<name>
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
ifeq ($(PLATFORM),PLATFORM_DESKTOP) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
ifeq ($(PLATFORM_OS),WINDOWS) ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation # Libraries for Windows desktop compilation
# NOTE: WinMM library required to set high-res timer resolution # NOTE: WinMM library required to set high-res timer resolution
@ -361,18 +427,77 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
LDLIBS += -lglfw LDLIBS += -lglfw
endif endif
endif endif
ifeq ($(PLATFORM),PLATFORM_DRM) ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_SDL)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDLIBS = -lraylib $(SDL_LIBRARIES) -lopengl32 -lgdi32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDLIBS = -lraylib $(SDL_LIBRARIES) -lGL -lm -lpthread -ldl -lrt
# On X11 requires also below libraries
LDLIBS += -lX11
# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
# On Wayland windowing system, additional libraries requires
ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
endif
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_RGFW)
ifeq ($(PLATFORM_OS),WINDOWS)
# Libraries for Windows desktop compilation
LDFLAGS += -L..\src
LDLIBS = -lraylib -lgdi32 -lwinmm -lopengl32
endif
ifeq ($(PLATFORM_OS),LINUX)
# Libraries for Debian GNU/Linux desktop compipling
# NOTE: Required packages: libegl1-mesa-dev
LDFLAGS += -L../src
LDLIBS = -lraylib -lGL -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor -lm -lpthread -ldl -lrt
# Explicit link to libc
ifeq ($(RAYLIB_LIBTYPE),SHARED)
LDLIBS += -lc
endif
# NOTE: On ARM 32bit arch, miniaudio requires atomics library
LDLIBS += -latomic
endif
ifeq ($(PLATFORM_OS),OSX)
# Libraries for Debian GNU/Linux desktop compiling
# NOTE: Required packages: libegl1-mesa-dev
LDFLAGS += -L../src
LDLIBS = -lraylib -lm
LDLIBS += -framework Foundation -framework AppKit -framework IOKit -framework OpenGL -framework CoreVideo
endif
endif
ifeq ($(TARGET_PLATFORM),PLATFORM_DRM)
# Libraries for DRM compiling # Libraries for DRM compiling
# NOTE: Required packages: libasound2-dev (ALSA) # NOTE: Required packages: libasound2-dev (ALSA)
LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl -latomic
endif endif
ifeq ($(PLATFORM),$(filter $(PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW)) ifeq ($(TARGET_PLATFORM),$(filter $(TARGET_PLATFORM),PLATFORM_WEB PLATFORM_WEB_RGFW))
# Libraries for web (HTML5) compiling # Libraries for web (HTML5) compiling
LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.web.a
endif endif
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define source code object files required # Define source code object files required
#------------------------------------------------------------------------------------------------ #------------------------------------------------------------------------------------------------
#EXAMPLES_LIST_START
CORE = \ CORE = \
core/core_2d_camera \ core/core_2d_camera \
core/core_2d_camera_mouse_zoom \ core/core_2d_camera_mouse_zoom \
@ -382,6 +507,7 @@ CORE = \
core/core_3d_camera_free \ core/core_3d_camera_free \
core/core_3d_camera_mode \ core/core_3d_camera_mode \
core/core_3d_camera_split_screen \ core/core_3d_camera_split_screen \
core/core_3d_camera_fps \
core/core_3d_picking \ core/core_3d_picking \
core/core_automation_events \ core/core_automation_events \
core/core_basic_screen_manager \ core/core_basic_screen_manager \
@ -416,6 +542,8 @@ SHAPES = \
shapes/shapes_bouncing_ball \ shapes/shapes_bouncing_ball \
shapes/shapes_collision_area \ shapes/shapes_collision_area \
shapes/shapes_colors_palette \ shapes/shapes_colors_palette \
shapes/shapes_digital_clock \
shapes/shapes_double_pendulum \
shapes/shapes_draw_circle_sector \ shapes/shapes_draw_circle_sector \
shapes/shapes_draw_rectangle_rounded \ shapes/shapes_draw_rectangle_rounded \
shapes/shapes_draw_ring \ shapes/shapes_draw_ring \
@ -429,8 +557,7 @@ SHAPES = \
shapes/shapes_rectangle_advanced \ shapes/shapes_rectangle_advanced \
shapes/shapes_rectangle_scaling \ shapes/shapes_rectangle_scaling \
shapes/shapes_splines_drawing \ shapes/shapes_splines_drawing \
shapes/shapes_top_down_lights \ shapes/shapes_top_down_lights
shapes/shapes_digital_clock
TEXTURES = \ TEXTURES = \
textures/textures_background_scrolling \ textures/textures_background_scrolling \
@ -472,6 +599,7 @@ TEXT = \
text/text_raylib_fonts \ text/text_raylib_fonts \
text/text_rectangle_bounds \ text/text_rectangle_bounds \
text/text_unicode \ text/text_unicode \
text/text_unicode_ranges \
text/text_writing_anim text/text_writing_anim
MODELS = \ MODELS = \
@ -513,6 +641,7 @@ SHADERS = \
shaders/shaders_mesh_instancing \ shaders/shaders_mesh_instancing \
shaders/shaders_model_shader \ shaders/shaders_model_shader \
shaders/shaders_multi_sample2d \ shaders/shaders_multi_sample2d \
shaders/shaders_normal_map \
shaders/shaders_palette_switch \ shaders/shaders_palette_switch \
