Added new comment to examples

This commit is contained in:
Ray 2022-06-21 19:53:18 +02:00
commit c1b01c0d5d
119 changed files with 376 additions and 46 deletions

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@ -21,6 +21,9 @@ typedef struct {
Color color; Color color;
} CircleWave; } CircleWave;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -13,6 +13,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -54,6 +54,9 @@ static void AudioProcessEffectDelay(void *buffer, unsigned int frames)
} }
} }
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -49,7 +49,9 @@ void AudioInputCallback(void *buffer, unsigned int frames)
} }
} }
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -13,6 +13,9 @@
#define MAX_BUILDINGS 100 #define MAX_BUILDINGS 100
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -30,16 +30,19 @@ typedef struct EnvItem {
Color color; Color color;
} EnvItem; } EnvItem;
//----------------------------------------------------------------------------------
// Module functions declaration
//----------------------------------------------------------------------------------
void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta); void UpdatePlayer(Player *player, EnvItem *envItems, int envItemsLength, float delta);
void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenter(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterInsideMap(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraCenterSmoothFollow(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraEvenOutOnLanding(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height); void UpdateCameraPlayerBoundsPush(Camera2D *camera, Player *player, EnvItem *envItems, int envItemsLength, float delta, int width, int height);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -13,6 +13,9 @@
#define MAX_COLUMNS 20 #define MAX_COLUMNS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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@ -18,9 +18,9 @@
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------------
typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen; typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Main entry point // Program main entry point
//------------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -21,6 +21,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -28,14 +28,14 @@ const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Declaration // Module functions declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
void UpdateDrawFrame(void); // Update and Draw one frame void UpdateDrawFrame(void); // Update and Draw one frame
//---------------------------------------------------------------------------------- //------------------------------------------------------------------------------------
// Main Enry Point // Program main entry point
//---------------------------------------------------------------------------------- //------------------------------------------------------------------------------------
int main() int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------

View file

@ -26,6 +26,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -17,7 +17,7 @@
#include <time.h> // Required for: time_t, tm, time(), localtime(), strftime() #include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
// Custom logging funtion // Custom logging funtion
void LogCustom(int msgType, const char *text, va_list args) void CustomLog(int msgType, const char *text, va_list args)
{ {
char timeStr[64] = { 0 }; char timeStr[64] = { 0 };
time_t now = time(NULL); time_t now = time(NULL);
@ -39,16 +39,18 @@ void LogCustom(int msgType, const char *text, va_list args)
printf("\n"); printf("\n");
} }
int main(int argc, char* argv[]) //------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{ {
// Initialization // Initialization
//-------------------------------------------------------------------------------------- //--------------------------------------------------------------------------------------
const int screenWidth = 800; const int screenWidth = 800;
const int screenHeight = 450; const int screenHeight = 450;
// First thing we do is setting our custom logger to ensure everything raylib logs // Set custom logger
// will use our own logger instead of its internal one SetTraceLogCallback(CustomLog);
SetTraceLogCallback(LogCustom);
InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging"); InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");

View file

@ -13,6 +13,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -27,6 +27,9 @@
#define PS3_NAME_ID "PLAYSTATION(R)3 Controller" #define PS3_NAME_ID "PLAYSTATION(R)3 Controller"
#endif #endif
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -10,10 +10,14 @@
********************************************************************************************/ ********************************************************************************************/
#include "raylib.h" #include "raylib.h"
#include <string.h> #include <string.h>
#define MAX_GESTURE_STRINGS 20 #define MAX_GESTURE_STRINGS 20
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

View file

@ -11,6 +11,9 @@
#include "raylib.h" #include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void) int main(void)
{ {
// Initialization // Initialization

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