shaders/shaders_postprocessing \ shaders/shaders_postprocessing \
shaders/shaders_raymarching \ shaders/shaders_raymarching \
@ -539,18 +668,6 @@ AUDIO = \
audio/audio_sound_positioning \ audio/audio_sound_positioning \
audio/audio_stream_effects audio/audio_stream_effects
OTHERS = \
others/easings_testbed \
others/embedded_files_loading \
others/raylib_opengl_interop \
others/raymath_vector_angle \
others/rlgl_compute_shader \
others/rlgl_standalone
CURRENT_MAKEFILE = $(lastword $(MAKEFILE_LIST))
# Define processes to execute
#------------------------------------------------------------------------------------------------
# Default target entry # Default target entry
all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO) all: $(CORE) $(SHAPES) $(TEXT) $(TEXTURES) $(MODELS) $(SHADERS) $(AUDIO)
@ -587,10 +704,16 @@ core/core_3d_camera_mode: core/core_3d_camera_mode.c
core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c core/core_3d_camera_split_screen: core/core_3d_camera_split_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_camera_fps: core/core_3d_camera_fps.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_3d_picking: core/core_3d_picking.c core/core_3d_picking: core/core_3d_picking.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_automation_events : core/core_automation_events.c core/core_automation_events: core/core_automation_events.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_basic_screen_manager: core/core_basic_screen_manager.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_basic_window: core/core_basic_window.c core/core_basic_window: core/core_basic_window.c
@ -599,9 +722,6 @@ core/core_basic_window: core/core_basic_window.c
core/core_basic_window_web: core/core_basic_window_web.c core/core_basic_window_web: core/core_basic_window_web.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_basic_screen_manager: core/core_basic_screen_manager.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_custom_frame_control: core/core_custom_frame_control.c core/core_custom_frame_control: core/core_custom_frame_control.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -609,7 +729,10 @@ core/core_custom_logging: core/core_custom_logging.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_drop_files: core/core_drop_files.c core/core_drop_files: core/core_drop_files.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_high_dpi: core/core_high_dpi.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_input_gamepad: core/core_input_gamepad.c core/core_input_gamepad: core/core_input_gamepad.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -637,12 +760,8 @@ core/core_input_multitouch: core/core_input_multitouch.c
core/core_input_virtual_controls: core/core_input_virtual_controls.c core/core_input_virtual_controls: core/core_input_virtual_controls.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# NOTE: To use multi-threading raylib must be compiled with multi-theading support (-sUSE_PTHREADS=1)
# WARNING: For security reasons multi-threading is not supported on browsers, it requires cross-origin isolation (Oct.2021)
# WARNING: It requires raylib to be compiled using -pthread, so atomic operations and thread-local data (if any)
# in its source were transformed to non-atomic operations and non-thread-local data
core/core_loading_thread: core/core_loading_thread.c core/core_loading_thread: core/core_loading_thread.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sUSE_PTHREADS=1 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_random_sequence: core/core_random_sequence.c core/core_random_sequence: core/core_random_sequence.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -657,11 +776,11 @@ core/core_smooth_pixelperfect: core/core_smooth_pixelperfect.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_storage_values: core/core_storage_values.c core/core_storage_values: core/core_storage_values.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
core/core_vr_simulator: core/core_vr_simulator.c core/core_vr_simulator: core/core_vr_simulator.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file core/resources/distortion100.fs@resources/distortion100.fs --preload-file core/resources/shaders/glsl100/distortion.fs@resources/shaders/glsl100/distortion.fs
core/core_window_flags: core/core_window_flags.c core/core_window_flags: core/core_window_flags.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -675,7 +794,6 @@ core/core_window_should_close: core/core_window_should_close.c
core/core_world_screen: core/core_world_screen.c core/core_world_screen: core/core_world_screen.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile SHAPES examples # Compile SHAPES examples
shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c shapes/shapes_basic_shapes: shapes/shapes_basic_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -689,6 +807,12 @@ shapes/shapes_collision_area: shapes/shapes_collision_area.c
shapes/shapes_colors_palette: shapes/shapes_colors_palette.c shapes/shapes_colors_palette: shapes/shapes_colors_palette.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_digital_clock: shapes/shapes_digital_clock.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_double_pendulum: shapes/shapes_double_pendulum.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c shapes/shapes_draw_circle_sector: shapes/shapes_draw_circle_sector.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -719,6 +843,9 @@ shapes/shapes_logo_raylib: shapes/shapes_logo_raylib.c
shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c shapes/shapes_logo_raylib_anim: shapes/shapes_logo_raylib_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c shapes/shapes_rectangle_scaling: shapes/shapes_rectangle_scaling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -728,10 +855,6 @@ shapes/shapes_splines_drawing: shapes/shapes_splines_drawing.c
shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c shapes/shapes_top_down_lights: shapes/shapes_top_down_lights.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
shapes/shapes_rectangle_advanced: shapes/shapes_rectangle_advanced.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile TEXTURES examples # Compile TEXTURES examples
textures/textures_background_scrolling: textures/textures_background_scrolling.c textures/textures_background_scrolling: textures/textures_background_scrolling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -765,16 +888,16 @@ textures/textures_image_channel: textures/textures_image_channel.c
textures/textures_image_drawing: textures/textures_image_drawing.c textures/textures_image_drawing: textures/textures_image_drawing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png \ --preload-file textures/resources/cat.png@resources/cat.png \
--preload-file textures/resources/parrots.png@resources/parrots.png \ --preload-file textures/resources/parrots.png@resources/parrots.png \
--preload-file textures/resources/cat.png@resources/cat.png --preload-file textures/resources/custom_jupiter_crash.png@resources/custom_jupiter_crash.png
textures/textures_image_generation: textures/textures_image_generation.c textures/textures_image_generation: textures/textures_image_generation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
textures/textures_image_kernel: textures/textures_image_kernel.c textures/textures_image_kernel: textures/textures_image_kernel.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/cat.png@resources/cat.png --preload-file textures/resources/cat.png@resources/cat.png
textures/textures_image_loading: textures/textures_image_loading.c textures/textures_image_loading: textures/textures_image_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -786,10 +909,10 @@ textures/textures_image_processing: textures/textures_image_processing.c
textures/textures_image_rotate: textures/textures_image_rotate.c textures/textures_image_rotate: textures/textures_image_rotate.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
textures/textures_image_text: textures/textures_image_text.c textures/textures_image_text: textures/textures_image_text.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/parrots.png@resources/parrots.png \ --preload-file textures/resources/parrots.png@resources/parrots.png \
--preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf --preload-file textures/resources/KAISG.ttf@resources/KAISG.ttf
@ -822,13 +945,13 @@ textures/textures_sprite_anim: textures/textures_sprite_anim.c
textures/textures_sprite_button: textures/textures_sprite_button.c textures/textures_sprite_button: textures/textures_sprite_button.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/button.png@resources/button.png \ --preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav \
--preload-file textures/resources/buttonfx.wav@resources/buttonfx.wav --preload-file textures/resources/button.png@resources/button.png
textures/textures_sprite_explosion: textures/textures_sprite_explosion.c textures/textures_sprite_explosion: textures/textures_sprite_explosion.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/explosion.png@resources/explosion.png \ --preload-file textures/resources/boom.wav@resources/boom.wav \
--preload-file textures/resources/boom.wav@resources/boom.wav --preload-file textures/resources/explosion.png@resources/explosion.png
textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -842,7 +965,6 @@ textures/textures_to_image: textures/textures_to_image.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png --preload-file textures/resources/raylib_logo.png@resources/raylib_logo.png
# Compile TEXT examples # Compile TEXT examples
text/text_codepoints_loading: text/text_codepoints_loading.c text/text_codepoints_loading: text/text_codepoints_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -853,17 +975,14 @@ text/text_draw_3d: text/text_draw_3d.c
--preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs --preload-file text/resources/shaders/glsl100/alpha_discard.fs@resources/shaders/glsl100/alpha_discard.fs
text/text_font_filters: text/text_font_filters.c text/text_font_filters: text/text_font_filters.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/KAISG.ttf@resources/KAISG.ttf --preload-file text/resources/KAISG.ttf@resources/KAISG.ttf
text/text_font_loading: text/text_font_loading.c text/text_font_loading: text/text_font_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
--preload-file text/resources/pixantiqua.fnt@resources/pixantiqua.fnt \
--preload-file text/resources/pixantiqua.png@resources/pixantiqua.png \
--preload-file text/resources/pixantiqua.ttf@resources/pixantiqua.ttf
text/text_font_sdf: text/text_font_sdf.c text/text_font_sdf: text/text_font_sdf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \ --preload-file text/resources/anonymous_pro_bold.ttf@resources/anonymous_pro_bold.ttf \
--preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs --preload-file text/resources/shaders/glsl100/sdf.fs@resources/shaders/glsl100/sdf.fs
@ -881,44 +1000,38 @@ text/text_input_box: text/text_input_box.c
text/text_raylib_fonts: text/text_raylib_fonts.c text/text_raylib_fonts: text/text_raylib_fonts.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/fonts/alagard.png@resources/fonts/alagard.png \ --preload-file text/resources/sprite_fonts/alagard.png@resources/sprite_fonts/alagard.png \
--preload-file text/resources/fonts/pixelplay.png@resources/fonts/pixelplay.png \ --preload-file text/resources/sprite_fonts/pixelplay.png@resources/sprite_fonts/pixelplay.png \
--preload-file text/resources/fonts/mecha.png@resources/fonts/mecha.png \ --preload-file text/resources/sprite_fonts/mecha.png@resources/sprite_fonts/mecha.png \
--preload-file text/resources/fonts/setback.png@resources/fonts/setback.png \ --preload-file text/resources/sprite_fonts/setback.png@resources/sprite_fonts/setback.png \
--preload-file text/resources/fonts/romulus.png@resources/fonts/romulus.png \ --preload-file text/resources/sprite_fonts/romulus.png@resources/sprite_fonts/romulus.png \
--preload-file text/resources/fonts/pixantiqua.png@resources/fonts/pixantiqua.png \ --preload-file text/resources/sprite_fonts/pixantiqua.png@resources/sprite_fonts/pixantiqua.png \
--preload-file text/resources/fonts/alpha_beta.png@resources/fonts/alpha_beta.png \ --preload-file text/resources/sprite_fonts/alpha_beta.png@resources/sprite_fonts/alpha_beta.png \
--preload-file text/resources/fonts/jupiter_crash.png@resources/fonts/jupiter_crash.png --preload-file text/resources/sprite_fonts/jupiter_crash.png@resources/sprite_fonts/jupiter_crash.png
text/text_rectangle_bounds: text/text_rectangle_bounds.c text/text_rectangle_bounds: text/text_rectangle_bounds.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
text/text_unicode: text/text_unicode.c text/text_unicode: text/text_unicode.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \ --preload-file text/resources/dejavu.fnt@resources/dejavu.fnt \
--preload-file text/resources/dejavu.png@resources/dejavu.png \
--preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \ --preload-file text/resources/noto_cjk.fnt@resources/noto_cjk.fnt \
--preload-file text/resources/noto_cjk.png@resources/noto_cjk.png \ --preload-file text/resources/symbola.fnt@resources/symbola.fnt
--preload-file text/resources/symbola.fnt@resources/symbola.fnt \
--preload-file text/resources/symbola.png@resources/symbola.png text/text_unicode_ranges: text/text_unicode_ranges.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file text/resources/NotoSansTC-Regular.ttf@resources/NotoSansTC-Regular.ttf
text/text_writing_anim: text/text_writing_anim.c text/text_writing_anim: text/text_writing_anim.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
# Compile MODELS examples # Compile MODELS examples
models/models_animation: models/models_animation.c models/models_animation: models/models_animation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \ --preload-file models/resources/models/iqm/guy.iqm@resources/models/iqm/guy.iqm \
--preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \ --preload-file models/resources/models/iqm/guytex.png@resources/models/iqm/guytex.png \
--preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm --preload-file models/resources/models/iqm/guyanim.iqm@resources/models/iqm/guyanim.iqm
models/models_gpu_skinning: models/models_gpu_skinning.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
models/models_billboard: models/models_billboard.c models/models_billboard: models/models_billboard.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/billboard.png@resources/billboard.png --preload-file models/resources/billboard.png@resources/billboard.png
@ -950,28 +1063,37 @@ models/models_first_person_maze: models/models_first_person_maze.c
models/models_geometric_shapes: models/models_geometric_shapes.c models/models_geometric_shapes: models/models_geometric_shapes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_gpu_skinning: models/models_gpu_skinning.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/gltf/greenman.glb@resources/models/gltf/greenman.glb \
--preload-file models/resources/shaders/glsl100/skinning.vs@resources/shaders/glsl100/skinning.vs \
--preload-file models/resources/shaders/glsl100/skinning.fs@resources/shaders/glsl100/skinning.fs
models/models_heightmap: models/models_heightmap.c models/models_heightmap: models/models_heightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/heightmap.png@resources/heightmap.png --preload-file models/resources/heightmap.png@resources/heightmap.png
models/models_loading: models/models_loading.c models/models_loading: models/models_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \ --preload-file models/resources/models/obj/castle.obj@resources/models/obj/castle.obj \
--preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png --preload-file models/resources/models/obj/castle_diffuse.png@resources/models/obj/castle_diffuse.png
models/models_loading_gltf: models/models_loading_gltf.c models/models_loading_gltf: models/models_loading_gltf.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb --preload-file models/resources/models/gltf/robot.glb@resources/models/gltf/robot.glb
models/models_loading_m3d: models/models_loading_m3d.c models/models_loading_m3d: models/models_loading_m3d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d --preload-file models/resources/models/m3d/cesium_man.m3d@resources/models/m3d/cesium_man.m3d
models/models_loading_vox: models/models_loading_vox.c models/models_loading_vox: models/models_loading_vox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \ --preload-file models/resources/models/vox/chr_knight.vox@resources/models/vox/chr_knight.vox \
--preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \ --preload-file models/resources/models/vox/chr_sword.vox@resources/models/vox/chr_sword.vox \
--preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox --preload-file models/resources/models/vox/monu9.vox@resources/models/vox/monu9.vox \
--preload-file models/resources/models/vox/fez.vox@resources/models/vox/fez.vox \
--preload-file models/resources/shaders/glsl100/voxel_lighting.vs@resources/shaders/glsl100/voxel_lighting.vs \
--preload-file models/resources/shaders/glsl100/voxel_lighting.fs@resources/shaders/glsl100/voxel_lighting.fs
models/models_mesh_generation: models/models_mesh_generation.c models/models_mesh_generation: models/models_mesh_generation.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -991,13 +1113,13 @@ models/models_rlgl_solar_system: models/models_rlgl_solar_system.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_skybox: models/models_skybox.c models/models_skybox: models/models_skybox.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 -sFORCE_FILESYSTEM=1 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
--preload-file models/resources/skybox.png@resources/skybox.png \
--preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \ --preload-file models/resources/shaders/glsl100/skybox.vs@resources/shaders/glsl100/skybox.vs \
--preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \ --preload-file models/resources/shaders/glsl100/skybox.fs@resources/shaders/glsl100/skybox.fs \
--preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \ --preload-file models/resources/shaders/glsl100/cubemap.vs@resources/shaders/glsl100/cubemap.vs \
--preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs --preload-file models/resources/shaders/glsl100/cubemap.fs@resources/shaders/glsl100/cubemap.fs \
--preload-file models/resources/dresden_square_2k.hdr@resources/dresden_square_2k.hdr \
--preload-file models/resources/skybox.png@resources/skybox.png
models/models_tesseract_view: models/models_tesseract_view.c models/models_tesseract_view: models/models_tesseract_view.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
@ -1006,26 +1128,20 @@ models/models_waving_cubes: models/models_waving_cubes.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c models/models_yaw_pitch_roll: models/models_yaw_pitch_roll.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \ --preload-file models/resources/models/obj/plane.obj@resources/models/obj/plane.obj \
--preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png --preload-file models/resources/models/obj/plane_diffuse.png@resources/models/obj/plane_diffuse.png
# Compile SHADERS examples
# Compile SHADER examples
shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c shaders/shaders_basic_lighting: shaders/shaders_basic_lighting.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs \ --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs
shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \ --preload-file shaders/resources/shaders/glsl100/pbr.vs@resources/shaders/glsl100/pbr.vs \
--preload-file shaders/resources/shaders/glsl120/pbr.vs@resources/shaders/glsl120/pbr.vs \
--preload-file shaders/resources/shaders/glsl330/pbr.vs@resources/shaders/glsl330/pbr.vs \
--preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \ --preload-file shaders/resources/shaders/glsl100/pbr.fs@resources/shaders/glsl100/pbr.fs \
--preload-file shaders/resources/shaders/glsl120/pbr.fs@resources/shaders/glsl120/pbr.fs \
--preload-file shaders/resources/shaders/glsl330/pbr.fs@resources/shaders/glsl330/pbr.fs \
--preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \ --preload-file shaders/resources/models/old_car_new.glb@resources/models/old_car_new.glb \
--preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \ --preload-file shaders/resources/old_car_d.png@resources/old_car_d.png \
--preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \ --preload-file shaders/resources/old_car_mra.png@resources/old_car_mra.png \
@ -1037,14 +1153,13 @@ shaders/shaders_basic_pbr: shaders/shaders_basic_pbr.c
--preload-file shaders/resources/road_n.png@resources/road_n.png --preload-file shaders/resources/road_n.png@resources/road_n.png
shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c shaders/shaders_custom_uniform: shaders/shaders_custom_uniform.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \ --preload-file shaders/resources/models/barracks.obj@resources/models/barracks.obj \
--preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \ --preload-file shaders/resources/models/barracks_diffuse.png@resources/models/barracks_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs --preload-file shaders/resources/shaders/glsl100/swirl.fs@resources/shaders/glsl100/swirl.fs
shaders/shaders_deferred_render: shaders/shaders_deferred_render.c shaders/shaders_deferred_render: shaders/shaders_deferred_render.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \ --preload-file shaders/resources/shaders/glsl100/gbuffer.vs@resources/shaders/glsl100/gbuffer.vs \
--preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \ --preload-file shaders/resources/shaders/glsl100/gbuffer.fs@resources/shaders/glsl100/gbuffer.fs \
--preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \ --preload-file shaders/resources/shaders/glsl100/deferred_shading.vs@resources/shaders/glsl100/deferred_shading.vs \
@ -1057,11 +1172,11 @@ shaders/shaders_eratosthenes: shaders/shaders_eratosthenes.c
shaders/shaders_fog: shaders/shaders_fog.c shaders/shaders_fog: shaders/shaders_fog.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \ --preload-file shaders/resources/texel_checker.png@resources/texel_checker.png \
--preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs \ --preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs \
--preload-file shaders/resources/shaders/glsl100/lighting.vs@resources/shaders/glsl100/lighting.vs --preload-file shaders/resources/shaders/glsl100/fog.fs@resources/shaders/glsl100/fog.fs
shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c shaders/shaders_hot_reloading: shaders/shaders_hot_reloading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs --preload-file shaders/resources/shaders/glsl100/reload.fs@resources/shaders/glsl100/reload.fs
shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c shaders/shaders_hybrid_render: shaders/shaders_hybrid_render.c
@ -1074,7 +1189,7 @@ shaders/shaders_julia_set: shaders/shaders_julia_set.c
--preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs --preload-file shaders/resources/shaders/glsl100/julia_set.fs@resources/shaders/glsl100/julia_set.fs
shaders/shaders_lightmap: shaders/shaders_lightmap.c shaders/shaders_lightmap: shaders/shaders_lightmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sFORCE_FILESYSTEM=1 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \ --preload-file shaders/resources/shaders/glsl100/lightmap.vs@resources/shaders/glsl100/lightmap.vs \
--preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \ --preload-file shaders/resources/shaders/glsl100/lightmap.fs@resources/shaders/glsl100/lightmap.fs \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \ --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
@ -1086,7 +1201,7 @@ shaders/shaders_mesh_instancing: shaders/shaders_mesh_instancing.c
--preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs --preload-file shaders/resources/shaders/glsl100/lighting.fs@resources/shaders/glsl100/lighting.fs
shaders/shaders_model_shader: shaders/shaders_model_shader.c shaders/shaders_model_shader: shaders/shaders_model_shader.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \ --preload-file shaders/resources/models/watermill.obj@resources/models/watermill.obj \
--preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \ --preload-file shaders/resources/models/watermill_diffuse.png@resources/models/watermill_diffuse.png \
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
@ -1095,39 +1210,61 @@ shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs --preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
shaders/shaders_normal_map: shaders/shaders_normal_map.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/normalmap.vs@resources/shaders/glsl100/normalmap.vs \
--preload-file shaders/resources/shaders/glsl100/normalmap.fs@resources/shaders/glsl100/normalmap.fs \
--preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
--preload-file shaders/resources/tiles_diffuse.png@resources/tiles_diffuse.png \
--preload-file shaders/resources/tiles_normal.png@resources/tiles_normal.png
shaders/shaders_palette_switch: shaders/shaders_palette_switch.c shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs --preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
shaders/shaders_postprocessing: shaders/shaders_postprocessing.c shaders/shaders_postprocessing: shaders/shaders_postprocessing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/models/church.obj@resources/models/church.obj \ --preload-file shaders/resources/models/church.obj@resources/models/church.obj \
--preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \ --preload-file shaders/resources/models/church_diffuse.png@resources/models/church_diffuse.png \
--preload-file shaders/resources/shaders/glsl100@resources/shaders/glsl100 --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs \
--preload-file shaders/resources/shaders/glsl100/posterization.fs@resources/shaders/glsl100/posterization.fs \
--preload-file shaders/resources/shaders/glsl100/dream_vision.fs@resources/shaders/glsl100/dream_vision.fs \
--preload-file shaders/resources/shaders/glsl100/pixelizer.fs@resources/shaders/glsl100/pixelizer.fs \
--preload-file shaders/resources/shaders/glsl100/cross_hatching.fs@resources/shaders/glsl100/cross_hatching.fs \
--preload-file shaders/resources/shaders/glsl100/cross_stitching.fs@resources/shaders/glsl100/cross_stitching.fs \
--preload-file shaders/resources/shaders/glsl100/predator.fs@resources/shaders/glsl100/predator.fs \
--preload-file shaders/resources/shaders/glsl100/scanlines.fs@resources/shaders/glsl100/scanlines.fs \
--preload-file shaders/resources/shaders/glsl100/fisheye.fs@resources/shaders/glsl100/fisheye.fs \
--preload-file shaders/resources/shaders/glsl100/sobel.fs@resources/shaders/glsl100/sobel.fs \
--preload-file shaders/resources/shaders/glsl100/bloom.fs@resources/shaders/glsl100/bloom.fs \
--preload-file shaders/resources/shaders/glsl100/blur.fs@resources/shaders/glsl100/blur.fs
shaders/shaders_raymarching: shaders/shaders_raymarching.c shaders/shaders_raymarching: shaders/shaders_raymarching.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs --preload-file shaders/resources/shaders/glsl100/raymarching.fs@resources/shaders/glsl100/raymarching.fs
shaders/shaders_rounded_rectangle: shaders/shaders_rounded_rectangle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
--preload-file shaders/resources/shaders/glsl100/rounded_rectangle.fs@resources/shaders/glsl100/rounded_rectangle.fs
shaders/shaders_shadowmap: shaders/shaders_shadowmap.c shaders/shaders_shadowmap: shaders/shaders_shadowmap.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl120/shadowmap.vs@resources/shaders/glsl120/shadowmap.vs \ --preload-file shaders/resources/shaders/glsl100/shadowmap.vs@resources/shaders/glsl100/shadowmap.vs \
--preload-file shaders/resources/shaders/glsl330/shadowmap.vs@resources/shaders/glsl330/shadowmap.vs \ --preload-file shaders/resources/shaders/glsl100/shadowmap.fs@resources/shaders/glsl100/shadowmap.fs \
--preload-file shaders/resources/shaders/glsl120/shadowmap.fs@resources/shaders/glsl120/shadowmap.fs \ --preload-file shaders/resources/models/robot.glb@resources/models/robot.glb \
--preload-file shaders/resources/shaders/glsl330/shadowmap.fs@resources/shaders/glsl330/shadowmap.fs \ --preload-file shaders/shaders_shadowmap.png@shaders_shadowmap.png
--preload-file shaders/resources/models/robot.glb@resources/models/robot.glb
shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c shaders/shaders_shapes_textures: shaders/shaders_shapes_textures.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/shaders/glsl100/base.vs@resources/shaders/glsl100/base.vs \
--preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs --preload-file shaders/resources/shaders/glsl100/grayscale.fs@resources/shaders/glsl100/grayscale.fs
shaders/shaders_simple_mask: shaders/shaders_simple_mask.c shaders/shaders_simple_mask: shaders/shaders_simple_mask.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs \
--preload-file shaders/resources/plasma.png@resources/plasma.png \ --preload-file shaders/resources/plasma.png@resources/plasma.png \
--preload-file shaders/resources/mask.png@resources/mask.png \ --preload-file shaders/resources/mask.png@resources/mask.png
--preload-file shaders/resources/shaders/glsl100/mask.fs@resources/shaders/glsl100/mask.fs
shaders/shaders_spotlight: shaders/shaders_spotlight.c shaders/shaders_spotlight: shaders/shaders_spotlight.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -1140,51 +1277,47 @@ shaders/shaders_texture_drawing: shaders/shaders_texture_drawing.c
shaders/shaders_texture_outline: shaders/shaders_texture_outline.c shaders/shaders_texture_outline: shaders/shaders_texture_outline.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs \ --preload-file shaders/resources/fudesumi.png@resources/fudesumi.png \
--preload-file shaders/resources/fudesumi.png@resources/fudesumi.png --preload-file shaders/resources/shaders/glsl100/outline.fs@resources/shaders/glsl100/outline.fs
shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c shaders/shaders_texture_tiling: shaders/shaders_texture_tiling.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs \ --preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png \
--preload-file shaders/resources/cubicmap_atlas.png@resources/cubicmap_atlas.png --preload-file shaders/resources/shaders/glsl100/tiling.fs@resources/shaders/glsl100/tiling.fs
shaders/shaders_texture_waves: shaders/shaders_texture_waves.c shaders/shaders_texture_waves: shaders/shaders_texture_waves.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/space.png@resources/space.png \ --preload-file shaders/resources/space.png@resources/space.png \
--preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs --preload-file shaders/resources/shaders/glsl100/wave.fs@resources/shaders/glsl100/wave.fs
shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs
shaders/shaders_view_depth: shaders/shaders_view_depth.c shaders/shaders_view_depth: shaders/shaders_view_depth.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs --preload-file shaders/resources/shaders/glsl100/depth.fs@resources/shaders/glsl100/depth.fs
shaders/shaders_write_depth: shaders/shaders_write_depth.c shaders/shaders_write_depth: shaders/shaders_write_depth.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs --preload-file shaders/resources/shaders/glsl100/write_depth.fs@resources/shaders/glsl100/write_depth.fs
shaders/shaders_vertex_displacement: shaders/shaders_vertex_displacement.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.vs@resources/shaders/glsl100/vertex_displacement.vs \
--preload-file shaders/resources/shaders/glsl330/vertex_displacement.vs@resources/shaders/glsl330/vertex_displacement.vs \
--preload-file shaders/resources/shaders/glsl100/vertex_displacement.fs@resources/shaders/glsl100/vertex_displacement.fs \
--preload-file shaders/resources/shaders/glsl330/vertex_displacement.fs@resources/shaders/glsl330/vertex_displacement.fs
# Compile AUDIO examples # Compile AUDIO examples
audio/audio_mixed_processor: audio/audio_mixed_processor.c audio/audio_mixed_processor: audio/audio_mixed_processor.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3 \ --preload-file audio/resources/country.mp3@resources/country.mp3 \
--preload-file audio/resources/coin.wav@resources/coin.wav --preload-file audio/resources/coin.wav@resources/coin.wav
audio/audio_module_playing: audio/audio_module_playing.c audio/audio_module_playing: audio/audio_module_playing.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
--preload-file audio/resources/mini1111.xm@resources/mini1111.xm
audio/audio_music_stream: audio/audio_music_stream.c audio/audio_music_stream: audio/audio_music_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3 --preload-file audio/resources/country.mp3@resources/country.mp3
audio/audio_raw_stream: audio/audio_raw_stream.c audio/audio_raw_stream: audio/audio_raw_stream.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
audio/audio_sound_loading: audio/audio_sound_loading.c audio/audio_sound_loading: audio/audio_sound_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
@ -1195,29 +1328,14 @@ audio/audio_sound_multi: audio/audio_sound_multi.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/sound.wav@resources/sound.wav --preload-file audio/resources/sound.wav@resources/sound.wav
audio/audio_sound_positioning: audio/audio_sound_positioning.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/coin.wav@resources/coin.wav
audio/audio_stream_effects: audio/audio_stream_effects.c audio/audio_stream_effects: audio/audio_stream_effects.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) -sTOTAL_MEMORY=67108864 \ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file audio/resources/country.mp3@resources/country.mp3 --preload-file audio/resources/country.mp3@resources/country.mp3
#EXAMPLES_LIST_END
# Compile OTHERS examples
others/easings_testbed: others/easings_testbed.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
others/embedded_files_loading: others/embedded_files_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
others/raylib_opengl_interop:
$(info Skipping_others_raylib_opengl_interop)
others/raymath_vector_angle: others/raymath_vector_angle.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
others/rlgl_compute_shader:
$(info Skipping_others_rlgl_compute_shader)
others/rlgl_standalone:
$(info Skipping_others_rlgl_standalone)
# Clean everything # Clean everything
clean: clean:

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